Forum posts

Posted 18 years ago2006-05-19 15:00:49 UTC
in Calling All Search Engine Gurus Post #180983
I made it up :) I guess it means a 3D picture you can turn and adjust at will :)

Good luck on the model :)
Posted 18 years ago2006-05-18 09:29:38 UTC
in Calling All Search Engine Gurus Post #180731
If your TV is close to your PC then you can use the pic of the Scope on the TV as a dynamic 3D reference :)
Posted 18 years ago2006-05-17 21:26:10 UTC
in Func brakabole move with func vehicle? Post #180674
You could set it so the other transports in place of the vehicle. Have another smoke sprite or something teleport to cover the transition. I dont know if that will work for vehicles though in HL1.
Posted 18 years ago2006-05-17 21:14:44 UTC
in Newbie Questions (/apologize) Post #180671
Making custom textures in source is simple. Any picture you take can be used. Just make sure its a tga file. There is a tutorial here about it. WHat you describe sounds very feasible as long as its edited as you said with PS. Just make sure to follow the custom materials tutorial here. :)
Posted 18 years ago2006-05-17 20:07:23 UTC
in Newbie Questions (/apologize) Post #180664
Dont only use with water, use ALWAYS! ONly attatch a face when using with water. Otherwise just place them correctly.

As for your brightness issue: I never heard of brightness increasing after a card upgrade. DId you get the latest driver for it, and uninstall the old one? Make sure your brightness is at the normal setting in Source. You might of turned it up with your old card.

You should regulary add cubemaps when making the map. Dont do this at the end. Every compile type buildcubemaps in the console to sample lighting sources. THis might be the issue as well.
Posted 18 years ago2006-05-17 20:02:47 UTC
in Now smelling Post #180662
Sweaty underwear sitting under your bed for 2 weeks.....Yarg!
Posted 18 years ago2006-05-17 14:27:39 UTC
in HL2SP mapping question Post #180599
I have HL2, but not through Steam (illegal :( ) I have HL2DM through Steam. HL2DM has all the entities needed for singleplayer, but when I try to get NPC's to work they just stand still with their arms out. I followed the assault tutorial in :

http://www.hl2world.com/wiki/index.php/Ai_Assaults

But it does not work. Is this a question of me not doing the setup correctly, or is it because Im not mapping under HL2SP? Anyone have any suggestions, or help?
Posted 18 years ago2006-05-17 14:24:09 UTC
in PhysX is here Post #180598
I always thought it was the source engine doing the physics, not Havok....
Posted 18 years ago2006-05-17 13:21:50 UTC
in Calling All Search Engine Gurus Post #180591
Want a good site for XSI? THis one is very good. Helpful peeps on forums, good tutorials, etc.

http://www.xsibase.com/

As for the scope: Super smash melee had it. If you have that game, there is a trophy for it you get very easily. After aquiring it, go to trophy viewer. THere you get a 3d 360 view of it! IF you dont have it, then :(
Posted 18 years ago2006-05-17 12:28:26 UTC
in PhysX is here Post #180584
ONe thing I immediatly noticed about HL2 was the props breaking into actual gibs of the prop, not just pre-made generic Gibs. Like in other games, breaking a huge crate, and 3 pieces of broken wood appear. Very cool effect.

ZL: Fully destructable enviornments would take an obscene amount of time and effort. Individual gibs for everything! ZOMG!

About the physics card demos: Are those actually being rendered ingame? I didnt know that even next gen graphics could simulate running water that acts like real water! ZOMG again!

So its just a stand alone CPU dedicated to physics? Doesnt seem to innovative. Cool idea, but the only way I would get it is if a game required it....
Posted 18 years ago2006-05-17 12:21:57 UTC
in Half-Life 3 screenshot Post #180582
Quote: "The Xbox 360 will have its own short-lived generation before the next 2 systems come out."

Umm, no.... Just no... The announcement of Halo 3 is enough to make 360 stay in the lead.

PS3: 600 dollars ! LOL

GEars of War=PWN

360>Wii>PS3
Posted 18 years ago2006-05-16 20:15:54 UTC
in A New PC: Mobility or Upgradability? Post #180455
I didnt read the other threads, but I recommend building your own PC. Its easy, and you save ALOT! Laptops are hard to work with (if at all) and to upgrade core components. This is just my opinion, though :)
Posted 18 years ago2006-05-16 18:21:51 UTC
in The RCP-90 Post #180435
I think it was the P90, but they couldnt use the real gun names. So they skinned it coolelio, and called it the RC-P90.

THat gun was the shit! I remember all guns cheat, duel weilding 2 RC-P90's!!!!

LOL 2 rocket launchers, 2 second reload for both!
Posted 18 years ago2006-05-15 12:18:19 UTC
in Point to Ponder! Post #180229
Hey, alot of things Nickel has said on this site I dont agree with at all. But that doesnt mean you can say he's corrupting the site, or anything along those lines.

Orpheus: Your a very good mapper. Ive seen your work here. Unfortunately your mapping doesnt reflect your personality. Your treating (and talking) to people here like a king speaks to peasants.

There is really nothing I can do but ask you to stop. Thats about it. So please, stop acting this way.
Posted 18 years ago2006-05-14 18:29:25 UTC
in Half-Life 3 screenshot Post #180072
This a joke right? IF someone actually believed this they are just a failure! If the actual picture doesnt get your attention, then just look at the hand! Its a kids little hand, not gordons.....

ZOMG
Posted 18 years ago2006-05-14 15:23:28 UTC
in Teh desktops of mid-May~!!1 Post #180027
hey Strider how does your Source SDK have a cool icon, and all mine has is the Steam icon? :(
Posted 18 years ago2006-05-13 19:58:16 UTC
in "The Line" Post #179872
I agree with everything ZL said.

Also, you really have to be out of your mind to consider treating RL like video games would be treated. I mean really out there man...
Posted 18 years ago2006-05-13 18:51:37 UTC
in HL2 SP question Post #179862
Thanks :)
Posted 18 years ago2006-05-13 18:00:30 UTC
in First animation in Image Ready Post #179848
Pretty cool. I wish TWHL allowed animated GIFs......
Posted 18 years ago2006-05-13 17:58:17 UTC
in HL2 SP question Post #179846
Does anyone have a good site to go to for HL2 SP mapping? I need help with all the new entities, and unfortunately The Valve Wiki only gives definitions for them, not guides on using them.
Posted 18 years ago2006-05-13 17:55:48 UTC
in problem with ainimations Post #179844
OK Ive only been modeling for about a month now, but I am familiar with how it translates to source.

Did you set the animation directory correctly, and saved it properly to the source SMD file before converting with studio model in SDK? If you didnt worry about it there is your problem.

IF you did, did you follow the correct steps for making the SMD a prop_Dynamic? If not, there is another solution.

Assuming you did these, did you properly set the models animation for a prop_dynamic?

Ive had something like this happen to a custom made model going into source. Turns out I didnt save it properly as a prop_dynamic should be. Those are the only options I can provide. Hope you figure it out :)
Posted 18 years ago2006-05-13 17:44:03 UTC
in Point to Ponder! Post #179840
It is a rather neat idea though. I think it deserves at least one try. I myself am half asleep at least once a month walking around grabbing a cookie at 2 in the morning, then returning to bed with no knowledge. If im able to comprehend my actions I will try it. Would be really cool if it worked, but I would probably forget I did it.... :)

If you say "sv_cheats 1" to God, then "noclip" will you be able to go through the universe?
Posted 18 years ago2006-05-13 17:38:45 UTC
in Teh desktops of mid-May~!!1 Post #179837
Ive always kept mine at 1024 by 768. If I change it to any higher when I play FEAR I get FPS of like 20-29 :(
Posted 18 years ago2006-05-13 17:35:34 UTC
in Point to Ponder! Post #179835
I dont know if your still on the same topic or not, but here is a response to the intitial post:

Changing your walking habits on ice does make a difference. You minimize the amount of mass being distributed down to the foot by walking a certain way. Look at it like this: A cone is slanted at a 45 degree angle. Its weight is not concentrated at the bottom, but in fact at the top. Now, at 90 degrees the weight is concentrated and distributed to the bottom. Relate that example to the feet and the body.

This principle does not work by simply concentrating in a "half-asleep" state. Even if the muscles were to move and constrict upward there is no inertial stress to lift the mass of the person upward. Mass cannot lose its own mass. Gravity effects mass. These obstacles cannot be overcome simply by "clearing your mind"

THis is a completely false belief, and I suggest not wasting time trying to attempt it.

Also, stop watching The Empire Strikes Back. :) Its a good movie, but sometimes yoda doesnt know all....
Posted 18 years ago2006-05-13 15:24:48 UTC
in Question with carving Post #179816
Im sorry I dont think Ive ever needed to spell Satan in my life. Unless someone says the word "carving" then Ill yell out: DEVIL WORSHIPER! BURN IN THE ETERNAL PIT OF FIRE!!! DEMON, DEMON!!!! EVIL EVIL!!!

and also carving is bad....
Posted 18 years ago2006-05-13 15:21:43 UTC
in PS3, Leader of immitation. Post #179815
360's pixel pipelines are amazing! 48!!!! ZOMG!

Its funny how the CEO of Xbox 360 said that instead of paying 600 for a PS3, he recommended getting a 360 and a Nintendo Wii. Thats not a bad idea actually. Clearly 360 pwns all! Halo 3 and GOW look incredible. (not to mention fun looking and pwnage!)

I think the latest video card out now thats the best would be the X1900X 512 DDR. 650 clock speed, 24 pipelines. 500 dollars! That would maybe equal 360 if you SLI'd it. But still its not DX10 compatible so :(

Clearly for power 360 is the superb choice. For innovation and a good time and some nostalgic gaming Wii is the choice.

If you want to smash some electronics with a hammer try a PS3 :) It feels really good! Teach them they cant copy off of everyone else, and overcharge for hardware! Trust me its like the miracle medicine.
Posted 18 years ago2006-05-13 15:11:08 UTC
in Teh desktops of mid-May~!!1 Post #179812
Posted 18 years ago2006-05-13 15:08:47 UTC
in Problems w/ Latest Steam Update Post #179811
When I minimize a source game in the middle the game goes to the pre-load status. It doesnt effect anything though.
Posted 18 years ago2006-05-12 20:17:42 UTC
in Question with carving Post #179674
carving is the devil!!! Yes it is! Satin himself! Stay away from Satin (I mean Carving) EVIL......................Evil.........EEEEEEEEEEEEEEEEEEVVVVVVVVVIIIIIIIIIIIIIILLLLLLLLLLLLLLLL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posted 18 years ago2006-05-12 19:59:30 UTC
in Halo-esque deathmatch map Post #179671
Turn RAD off and run VIS on fast. Keep finding the leaks with each pointfile. Eventually you will find them all.
Posted 18 years ago2006-05-12 11:42:12 UTC
in Newbie Questions (/apologize) Post #179615
Read the tutorials here BTW :)

AS for selecting faces for cubemaps: Not needed. ONly with water, maybe. It makes no difference as long as its placed correctly.
Posted 18 years ago2006-05-12 11:39:59 UTC
in PS3, Leader of immitation. Post #179614
Kasperg, have you seen the ingame Halo 3 trailer and the ingame NEW Gears of War trailer? They seem to implement the power of the 360 much more than any game out there. You cant watch both of those and then tell me that its only a minor improvement.

I think it WAS a matter of game developers not taking full advantage of 360's hardware.
Posted 18 years ago2006-05-12 11:37:02 UTC
in E3 Discussion Post #179612
I didnt even know FF12 was out. Is it or is FF12 for PS2 and FF13 for PS3?
Posted 18 years ago2006-05-12 10:06:57 UTC
in PS3, Leader of immitation. Post #179589
Xbox 360 the next Dreamcast? Thats impossible. Why you ask? Because of Halo 3. Thats pretty much the only reason why t wont flop.

And whats wrong with 360? GEars of War is coming soon that looks nice, good Hardware (Probably identical to PS3)

Face it PS3 is the next Dreamcast....
Posted 18 years ago2006-05-11 20:57:39 UTC
in Newbie Questions (/apologize) Post #179534
Physics: Certain objects (most) in source are only prop_physics, prop dynamic, or static. They are not interchangable. Regarding the amount of physics: Its ok to put alot of physics in a map. You can put a large amount, but dont go overboard. Just type mat_graph 1 in console to monitor your FPS. ( +showbudget is more detailed) You can put a very fair amount without losing FPS so dont worry too much.

Cubemaps: Place these in areas where textures with special reflective properties or detailed light on them need a reference for lighting. Dont put them close to eachother. If its an office type map, maybe put one in the middle of each room.

In my opinion pointlighting looked better in HL1 than 2. You need to develop a keen eye of how and when to use them.
Posted 18 years ago2006-05-11 18:52:02 UTC
in PS3, Leader of immitation. Post #179524
Wow The PS3 is going to be 600 dollars! After seeing Halo 3 and the almost complete Gears of War, I would say 360 is better, or at least the same. The only difference is 360 is 100 dollars less with a Hard drive!

Wii and 360 are the only ones im getting. Sony sucks

Espically since they copied off of Nintendo in a half-ass way too!!!!
Posted 18 years ago2006-05-11 16:49:35 UTC
in E3 Discussion Post #179517
Did Nintendo give a release date for Wii?
Posted 18 years ago2006-05-11 16:15:01 UTC
in E3 Discussion Post #179511
I made this thread to discuss anything that is of interest of anyone that has relation to E3. Post interesting links for movies, images, stories etc. Anything your excited about post here. Its a good way to share cool info from E3 fast and fun.

Im very excited about Crysis and Super Smash Bros. Brawl! Oh yes and of course Halo 3!

SSMB: Brawl http://revolution.ign.com/articles/707/707504p1.html

Oh and did anyone see the Halo 3 trailer? Prompted me go out and buy a 360!
Posted 18 years ago2006-05-10 19:15:47 UTC
in Brit Hacker hacks NASA! Post #179378
Propetual motion machines in cars :) The emissions created from the car is the very fuel which powers it!
Posted 18 years ago2006-05-10 13:51:41 UTC
in Clipping issue Post #179329
Sounds like an invalid structure being auto fixed by Hammer. SHapes that are invalids behave like this. I suggest learn to Vertex Manipulate, or after clipping hit Alt P to check for problems. If its an invalid shape, redo the clip.

But seriously clipping is evil. I really recommend Vertex manipulation!
Posted 18 years ago2006-05-10 11:02:56 UTC
in Brit Hacker hacks NASA! Post #179305
Sad to think that such a genius hacker might be going to jail for 60 years :( Waste of talent......
Posted 18 years ago2006-05-10 10:06:05 UTC
in Brit Hacker hacks NASA! Post #179292
Very cool story. A hacker hacked NASA looking for UFO coverups, and technology being suppressed.

http://news.bbc.co.uk/1/hi/programmes/click_online/4977134.stm

Very interesting how he actually did it.
Posted 18 years ago2006-05-08 22:32:08 UTC
in Xbox 360 question Post #179132
I remember Far Cry instincts map editor for xbox. Its like mapping in-game with displacement and a small amount of GENERIC props at your disposal. You choose between 4 skybox designs, and can change the lighting. Thats pretty much it. It lends NO creativity for indoors.

Ive decided to get a xbox 360 :)

360: I always loved DOA, so I think I would like go get DOA 4. I want to get at least 2 games for the 360 though. I wish they had like a Mario party or a mario kart for 360 (Not those serious racers. Those arnt too fun in my opinion)
Posted 18 years ago2006-05-08 21:11:34 UTC
in Sustained combine energy ball? Post #179129
I dont have much experince with those energy balls, but that sounds like you might have to change some of the code for what you want :cry:
Posted 18 years ago2006-05-08 20:50:17 UTC
in Sustained combine energy ball? Post #179127
Try decompiling the last level of HL2. See how they did it.
Posted 18 years ago2006-05-08 13:35:13 UTC
in Dunce Americans Post #179052
Let them have the abandoned babies. We shall take them all and throw them in a fight to the death battle. Whoever is standing at the end gets a parent!
Posted 18 years ago2006-05-07 18:32:04 UTC
in The Counter Strike: Source Experience Post #178946
Yes I guess you have a point. Actually for some weird reason you inspired me to play HL1 again. I forgot how fun that game was :)
Posted 18 years ago2006-05-06 22:01:57 UTC
in The Counter Strike: Source Experience Post #178779
its human nature to become bored after something is used over and over....
Posted 18 years ago2006-05-06 19:32:46 UTC
in Dunce Americans Post #178766
Sperm+egg=human H=S+e

If this topic is done debate, I have another one:

Individual scholarships and special treatment for blacks in entrance to college and the workplace. Basicly your race gives you benefits over everyone else.

Good or bad?
Posted 18 years ago2006-05-06 19:30:14 UTC
in The Counter Strike: Source Experience Post #178764
WC dude, I must again say its rather impressive what you have done. I will say though that I (and everyone else) played CS 1.6 for years. After time passes it gets a bit repetitious. CS Source is the answer to that. Better graphics, new sounds and experience.

CS 1.6 is the same gameplay. There is really do apparent difference between 1.6 and Source. What people think is due to their ignorance to FPS rates and how they effect the game. Their average computer runs 1.6 at a steady 60 FPS. THen they play CSS and they get low FPS rates 20-10. They look at their ping and its fine. Now they assume the game is different and 1.6 is better. I had a friend who thought his low FPS rates were lag despite his ping was 40. Its my opinion that CS1.6 is easier to play. CSS has more kickback. They are both good, but its time to let go...... Embrace Source with open arms.....

Once again I congradulate your hard work and time. Fun and cool idea none the less. Imagine what you could accomplish if you went to source!