Clipping and vertex manipulation. Do one half, copy it, flip it and you've got a whole car.
For reference, the Black Mesa SUVs in HL1's Surface Tension chapter are texture-scaled to 1 with TRK2_SIDE
Ignoring unreasonable position (1096.000000,-4296.000000,-16392.626953) from vphysics! (entity plug_box)
Sound Replacement File
parameter. These files define sound replacements for the monster entity. See example in sound/female_pain.txt.gauss_fidget
- allows to enable/disable the Tau-cannon fidget idle animation.medic_drop_healthkit
- whether medic grunts drop healthkits upon dying.monster_civilian
- generic friendly npc with scientist-like behavior. Doesn't have the healing ability. Suitable for making civilian npcs like construction workers or unarmed npcs from Condition Zero Deleted Scenes.monster_gus
and monster_gus_dead
in the fgd. This monster was from Cleaner's Adventures and wasn't enabled in the game code anyway.Fly Speed
, Turn Rate
and Check Distance
for monster_flyer_flock
.Alert friends
and Friends can alert me
parameters for talk monsters.Friends can alert me
parameter).player_hasweapon
- check if player has a specific weapon. Can be used as Master.player_hasitem
- check if player has a specified item (suit, flashlight or longjump). Can be used as Master.trigger_skill_test
- fire a trigger depending on the current difficulty.Fade sprite
for env_smoker
to automatically fade smoke sprites (by default the entity relies on fading in the sprite animation).Scale unit type
for env_smoker
(historically the entity used tenths of the scale, i.e. 10 meant scale 1).player_calc_ratio
- calculate the absolute or fractional value of player's health, armor or ammo amount.trigger_compare
has a new way to fire a target depending on the condition. Now you can define test type and triggers for pass and fail. The old triggers work independently from the new ones, but it's not recommended to use both approaches at the same time.trigger_compare
now can be used as a master. The state depends on the evaluation of the chosen condition.Fire On Equal To
of trigger_compare
now uses a different internal key name. The old key is still supported, but considered deprecated.env_extinguisher
to produce a fire extintinguisher effect. Ported from Field Intensity.Starting frame
for env_model
. The negative value allows randomizing the starting frame.momentary_door
now has an associted Calc Ratio value (like in Spirit of Half-Life).+use
button. Thanks b0rdie for reporting.monster_flyer_flock
. Thanks 23-down for reporting.Gun State
parameter with some custom Barney models. Thanks 23-down for reporting.sk_rgrunt_explode
skill is not defined, the hand grenade damage is used as a fallback.ARRAYSIZE
is now a template constexpr function instead of the macro.IsTriggered
now returns bool
instead of BOOL
.-1
makes it never close.sv_cheats 1
map d1_trainstation_01
give weapon_portalgun