http://www.hl2world.com/wiki/index.php/Phys_hinge
You can go from there
download XSI.Only if you want a shoddy exporter that screws teh verticies of everything.
Anyway the first thing I noticed was that VIS was done on fast cause things in the distance dissappeared!Um, that's caused by fade distances, not poor VIS, and cheap water is perfectly acceptable in Multiplayer as HL2 water shaders are EXPENSIVE and eat FPS like crazy.
I walked around and thought it looked ok, I saw he used cheap water in the canal!
I usually listen to ONE song for every mapping session, on repeat. That way I can keep the mood I wish to convey in the mapSame, but then I listen to that song after the map is done, 3 months later and go "Hey, this reminds me of that one map..."
Too many layout and performance issues that have already been discussedDamn straight ;( - It was intended as a fun little project to learn Source which it ended up being, and failed in everything else ;D
3) to have WON-hundred more wishes...harhar.
.. Girlfriend ;xI'll save my other two for later :<