Over the last couple of weeks, I've been playing around with the Source editor and I've been getting a little frustrated with it. It seems to me like the editor is a lot harder to work with and that (obviously) there are a lot more components. My main problem is that I am having a LOT of difficulty with the textures/materials that are layed out. I cannot find any textures that seem to well, fit with what I'm trying to construct. Is there a program like BSP to MAP for HL2? I don't intend to steal ideas I just want to see where all the textures fit. I don't really need any tutorials, I just need better grouping and organization of textures. What are the best texture groups in HL2? It was much easier in HL1 because the textures were in organized groups like "lab, c1, c2, c3, generic, out, wall, fifties, sign, crete," etc. I just can't seem to get the textures in HL2. Can anybody help me with this? Maybe give me some good texture groups? Is there some kind of MAP viewer that I could use? I just need to see where certain textures fit and how to make my maps look really good. I have the architecture down because it's basically the same in 3.4 and it's the easiest for me. I'm naturally good at that part! I'm only confused with the texture part.