Forum posts

Posted 20 years ago2003-11-08 01:20:49 UTC
in Booleans? Post #4225
Ahh... Amstrad and Spectrum... Boolean system... If, then, else, or... Logic operators... These were good times (sorry for this little spam but I feel nostalgic).
Posted 20 years ago2003-11-08 01:18:25 UTC
in Something I found out. Post #4224
Investigating on Anthony?s post I found out something interesting... Aren?t you tired of the scientist?s cheesy talk?, haven?t you ever wished they could stay silent instead randomly saying "Who is responsible of this!!!"?... Well, this is made with the "Gag" flag but then the scientist won?t talk at all. Imagine you?re mapping something and need a scientist to talk JUST what you want him to talk with a Scripted_sentence... With Gag he won?t and without he may spawn some random stuff...
Seems quite difficult to solve and I found a way of radically prescinding of these phrases... Just locate them in the sentences.txt file and then put a // in front of them or replace their sound with an empty sound (just create one with the windows recorder or record some silence). They won?t say anything except of what you want.
And maybe I?m just telling stupid things and there is an easier and healthier way to make this (well, modifying sentences.txt implies distributing it with the map and therefore making a mod). Does anybody know something?. I need it although this method is working for now ;) (actually there?s only one scientist in the map and he only says what I want so there?s no possibility I want random phrases).
Posted 20 years ago2003-11-08 01:17:24 UTC
in Some map help needed Post #4223
Also with those monsters sitting there, the monstermaker doesn't work. Help. My scientists look like retards :lol:
AJ AJGlorious Overlord
Posted 20 years ago2003-11-08 01:17:15 UTC
in Some map help needed Post #4222
Also with those monsters sitting there, the monstermaker doesn't work. Help. My scientists look like retards
AJ AJGlorious Overlord
Posted 20 years ago2003-11-08 00:56:49 UTC
in Speech for Scientists and Barney Post #4221
All right, map posted to the Example Vault... Check it out. With this the scientist will say something when you pick up the gun and another when the computer is broken.
The map quality is poor but I spawned it in a minute :P. Ah, don?t forget to blow his head up!.
PS: The scientist will, as all scientists, say stupid things randomly. You can turn this off turning the "Gag" flag on, but then they won?t react to scripted sentences. It?s really annoying, but it works this way. I wonder if I could delete the stupid things they say from "Sentences.txt"...
Posted 20 years ago2003-11-08 00:14:12 UTC
in Some map help needed Post #4220
Hey Andy, read the "speech for scientists and barney' forum. There's another problem on there (I put it in the wrong one). Thanks for your help in the explosion thing. The dancing scientist thing is because of the fact that they can see the monsters. By making the monsters 'prisoners' they dont do that, but when the explosion goes off the monsters just sit there.
AJ AJGlorious Overlord
Posted 20 years ago2003-11-08 00:11:46 UTC
in Speech for Scientists and Barney Post #4219
OK the maps on now...download it and check it out. Also any suggestions for how to 'spice it up' gladly appreciated... :P
AJ AJGlorious Overlord
Posted 20 years ago2003-11-08 00:11:40 UTC
in Speech for Scientists and Barney Post #4218
OK the maps on now...download it and check it out. Also any suggestions for how to 'spice it up' gladly appreciated...
AJ AJGlorious Overlord
Posted 20 years ago2003-11-08 00:01:51 UTC
in Speech for Scientists and Barney Post #4217
Yeah send it
I now have another problem (suprise suprise). I set up the map i posted plus its continuation. I linked them with the changelevel thing. It works but this is what happens
1. Facing the wrong way
2. In the next map, there are 3 scientists stuck in the floor and about 6 scientist outside the level (in the void) just standing there, plus a variety of aliens and scientists falling past them. WTF??!!! I have no idea what is going on. On the console it says stuff like 'got a velocity too low' or something like that. :confused: Rather strange...
AJ AJGlorious Overlord
Posted 20 years ago2003-11-07 23:38:47 UTC
in a scripted thing Post #4216
Scripted sequences will do the trick as they don?t interfiere with the monsters AI (they won?t attack till the script is done). Just make a scripted sequence for monster and put it where the destination point is. If you want a path I think you should make a scripted sequence per point, making each one triggers the next.
Posted 20 years ago2003-11-07 23:27:48 UTC
in Speech for Scientists and Barney Post #4215
I?ll do it as soon as I need it... If you want it, I can send you a draft of the maps, for you to look at and laugh :P.
Anthony, still need that map?.
Posted 20 years ago2003-11-07 23:15:00 UTC
in Some map help needed Post #4214
Hey it finally ran. Nice touch with the automatic door and the elevator. Now I want to know what's going on behind this. I wish to know how to do all that :D
AJ AJGlorious Overlord
Posted 20 years ago2003-11-07 22:35:05 UTC
in Some map help needed Post #4213
Could I ask what an info_node is?
AJ AJGlorious Overlord
Posted 20 years ago2003-11-07 22:16:44 UTC
in Some map help needed Post #4212
OK thanks.
AJ AJGlorious Overlord
Posted 20 years ago2003-11-07 21:50:03 UTC
in What mods do you like and why? Post #4211
I like they hunger 1 and 3
Posted 20 years ago2003-11-07 19:42:19 UTC
in Teleports? Post #4210
dont name them
Posted 20 years ago2003-11-07 19:29:40 UTC
in Teleports? Post #4209
Humm Have to check that out is that in the flags or somewhere else?

Maybe I could see it if I turn off SmartEdit?

LOL just guessing
Posted 20 years ago2003-11-07 19:18:09 UTC
in Booleans? Post #4208
queer.
Posted 20 years ago2003-11-07 19:15:50 UTC
in Booleans? Post #4207
:nuts: yep
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-07 19:12:43 UTC
in a scripted thing Post #4206
aiscripted_sequence.or mayb sprit. and multimanager surprisingly simple really. something triggers it. take smartedit off and put the name and .001 (if u want instant trigger) and viola.
Posted 20 years ago2003-11-07 19:09:04 UTC
in half life quitting Post #4205
Posted 20 years ago2003-11-07 19:05:04 UTC
in Booleans? Post #4204
...XOR?NOR?
Posted 20 years ago2003-11-07 18:57:15 UTC
in What mods do you like and why? Post #4203
you lot are so backwards
Heart of Evil was so perfect it altered the state of my mind....like the end by the doors.....VIETNAM VIETNAM VIETNAM......

anyway, it is simply the most amazing mod ever. weapons textures monsters weather sounds plot you name it, it kicks botty

BTW it has an awesome chainsaw
Posted 20 years ago2003-11-07 18:46:09 UTC
in a scripted thing Post #4202
Here's the deal: player passes through trigger_once which triggers 6 grunts. How do I get these grunts to then run to path_corner routes I've made without attacking the player, then resume normality when they've reached the destinations? I'm wondering about multimanager bit it's a bit complex to grasp on my own.......
Posted 20 years ago2003-11-07 18:28:22 UTC
in how do i make weapons? Post #4201
then download some Linux ISO's!

Creating your own weapons is hardly a trivial task..
Posted 20 years ago2003-11-07 18:27:26 UTC
in Trekkies Post #4200
:lol: hehe
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-07 18:27:23 UTC
in Booleans? Post #4199
Halflife has VERY limited boolean logic, usually ON or OFF. Don't expect any proper programming if/then/else logic as halflife (and hl2's from what I know) entity system wasn't designed to do anything.
Posted 20 years ago2003-11-07 16:46:23 UTC
in Trekkies Post #4198
ats simple ! just hold a cordless phone in 1 hand and strangle with the other!
Posted 20 years ago2003-11-07 16:44:56 UTC
in how do i make enemies? Post #4197
Posted 20 years ago2003-11-07 16:43:37 UTC
in Speech for Scientists and Barney Post #4196
Oh, sure; I look forward to it. Any idea when? Start a thread on the Maps 'n' Mods thread, or e-mail me at seventhmonkey0@icqmail.com

Clicky (test)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-07 16:43:17 UTC
in New map Post #4195
never! NEVER! NEEEEEEEVEEEEEEEEEEEEEEEEEEEEEEEEEEEE ah, why not.
Posted 20 years ago2003-11-07 16:40:32 UTC
in half life quitting Post #4194
:nuts: try posting it in the Problem Maps.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-07 16:39:57 UTC
in Booleans? Post #4193
PLEASE DON'T SPAM, PEOPLE!

Boolean logic is things like AND, OR, XOR, NOR, etc; kinda like for search engines. I believe it originated in basic electronic logic?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-07 16:39:20 UTC
in Site Problem Post #4192
its cso atoms and the rest of twhl r actually communists and r plotting 2 kill the president but have seen the future and found you are to save him. bit like terminator really.
Posted 20 years ago2003-11-07 16:35:25 UTC
in Booleans? Post #4191
boolean. is this sum sort of made up word like "supercalifragalisticexpialidochious" or "peace"?
Posted 20 years ago2003-11-07 16:33:05 UTC
in half life quitting Post #4190
i tested it b4 i put in the elevator and it worked fine. laso i fixed ALL the leaks.
Posted 20 years ago2003-11-07 16:30:06 UTC
in GOOD NEWS!!!!!!!!!!!!!!!!!!!!!!!! Post #4189
hey1 IM the 1 who says "scum"!
Posted 20 years ago2003-11-07 16:29:07 UTC
in how do i make enemies? Post #4188
spirit. download it from someplace or other...yeah, it shouldve been i link but i cant b bothered. just make the entity and set behaviour to human military. or military, whichevers there. sry cant b more helpful bit i really cant b bothered right now...
Posted 20 years ago2003-11-07 15:26:33 UTC
in how do i make enemies? Post #4187
What? What do you want me for?
Posted 20 years ago2003-11-07 14:56:49 UTC
in Completely OFF TOPIC!!! (Music). Post #4186
I don't like Europe, it's not my kind of music..but the final countdown is a classic :)
One of the support bands (Norther) at the DB concert played it (with Growl), that was pretty cool :)
Posted 20 years ago2003-11-07 14:29:23 UTC
in how do i make weapons? Post #4185
You're going to have to recompile the dlls, After rewiting the cpps, well... HAVE FUN!!! :cool:
Posted 20 years ago2003-11-07 11:16:20 UTC
in Some map help needed Post #4181
Uploaded an example of all the things you asked for in the Map Vault. All you have to do is click download just above my comment. I loaded it up before you mentioned the Fade bit and txt, so tuff. maybe someone else can look at that, a second pair of eyes is always a good thing.
Posted 20 years ago2003-11-07 10:32:21 UTC
in Speech for Scientists and Barney Post #4180
Seventh, remember I am making a mini mod and needed a custom splash screen for it?.. Well, it?s that, was in some forum post :P.
Anthony, check out these maps and if you need more help ask and I?ll do that map I told you :D.
Posted 20 years ago2003-11-07 10:02:21 UTC
in GOOD NEWS!!!!!!!!!!!!!!!!!!!!!!!! Post #4179
:)
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 20 years ago2003-11-07 10:00:51 UTC
in Booleans? Post #4178
I have no idea; think that works fine, pretty sure I've done it myself before. Not positive, though.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-07 09:59:37 UTC
in A question Post #4177
lol thw clicky strikes back :D
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 20 years ago2003-11-07 09:58:02 UTC
in A question Post #4176
Posted 20 years ago2003-11-07 09:56:01 UTC
in Speech for Scientists and Barney Post #4175
tyvm :cool:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-07 09:08:24 UTC
in A question Post #4174
How do i turn a glass texture clear like window glass?
Its probably somthing simple that i've mist but how well.
Posted 20 years ago2003-11-07 08:21:27 UTC
in Some map help needed Post #4173
Alright!! It works perfectly! Thankyou!!
BTW, is there any way to get the level to fade to black, display text (of my own choice) and then come back into the same level? Sorta like pausing the game
AJ AJGlorious Overlord