Forum posts

Posted 21 years ago2003-10-26 05:43:06 UTC
in LOL!. Post #3304
you login/out 300 times a day ffs
Posted 21 years ago2003-10-26 05:42:40 UTC
in Bunch of questions (part one). Post #3303
I haven't noticed this problem? If its truly related to func_breakable, use a func_wall_toggle and some env_shooters. If its a problem with func_water, either dont use it (just solid water), or use a really REALLY dark texture for the water.

Random events are done using the random properties of a laser, as on VERC http://collective.valve-erc.com/index.php?doc=1045094934-21558900

Anything beyond the sky texture is null, therefore the bullets hit this and create sparks etc. As it happens in every map ever, I wouldnt worry too much about it ;)

No you can't, other than creating a mod and editing the ladder sound directly.
Posted 21 years ago2003-10-26 03:55:55 UTC
in Scripting + Saving strange stuff. Post #3302
Sometimes, yeah. Lots of original stuff, though; just sometimes he steals stuff from TS maps ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-26 03:55:04 UTC
in An Upcoming Tutorial Post #3301
Right, since there's so much interest, let me say: it's gonna be a map! About mapping! A Black Mesa style facility, with loadsa sections where you can see, say, two identical elevators, one in-game and one Hammer-style, with all the p. ents. represented by func_illusionaries, massive multi-brush-scaled-down screenshots of Hammer for certain things... sound interesting?

Should be a lot more fun to do than a normal tutorial, too!

Vassy; was this the same idea you had?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-26 03:51:11 UTC
in LOL!. Post #3300
I hope atom makes a message for 1000 (at 996 right now!)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-26 03:50:38 UTC
in gunman chronicles? Post #3299
If it's HL-based, you can map for it, AFAIK. See if there's an FGD :lol:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-26 03:50:01 UTC
in Bunch of questions (part one). Post #3298
1. No idea
2. No idea

waaait a minute

All. No idea

lol; sorry!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-26 03:48:19 UTC
in Completely OFF TOPIC!!! (Music). Post #3297
Bold: [ b ] s u b j e c t t e x t [ / b ]
Italic: [ i ] s u b j e c t t e x t [ / i ]
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-26 03:47:33 UTC
in In da House Post #3296
lol
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-26 03:45:34 UTC
in tanklaser Post #3294
3. Hmm, must be the button iteself - check the reset time ain't -1?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-26 03:45:01 UTC
in Downloads Section? Post #3293
shaddup caboose :P
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-26 03:44:29 UTC
in New to hammer and need help Post #3292
How do you know nothing happens? The pictures will be saved in your Half-Life directory as, say, mymap0001.bmp. If not, they may be in Half-Lifevalve.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-26 03:43:36 UTC
in See through level Post #3291
People often do that on techy sites :P
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-25 23:49:11 UTC
in New to hammer and need help Post #3289
Ok so i've made the first part of my level, so far so good. I want to send some screenshots someone but it won't take'em. F5 is what it says in controls. I tried to in the regular game and nothing happens there either. Is there something i don't know??
Posted 21 years ago2003-10-25 22:08:53 UTC
in Bunch of questions (part one). Post #3288
I?ve got (as always) some questions on my 100th login :P. It would be very good if you can answer them. These are my current doubts:

-Is there any way to make the Func_breakable, func_water and so NON bright?. They always appear so bright in my maps, specially when lights turn off and everything except these things are in total darkness.
-Is there a way of spawning random events??. For example, I want the sound of the wind to blow but not continuosly and not in a cyclical, rythmic way, but completely random.
-How do I do so my sky texture doesn?t produce sparks and puffs when I soot at it?. I don?t remember if it worked this way in Half Life.
-Can I do the ladders to play other sound???. I try to make some rope and it sounds... Like a ladder :D.

And that?s all.
Regards.
Posted 21 years ago2003-10-25 21:32:18 UTC
in LOL!. Post #3287
I reached my 100th login (I log in and out several times in a day since I?ve got nothing better to do) and the top part of the site says:

Hello Marlborometal! This is your 100th login. Nice!

Don?t remeber that "Nice!" being there before :D.
Posted 21 years ago2003-10-25 21:06:28 UTC
in Completely OFF TOPIC!!! (Music). Post #3286
Yeah, it?s a nice band... His guitarrist looks EXACTLY as the former keyboardist of my former band. Think they could be set in the Power Metal wave from the Northern European countries, try them, you may like it.
Try also Angra if you like this kind of fast stuff.
Posted 21 years ago2003-10-25 19:49:29 UTC
in Completely OFF TOPIC!!! (Music). Post #3285
nightwish?
Posted 21 years ago2003-10-25 19:47:26 UTC
in gunman chronicles? Post #3284
i just completed gunman chronicles and was wonderin if i could use hammer 2 map 4 it. gc is a game by rewolf made with the hl engine, a bit like opfor, but it isnt a mod, at least i dont think cos it isnt in the custom game list, yet niether is cs...
Posted 21 years ago2003-10-25 19:38:28 UTC
in Completely OFF TOPIC!!! (Music). Post #3283
Nightwish... Nice.
Posted 21 years ago2003-10-25 19:28:01 UTC
in See through level Post #3282
wow...sayin that u remind me of the nerdiest site ever. www.cyberiapc.com check the forums. ppl put their comp specs in the signature bit!
Posted 21 years ago2003-10-25 19:23:02 UTC
in Scripting + Saving strange stuff. Post #3281
thats what he does!?
Posted 21 years ago2003-10-25 19:14:33 UTC
in Completely OFF TOPIC!!! (Music). Post #3280
and i forgot, static x.

theres no girls here? wow, were really sad... and if i new how 2 do bold, "sad" would b bold...
Posted 21 years ago2003-10-25 19:13:04 UTC
in In da House Post #3279
ive never made a map of my house, mainly cos theres so much cr ap about the place twould b impossible to make it all. but the cat could just b a few brushes in the middle of the floor with a trigger_hurt around it...
Posted 21 years ago2003-10-25 19:08:32 UTC
in Downloads Section? Post #3278
visual...basic?
Posted 21 years ago2003-10-25 18:59:51 UTC
in Spirit Contest? Post #3277
Well saribous, I guess you succided
Posted 21 years ago2003-10-25 18:56:00 UTC
in An Upcoming Tutorial Post #3276
HOW TO USE TWHL!
Posted 21 years ago2003-10-25 18:55:36 UTC
in An Upcoming Tutorial Post #3275
sounds with ambient_generics, SPLASH SCREENS, what you can do with spirit, level transisions:how 2 set them up, not tellin ppl 2 look at an example map, and a great one...
Posted 21 years ago2003-10-25 18:46:41 UTC
in tanklaser Post #3274
1.shameful
2.righty then
3.i mean i use it then walk away then when i go back i cant use it again.
Posted 21 years ago2003-10-25 17:10:30 UTC
in See through level Post #3273
Nothing, but when I bought it one year ago I got GForceMX420 (yes I know it sucks) and my friends tiesed for it. They used to say: Du vet, de e Dell (it means "You know it's Dell" on Swedish). But I don't really got a problem with my computer, I think It runs very well. Check the config:

P4 1,8 GHz
19" screen
512 DDR-RAM
80 GB Harddisc
CD-RW 40x
SoundBlaster Live! 5.1
Harman/Kardon speakers (2x 8 watt, 18 watt subwoffer)
ATI Radeon 9800Pro (I Wish...)
Posted 21 years ago2003-10-25 17:09:47 UTC
in Spirit Contest? Post #3272
SPIRIT! YAY! I'm making a map pack (NOT a mod!) for Spirit right now.
Posted 21 years ago2003-10-25 16:59:51 UTC
in Spirit Contest? Post #3271
Ok, Spirit rules. That's all folks...
Posted 21 years ago2003-10-25 15:57:07 UTC
in tanklaser Post #3268
1. No idea
2. Firing accuracy, set to "Dead shot" or "Perfect shot" (whatever :) )
3. Turn up the fire rate, maybe to just 1?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-25 15:54:10 UTC
in In da House Post #3267
Yeah, I did notice the subtle undertones, just ignored you ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-25 15:49:30 UTC
in What mods do you like and why? Post #3266
There's a site with a list of all mods currently available. Can't remember it though. Try a search on google and post it here if you find it.
Posted 21 years ago2003-10-25 15:30:39 UTC
in Trekkies Post #3264
At lest Star tek would fit well with HL:s tekno-textures. :P
Posted 21 years ago2003-10-25 15:27:25 UTC
in Completely OFF TOPIC!!! (Music). Post #3263
NIGHTWISH!!!
Posted 21 years ago2003-10-25 15:16:05 UTC
in TWHL, the server? Post #3262
OFF TOPIC, YOU @%#?/s !!!
Posted 21 years ago2003-10-25 14:29:33 UTC
in top 200 Post #3261
I will :D :D Lol at avatar :nuts: :nuts: hehehehehe
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 21 years ago2003-10-25 14:23:11 UTC
in Changing Body/animation with Cycler Post #3260
Well no one is that helpful :) too late now Cmpilied my compo map :) :nuts: :nuts: :nuts:
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 21 years ago2003-10-25 14:21:25 UTC
in An Upcoming Tutorial Post #3259
Lots of Handy Useful entities :) And things you can make with them :) :) :) :) :nuts: :nuts:
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 21 years ago2003-10-25 13:58:04 UTC
in An Upcoming Tutorial Post #3257
i'd like to know about making rope? like the stuff wot is swinnging and climbable! :confused:
Posted 21 years ago2003-10-25 13:46:37 UTC
in top 200 Post #3256
Remember to keep voting for twhl on the top 200 !!!! :D
Posted 21 years ago2003-10-25 13:36:37 UTC
in Console text Post #3255
Need some help in Map Valut-problems map :nuts:
Posted 21 years ago2003-10-25 13:22:12 UTC
in Glowing Water? Post #3254
Hmmm...

short answer - this is not possible in hl - just a limitation of the game engine

Long answer: click here
Posted 21 years ago2003-10-25 13:15:01 UTC
in Geordie Windaz Post #3253
that was actually created well before win2k - that image was on the net when windows 98 SE was all the rage...
Posted 21 years ago2003-10-25 13:12:23 UTC
in An Upcoming Tutorial Post #3252
non linear maps - its hard but worth it
Posted 21 years ago2003-10-25 13:11:52 UTC
in Glowing Water? Post #3251
Is there any way at all to get water to not glow in the dark (or even dim)?

I'm working on a sewer/tunnel system with switchable/shootable lights, but when the lights go out the water always glows. Tried adjusting the render mode, but nothing seems to stop it.

If the tunnel is dark then by thunder the water should be too! :P

Any help? :confused:
Posted 21 years ago2003-10-25 10:05:29 UTC
in Scripting + Saving strange stuff. Post #3250
Posted 21 years ago2003-10-25 09:17:23 UTC
in An Upcoming Tutorial Post #3249
Hmmm... I think it will be nice to se the following things:
-Texture alignment (molded corners).
-Things to do so your map looks in order in hammer and you don?t go MAD.
-Cordon bounds and visgroups.
-Lightspots (in fact, the fact that the pitch represents the Y axis aim, I?m I right?.
-Correct placement of Info Nodes.
-General Hints about atmosphere and theme of a map.
-What makes a playable map.

You know, these sort of things... By the way, I?d like you to take a look at my toturial when Andy answers to it. Is my first English text!.