Forum posts

Posted 18 years ago2006-09-29 13:32:01 UTC
in Host_Error Post #197936
exactly where my theory came from, but i never told it to spawn a human_grunt_repel
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-29 08:57:18 UTC
in Level Change Post #197920
your info_landmark is not in the same location in both maps
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-29 05:58:24 UTC
in Unforseen Consequences Post #197915
ISSUE 19!!!!

Click here to visit the website

Maps used:
de_port
User posted image
Notes:
Yes, two frames in this comic are identical. Why? I deleted a bad frame and had an odd number of them.
Yes i should stick to a set number of frames, but hey, what's a bit of excitement?
Also, i just noticed that Frohman abused Norman in this comic.
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-29 04:46:03 UTC
in Hello thread! Here?s the hello thread! Post #197911
hahaha! fearian, your sarcasm makes grown men weep. :glad:
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-29 04:31:58 UTC
in School project survey Post #197909
i dont fucking believe it. you're all fucking retards.

WCD, shout at them!
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-29 04:13:12 UTC
in Host_Error Post #197905
i never selected the rope sprite in anything. That is why i am so confused. If i had, i would know what i was dealing with, but as far as i know, nothing i have made should have anything to do with the rope sprite.

The only idea that i've come up with, is i placed a monstermaker that was set to spawn a human_grunt too far off the ground and its trying to make it a human_grunt_repel, but surely that's proposterous..
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-29 04:06:25 UTC
in Op4 mod team Post #197901
/me slaps you on the head a few times.

You will get no help proposing a mod request like this.
Post screenshots, concept art, story and at the very least, a detailed few paragraphs about what the mod is about. You didnt even tell us what you're looking for. Level Designers? Modellers? Coders?
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-28 17:00:33 UTC
in plz help (again ;)) Post #197861
User posted image
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-28 16:37:44 UTC
in plz help (again ;)) Post #197859
its because in your map, the ambient_generic(or whatever) that is set to play the sound is looking in a specific local directory.
e.g C:sierrahalf-lifespiritsoundambience

wheras it should just be

soundambience (or whatever relevent folder you're using)
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-28 16:32:46 UTC
in Host_Error Post #197857
Host_Error: PF_precache_model_I: 'sprites/rope.spr' Precache can only be done in spawn functions.

Gah. What i hate about trying new things in the mapping world, are the errors i come accross.

This one is especially strange.
I'll be playing my map, and (at no specific moment) suddenly it will crash back to the main menu. The previously mentioned error message appears in the console too, but appart from that, i see nothing wrong.

Compile log is flawless.

Edit:

Hmm, it only seems to happen after I trigger some monster_makers... but at no specific time after i have triggered them..
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-28 15:44:22 UTC
in School project survey Post #197855
STOP POSTING IN THIS THREAD. IT IS FINISHED.
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-28 15:04:10 UTC
in LOST DHARMA station 3 map? Post #197849
:o forgot scrubs!

Lock me up and beat me
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-28 13:12:56 UTC
in RE: Monstermakers Post #197843
Just having a bit of a problem with my monstermakers.
If there is anything, even as small as a dead headcrab in the same place as a monstermaker, the monsters wont spawn when triggered. Is there any way around this?
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-28 13:05:30 UTC
in LOST DHARMA station 3 map? Post #197842
All these shows are crap. period.

The only things worthy of watching on TV are:

Simpsons
Family Guy
Stargate: SG1
Spooks
Top Gear
Mythbusters
maybe CSI: LV
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-28 10:02:34 UTC
in This is what we do at school! Post #197829
haha! fantastic!
Lennie is brilliant
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-27 23:36:02 UTC
in It's a Boy! Post #197773
omg satch i'm so happy for you.

And your wife was in labour for 9 days? Worth all the hastle.
Look at its wittle teeth
extends finger
looses finger
awwwww! it bit my finger off. aint that the cutest?
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-27 14:00:52 UTC
in LOST DHARMA station 3 map? Post #197759
Lost is crap, when will you realise it?
Seconded
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-27 13:43:18 UTC
in Half-Life : Gyradell Invasion Post #197755
wow.. so those are the original shots that inspired gyradell?
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-27 12:21:38 UTC
in Half-Life : Gyradell Invasion Post #197747
dead? far from it, although i was keeping progress quiet.

honest.

like.. really.

i mean, ask Daubster. He got daily updates :)

The mapping stopped for a while when i was waiting for muzz to finish the new enemy and new friend, but definately not dead.

Close to completion in fact.

like.. really..

honest..

Ask daubster. :D
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-27 08:56:18 UTC
in Half-Life: Uplink Extended Post #197730
bangs fist of imaginary table
Get more UE screenies!!!
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-27 08:39:05 UTC
in [CS:S] - de_venetia (WIP) Post #197729
that second pic is the T spawn, right?

I'm cautiosly optimistic, and hope i once again get into the testing team.
The last version i played was certainly a bzillion times better than the one with the library (church?) but yeah... I hope the gameplay is significantly improved.

Lighting rocks.
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-26 08:51:18 UTC
in Pop Cans! Post #197633
yeah. its like creating a panoramic sky image.
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-26 08:50:36 UTC
in Half-Life: Uplink Extended Post #197632
it is awsome.

It was better before i skinned the second barney. You make 1 barney follow you, then all of a sudden bullets fly. look around and 2 barneys are having a bitch-fight. its hillarious

video of the hilarity

Laf. You cant kill barney, you silly bear
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-26 07:55:05 UTC
in Exite Mod Post #197625
this is pointless! The real portal will be released very soon, so why bother going to the trouble of making this?
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-26 06:57:59 UTC
in Muzz's HLDM Server Post #197621
well.. a bit dissapointed at the lack of TWHLers, but the server filled up with randoms..

TWHL members in the game

Pepper
Hunter
Muzzeh
Unbey
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-25 14:59:59 UTC
in Muzz's HLDM Server Post #197580
game on
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-25 14:48:45 UTC
in Muzz's HLDM Server Post #197575
10 mins till game time.. is anybody going to join?
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-25 13:04:07 UTC
in Muzz's HLDM Server Post #197571
come on... is anybody going to play?
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-25 11:54:58 UTC
in Muzz's HLDM Server Post #197564
indeed
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-25 11:54:30 UTC
in Episode One and GMod Post #197563
er?

just take the .bsp files and put them in gmod/maps
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-25 11:32:48 UTC
in Muzz's HLDM Server Post #197555
HLDM match tonight!

Suggested time: 8pm to 9pm GMT

Maps: To be voted

Server IP: 84.244.130.45:27015

Open Slots: 6

Rules: Two maps, Overall winner wins a Hunter Award at this year's award ceremony (Jan '07) NO AG PLAYERS.

Who's up for it?
If you are, suggest a map.
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-25 11:23:27 UTC
in FUCK YA! Post #197552
ok. here is the final word on girl gamers.

They exist. A lot more than they used to. At Microplay, the LAN center i go to every week, there are at least 20 female regulars. On top of that, most of them are hardcore gamers, winning cash prizes in UT2k4 and CSS and generally kicking arse.

What happened to 3moGirl being 0.o? I thought they shared the same IP or something?
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-25 11:01:35 UTC
in Half-Life: Uplink Extended Post #197550
muzz fails at stridersarcasm
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-25 08:06:06 UTC
in Half-Life: Uplink Extended Post #197517
RIFLNEAT!

(is that the dome i see at the bottom?)
:heart:
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-24 19:14:00 UTC
in Major light help Post #197478
no, it was because you weren't running RAD
The Compile Programs
These are the four programs that are used, and in this order:

CSG CSG stands for Constructive Solid Geometry. It's the map 'type' that Half-Life uses - the format for defining a 3D world. This program is a kind of pre-processor for the BSP tool. It breaks up your map geometry into simpler polygons so that the BSP program can handle it all.

BSP BSP means Binary Space Partition (don't ask), and it basically creates a playable .bsp file from the .map. This .bsp will have no visibility matrix and no lighting (so it'll probably be completely bright). Light and visibility are worked out by the next two programs.

VIS Although this program doesn't have to be run to make your map work, and you may not even notice a difference when you do run it, it is crucial for final compiles. VIS calculates which polygons are visible from every point in the map, so that only polygons visible to the player are drawn at each point. If not run, every polygon will be visible from every point in the map, which can cause major performance loss in big maps, or on slow PCs.

RAD RADiosity is the tool that'll probably take the longest to work. It lights your level, working out texture brightness and colour, and the brightness of the sky, etc. If RAD is not run, the .bsp will either be completely dark or completely bright, and if your map turns out like this, it's probably because of a problem that prevented RAD from running (or you forgot to make it run, or forgot to add lights).
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-24 18:41:46 UTC
in HElP O GOD HELP Post #197476
i was referring to the title of the thread.
Post descriptive titles.
I suppose i should have posted a descriptive complaint.
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-24 18:01:30 UTC
in HElP O GOD HELP Post #197471
capital letters will get you nowhere
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-24 17:11:59 UTC
in Major light help Post #197465
when you say you cant see the process window, do you mean it appears to be a white box?

if so, you dont have enough ram to compile such a complicated map and use your PC.

start compiling, and just leave your PC alone
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-24 14:14:28 UTC
in HELP PLEASE HELP Post #197407
select "dont run the game" in your compile setup window and see if that works.
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-24 13:34:38 UTC
in School project survey Post #197403
the hell is wrong with you, Exos?
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-24 09:03:23 UTC
in Richard Hammond Post #197379
well, he took his first steps since the accident. I suspect he's on his way to a full recovery.
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-23 20:30:42 UTC
in wait... again, who the fuck are you? Post #197339
muzz isn't gay, are you, babe?
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-23 15:57:59 UTC
in wait... again, who the fuck are you? Post #197317
wow satchmo, you look built.

I miss the blue demon, btw.
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-23 06:57:50 UTC
in wait... again, who the fuck are you? Post #197283
"anyone who rates that above the first 2 (especially the second) is an SFX whore" ... who probably enjoyed the prequel Star Wars films
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-23 06:51:23 UTC
in Half-Life: Hostage Situation Post #197282
nonnono... chapter 3 has the ride.

chapter 2 is getting barney
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-22 20:23:37 UTC
in hello guy , i come from HK Post #197245
what an utterly pointless thread.
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-22 17:58:58 UTC
in wait... again, who the fuck are you? Post #197226
that made me lol, jobabob :)
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-22 17:33:47 UTC
in wait... again, who the fuck are you? Post #197218
The same old thread, again :D

Copy and paste the questions, change the answers to suit you.

Full Name : James Douglas Archibald
Age: 15
Hometown : Erskine
Born in: Glasgow
Self Classification: Hardcore mosh-pit loving geek

Education: 4 ducks and a singing llama

(Interests)
Favourite Films (1st 2nd and 3rd):
1st) Shawshank Redemption,
2nd) High Fidelity,
3rd) Blues Brothers

Favourite Meal: Sirloin Steak

Favourite Actor: John Cusack

Favourite Actress: Judi Dench

Favourite Game to Date: Half-Life

Game your looking forward to: Spore

Favourite Bands:
1) In Flames
2) Bullet For My Valentine
3) Trivium

Favourite Drink (hot and/or cold): Tea & milk

Favourite Alcohol: vodka

Hobbies: Level Design, Drum Kit, Moshing, Headbanging, comic..ing, writing.

(Other)

Girlfriend/Boyfriend Yes/No?: yes

Past Girlfriends/Boyfriends: 3

Things that make you smile: Dan Akeroyd

Things that make you really laugh out loud: Simon Pegg, Bill Bailey

Things that annoy you:
Mark Matheson 38 Mains Wood, Erskine, Scotland, PA8 7JW SOMEBODY RAPE HIM!

Things that well and truely piss you off:
Wanna-be emo kids who are pathetic and say they are going to cut themselves purely for attention and never do.

And a photo...
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-22 16:13:48 UTC
in Half-Life: Hostage Situation Post #197215
Shout at Muzz(1) and Chickenfist(3)
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-22 06:59:50 UTC
in VHE and WF crashed ... Post #197183
my boyfriend Crystalman
hah. hahaha. hahahahahahaha. hAHAHAHAHAHAHAHAHAA
Archie ArchieGoodbye Moonmen