Forum posts

Posted 17 years ago2006-05-17 17:33:01 UTC
in The RCP-90 Post #180655
>.<

well its the only smg i use in cs!

and its the shit in Stargate too.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-17 17:26:33 UTC
in Now smelling Post #180651
i smell tire black and windex.
just got done washing my truck
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-17 17:17:05 UTC
in question on leak Post #180649
lol the void is nothing.. thats all there is to it. thats why its the void. it just gives you the hall of mirrors effect. unless you type in 'gl_clear 1' then it'll be a solid color
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-17 11:17:30 UTC
in Half-Life 3 screenshot Post #180569
ya rly.
if there is a hl3 its gonna be sick. but yea i can see it now.. coming november 2008...

then its delayed to '09

then my computer cant handle it

then photorealism makes a leap and hl3's engine is obsolete.. we all know where this is going :|
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-17 11:11:38 UTC
in Bad Surface Extents Post #180568
The bottom middle of the hammer editor, there is a status bar.. When you move the pointer through the 2-d views it shows the coordinates relative to the origin (duh) if you dont see it, go to view>>toolbars>>status bar. something like that. im at school right now so i cant find out for you :P
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-17 11:03:16 UTC
in AAATRIGGER Post #180564
do you mean the clip brush?? because in a map that im working on right now, (and soon to be in the vault) i am using a clip brush as a func_door.. but they cant be trigger entities.

and yes, train origins are always a plus, just make sure they're in the center of the train, unless you want some funky spin operations.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-16 23:15:29 UTC
in AAATRIGGER Post #180466
yeah the clip brush doesnt render in-game its just an invisible brush that blocks player movement. either way in the hammer 3-d view, its a white nose, not skin color :glad:
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-16 23:08:27 UTC
in Sprites Post #180464
i know this is a huge bump, but i was messing around with sprites... and i had the same issue here.. here's the solution.

i test on the WON version of half life so i dont know if this would matter or not, but the sprite iw as looking for is the plasma.spr. so its located in Sierra/half-life/valve/sprites but i guess half life doesnt load the sprites from the valve folder, so i made a new folder in the half-life folder called sprites and i copied the sprite into there. so the new pathname is Sierra/Half-Life/Sprites/plasma.spr

works fine. and i used the hammer browser to go directly to it.. hope it helps anyone.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-15 00:02:00 UTC
in Background sound Post #180133
ok do you need the escape alarm.. or the music itself because my friend has a metric shitload of metroid goodies. and this is actually possible for him
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-14 23:55:45 UTC
in donoteatmikezilla.wad Post #180132
i know right. :)
it was the first search result searching for the exact filename.. and the site's in espanol!!

SAP enabled!

`el w00t
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-14 23:48:22 UTC
in Teh desktops of mid-May~!!1 Post #180130
umm... bayonets on p-90s kinda seem a bit obsolete.. i mean.. with that rate of fire.. i dont think anyone will get close enough to actually stab them with it.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-14 23:41:55 UTC
in Problems w/ Latest Steam Update Post #180129
steam = sucks
and the friends list finally works... but its a beta >.<
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-14 23:36:00 UTC
in donoteatmikezilla.wad Post #180127
http://usuarios.lycos.es/kontxouso/wads.htm

pwnd
btw i used ask.com
nobody ever uses it
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-14 17:43:20 UTC
in "The Line" Post #180066
anyone hear about the bill some government wants to bass to ban all un-educational videogaming??

its absurd
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-14 17:33:14 UTC
in Month of May Mini Contests! Post #180063
User posted image
hehehe
the event that started it all
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-14 17:14:36 UTC
in First animation in Image Ready Post #180057
i think the regular images are more dramatic..

lol

yeah i've been on too many forums where animated gifs are just too big of a filezise... and get really annoying when you scroll down the page.. same thing goes with signatures... just bad
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-14 17:11:37 UTC
in Teh desktops of mid-May~!!1 Post #180054
just a quick question, iim running a wireless network, and i need a few of those icons in the bottom right, such as the linksys monitor and the windows netork thingamabob. but the lan icon has this huge red X on it.. its quite annoying and i cant figure out how to rid myself of it.. any ideas how to fix it or just get rid of it?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-13 19:59:22 UTC
in "The Line" Post #179873
my line starts being drawn at animal violence and stuff.. like im good with human limbs being blown off.. intestines everywhere.. but if you kill like a dog or something with the same level of violence.. eh.. its just not cool.
i agree with orpheus about the parenting issue. so thats basically my POV also
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-13 19:55:40 UTC
in Teh desktops of mid-May~!!1 Post #179871
sorry zombie, it was my first time using imageshack instead of photobucket jeesh. anyway... rowleybob, where did you get that pic and wtf happened to samus?!
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-13 19:16:51 UTC
in Teh desktops of mid-May~!!1 Post #179866
mine. in the spirit of waiting...

User posted image
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-13 17:56:43 UTC
in Question with carving Post #179845
you know.. if tosse wasnt here we wouldnt be arguing. :cool: lol
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-13 10:24:04 UTC
in Question with carving Post #179756
tosee when you carve a cylinder hammer creates at least 5 more unnecessary brushes... i just done see how you can live with that mess in the 2-d views.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-13 10:18:54 UTC
in Half-Life: Hostage Situation Post #179754
uzi's are good... what weapon is this going to replace though, the 9mm?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-12 22:04:39 UTC
in player_weaponstrip /w armoury_entity Post #179688
What exactly are you trying to do here?
Just have weapons on the ground so a player can pick them up?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-12 21:03:11 UTC
in Question with carving Post #179683
ROFL :biggrin:
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-12 20:53:57 UTC
in Halo-esque deathmatch map Post #179682
i hope some of my explinations helped you out. i have some screenies of some pinhole leaks i found that i coudlt figure out where they came from.. i guess HL engine cant handle that. i bet source could if you wanted tp put in the effort... maybe some nice effects with HDR off the water too :)
once again, sorry
--
edit
--
my plans were just cancelled for the night so maybe i can giev that leakfinder program a go.. i doubt i can get the other entities back though
leakfinder is neat, but its not helping anymore.. the entity is in the same spot still, yet i cant see any leak.. not even with the pointfile and gl_clear set to "1"
sigh re-starting is looking like the only remedy here.
if you want to know the main problem is where the big bridge (func_wall) intersects the cliff.

heres my last resort: making the func_wall a world brush... its going to create MASSIVE face splitting but im ready for anything at this point..
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-12 20:00:05 UTC
in Halo-esque deathmatch map Post #179672
M_gargantua, the intial pieces WERE infact snapped to grid, but then some nasty off-grid carving took place. Thats my best guess.
sorry i cant help more Biax. The map i have now is useles.. blocks just everywhere sealing holes, no more entities... sorry man but i tried.

haste makes waste
save time and make your vertices on grid no matter what detail you may lose. it will help in the long run.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-12 18:41:18 UTC
in New Mod: "Turnstile" Post #179668
create a new one with yahoo.com
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-12 18:40:13 UTC
in Halo-esque deathmatch map Post #179666
dude. you MESSED this map up.... i solve one leak.. find another.. im up to about 12 now. just tiny 2 or 3 PIXEL leaks...
i hate to say it but you may have to re-do it....
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-12 15:58:55 UTC
in Weirdest glitch ever... Post #179653
yeah. an ascripted_sequence.
regular scripted_sequences can be interrupted.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-12 15:56:28 UTC
in Question with carving Post #179652
ahhhh i see now. thanks captain p
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-12 14:47:41 UTC
in Halo-esque deathmatch map Post #179640
well at first glance i immediatley noticed the enormous water texture which sticks out into the void. Just because its cut off from the void by world brushes doesnt mean its closed off from the void. part of the entity is still in it.

there's a leak

i noticed on one of your bridges, the main support structure in a func_wall. Very good that you did that to not have it destroy the surrounding rock wall with split faces but the part that goes towards the middle of the map extends past the world brush cliff

theres another leak

from this, you will learn that any entity in the void will create a leak. all you have to do is seal them off from the void with world brushes and the problem is solved.
nulling the textures do nothing because anything that isnt 'inside' the level isnt rendered anyway... which brings me to my next point.

on that same water texture that you have extending past the bottom of your map, the water texture (which isnt included in the wads you sent btw) is only on top, and the rest is a null texture.

very bad

its true that unless its a flowing texture, water will only render from the top face, BUT if you dont texture all the sides with the same water texture you will get a mixed face contents error. Because half-life renders any texture with a "!" in front of it as water even if you dont make it into a func_water. Making a water texture a func_water allows you more flexibility with the entity.. such a wave height transparency... contents (slime, lava, water) etc etc.

i will continue to look for entities and such that are in the void and ill try to seal them out. i will make an edit (or another post if someone replies) with any findings/progress.

i really like the brushwork btw
edit
found 5 or 6 cyclers in the void... the big wall of func_illusionaries were all touching the void.. made some func_walls into world brushes (i didnt feel like sealing them) this will break up the surrounding blocks into may many peices but atleast i got all the leaks out. im compiling now with fast vis and normal rad.. csg normal and bsp normal. ill post some screenies of problems i come across.
edit again
holy cow.
it took me long enough to get rid of the MAX MAP CLIPNODES error while compiling... i placed clip brushes over the bridges and over the high cliff areas near the func illusianaries. i tried to save most of the brushwork so i deleted all the entities in the map to try to find the leak. i havent found it yet but now that i have the map running i can view the pointfile in hopes of getting somewhere.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-11 22:56:06 UTC
in Newbie Questions (/apologize) Post #179547
usually one per room, make suer to select the walls you want the cubemap to affect... maybe towards the center is the best sopt. unless you want a few corners or sides more accented
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-11 22:37:23 UTC
in Dunce Americans Post #179546
dont you get paid more for each higher degree you have.. like instead of an accociotes get a bachleors.. or something higher.. wouldnt that qualify you for more pay?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-11 22:29:40 UTC
in PS3, Leader of immitation. Post #179543
wow. thats definitly awesome.

you have the classic gameplay with nice graphics and new features... its amazingly sweet.

what system is it for... looks like gc to me but im not too sure...
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-11 22:16:55 UTC
in o barnecles Post #179542
i just mess with them. i go all the way up, wack them with the crowbar, control my fall onto another barnacle tounge and repeat process. :badass: of course there ahs to be more than one of them..

neat trick with barnicles.... in blueshift. i forget which level but theres a broken bridge with some pipes under them, thers a barnicle on the other side of the bridge, if you let it suck you up and kill it, you fall onto the other bridge and there are 2 medkits there.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-11 22:13:25 UTC
in Weirdest glitch ever... Post #179541
pepper, there were 2 toilets at the beggining of the game, unless perhaps i missed the bathroom sign
one was occupied, however..
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-11 22:11:18 UTC
in Question with carving Post #179539
hmm... so the grid really doesnt matter? or is it just for measurment purposes.... oh dear now you guys got me confused.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-11 22:07:51 UTC
in floating func_pushables Post #179538
what is the ... unit of measure for the input of buoyancy... like i know you set it , in this case at 2000, but what is that lol.. it kinda seems to me like a percentage maybe?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-11 22:05:26 UTC
in Buttons-Use or Shoot? Post #179537
did you make sure you replaced the old files with the new ones, if you didnt it would rename the files with a "(1)" at the end of the filename
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-05-11 21:34:50 UTC
in New Mod: "Turnstile" Post #179535
but it fits!!!
it fiiiits.... :glad:

omfg now i have to wait for the new demo :zonked:
time to twiddle my thumbs again, btw.. did you make your decision on the in-game-map yet?
just wondering
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-05-11 18:12:19 UTC
in New Mod: "Turnstile" Post #179521
sounds like metroid techno. it fits the theme you're aiming for a lot. i really like it :)
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-05-10 23:14:21 UTC
in Question with carving Post #179414
doesnt the compile process automatically snap the edges of a block to the nearest grid point? if thats so, then some shapes are impossible because of the grid..

am i right or just un-educated :
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-05-10 23:07:10 UTC
in This should be simple but isn't... Post #179413
have another trigger in the spawn area that resets the trigger?? maybe
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-05-10 23:03:45 UTC
in floating func_pushables Post #179412
i love it when people place explinations to their problems!!! rowley is the mayon!
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-05-10 23:00:47 UTC
in PS3, Leader of immitation. Post #179411
wow we're all corrupt!!
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-05-10 22:36:45 UTC
in PS3, Leader of immitation. Post #179409
aww damn there goes my credibility.
Hmm.. ps3 really isnt making any leaps or bounds.. its the same controller with like.. better buttons.

OMFG special.

I hate sony.. i only like ps2 b/c of ddr. that and it helped me lose 15 pounds. woot for heavy mode.

oh and gunter, microsoft copied sega dreamcast with the triggers.. tyvm
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-05-10 22:28:17 UTC
in Half-Life : Gyradell Invasion Post #179408
lol rimrook :biggrin:
you didnt sign up as a beta tester now did you?
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-05-10 22:23:54 UTC
in Buttons-Use or Shoot? Post #179407
i think if you make the health 0... or just have it an obscenely high number that should work
i mean c-mon who'se gonna inflict 99,999 points of damage to turn on a light :glad:
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-05-10 21:45:18 UTC
in PS3, Leader of immitation. Post #179403
well the good thing is, that if you get pissed at any ps3 game and chuck the controller, it'll come right back to you.

considering it is just a boomerang
Tetsu0 Tetsu0Positive Chaos