Forum posts

Posted 16 years ago2008-03-24 14:52:45 UTC
in Desktops of late March Post #247957
Guys, use
[simg][/simg]
for thumbnails. It removes the [Open in new window] link.

This month's Win-wallpaper goes to Luke and RotatorSplint. Luke fails on account of small resolution, though. And RotatorSplint fails on account of Windows Media Player. Thanks for playing.
Posted 16 years ago2008-03-23 19:24:41 UTC
in Desktops of late March Post #247926
Oh yeah, I forgot to poast deskt0p.
User posted image
Posted 16 years ago2008-03-23 16:25:15 UTC
in Desktops of late March Post #247922
I love... desk.

Anchorman <3.
Posted 16 years ago2008-03-20 19:32:11 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #247835
Wtf? http://www.xp-vista.com redirects to localhost for me. What made you think it was a Microsoft site anyway?
Posted 16 years ago2008-03-20 18:49:19 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #247831
No offence, but that was pretty stupid.

BUYING a spyware cleaner in the first place? And the fact that you couldn't even see it was fake? :P

For future reference, never use anything but Spybot S&D or AdAware, both free.
Posted 16 years ago2008-03-12 09:48:25 UTC
in CrazyWeek '08 Post #247584
Teeth lensflare? Oh my GOD.
Posted 16 years ago2008-03-10 16:50:29 UTC
in TWHL3: The Buglist Post #247520
Not a bug, but a suggestion:
the quote bb looks horrible. The margin is too big, the border is ugly (dashed and ulgy colour), same background as background. I'd make it look more like old-TWHL quote boxes.
Posted 16 years ago2008-03-08 12:08:44 UTC
in Where do you TWHL3? Post #247412
The difference between a regular optical mouse and a laser mouse is the light used to track movement. A regular optical mouse uses an LED light in the optical engine, while a laser mouse uses a laser to track movement. The more dots per inch (dpi) a mouse can track, the more sensitive and accurate it is. A typical optical mouse tracks between 400dpi and 800dpi, while laser mice track more than 2,000dpi.

Neither is really better; it all depends on your needs and preferences. Unless you're a gamer or a graphic artist with a need for precise movement, you'll probably find a 2,000dpi laser mouse too sensitive. Many gaming mice, however, allow you to switch sensitivity levels so that you have precision when you need it but can revert to 400dpi or 800dpi for regular mousing.

Besides their tracking speeds, laser mice work on nearly every surface, whereas optical mice may experience trouble tracking on black or shiny surfaces.
tl;dr they're basically the same only laser is expensive. :)

Optical mouses (it's not mice when it's not an animal, damn it) don't have any problems with black surfaces, btw. Majority steelpad mousepads are black, I doubt they'd go for that if that were the case. Shiny surfaces, though, they do have a problem with.
Posted 16 years ago2008-03-07 14:11:20 UTC
in Where do you TWHL3? Post #247340
The difference between laser and optical is hardly noticeable. Different levels of DPI on a mouse are hardly noticeable either.

I have a cheap MX510 Optical with a Steelpad, best mouse I've ever had. Solid, precise, durable, cheap.
Posted 16 years ago2008-03-05 14:17:26 UTC
in Who is Gman ? Post #247233
He's not Gordon, he's not Gordon's close family and he's not Parallel universe-Gordon. I've been hearing that theory since HL1 and it's daft.
Posted 16 years ago2008-03-05 10:14:11 UTC
in Who is Gman ? Post #247210
Alien species battling the Combine on other planets.
Posted 16 years ago2008-03-04 19:01:18 UTC
in Where do you TWHL3? Post #247176
Posted 16 years ago2008-03-04 18:43:07 UTC
in Where do you TWHL3? Post #247174
Haha, Trapt bought a hard copy of In Rainbows.
Posted 16 years ago2008-03-01 07:04:39 UTC
in TWHL3: The Buglist Post #246941
Forcing a new window removes user control and should be avoided.
I bet someone really smart said that, listen to him/her.
Posted 16 years ago2008-02-23 10:46:55 UTC
in hl quiz Post #246299
How many times does the G-man appear in the original Half-Life?

(Anyone remember the IRC HL-Trivia bot?)
Posted 16 years ago2008-02-23 06:15:34 UTC
in Welcome to TWHL3! Post #246232
Good job, guise. Never thought it'd actually arrive.

Especially Penguinboy, huge thumbs up for you.
Posted 16 years ago2008-02-20 10:33:13 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #246019
Quite awesome.
Posted 16 years ago2008-02-18 11:54:53 UTC
in Desktops of February Post #245906
User posted image


One monitor, 19" CRT. WIN.
Posted 16 years ago2008-02-18 11:47:23 UTC
in BioShock vs. CoD4 Post #245904
But at the hardened and veteran skill levels it's just.. guh, not worth spending time on.
I did that and it really ruined it for me.

There are lots of moments where enemies will constantly attack until you push through and it gets very tiresome. The village level where you need to push your way down hill from the barn is one example, horrible experience that.
Meh. I played it through on Hardened first time round and I really loved the entire game. It's true though, that endlessly respawning enemies are tiresome at times. Still, it forces you to constantly move forward, which is what the developers intended.

I haven't played BioShock (shitty graphics card) so I can't pass judgement on it... but CoD 4 is awesome. The multiplayer is... unprecedented win.
Posted 16 years ago2008-02-18 11:43:13 UTC
in Rimrooks Modelling Tutorials Post #245902
Site doesn't validate, learn to HTML and CSS.
Nice tutorials, though.
Posted 16 years ago2008-02-18 11:39:05 UTC
in Gameplay Mod. Post #245901
You can't decompile Gold-Source maps in a recompilable form - they end up all fucked up and ruined (all blocks are hollow, for instance). You'd have to reconstruct the areas manually.

However, there's probably some mod that will let you modify the entities of existing maps. I know there's RipEnt which lets you modify entity stuff live in-game. Try something like that.
This post was made on a thread that has been deleted.
Posted 16 years ago2008-02-13 17:04:20 UTC
in MOD the comic Post #245586
The Hunter is lame.
Posted 16 years ago2008-02-13 04:19:53 UTC
in Open for TWHL3 Suggestions Post #245560
Flash based thumbnails, so when you click on it, a popup in flash comes up with a larger image. I can help you, the effect can be seen on some flash based website and newgrounds.com
(I can only help you, but not work for you, too busy with my own job)
Very retarded. JS would do the job better (Lightbox, anyone?). I don't think there's a single non-fully-flash site in existance that uses FLASH as an image viewer. It's very unpractical.
Besides, animated popups of any kind are annoying, that includes JS Lightbox stuff. Better suited for a photographer's portfolio, not a mapping website.
Posted 16 years ago2008-02-11 18:18:51 UTC
in Google Who? Post #245501
http://www.google.com/search?q=the%20answer%20to%20life%20the%20universe%20and%20everything
potatis beat me to the Hitchhikers one.
I beat you both to it. Read my post, 2 posts ahead of potatis'.
Posted 16 years ago2008-02-09 21:05:33 UTC
in Google Who? Post #245399
Google calculator has some awesome search variables you wouldn't find in a standard calculator.
Posted 16 years ago2008-02-09 21:00:28 UTC
in Desktops of February Post #245398
Uh, as it's always been with linux? Developers still gleefully ignore OpenGL. "Emulation" through Wine or prefferably Cedega is nice, but not perfect.

Strideh: That's a pretty neat background image, do link.
Posted 16 years ago2008-02-08 21:23:21 UTC
in Desktops of February Post #245335
Posted 16 years ago2008-02-06 15:08:13 UTC
in How well do you know... Post #245144
R1Co answered it promptly. It's pretty hard to tell though, since scientists at computer development centers in the military were developing small games on oscillioscopes and whatnot long before the 70's.

Besides, Pong wasn't the first electronic game, it was the first home video console. There were arcades and shit before it.
Posted 16 years ago2008-02-06 14:59:24 UTC
in #twhl Loves You All Post #245143
All the cool people moved to #failreactor (of failreactor.com) due to mysterious circumstances.

Try that for more activity :) .
Posted 16 years ago2008-02-06 11:57:50 UTC
in Happy 10 Years! Post #245110
Posted 16 years ago2008-02-06 11:56:17 UTC
in Guess the game! Post #245109
Looks pretty obscure. How's about limiting it to one platform (PC)?
This post was made on a thread that has been deleted.
Posted 16 years ago2008-01-30 13:16:58 UTC
in Flat-Life (HL2D) Post #244621
I'm a bot now?

Sweet.
Posted 16 years ago2008-01-26 08:37:12 UTC
in Upcoming TF2 Update revealed Post #244329
I liked the weapon unlockables in BF2 and the system in CoD4. Can't see why it wouldn't work here.
Posted 16 years ago2008-01-26 08:34:15 UTC
in Desktops of January Post #244328
Posted 16 years ago2008-01-24 09:26:11 UTC
in Mapping notebook Post #244184
Macs are expensive, ugly and unusable.
Posted 16 years ago2008-01-24 09:24:34 UTC
in MOD the comic Post #244183
This thread is going places. I love it all. Make moar or perish.
Posted 16 years ago2008-01-24 09:22:04 UTC
in Upcoming TF2 Update revealed Post #244181
Strider: Whine whine whine I hate everything

Everyone else: This seems alright, let's try it out when it's out

Strider: stfu whine lol :(
Posted 16 years ago2008-01-22 09:58:54 UTC
in Open for TWHL3 Suggestions Post #244048
How about some 4chan functionality? I know, a lot of people are royally sick of 4chan and its memes, but some functions taken from it might be good for lulz functionality on the forum.

If not a "(USER WAS BANNED FOR THIS POST)" caption, how about "(THREAD WAS CLOSED BECAUSE OF THIS POST" or similar? Might be useful for future posts, and as Strider has discovered, it'd have been a good tool for the "Weapon Game" thread.

Wordfilters. EVERYONE LOVES THEM.
Ok, seriously though, they provide great lulz. According to me. I leave it up to the the mods, but wordfiltering "twhl" to "vagina-hole" would be hilarious, if you ask me.
Posted 16 years ago2008-01-21 13:27:24 UTC
in BSPViewer making me sick Post #243978
Never tried the program, but
Is your screen refresh-rate too low?
seems most likely to me?

As Tetsu0 tried (and failed... &gt; means greater than) to say low refresh rates can have weird effects on some people. Some find it unbearable. Check what refresh rate your desktop settings are at and/or what BSPViewer runs at. Max them both out.
Posted 16 years ago2008-01-21 07:18:19 UTC
in Weapon game Post #243946
Posted 16 years ago2008-01-21 07:15:26 UTC
in Wanted: Error Guides Post #243944
How about tommy14?

No, but really, it has all compile errors you could possibly want for GoldSrc, I don't see why we need an additional guide.
Posted 16 years ago2008-01-20 18:54:16 UTC
in Anyone know a good decompiler? Post #243907
There's no perfect decompiler for GoldSrc. They'll always be full of errors and not recompilable, which is maybe for the better, because you shouldn't recompile other peoples' maps. Decompiling for instructional purposes is fine - taking a section of a map and putting it in your own is not.

BSPtwoMap is the best decompiler available, to my knowledge.
Posted 16 years ago2008-01-19 09:40:00 UTC
in Changing tempdecal.wad Post #243815
I remember having a custom spray in steam-CS some time ago. It's a bit of a bother though... the game has a habit of reverting to the default .wad every once in a while.

Replace tempdecal.wad with your own, start the game and try the spray. Don't touch any settings with the spray, or it'll probably be reverted.

The logo texture has to be named {LOGO, afaik, and has to be the only texture in tempdecal.wad.
Posted 16 years ago2008-01-15 07:04:48 UTC
in Geometry Challenges Post #243466
Hollow spheres isn't really a challenge using Snarkpit's great hollow sphere tutorial. Don't know if it's been mentioned, but it kicks ass.
Posted 16 years ago2008-01-13 12:51:07 UTC
in Weapon game Post #243346
User posted image
Xenomorphs. Bio-WMD's since 1979.
Posted 16 years ago2008-01-12 11:33:05 UTC
in Desktops of January Post #243259
"Dell Support Center" on the desktop... biggest fail ever. Score: -9001.
Posted 16 years ago2008-01-11 22:13:05 UTC
in Storytelling in mods Post #243233
In most action games, the storytelling is shit, unless a lot of work has been put into it - eg. HL2. In these games, unskippable cutscenes paired with crappy voice-acting is a real mood-killer.

In other games like RPG's, I'm fine with lengthy cutscenes with zero player control. Think FFVII. I loved the story, I felt for the characters... even though the plot is cheezy as hell and most of the dialogue sounds like it's straight out of some crappy d&#333;jin. It was still compelling.

So yeah, really depends on the type of game you're trying to sell to the player. If the entire game relies entirely on good action sequences and the developers haven't really much effort on the story, cutscenes are gonna be a bitch.
Posted 16 years ago2008-01-10 18:51:34 UTC
in Weapon game Post #243139
User posted image
Divine rapier.
+250 dmg BITCH.