Forum posts

Posted 1 week ago2019-06-08 17:57:15 UTC
in Error 500 Post #342708
Oh. I figured it out. My screens were too big. So i scaled the image to 800x500. YAY
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 1 week ago2019-06-08 17:35:20 UTC
in Error 500 Post #342707
Guys. I have a massive problem. I want to upload a map with screenshots, but it doesn't load them. When I click Create Vault Item, it takes some time to load, and then shows "Error 500|Server error". Then I turn back to the main page, and my item is there, but without loading my screenshots. What is it? You can see my gg_canyon_beta map, and you'll see no pictures loading at all. Help! :gak: :death: :aghast:
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 1 week ago2019-06-08 15:42:39 UTC
in Gun with laser? Post #342706
Well. I guess I am screwed up. I wanted it for a DE map, on the bombsites. But as it seems, the CTs gotta aim for them foolish Ts. :|
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 2 weeks ago2019-06-06 15:06:36 UTC
in Gun with laser? Post #342701
No guys. I don't mean func_tanklaser. I mean func_tank with targeting laser. I don't really care if it is going to bee part of the func_tank or a sprite. As long as it is a non-solid stuff, just to see where the player is pointing the gun/func_tank. It could even work like the RPG with that laser sprite from Half-Life. I don't care. I only want a pointer. :combine:
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 3 weeks ago2019-05-29 11:47:50 UTC
in Gun with laser? Post #342666
Hellooo. I have a question. Is there any way to make a func_tank with a laser beam, or sprite?
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 2 months ago2019-03-31 19:13:25 UTC
in Competition 37: The Whole Warp Life (Mini) Post #342368
I have a question. Does Sven Coop counts? Because it really has a way more features.
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 2 months ago2019-03-28 13:03:16 UTC
in Texture skewing in map editor Post #342351
I am using J.A.C.K and helps me to the max. With it I can see everything rendered, like glass's transparency and solidness of grates and bars textures (the ones with the little blue). But...hmmm...I've never really tried the UV lock thing. 😕🙏
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 2 months ago2019-03-27 12:06:33 UTC
in Competition 37: The Whole Warp Life (Mini) Post #342337
I really love SP maps, but I think that this "warp" thing is better for a MP map. Also I haven't done much MP maps for a while ago. That's why I kinda want to make one right now. BTW I am working on it, but can't post pictures now.
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 2 months ago2019-03-25 07:34:58 UTC
in Competition 37: The Whole Warp Life (Mini) Post #342327
I have question. Does sharper shadows count in when judging time comes? I am asking because I am working on something, but there are some details I want to add. Some textures can't be scaled down, otherwise they are too little. So, does shadows count in?
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 3 months ago2019-03-12 21:06:04 UTC
in Another map project. Post #342236
I also think that de_maps are better, but that's why the map could be cs_map. To make hostages good too. Not to forget V.I.P though.
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 3 months ago2019-03-12 13:47:43 UTC
in Another map project. Post #342231
I am working on a new CS map. It's all about a couple of streets and enterable buildings. But I am not sure about the gamemode. What you people want it to be? A destruction or hostage, or even a V.I.P one. Comment your ideas. I will choose the gamemode after 4 days. Tell me what you want.
🔫💻🔪
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 3 months ago2019-03-10 10:22:43 UTC
in How to make a button, giving you a gun? Post #342213
Oh, thanks. That actually worked out. I made the crate a func_button and set Don't move flag with no sound, so it doesn't look stupid on activation. Then I set it's target to the game_player_equip and it worked. But on start of the map it doesn't give me my knife and pistol. But I'll work it out. Thanks for the help tschumann. I really appreciate it. 👍
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 3 months ago2019-03-10 02:04:44 UTC
in GG/AIM_PERFECT Map Post #342204
Hi. I just want to admit I released a map called GG/AIM_PERFECT and it's in the vault. You can find it even more easier just by clicking on me 👍😁👍 and finding it in my content.

DO NOT FORGET TO RATE.
Thanks. 😋
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 3 months ago2019-03-10 01:14:00 UTC
in Better shadows? Post #342203
Well, it seems I can't manipulate the lightmaps without touching the texs. Because, you know, halflife.wad is really big on, and there are so many texs. For CS is diffrent. There are more texs that are 128 but should be great at 64 brush. Also for CS I am using condition zero wads. In them most of the textures are for scaling to 50% of the normal size. Thanks though.
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 3 months ago2019-03-09 14:53:50 UTC
in Better shadows? Post #342196
Hellooo. Is there any way of making shadows (lightmaps) better looking, without scaling textures. Maybe something like this: one scales the textures, so he can get the better lightmaps, and then somehow makes so the compiler will scale the texs, but no the lightmaps.

I know all the compiler commands, but can't get it to make some great realistic looking shadows, without the need of scaling texs. Is there any way to scale lightmaps without the texs. I don't know. HELP ME PLEASE.

BTW thanks in advance for those who help. 😁
AK47NATOR AK47NATORTerminator with AK47|Vulcan