Forum posts

Posted 1 month ago2019-08-09 00:45:21 UTC
in MCPE command help. Why here? Post #342980
This might not be the right place, or even site, for such a question. But I just think that at the Minecraft Forums I'll need to wait ages for an answer. I also know that some people from this site tried to run a Minecraft Server, and I think that they still try. So I hope somebody knowing how to answer me. Let's go to the question.
I want to make an admin room using tags for it. Example: John is an Admin and can freely get in. But Natasha isn't an Admin, and everytime she gets near the command block in the center of the room (command block with Radius (r=20)) she gets teleported out, if she is in the within radius.
But I seem to strugle with the Not Equal To (=!) while writing the command in the command block. It doesn't simply work.
I tried this:
/tp @a [tag=!Admin,r=30] x y z
x y z represents the position I will teleport them to, but you don't need this to help me.
Basicaly, I want this: Admins get in, Non-Admins don't get in, because they get teleported away. Using tags for players (all admins tagged "Admin"). This is what I want. Can please somebody help me?
Thanks in advance to the guy/s who help me. They are MCPE command block MASTERS. :gak:
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 1 month ago2019-08-06 14:00:05 UTC
in What's new for HL1 in 2019? Post #342960
Yes, this is right. Prefabs are limited, and they don't let you unleash your full creativity. But what if I want to make Black Mesa Parking and I need to put all of the jeeps? It is easy, simple and it is good. If you don't use prefabs, that's OK. You get to make everything by yourself, you take the credit for it. In a Compo with limited time, however, Prefabs are some of your friends. I am giving an example: I put a beatiful lamp in a hallway. It is so good and everyone loves it. But my hallway is not small, and I need multiple of these lamps. Oh wait, it doesn't stop there! The next room is in another map, that will be transmissioned. What do I do? For the first map, that I already created the lamp, I can just copy it over and over again. But for the second one? I have to rebuild it or copy it. If it has a lot of small details, there is no way I am going through it again. It is time consuming. And as I mentioned earlier, it is a Compo's last week (putting the fact of the Water Splash Compo ending in less than a week). Well, I just make the lamp in a prefab (relatively easy to do), and then I use it, not only for the next map, but till the dawn of the self deleting files starts appearing on the front. (just joking, this will never happen...probably :) )
In conclusion, Prefabs are childish, but not time consuming. Use them when you need some time. :crowbar:
This is something like an answer to Admer456. I think so. I wrote it all so I can refute what he wrote.
And also to open the eyes of the members of TWHL about the usage of prefabs.

See ya. :^_^:
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 1 month ago2019-08-05 21:00:02 UTC
in Now Gaming: ... Post #342958
I love playing some strategies, and a lot of FPS.
#Source #GoldSource

For the strategies, I really love Rise of Nations (RoN). It's intro makes me always think this:
If this is what people did for the past 2000 years, I can NOT even imagine what will be after another 2000 years.
I mean seriously, will we find answers to every question? <----- Like this one
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 1 month ago2019-08-05 20:50:04 UTC
in What's new for HL1 in 2019? Post #342957
I am using J.A.C.K and I gotta admit, it does everything for me. It shows how the glass will look, it will show models...wait, Admer456 told all that. Anyway, it is just cooler than Hammer, but there is one big downside of this. If you like using Prefabs, then you are screwed up. It has a rock prefab though, which is cool, I guess.
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 1 month ago2019-07-24 16:38:13 UTC
in Competition 38: The Whole Splash Life (Mini) Post #342902
I thought I will do something for the compo, but I am on a vacation now, and I don't have access to my tools. I started on a single player map, but now I won't be able to finish it for the compo. I thought "Maybe I can try with a map for CS", but I understood, that I still won't have enough time. So I think that the single player will get out when I make it all. In other (short) words : I am not going to participate in the Water Competition. 😒
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 1 month ago2019-07-24 16:29:47 UTC
in Online WAD Editor Post #342901
No, Wally can't really do that. But this doesn't mean that your program can't accomplish what Wally can. Seamless texture converting will be cool, both for Wally and your program. But I don't really think that they will ever add it. In fact, they probably have forgotten that it exists. But in your side...well, this is a different story. You can do whatever you want, though.
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 1 month ago2019-07-22 21:42:43 UTC
in Online WAD Editor Post #342892
Hellooo there. I used the program (just to test it) and it is good. It works great, no unneeded stuff. You add the image (texture) you want and then add more. When you are OK with your textures, you click Save, and it is done. Although you still need to make the image seamless if you need it, so I guess having to use it, you will need to have GIMP or PhotoShop. I suggest you to add if the image will be saved in as it is, or save it, while making it seamless. That would be cool, and you won't need image editing program. I am giving it 7/10 because of it's simplicity, and because it is Online. You don't really need to download Wally. As a conclusion, I recommend this tool for simple WAD designers. But if you are more experienced one, just use Wally.
Good job buddy. πŸ‘
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 1 month ago2019-07-22 17:57:16 UTC
in Post Your Photos Post #342890
This is true. I am 15 years old, and I am using a knife for tricks and to cut food. Also after a couple of days, I will be 16. Dad told me, that he will bring me to a shooting range. I already know that the shooting in Counter-Strike won't get me ready for the shooting with a real Glock.
There is recoil, but in your hands. So, in conclusion, live your life. πŸ”«β˜ΊπŸ”ͺ
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 2 months ago2019-07-05 08:28:38 UTC
in SoHL, entities help? Post #342842
So, the SoHL isn't that good of an engine.
I am using the 1.5 version. I can upgrade it, but it doesn't really gonna improve something. Well, I guess I can still go for the OpFor. Or does somebody know a mod, full with different new monsters. I know about Sven-Coop, really great mod, but can't get the sounds in-game to work. You can hear the clicks at the menu ,but the sound in play is gone. Much like I have turned off the sound down to 0.

Guys, if you know other mods with lots of entities, or how to fix the Sven sound problem, I would appreciate it. For now will stick to OpFor.

Overwatch voice:
Miscount detected. Mods found. Custom content not found. Code: Find, Assemble, Report.
πŸ˜‚πŸ˜
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 2 months ago2019-07-04 03:44:10 UTC
in SoHL, entities help? Post #342834
Hellooo. I need some help with the SoHL entites. But not with the calc ones. I need some basic cover on the monsters, what does master means, how to make those freaking barneys and scies talk not that random but like pre-disaster.

Let me explaing. In normal Half-Life, there is the Pre-Disaster flag, which stops them following you, and also talking stuff without aliens included. That's what I want.

But in SoHL, there is no such thing like Pre-Disaster flag. There is Master, which when setted, it makes them stop following you and there is a Speech Group in the keyvalues. There are also other keyvalues, but I think I understand their meanings and work.

Just to say, share everything you know about all entities, cause we don't really know when I am gonna get stuck again. I will appreciated. Also I think about making a TFC map, and I again need help with the entites, but there is some recources on the most basic and needed entities. I am trying to say that we need to have a Category about the SoHL entities, plus some guides to make this or that. Maybe minigun with a pointing laser (no, I don't mean the func_tanklaser)

This is a really serious thread guys. πŸ˜“
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 3 months ago2019-06-08 17:57:15 UTC
in Error 500 Post #342708
Oh. I figured it out. My screens were too big. So i scaled the image to 800x500. YAY
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 3 months ago2019-06-08 17:35:20 UTC
in Error 500 Post #342707
Guys. I have a massive problem. I want to upload a map with screenshots, but it doesn't load them. When I click Create Vault Item, it takes some time to load, and then shows "Error 500|Server error". Then I turn back to the main page, and my item is there, but without loading my screenshots. What is it? You can see my gg_canyon_beta map, and you'll see no pictures loading at all. Help! :gak: :death: :aghast:
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 3 months ago2019-06-08 15:42:39 UTC
in Gun with laser? Post #342706
Well. I guess I am screwed up. I wanted it for a DE map, on the bombsites. But as it seems, the CTs gotta aim for them foolish Ts. :|
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 3 months ago2019-06-06 15:06:36 UTC
in Gun with laser? Post #342701
No guys. I don't mean func_tanklaser. I mean func_tank with targeting laser. I don't really care if it is going to bee part of the func_tank or a sprite. As long as it is a non-solid stuff, just to see where the player is pointing the gun/func_tank. It could even work like the RPG with that laser sprite from Half-Life. I don't care. I only want a pointer. :combine:
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 3 months ago2019-05-29 11:47:50 UTC
in Gun with laser? Post #342666
Hellooo. I have a question. Is there any way to make a func_tank with a laser beam, or sprite?
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 5 months ago2019-03-31 19:13:25 UTC
in Competition 37: The Whole Warp Life (Mini) Post #342368
I have a question. Does Sven Coop counts? Because it really has a way more features.
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 5 months ago2019-03-28 13:03:16 UTC
in Texture skewing in map editor Post #342351
I am using J.A.C.K and helps me to the max. With it I can see everything rendered, like glass's transparency and solidness of grates and bars textures (the ones with the little blue). But...hmmm...I've never really tried the UV lock thing. πŸ˜•πŸ™
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 5 months ago2019-03-27 12:06:33 UTC
in Competition 37: The Whole Warp Life (Mini) Post #342337
I really love SP maps, but I think that this "warp" thing is better for a MP map. Also I haven't done much MP maps for a while ago. That's why I kinda want to make one right now. BTW I am working on it, but can't post pictures now.
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 5 months ago2019-03-25 07:34:58 UTC
in Competition 37: The Whole Warp Life (Mini) Post #342327
I have question. Does sharper shadows count in when judging time comes? I am asking because I am working on something, but there are some details I want to add. Some textures can't be scaled down, otherwise they are too little. So, does shadows count in?
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 6 months ago2019-03-12 21:06:04 UTC
in Another map project. Post #342236
I also think that de_maps are better, but that's why the map could be cs_map. To make hostages good too. Not to forget V.I.P though.
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 6 months ago2019-03-12 13:47:43 UTC
in Another map project. Post #342231
I am working on a new CS map. It's all about a couple of streets and enterable buildings. But I am not sure about the gamemode. What you people want it to be? A destruction or hostage, or even a V.I.P one. Comment your ideas. I will choose the gamemode after 4 days. Tell me what you want.
πŸ”«πŸ’»πŸ”ͺ
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 6 months ago2019-03-10 10:22:43 UTC
in How to make a button, giving you a gun? Post #342213
Oh, thanks. That actually worked out. I made the crate a func_button and set Don't move flag with no sound, so it doesn't look stupid on activation. Then I set it's target to the game_player_equip and it worked. But on start of the map it doesn't give me my knife and pistol. But I'll work it out. Thanks for the help tschumann. I really appreciate it. πŸ‘
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 6 months ago2019-03-10 02:04:44 UTC
in GG/AIM_PERFECT Map Post #342204
Hi. I just want to admit I released a map called GG/AIM_PERFECT and it's in the vault. You can find it even more easier just by clicking on me πŸ‘πŸ˜πŸ‘ and finding it in my content.

DO NOT FORGET TO RATE.
Thanks. πŸ˜‹
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 6 months ago2019-03-10 01:14:00 UTC
in Better shadows? Post #342203
Well, it seems I can't manipulate the lightmaps without touching the texs. Because, you know, halflife.wad is really big on, and there are so many texs. For CS is diffrent. There are more texs that are 128 but should be great at 64 brush. Also for CS I am using condition zero wads. In them most of the textures are for scaling to 50% of the normal size. Thanks though.
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 6 months ago2019-03-09 14:53:50 UTC
in Better shadows? Post #342196
Hellooo. Is there any way of making shadows (lightmaps) better looking, without scaling textures. Maybe something like this: one scales the textures, so he can get the better lightmaps, and then somehow makes so the compiler will scale the texs, but no the lightmaps.

I know all the compiler commands, but can't get it to make some great realistic looking shadows, without the need of scaling texs. Is there any way to scale lightmaps without the texs. I don't know. HELP ME PLEASE.

BTW thanks in advance for those who help. 😁
AK47NATOR AK47NATORTerminator with AK47|Vulcan