Forum posts

Posted 17 years ago2007-05-17 19:41:22 UTC
in Random Mini-Compo #00001a - Hallways Post #222482
I'd love to do one of those retexture compos like the one that was done a while back. However, extending from the base map sounds pretty interesting too.
Posted 18 years ago2006-07-19 07:53:00 UTC
in Half Life Book of Tricks, Oddities and B Post #190779
Why would you need to shoot while using a charger?
Posted 19 years ago2005-11-12 21:28:54 UTC
in Prefab section Post #146894
Doh, didnt see how old it was.
Posted 19 years ago2005-11-11 22:29:19 UTC
in Prefab section Post #146729
Id like a prefab section :D! I might seem lazy but there are things that I just cant do (for example, cars). The prefabs would help alot, and the other sites are just filled with ads, unlike TWHL.
Posted 19 years ago2005-11-11 21:52:58 UTC
in Low-poly soldier model Post #146725
Make a tfc soldier model :D
Posted 19 years ago2005-08-04 18:28:43 UTC
in Idea for that waterfall example Post #125964
You know when you want to have an area flooded? Couldnt you just use an animated texture (Of a waterfall) and then make the waterfall in small pieces, make them into func_wall_toggles and then have it so that when the water is triggered to rise, a multimanager turns them all off, giving an illusion of a disappearing waterfall? I think it could work, but im too lazy to try it.
Posted 19 years ago2005-07-16 19:50:13 UTC
in Competition 14 Post #121377
Im working on it ^_^
Posted 19 years ago2005-07-07 17:40:51 UTC
in Terrain Post #119505
Blerrrmmm D:. Whenever i make terrain, I keep getting annoyed because I always end up having pointy walls at the edges.
Posted 19 years ago2005-07-07 10:06:35 UTC
in *EHEM* help! Post #119395
You need an origin in the func train. It wont work. Why do you think you put origin brushes in cars and stuff (they do rotate). Evenif they dont, they still need it.
Posted 19 years ago2005-07-06 00:11:42 UTC
in Competition 16 Post #118979
I tryed for like 30 minutes and couldnt get a single idea. I was trying as hard as I could to not use custom things, but I just cant think of what to do for the layout. :P
Posted 19 years ago2005-07-05 23:18:01 UTC
in I got an Idea 2 Post #118978
I know this seems kinda random and dumb, but can I test it :?
Posted 19 years ago2005-06-27 16:54:08 UTC
in Quest on the HEV Post #117541
Oh god im such a dumbass, I did everything right, just forgot to put the Target Monster :P Sorry for wasting your time guys ;_;
Posted 19 years ago2005-06-27 14:45:19 UTC
in Quest on the HEV Post #117525
Lol :) That wasnt me, I beta tested that. Im a friend of the maker.

Ok right now something has to be f'ed up. Im doing everything right (I hope) but he wont push the button after he does his thing, im going to upload the map to problem section.

http://twhl.co.za/mapvault_map.php?id=3171
Posted 19 years ago2005-06-27 14:10:10 UTC
in Quest on the HEV Post #117515
argh pooh Ill listen to yariv again, I forgot about an error in my setup
Posted 19 years ago2005-06-27 14:00:55 UTC
in Quest on the HEV Post #117512
Ok Ive figured it out, there is a trigger_once that will trigger a scripted_sentence from barney (you need your hev suit). Walking over the Hev suit Kills the trigger once, and then there is another trigger once that triggers a sequence of the barney opening the door (multi manager if i want him to say something as well.)
Posted 19 years ago2005-06-27 13:39:33 UTC
in Quest on the HEV Post #117510
<3 Yariv. :P
Posted 19 years ago2005-06-27 11:59:48 UTC
in Quest on the HEV Post #117490
How do you get a barney to not open the door until you have your suit on? Its important for my map :o.
Posted 19 years ago2005-06-27 11:57:50 UTC
in train problems Post #117488
actually the doors were seperate, thats why the maps loaded. The doors only appeared to move ;).

All you have to do for the glass is make it a train like the rest, give it all of the same stats (most important is name or else it wont move) and give it normal glass properties.

ex : func_train
name - train
first stop target - t1

then the glass

func_train
name - train
rendermode - texture
fx amount - anything
first stop target - t1.

or change on your preferences i guess.
This post was made on a thread that has been deleted.
Posted 19 years ago2005-04-10 14:44:41 UTC
in A glass question Post #103103
Yeah vox is right.
Posted 19 years ago2005-03-08 09:51:09 UTC
in Flash? Post #95843
Theres no such thing as a free flash editor..of course you can get it 100% off from other ways....
Posted 19 years ago2005-02-23 09:53:46 UTC
in Story Post #92791
taco pants.
Posted 19 years ago2005-02-21 19:39:17 UTC
in a stupid thing you did on your comp Post #92378
This one time a few months ago with my old keyboard, I had decided what was under all of the keys. I found some food...a teensy bit of soda. I was feeling a wee bit stupid....and ate a fry that fell in. I needed a very quick drink of water after that.
Posted 20 years ago2004-09-22 07:43:23 UTC
in Out-of-Grid vertecs and their causes Post #61112
Or when you carve, you see those ugly lines? Thats the stuff out of grid ^_^

(Well..carve with a cylander)
Posted 20 years ago2004-09-21 18:31:36 UTC
in Bullet time help Post #61031
Or you can pretend your the flash and all your xen buddies seem to have "magic copy speed". Wheee I can shoot teh quick!

Heh.
Posted 20 years ago2004-09-21 18:26:41 UTC
in a different camera question Post #61030
Well..you could use ns..edit the models on it and use skulks ^_^.

But Im not sure if that mod uses trigger_cameras
Posted 20 years ago2004-09-13 16:45:39 UTC
in Nipper... Post #59047
forums.joe.to..go to the nipper section ^_^

Nipper is a mapper whos made over 100 maps, some good ones, some fun ones, some pretty ones, some ugly ones. Ive been at nippers for about 2 years now ^_^
Posted 20 years ago2004-09-04 10:45:42 UTC
in to world? Post #56502
And you wont be able to make themap...exist.
Posted 20 years ago2004-08-29 10:04:03 UTC
in Classroom lights Post #55047
Your better off using the lights.rad and using one of the fifties_lgt (I think) textures. It looks like the ones they use in a classroom.

Also, your walls are unscaled :(
Posted 20 years ago2004-08-24 23:58:41 UTC
in Two questions which should be simple. Post #53751
Dont write the dpb part, just

models/blah.mdl (Unless its in its own folder, then its models/<folder>/blah.mdl
Posted 20 years ago2004-08-18 19:30:48 UTC
in Removing Entities from object entirely Post #51946
Right click, pick move to world.
Posted 20 years ago2004-08-13 20:22:03 UTC
in spawning creatures? Post #50812
It wont work..just so you know..Seventh is right, but maybe you can make it as an hl map..
Posted 20 years ago2004-08-10 13:03:02 UTC
in Missing Monsters Post #49771
Recompile? Hmm, I'll try it...
Posted 20 years ago2004-08-10 08:55:28 UTC
in Missing Monsters Post #49709
Im definately still not getting it...

Ill just reinstall svencoop and contiue mapping for cs and tfc I guess...
Posted 20 years ago2004-08-09 22:33:13 UTC
in Missing Monsters Post #49496
Okay, I had asked before that my monsters would not show up in half life, even with their entities set up. I was told to start a new game, then try it. Unfortunuately, I tried this (A while later I might add ^_^) and it didn't work.

Im on steam btw.
Posted 20 years ago2004-07-25 09:45:32 UTC
in Strange hl bug... Post #44686
Hmm okay, I'll try that, thanks.
Posted 20 years ago2004-07-25 02:19:42 UTC
in Swinging Rope Post #44607
Heh...env_rope.

This reminds me of this guy at another forums that said there were things like env_car :o

Unless thats in spirit or something.
Posted 20 years ago2004-07-25 02:18:40 UTC
in Strange hl bug... Post #44606
When I am trying to make a map with monsters in it for half life, it doesn't work and the monster doesn't show up. On Sven-Coop, the monsters would show up fine.

If I use my Sven-coop fgd and use the maps from it and try and play it on half life, would it work? (Well, if I don't try maps that don't use the stuff in half life)
Posted 20 years ago2004-04-27 23:42:14 UTC
in Co-Op Map Request Post #24325
Well Just to tell you, theres a mod called Sven-Coop which is like HL, but with much more capabilities and it baisically can be something like half life but..you can cooperate with other people instead of being alone all the time :)