Sledge (Hammer Alternative) Alpha Build Created 10 years ago2013-07-27 02:24:39 UTC by Penguinboy Penguinboy

Created 10 years ago2013-07-27 02:24:39 UTC by Penguinboy Penguinboy

Posted 6 years ago2017-09-08 15:57:26 UTC Post #337355
This editor is awesome! But there are still a few things that could make the workflow better.
If I haven't seen it forgive me and please tell me how to solve it:
  • Brushes are rainbow like colored, it would be nice if you could turn off that and have everything (except of entities and other special stuff) in grey like in VHE.
  • I can't figure out how to move objects in 3d mode. Using the arrow keys for that would be great! (I use only one window and grew up with that habbit from the early days of the worldcraft editor) BTW. the rotating mode in 3d view is a great addition!
  • It would be great to have an option to set the camera sensivity manually.
  • If you select "Steam Install" under "Game Configuration" there is no support for sven-coop, so at the moment I have to set it up as a non steam modification.
That's everything at the moment I noticed, what could be improved. BTW. great work!
Posted 6 years ago2017-09-08 20:24:34 UTC Post #337357
Python support? I know python. I used to code some crazy graphics stuff for Maya back in college. With some development, I could extend the toolset.
Rimrook RimrookSince 2003
Posted 6 years ago2017-09-10 01:45:51 UTC Post #337364
- Brushes are rainbow like colored, it would be nice if you could turn off that and have everything (except of entities and other special stuff) in grey like in VHE.
VHE doesn't have an all-grey render option. If you set it to flat shaded you'll see random colours. You're probably looking at textured mode with all the brushes set to a flat white texture.
Posted 6 years ago2017-09-10 12:06:11 UTC Post #337366
Could there be a 'one-texture mode' that applies a texture of choice to everything nondestructively?
Rimrook RimrookSince 2003
Posted 6 years ago2017-09-10 15:51:08 UTC Post #337367
The only time I've seen monochrome colored brushes in VHE is when I loaded up an older map and forgot to add the appropriate WADs back in first so it replaced all the missing textures with white.

I don't know if it was mentioned previously in this topic (it's a long topic to sift through) but clip brushes are not automatically added to a visgroup like the other tool brushes. It's not the biggest deal for me because I am still used to having to manually add anything I needed in a visgroup to a visgroup in VHE but it would definitely be nice to have, especially for clipping railings that use transparent textures in CS.
Posted 6 years ago2017-09-10 18:58:21 UTC Post #337369
VHE doesn't have an all-grey render option.
I thought about the 2D-View, so is there an option in sledge? In Hammer there is one I'm sure!
Posted 6 years ago2017-09-23 06:12:11 UTC Post #337487
Might have to give this a try (only just noticed it here). Nice work on doing it from scratch too - I got the impression other Hammer clones were based off existing work.
Posted 6 years ago2017-12-03 14:53:36 UTC Post #338287
I noticed that somebody posted part of the RMF file format spec on the VDC (https://developer.valvesoftware.com/wiki/Rich_Map_Format), so i checked to see if Sledge supports it too.

Apparently you figured it out quite well, with a few unknowns though: https://github.com/LogicAndTrick/sledge/blob/feature/simplification-project/Sledge.Providers/Map/RMF22.txt

I did a little digging and found that the unknown field in the RMF format is the camera tool version number.

I have to support RMF operations myself at some point when i get to work on a tool to update map data, so it's nice to see that somebody already figured it out.

It looks like you can find the rest of the unknown fields in the Source 2003 leak, but i suppose that'd be illegal.
Posted 6 years ago2017-12-03 17:00:11 UTC Post #338289
It is illegal in many if not most countries to access intellectual content such as software or source code without a license or purchase of some kind. Is it wrong to do so? I don't think so, but it is definitely illegal in a lot of places.
Oskar Potatis Oskar Potatis🦔
Posted 6 years ago2017-12-03 17:06:38 UTC Post #338290
I don't see what is the link between using "leaked code" to figure out a missing field in the RMF format and the fact that they stopped shipping The Orange Box in Germany.

Just quoting the Steam Subscriber Agreement about fan made Gold Source clones/engines :
G. Restrictions on Use of Content and Services

You may not use the Content and Services for any purpose other than the permitted access to Steam and your Subscriptions, and to make personal, non-commercial use of your Subscriptions, except as otherwise permitted by this Agreement or applicable Subscription Terms. Except as otherwise permitted under this Agreement (including any Subscription Terms or Rules of Use), or under applicable law notwithstanding these restrictions, you may not, in whole or in part, copy, photocopy, reproduce, publish, distribute, translate, reverse engineer, derive source code from, modify, disassemble, decompile, create derivative works based on, or remove any proprietary notices or labels from the Content and Services or any software accessed via Steam without the prior consent, in writing, of Valve.
^ This is why Solokiller's got a request to remove Gold Source Rebuild from GitHub. ^
Posted 6 years ago2017-12-25 05:17:03 UTC Post #338493
So I was happily sledging away just a few minutes ago.. I ran a map and noticed everything was spinning about the origin.. ok weird...

Checked sledge and all my origin brushes are gone. Over 10 entities, of different types, doors, rotatings, in different axis.. gone.

There's no visgroup issue (i can disable but not re-enable)

Checked vmf in notepad and there's no reference to "material" "origin". I made another test map with a fun_rotating to compare.

They're gone! Lol

thankfully I have a backup but it's a bit odd that only the origin brushes went missing.
Also,

A handful of entities keep moving themselves to the origin and being empty - having no volume. I cannot resize them or move them however i can see their properties.

Also Also, if i select one of those zero volume brush entities and go to move the 3D view, i get an infinite loop of error windows woo! --- seems to be related to the 3D camera? if i drag a new camera out and move around, it doesn't crash... however i can select the other cameras that have been placed at the origin that are looking at those broken brush entities and delete them and everything seems fine.
Tetsu0 Tetsu0Positive Chaos
Posted 6 years ago2017-12-28 03:59:49 UTC Post #338512
@Tetsu0

I have run into those "empty brush" entities that move to origin. I've found that it was always me mistakenly trying to make a brush into a point entity. For some reason some point entities would appear on the list when I selected "tie to entity" but trying to tie a brush to the point entity would result in the error you've described.
Posted 6 years ago2017-12-28 05:31:11 UTC Post #338513
I think, for me, it was trying to combine entities. For instance selecting an existing func_rotating and another world brush and trying to tie them together. Didn't really work out.
Tetsu0 Tetsu0Positive Chaos
Posted 6 years ago2017-12-28 11:32:38 UTC Post #338514
I've had similar things happen in Hammer, it would leave behind the other entity with an infinitely large brush when i merge 2 entities.
Posted 5 years ago2018-10-24 21:16:10 UTC Post #341065
my friendos is anyone else here useing Sledge on Linux? I am trying to run it in wine, but this error appears:
https://paste.ec/paste/LA7eITXH#bdggBSSsv9xFud+fD58NER98cpxWo1sdYvjEJGgCS9y

It sucks because I like mapping
Posted 5 years ago2018-10-24 21:35:38 UTC Post #341068
Sledge is Windows only. Try JACK on Linux instead.
Penguinboy PenguinboyHaha, I died again!
Posted 5 years ago2018-10-24 21:52:34 UTC Post #341069
ok thanks
whats the differenc between this and jack?
Posted 5 years ago2018-10-24 22:48:00 UTC Post #341071
One runs on Linux and one doesn't.
Penguinboy PenguinboyHaha, I died again!
Posted 5 years ago2018-10-27 09:42:00 UTC Post #341086
i have complee
Posted 5 years ago2018-10-27 15:20:32 UTC Post #341087
I don't know what you're trying to say, MuchoFranco. Could you rephrase that, please?
Oskar Potatis Oskar Potatis🦔
Posted 5 years ago2018-10-27 15:27:56 UTC Post #341088
MuchoFranco said:i have complee
Couldn't have said it better
Instant Mix Instant MixTitle commitment issues
Posted 5 years ago2019-01-20 12:59:47 UTC Post #341731
Aight, roughly 2 years ago, I said I chose Jack over Sledge. Since I've seen Sledge be in beta, I gave it another shot.

Penguin, Sledge doesn't feel beta to me, at all. I haven't used it to its full extent, but if what I did here causes me so much grief, then I just can't continue using it.

See here:
This is one simple brush with rounded corners.This is one simple brush with rounded corners.
This should be done easily with Sledge? Well nope. Sledge decided to crash without even giving me a chance to send an error report as soon as I hit enter to clip the brush (clipping tool). So, I ended up doing it in Jack instead.
Trying to use the Torus primitive, a primitive that I wish Jackhammer hadTrying to use the Torus primitive, a primitive that I wish Jackhammer had
It took me 3 attempts to make this. It crashed twice and the "Oops!" window crashed with Sledge.
After making a hollow torusAfter making a hollow torus
Well, that got created on the first try, no problem. Selecting everything and opening the face edit sheet and Sledge crashed.

Lastly, trying to go into vertex mode with any of the primitives and I get an "Oops!" thing window.

In every case besides the vertex one, I couldn't get a chance to send a bug report.

I don't know if I'm doing something wrong, but come on, I've never seen an editor crash that many times in less than 5 minutes.

Laptop:
Windows 10 Pro 64 Bit
Intel Core I5-7200U CPU @ 2.50 GHz
4.00 GB of RAM
Intel Integrated graphics
Samsung 860 EVO - 250 GB SSD (<--- This replaces the old 5,400 RPM HDD)

But it honestly is no different on my gaming rig. It crashes just as much.

Desktop:
Windows 10 Home 64 Bit
Intel Core i7 8700K
16 GB of RAM
Nvidia Geforce RTX 2080
Crucial 240 GB SSD
Seagate Barracuda 2 TB

And the build isn't a month old.

I guess I still have to stick with Jackhammer.
PeterBrev PeterBrevLevel Designer
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