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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured mod:
TWHL Tower 2
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Pages that link to
multisource
button_target
Entity
Entity Attribute: Master
Entity Programming - Overview
env_global
func_button
func_disctoggle (Ricochet)
func_door
func_door_rotating
func_tank
func_tanklaser
func_tankmortar
func_tankrocket
func_water
game_counter
game_counter_set
game_end
game_player_hurt
game_score
game_text
info_ctfspawn (Half-Life: Opposing Force)
momentary_door
momentary_rot_button
Reference: Entities, angles, avelocity, and origin
RUST: Simple Doors
trigger_autosave
trigger_counter
trigger_endsection
trigger_hurt
trigger_jump (Ricochet)
trigger_monsterjump
trigger_multiple
trigger_once
trigger_push
trigger_teleport
Tutorial: Globals
Tutorial: Multisource
Tutorial: Security Cards
Tutorial: Teleporters
Tutorial: trigger_changetarget
VERC: Controllable Looping
VERC: Creating A Locked Door
VERC: Door With Turning Handle
VERC: Elevator No. 2
VERC: Elevator With Moving Buttons
VERC: The Rustmill Effect
xen_plantlight
Pages that are linked by
multisource
button_target
env_global
func_button
multi_manager
Point Entity
trigger_auto
trigger_changetarget
trigger_relay
Tutorial: Multisource