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This entity allows you to change the rendering properties of most of the visible entities in the game (monsters, func_walls etc.), while the map is running. The four render properties of the env_render will be copied to its target.
Name (targetname) - Property used to identify entities.
Target (target) - When an entity is activated, it triggers the entity with the name specified by Target.
Render FX (renderfx) - Gives objects special render effects. Think of it as modifying whatever the Render Mode puts out. The options are as follows:
0 = Normal
1 = Slow Pulse
2 = Fast Pulse
3 = Slow Wide Pulse
4 = Fast Wide Pulse
5 = Slow Fade Away
6 = Fast Fade Away
7 = Slow Become Solid
8 = Fast Become Solid
9 = Slow Strobe
10 = Fast Strobe
11 = Faster Strobe
12 = Slow Flicker
13 = Fast Flicker
14 = Constant Glow
15 = Distort
16 = Hologram (Distort and Fade)
Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are:
0 = Normal
1 = Color
2 = Texture
3 = Glow
4 = Solid
5 = Additive
FX Amount (remderamt)
FX Color (rendercolor)
No Renderfx (1) - Render FX will not be copied.
No Renderamt (2) - Render Amount will not be copied.
No Rendermode (4) - Render Mode will not be copied.
No Rendercolor (8) - Render Color will not be copied.
Use this entity to fake situations that would be impossible for the game engine, such as apparently binding multiple entities together (e.g. a moving doorhandle on a rotating door). With a bit of careful setup, it is possible to let the the doorhandle move first, then become invisible, then let the door move (with a static doorhandle attached).