env_render (Half-Life) Last edited 2 weeks ago2018-09-06 21:07:42 UTC by torekk torekk

This article was converted from a previous version of TWHL and may need to be reviewed

  1. The formatting may be incorrect due to differences in the WikiCode processing engine, it needs to be revised and reformatted
  2. Some information may be out of date
  3. After the article is re-formatted and updated, remove this notice and the Review Required category.
  4. Some older articles are no longer useful, or they duplicate information from other pages. In this case, delete the page after merging any relevant information into other pages. Contact an admin to delete a page.
Point Entity

This entity allows you to change the rendering properties of most of the visible entities in the game (monsters, func_walls etc.), while the map is running. The four render properties of the env_render will be copied to its target.

Attributes

Flags

Notes

2 Comments

Commented 6 years ago2012-02-26 04:22:05 UTC Comment #101073
I'm still having real trouble with this. Can someone download my map and tell me what I'm doing wrong?
Commented 10 months ago2017-11-22 23:09:03 UTC Comment #101074
Can be used to show or hide entities. With render mode texture switch between fx amount 0 to the desired value.

You must log in to post a comment. You can login or register a new account.