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Name (targetname) - Property used to identify entities.
Target (target) - When an entity is activated, it triggers the entity with the name specified by Target.
Pitch Roll Yaw(YZX) (angles)
Kill Target (killtarget) -object
to kill when ammo is picked up
You can trigger an event when this item is picked up by giving it a Target value and using that same value as the Name of the event to be triggered.