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A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

News

April 7th, 2015

Urby had a baby!

AJ
AJ
Glorious Overlord
[6 comments]

Following in the footsteps of Satchmo and probably someone else at some point, our dear Urby is now a proud father! Well, I assume he's proud, so feel free to say otherwise if that's not the case. Looks like we'll need to baby-proof the website...

Anyway, congratulations from everyone here at TWHL!

March 19th, 2015

TWHL Spring/Autumn CS:GO Cup

AJ
AJ
Glorious Overlord
[5 comments]

Thanks to the very generous rufee, a Counter-Strike: Global Offensive tournament for TWHL has been organised! The tournament will take place on Saturday 21 March 2015, officially kicking off at 20:00 GMT.

The tournament will be open to anyone, but TWHL members have a chance to score some prizes. Have a look at the tournament thread for more information.

Active Forum Threads

[By JeffMOD, 19 Apr 15, 13:46]

TWHL Tower

For starters, we never filed for copyright. Also we're using Valve's engine, content, and IP, so filing for copyright would be in a legal grey-area a...

Other users in this thread...
[By Penguinboy, 19 Apr 15, 13:31]

Tutorial & Example Map requestor?

Yep, start preparing feature requests. Don't post them in this thread though, I'll probably create a thread for twhl4 stuff next month sometime.

Other users in this thread...
[By Dr. Orange, 19 Apr 15, 12:40]

Problem with Prefabs Textures in Hammer

Have you checked that texture lock is on? It's the button with "tl" on it in the top-bar.

Other users in this thread...
[By Dr. Orange, 19 Apr 15, 05:42]

Another Changelevel Problem...

The trigger_changelevel entity must exist in both levels, making a two-way level change even if you only want it to be one-way. You can check the &quo...

Other users in this thread...
[By Half-Rats, 19 Apr 15, 04:29]

Model Compiling Dilema (Sorry!)

I ended up solving this with a new decompiler. Everything's just about squared away with this mod now...except the dreaded level changes. Which don't ...

Other users in this thread...

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