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A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

News

April 7th, 2015

Urby had a baby!

AJ
AJ
Glorious Overlord
[10 comments]

Following in the footsteps of Satchmo and probably someone else at some point, our dear Urby is now a proud father! Well, I assume he's proud, so feel free to say otherwise if that's not the case. Looks like we'll need to baby-proof the website...

Anyway, congratulations from everyone here at TWHL!

March 19th, 2015

TWHL Spring/Autumn CS:GO Cup

AJ
AJ
Glorious Overlord
[5 comments]

Thanks to the very generous rufee, a Counter-Strike: Global Offensive tournament for TWHL has been organised! The tournament will take place on Saturday 21 March 2015, officially kicking off at 20:00 GMT.

The tournament will be open to anyone, but TWHL members have a chance to score some prizes. Have a look at the tournament thread for more information.

Active Forum Threads

[By Kachito, 04 Aug 15, 21:41]

Entities/Brushes Vanishing at Certain Po

Imo, with Vluzacn tools, you could fix this by using an info_overview_point in the visleaf where your sprite is located. Make sure it's 'Reversed' is ...

Other users in this thread...
[By Bruce, 04 Aug 15, 19:46]

Unexplained compiling error...

Low -gamma might help with the contrast but RAD isn't really important. Take a look at Kachito's map, almost exactly what you want: http://twhl.info/v...

Other users in this thread...
[By komagame, 04 Aug 15, 06:29]

loading images during gameplay ?

thanks everybody, pictures must be shown fullscreen to the player.. something similar seen in the movie "HouseOfTheDevil" ! Anyway I'll go...

Other users in this thread...
[By Urby, 03 Aug 15, 15:14]

The Official HRAFD Progress/Troubleshoot

Worst case scenario, if you can't toggle them, kill them. Pretty sure killing something will remove it, regardless of what it is. Even func_ladders (D...

Other users in this thread...
[By Bruce, 02 Aug 15, 12:16]

Has someone coded this yet?

vlucazn's tools help greatly with spheres, domes, donuts etc, you can make them with qtools as well, but vhlt's func_detail helps to avoid all kind of...

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