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News

July 15th, 2017

Compo 34 Results

Strider
Strider
Sigh.
[26 comments]

Oh snap! Yes they're finally here performing for you.

Sorry we took so long! At first we had trouble agreeing on the winners, and then we had trouble with constantly blowing each other up in Synergy, you know how it is. This time Ant even came on board to write up a review or two! You know Ant? That guy with the thing?

Congratulations to all the winners! Believe me when I say it was very hard deciding on the top 3, we had a blast testing every map. We'll try to get something else up and running before too long.

December 1st, 2016

Competition Drought Ends

Penguinboy
Penguinboy
Haha, I died again!
[5 comments]

Competition 34 - Half-Life Re-imagined is now live! We have some moderator souls Steam games to give away, so get mapping! The competition deadline is 3 months away. Feel free to post progress pics or ask questions in the official competition thread!

Best of luck!

EDIT: As is tradition, the competition deadline has been extended 1 extra month. That's the only extension you're getting though!

Active Forum Threads

[By James Luke, 24 Jul 17, 17:51]

TWHL Collaborations

@SourceSkyBoxer what are you even going in about? You're all over the place. Not much of what you said makes any sense. C# this, TK that, you're not g...

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[By SourceSkyBoxer, 24 Jul 17, 13:05]

Quick Static MDL In kHED

Hey The303, That is same me too. But I don't like because it is hard to snap to grid. PS. Why cycle_sprite?? Sososo my development PowerHammer ( alt...

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[By Screamernail, 24 Jul 17, 09:27]

3D graphics in C++

I actually are going to make goldsource content! Enemy AI to say. I'm actually trying to get to work on this project. [url]http://twhl.info/forums.p...

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[By Windawz, 24 Jul 17, 12:09]

Post your screenshots! WIP thread

Added detail textures: [img]http://i.imgur.com/atgpWhW.jpg[/img]

Other users in this thread...
[By Urby, 23 Jul 17, 23:40]

I want to make new textures.

Making texlights with lights.rad is obsolete. Literally the only way I do it. Creating an info_textlights across multiple maps with th...

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