Check out Half-Life Re-imagined competition results!
Check out Skewing textures in Hammer, our newest tutorial!
Welcome, timadam, our newest member!
Totally agree. What else would you expect from me.
20:31I swear there used to be a "fade" render FX but it seems to have disappeared. How can I fade / in out objects depending on distance?
02:17That's "glow", isn't it?
09:00That's with point-based entities only though. I must've been using SoHL, there's literally nothing else I can find
09:01Shite, that buggers up an idea I had.
10:17The Slow Become Solid, Fast Become Solid, Fade etc.? Yeah, just add some more lines in your FGD file. :p
10:42They don't seem to at all work in Sven Coop. At least, with additive mode.
What's your favourite shade of blue?
Azure
Cobalt
Turquoise
Cyan
Royal
Teal
Happy holidays to all! To celebrate the end of the year I've finally prepared the next version of the website up for public beta testing.
The new website drags us kicking and screaming into the modern era with better mobile layout support and other goodies. Please try it out and let me know what you think!
Go to twhl-beta.info now!
Oh snap! Yes they're finally here performing for you.
Sorry we took so long! At first we had trouble agreeing on the winners, and then we had trouble with constantly blowing each other up in Synergy, you know how it is. This time Ant even came on board to write up a review or two! You know Ant? That guy with the thing?
Congratulations to all the winners! Believe me when I say it was very hard deciding on the top 3, we had a blast testing every map. We'll try to get something else up and running before too long.
I've downloaded a couple of mods for Fallout 4 over the weekend. One of them was called Start Me Up - Alternate Start which is an absolute God ...
It's because that pitch-black face isn't getting any light. Try using the "Light origin target" parameter. Place an info_null with an offset...
Tried the same with client-side camera, still no luck. The issue seems to be how player's movement direction is defined by his viewangles (obviously) ...
Ah of course - the path cuts off at 64 characters which is the maximum path length to a .mdl file.
The only thing that has remotely piqued my interest has been X4:Foundations... Hopefully they learned from the mistakes that they made in [s]X:...
Snehk: Shameless advertisement time!
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pwnalizer93
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Mr Gnang
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