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A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

News

July 15th, 2017

Compo 34 Results

Strider
Strider
Tuned to a dead channel.
[28 comments]

Oh snap! Yes they're finally here performing for you.

Sorry we took so long! At first we had trouble agreeing on the winners, and then we had trouble with constantly blowing each other up in Synergy, you know how it is. This time Ant even came on board to write up a review or two! You know Ant? That guy with the thing?

Congratulations to all the winners! Believe me when I say it was very hard deciding on the top 3, we had a blast testing every map. We'll try to get something else up and running before too long.

December 1st, 2016

Competition Drought Ends

Penguinboy
Penguinboy
Haha, I died again!
[5 comments]

Competition 34 - Half-Life Re-imagined is now live! We have some moderator souls Steam games to give away, so get mapping! The competition deadline is 3 months away. Feel free to post progress pics or ask questions in the official competition thread!

Best of luck!

EDIT: As is tradition, the competition deadline has been extended 1 extra month. That's the only extension you're getting though!

Active Forum Threads

[By Jessie, 26 Sep 17, 08:55]

Heat Signature

I've still not seen any of the retirement items yet. But then, I've still only seen a single automatic weapon and a single self-charging item (for sal...

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[By Screamernail, 26 Sep 17, 06:06]

Quiv

I actually like the lightning as it is. It's fitting for me and what theme i am using.

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[By Kachito, 25 Sep 17, 20:15]

New Studiomdl.exe (UV shift fixed)

Cool stuff, though i betcha from now i won't be forgetting to shift the uvs 1 unit before recompiling.

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[By Kachito, 25 Sep 17, 20:04]

Func_detail size limit?

Min 0, max 3. I remember bumping into max. entity count limit issues on an older version of Vhlt because i had too many func_details, so once i knew i...

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[By UrbaNebula, 25 Sep 17, 19:48]

c1a1_crate2

Yup, exactly right. Best option would be to take a copy of the texture and stick it onto a 128 squared background

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