Check out Floating Island competition results!
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A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.


October 26th, 2013

Competition results have gone live!

Glorious Overlord

Howdy folks, long time no post!

I'm pleased to announce that the results for the Floating Island competition have (finally) been released. Congratulations to our winners and to all those who entered! We'll be contacting the winners with details of their prize, and we'll see if we can't scrounge up something for all those who entered.

Edit: To the runners up: please check the competition thread for prize details.

September 15th, 2013

Rise From The Ashes

Haha, I died again!

You thought it was dead, never to be seen again...but now it has returned! And it's ready for revenge! Yes, competition 33, Floating Island, is back from the grave, bringing with it a wave of zombified minions. Due to a series of unfortunate timing and communications mishaps, the judging process of the competition...well, it never happened. Once we got to grips with the fact that it wasn't going to happen, we realised that many of the entries that were uploaded to temporary hosting websites were no longer available.

Instead of chasing people up to get the entries re-uploaded, we're opening the compo up again so people can get their entries in. Because of the rather long time it took us to do this, we're giving everyone a month to polish and upload their entries - and yes, you can enter now even if you didn't before! We've swapped out the judging team, and I can assure you that none of them plan on getting 100-hour-per-week jobs any time soon, so judging will actually happen this time!

Some quick notes:
* If you already entered the competition the first time, we will judge your entry if it is still downloadable. If you used a temporary host or are unsure, please resubmit your entry.
* A number of people submitted late entries to Grim via private message, we do not have access to these entries. Please resubmit them!
* If you need a place to upload files, please contact me and I will organise a more permanent place for your entry to be uploaded.
* No extensions this time! If you miss the 1 month entry window, too bad! We plan to judge the entries immediately after the competition ends.

The treatment of this competition so far has just not been fair to you guys, and for that I want to apologise. As a small way to make it up to everyone, I've also decided to add some prizes in the form of Steam games (or from any digital service that supports Paypal payments) for the three place winners (prize values to be decided).

You can submit your entry to the competition by clicking here.

Active Forum Threads

[By Tetsu0, 30 Jan 15, 04:14]

Team Mapping - GB contest #54

Lol i work full time (8AM EST - 5PM EST) so I'm free from 5:45PMEST ~ 11PMEST. (17:45 - 23:00 for all you real people) ----------- EDIT I have succ...

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[By Tetsu0, 28 Jan 15, 14:49]

Sledge problems...

Change your render options and then restart Sledge.

Other users in this thread...
[By Archie, 26 Jan 15, 00:47]

Bad light faces with columns

Enough is enough. Dr. Orange, Jessie's explanation is not a guess or a theory. It is factual; that is how Goldsource handles model lighting. It is in...

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[By Penguinboy, 25 Jan 15, 23:58]

Sledge (Hammer Alternative) Alpha Build

Yeah, it's just hidden in a hotkey so you have to read the manual to find it. In Hammer you can "split face" in VM mode by pressing Ctrl+F.

Other users in this thread...
[By Tetsu0, 22 Jan 15, 22:33]

In-game GUI's and Spawn menus

Right. The HUD exists already, you'd just need to make sprites for each weapon.

Other users in this thread...


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