Floating Island competition results on their way...
Check out Multi_manager Looping Made Easy, our newest tutorial!
Welcome, Lister of Smeg, our newest member!
I had to delete the journal since somebody went overboard.
15:13Huh?
18:46How do I delay the opening of a door?
19:11hey bobs how are you all
19:12just command door to delay :D
19:22where i can find "sent" folder for messages?
19:48@midna - Delay before trigger | @husein Hello Bob, i dont think there is a sent folder
Competition 33 has started!
Go take a look at the competition page, or discuss in the official thread.
I look forward to your submissions!
Edit: Belated Merry Christmas, and Happy New Year!
Congrats to hlife_hotdog, winning his second Map of the Month with Apartment X2! Coincidentally, this map was inspired by a previous MotM winner. Fun stuff!
Also for those who haven't noticed, the latest MotM winner is now proudly displayed in the right sidebar. Hopefully this will provide some extra traffic to the best maps we have to offer.
In other news, we've published two brand new tutorials for your mapping pleasure. JeffMOD expands our Source tutorial library with Creating blend textures for Displacements, and Stojke lends a hand for those lost in their complex entity setups with multi_manager Looping Made Easy. Thanks a bunch guys!
Enjoy and be sure to leave feedback.
The models show up properly in hammer, textures loaded, collision loaded, seems all fine in hammer. The map is a HalfLife2:DeathMatch map. Hammer is s...
Seems like it. But i think you can still submit.
thanks
the chairs need rework
I noticed two mistakes. Use this instead: [pre]#include <amxmodx> #include <amxmisc> #include <fakemeta> #define ADMIN_LEVEL ADM...
yes, but it was just to teach the basics, not to provide fast and accurate aiming. Still it was interesting one.



Kurosaki Ichigo: [url=http://sou
ndcloud.com/j
os...
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Ghost129er: I just updated CS Source, my w...
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Dimbark: Alright, so this is something ...
[5 comments]
The_(c)Striker: Why is it that every time I tr...
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Penguinboy
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