Commented 18 years ago2006-10-06 23:04:34 UTC
in vault item: aim_para_27Comment #13101
Point well taken, but still, u should atleast download the map before commenting on. I think everyone one twhl would agree on that, it's just a simple matter of respect.
Commented 18 years ago2006-10-06 13:20:27 UTC
in vault item: De_SplinterComment #13097
Well I agree with most of the comments, just a few things I'd like to add..
The bomb targets. What I missed in the CS:S and the 1.6 versions was the unrealistic bomb target exploding. None of the wooden crates/APCs weren't even scratched, when the bomb exploded. You could have at least added some fire sprites, or something like that.
Detail. As mentioned before - most of the areas lacked detail. The APC garages could have had some tools lying around, parhaps some control panels/monitors, wires on the floor too. The office area also needed more props. Adding some chairs/magazines/food near the wooden coffee table would've been great.
Ambience. Since the outside has a snowy theme - you could have added some wind gust sounds, combined with snowy fog (to make an impression of a snow storm).
Overall - the map looked pretty good, I liked the architecture and texturing. I also liked the blend from the orange-ish interior, to the white-ish exterior lighting. I'll have to agree with the others. 4 stars it is.
Commented 18 years ago2006-10-06 10:26:27 UTC
in vault item: aim_para_27Comment #13096
No, to be frank, i didnt download the map, that would be a waste of time. But you basically just explained the whole idea to yourself, popular aim maps that are fun have been made (eg aim_map), this will (i assume) never be popular. Also if you try and make it look good, the rspeeds go up, and thats not the point of aim maps now is it? They are for fun. Just do your self a favor and stop making aim maps today. We want to see some effort, not some crappy aim map you slapped together as fast as you could. To me aim maps are even worse than dust remakes, they have less skill and are all quite the same. I guess i cannot really think of any constructive criticism because its just an aim map. So like i said, put some real effort into a map. Most people here wont even bother downloading this map because there have been so many aim maps. I hope you dont feel shutdown or anything, im just trying to explain to you that this community is looking for impressive maps, that are also fun. https://twhl.info/vault/view/4066 read that if you are really passionate about making aim maps, it will show you a real theme, and not an orignal map aztec theme, which is only changes the textures and not solids (that much at least) I hope that since i cannot criticise your map so that you can benefit, i can criticise your map to help you in the overall game.
It's about time (I think all Compo entries should have a corresponding MV entry for comments, but hey)
I love how realistic this map looks, the detail of the train tracks, and the nice little rounded concrete bumpers--which I studied for a long time to figure how you did it back when I was more nube
No custom sky makes Jack a dull boy, but hey this still defines pwn
Commented 18 years ago2006-10-04 16:08:37 UTC
in vault item: aim_para_27Comment #13086
Well, that's what i did for my first two aim maps,problem was, nobody liked them. Aim maps aren't about making them look "absolutely awesome", its about making a fun map to play, and i think i accomplished that (if only in my oppinion) . And besides, just because its not based in a alien spaceship cruiser doesnt mean it cant look good. It was when one of the people i play cz with mentioned that both my aim maps look exactly the same that i desided to go with a different look(thus the aztec look). I could have spent another couple hours making this map look "absolutely awesome" , but then people would have to deal with crappy r_speeds. Overall, theres really no point in over-elaborating aim maps, especialy maps like this.
Commented 18 years ago2006-10-04 09:47:04 UTC
in vault item: aim_para_27Comment #13085
we should just make an abandond aim map section. Sorry for my negative comment, but seriously, if your gonna make an aim map, make it look absolutely awesome, and i mean absolutely awesome.
Commented 18 years ago2006-10-04 07:05:12 UTC
in vault item: de_smalltownComment #13084
You think? I think it suits it well, but if you have some suggestion i will consider it.
I made a little modified version of map. I'll see if has some more tweeking to do, and I will upload it. If I need to change the skybox, now is the time
This comment was made on an article that has been deleted.
Commented 18 years ago2006-10-02 23:42:44 UTC
in vault item: fun_hkkcrComment #13075
Man, crazylf2 I really suggest you to don't read these unconstructive and stupid spams. For Exos... You really need to be more modest with who those don't have the same mapping capability or is a begginer. You must see the bad parts of the map but you must see the good type of the map too, and me and 3moGirl knows that this map have it. If you don't like it, post some constructive feedbacks, like the "river problems need repairs" etc. You just put the mapper down with your spams.
Commented 18 years ago2006-10-02 06:12:41 UTC
in vault item: cs_castlefightComment #13063
what do you mean not fully compiled kampy?is it the full bright? if so then im not lazy just a perfectionist, but if you guys want me to so bad then ill upload one thats not full bright sheeze!
Commented 18 years ago2006-10-02 00:21:18 UTC
in vault item: The_ChallengeComment #13062
I've played this one time trough normal Half-Life, other time trough SvenCoop with my friend. We have a lot of fun with this map. The archtecture are very detailed and well realized. The tasks diversion and themes are an advantage for an good gameplay and fun. I loved that ship and maze tasks. But we could have more fun with the following things: +Ammo and health at the tasks. -Exessive and unecessary monstermakers. I think that are coming more great SvenCoop and single-player maps from you. Right??. Great Job :).
@Worldcraft20: Your map was actually pretty decent for a first map...at least, better than my attempt, which looked like crap. One thing I suggest is to make the buttons a lot smaller, and maybe add a little more architecture. I'm not an expert on mapping, so I really can't say much more.
One thing though is that the shot from the Monster House movie in the elevator felt out of place. Would've looked better in the office or hallway.
I'd recommend expanding on this map. Make the rooms a bit less cramped, minimize some things a bit, add some more sections.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 18 years ago2006-10-01 01:06:54 UTC
in vault item: cs_castlefightComment #13057
"crazylikeafox use a light_environment with outdoor maps not light... just stick it halfway through the sky brush"
That may be kinda confusing.. A better way of putting it is 'Place your light_environment a little below your top sky brush.'
I'll also say that even though I havent played it, for your first map it doesn't look that bad but having it be fullbright just makes you look lazy to some people
Commented 18 years ago2006-09-30 22:57:48 UTC
in vault item: GosuComment #13056
Great Work. I love lab/xen map themes. That xen space was amazing and the MedKit too. I only didn't like that rotating cylinder at the hazardous machinery room. 5 stars.
This comment was made on an article that has been deleted.
What the hell is "LOWER VORTIVILLE"?
(Yes, I actually took the time to translate that.)
The bomb targets. What I missed in the CS:S and the 1.6 versions was the unrealistic bomb target exploding. None of the wooden crates/APCs weren't even scratched, when the bomb exploded. You could have at least added some fire sprites, or something like that.
Detail. As mentioned before - most of the areas lacked detail. The APC garages could have had some tools lying around, parhaps some control panels/monitors, wires on the floor too. The office area also needed more props. Adding some chairs/magazines/food near the wooden coffee table would've been great.
Ambience. Since the outside has a snowy theme - you could have added some wind gust sounds, combined with snowy fog (to make an impression of a snow storm).
Overall - the map looked pretty good, I liked the architecture and texturing. I also liked the blend from the orange-ish interior, to the white-ish exterior lighting.
I'll have to agree with the others. 4 stars it is.
But you basically just explained the whole idea to yourself, popular aim maps that are fun have been made (eg aim_map), this will (i assume) never be popular. Also if you try and make it look good, the rspeeds go up, and thats not the point of aim maps now is it? They are for fun. Just do your self a favor and stop making aim maps today. We want to see some effort, not some crappy aim map you slapped together as fast as you could. To me aim maps are even worse than dust remakes, they have less skill and are all quite the same. I guess i cannot really think of any constructive criticism because its just an aim map. So like i said, put some real effort into a map. Most people here wont even bother downloading this map because there have been so many aim maps. I hope you dont feel shutdown or anything, im just trying to explain to you that this community is looking for impressive maps, that are also fun. https://twhl.info/vault/view/4066 read that if you are really passionate about making aim maps, it will show you a real theme, and not an orignal map aztec theme, which is only changes the textures and not solids (that much at least) I hope that since i cannot criticise your map so that you can benefit, i can criticise your map to help you in the overall game.
m0p removed my webspace when I switched to Rabid's. I'll fix it ASAP.
It's a shame I cant test it with my friends. Maybe one day.
5 stars for great minimalistic design.
Keep on!
I love how realistic this map looks, the detail of the train tracks, and the nice little rounded concrete bumpers--which I studied for a long time to figure how you did it back when I was more nube
No custom sky makes Jack a dull boy, but hey this still defines pwn
Sorry for my negative comment, but seriously, if your gonna make an aim map, make it look absolutely awesome, and i mean absolutely awesome.
I made a little modified version of map. I'll see if has some more tweeking to do, and I will upload it. If I need to change the skybox, now is the time
Definately worth a download.
Brief, but f***ing awesome!!!
For Exos... You really need to be more modest with who those don't have the same mapping capability or is a begginer. You must see the bad parts of the map but you must see the good type of the map too, and me and 3moGirl knows that this map have it. If you don't like it, post some constructive feedbacks, like the "river problems need repairs" etc. You just put the mapper down with your spams.
- I saw your other maps, and It seens that you like to make subways and train maps.
- Your maps have a nice layout and estrategicaly well done.
- The train is very shitty. the walls are floating and you should fix that.
- At the tunnel end you can see outside the world.
- The subways stairs are floating.
- You must reduce to near 32 points from ground the seats at pillars.
- Add more junk at your maps, like phones, coke machines etc...
But It still a good map. Keep mapping! I see an beautiful future for your maps. :).Edit: Holy Sh... 33 downloads allready. Nice.
oh ...
+Ammo and health at the tasks.
-Exessive and unecessary monstermakers.
I think that are coming more great SvenCoop and single-player maps from you. Right??. Great Job :).
@Worldcraft20: Your map was actually pretty decent for a first map...at least, better than my attempt, which looked like crap. One thing I suggest is to make the buttons a lot smaller, and maybe add a little more architecture. I'm not an expert on mapping, so I really can't say much more.
One thing though is that the shot from the Monster House movie in the elevator felt out of place. Would've looked better in the office or hallway.
I'd recommend expanding on this map. Make the rooms a bit less cramped, minimize some things a bit, add some more sections.
That may be kinda confusing.. A better way of putting it is 'Place your light_environment a little below your top sky brush.'
I'll also say that even though I havent played it, for your first map it doesn't look that bad but having it be fullbright just makes you look lazy to some people
Never heard of it.