Comments

Commented 12 years ago2012-08-01 23:18:38 UTC in vault item: Toughworks Comment #20066
Well deserved MotM!
Commented 12 years ago2012-08-01 16:04:55 UTC in journal: #7920 Comment #43688
Y'all should become camera ops. My days fly by!
Commented 12 years ago2012-07-31 22:38:31 UTC in journal: #7919 Comment #44839
Scotch beat me to it. The current lighting removes so much depth from the architecture and makes it pretty dull. It looks a lot better in the Hammer screenies.
This comment was made on an article that has been deleted.
Commented 12 years ago2012-07-28 17:36:59 UTC in journal: #7917 Comment #38578
Happy bday, Muzzeh!

Riflneat, you silly bear.
This comment was made on an article that has been deleted.
Commented 12 years ago2012-07-22 20:08:40 UTC in journal: #7908 Comment #50851
I was one of the junkies wrecked off of eccies and getting off with everything with a heartbeat in the dance tent.

You should have come and said hi.

Actually, you probably shouldn't... Unless you wanted us to get a whole lot closer.
Commented 12 years ago2012-07-22 19:41:11 UTC in journal: #7907 Comment #62408
For some reason it doesn't surprise me in the least that you often kill people in your dreams.
Commented 12 years ago2012-07-21 21:03:40 UTC in journal: #7907 Comment #62407
User posted image
Commented 12 years ago2012-07-20 09:36:13 UTC in journal: #7906 Comment #43655
You've done stronger American accents in the past. These ones were a bit flaky by comparison. The rest was good although the audio peaked occasionally causing distortion.
Commented 12 years ago2012-07-04 21:55:56 UTC in journal: #7870 Comment #45656
every bruce comment

Everyone's face:
User posted image
Commented 12 years ago2012-07-03 06:04:58 UTC in journal: #7870 Comment #45655
There is a trailer planned, I am saying nothing more on that.
Commented 12 years ago2012-07-02 15:32:17 UTC in journal: #7867 Comment #55921
New kit! Do the new kit dance!
Commented 12 years ago2012-07-01 15:06:21 UTC in journal: #7865 Comment #44828
I'm sorry your hat was ripped off by Robot Chicken.

I'm sorry robot chicken hasn't made any good content since the Star Wars parodies.

I'm sorry I wasn't there to hold you in my big strong arms and comfort you.
Commented 12 years ago2012-07-01 03:40:52 UTC in journal: #7864 Comment #63306
Not sure I see the point without a commentary. It's like watching your mute mate play a game that you could play yourself - and if you play it yourself you get it in widescreen... At a much higher resolution... Without a screen recorder logo at the top of the frame...
Commented 12 years ago2012-07-01 02:01:05 UTC in journal: #7863 Comment #52234
Parakeets are awesome! :D Grats.

"The Project" would be an excellent name for bringing up in casual conversation. "Yeah I'd love to see that film. Just gimme five mins, I have to feed The Project."

I'm trying all of these in the phrase "<name> The Parakeet"

Moko?

Chase?

Dizzee?

Pyro?

PeeTee?
Commented 12 years ago2012-07-01 00:00:00 UTC in vault item: Toughworks Comment #32831
9.4/10
Architecture — 9.5
Texturing — 9.5
Ambience — 9.5
Lighting — 9.5
Gameplay — 9

Exclusive Video Review:

"If I had to use one word it would be 'heavy.' I looks very very 'heavy.'"

Bottom Line:

This is probably THE best Half-Life Deathmatch map I have ever played. I really mean that. It is amazing. It is piece of art and it plays really really well.
Commented 12 years ago2012-06-29 19:43:40 UTC in journal: #7860 Comment #60956
Grats, dude. And don't worry about losing touch with your mates - facebook makes it damn near impossible.
Commented 12 years ago2012-06-27 07:16:22 UTC in journal: #7856 Comment #55912
Logitech stuff is just lovely.
Commented 12 years ago2012-06-24 01:57:07 UTC in journal: #7853 Comment #43600
General motto of life, that. ^
Commented 12 years ago2012-06-22 18:01:56 UTC in journal: #7853 Comment #43599
He lives in the absolute middle of nowhere, Stu. Public transport doesn't operate within about 20 miles of his "house". He needs the car to get anywhere.
Commented 12 years ago2012-06-22 14:56:11 UTC in journal: #7853 Comment #43598
He didn't get fired. The company is dead.

Also, Flash is redundant for web design now because there are so many mac gimps in web design that if you try to make a site in Flash they'll all converge on you zombie-style and eat your flesh.

Mac jam-faggotry.
Commented 12 years ago2012-06-22 12:18:29 UTC in journal: #7852 Comment #58079
Aged in vinegar, Stojke.

Pickled herrings are the worst. You are now my greatest enemy, Striker. I will be your undoing.
Commented 12 years ago2012-06-21 19:08:04 UTC in vault item: de_soup Comment #20030
Rating for balance. If 5 star maps are flawless, 4 star maps are still very good and sorry, but this could have been made in an hour. It doesn't deserve 4.
Commented 12 years ago2012-06-21 18:07:27 UTC in vault item: de_soup Comment #20027
Not a bad start to CSS mapping!

I'll just run off some mistakes I noticed. Nothing too major.

1. Prop choice - Always try to create a consistent visual theme and ensure that props aren't just random. Think about the purpose they serve. For example, why on earth is there a metal shelf with paper towels and cardboard on it in what looks like a parking bay outside? Screenshot

2. Test thoroughly - Within about 20 secs of loading up the map I noticed that this fence wasn't solid. Easily fixable. Lazy! Screenshot

3. Unbreakable props - One of the best elements of cs_office are the awesome breakable computers. Why you chose the LOD static version for this, I have no idea. You can shoot it and it won't break. Screenshot

4. Prop Collision - If you're determined to have physics props in your map, make absolutely sure they won't obstruct the player! It's infuriating to get stuck on something daft in the middle of a firefight. Small props like these MUST be flagged "debris" so that they can still be shot, but won't interfere with player movement. Screenshot

5. Invisible Walls - My worst enemy. There is never, ever, ever a good excuse for these existing. Screenshot

6. No/Fast VIS - While in a map this small it's not too important, your release version should have always undergone a full compile. Why? Because the entire map is rendered from everywhere in the map. All the models, all the brushwork - it's all being rendered even when players are looking out to the skybox. On a larger map, this would absolutely kill performance. Screenshot

Overall it's a good start. Plenty of mistakes, but you learn from those and make better maps in the future. It's too small to be able to play a proper game on, and it's annoying that a nav mesh wasn't included to play with bots. A radar image'd be nice, too.

Keep at it.
Commented 12 years ago2012-06-17 18:25:55 UTC in journal: #7844 Comment #63876
I was going to say that lighting could definitely use improvement, but then something in the second screenshot made me re-evaluate my opinion and I can now categorically say that this map is flawless.

Also I'd happily do the lines if you want.
Commented 12 years ago2012-06-12 17:23:53 UTC in journal: #7838 Comment #42070
d'awwwwwwwwwwwww
Commented 12 years ago2012-06-09 22:55:07 UTC in journal: #7830 Comment #45630
You're all amazingly lovely people, but I think satchmo just won the amazingly lovely award.
Commented 12 years ago2012-06-08 08:12:30 UTC in journal: #7830 Comment #45629
hnnng hangover level 99
Commented 12 years ago2012-06-04 13:03:26 UTC in journal: #7827 Comment #58031
"(though you can't smoke in the bars in canada anymore, which i totally don't get)"

Same in the UK. Win law. Smoking indoors is terrible for the rest of us.
I went through a few months of smoking in high school, but I'd never go back to it.
Commented 12 years ago2012-06-03 11:04:36 UTC in journal: #7825 Comment #45617
RGB split in AE. It can be used to add red and cyan 3D, or it can be used to make a layer spaz out. Thanks for the comments!
Commented 12 years ago2012-06-02 00:00:13 UTC in journal: #7822 Comment #51450
I'd say around 95%. What are you doing that's breaking it? :S
Commented 12 years ago2012-06-01 19:15:12 UTC in journal: #7822 Comment #51449
Judging by the Valve employee handbook, I expect he/she did :)
Commented 12 years ago2012-06-01 09:21:04 UTC in journal: #7821 Comment #58008
only a week of college left and then I'll be in the same boat. Manly tears!

Congrats, dude. You going straight into college/uni or work?
Commented 12 years ago2012-06-01 08:47:36 UTC in journal: #7820 Comment #53675
Which SDK?
Commented 12 years ago2012-05-17 02:03:36 UTC in journal: #7798 Comment #63301
Verify HL's cache.

(right click, properties, local files, verify integrity of cache)

If you're struggling with OpenGL in a 1998 game it might be time for an upgrade, though.
Commented 12 years ago2012-05-16 00:13:55 UTC in journal: #7794 Comment #45596
The lights are still there, you just can't see them from that angle anymore!

Thanks a lot for the comment <3
Commented 12 years ago2012-05-15 22:54:34 UTC in journal: #7796 Comment #51443
User posted image
Commented 12 years ago2012-05-15 00:12:38 UTC in journal: #7794 Comment #45595
The explosion and weapon sounds have all been taken from L4D2. It's one of the very few elements of The Core that we haven't produced ourselves.
Commented 12 years ago2012-05-14 19:14:05 UTC in vault item: Alternating func_wall_toggles for de_dust2_AxB Comment #19982
Don't know how to do it in Goldsource, but if you figure it out make sure there's something to tell players immediately from spawn which way is blocked and which way is accessible, otherwise they'll waste valuable round time going the wrong way only to be blocked.
Commented 12 years ago2012-05-14 15:12:42 UTC in vault item: Herman Comment #19977
Ha, what rock have you been under for the past month, CT?

I always make a special effort to play your releases, satch! I'll try to give some feedback asap.
Commented 12 years ago2012-05-13 16:02:09 UTC in journal: #7794 Comment #45594
Gabe: You can contact me at Gay Ben...

Srsly though, thanks for the comments. You guys are lovely. <3
Commented 12 years ago2012-05-11 18:22:16 UTC in vault item: sp_backtrack Comment #19971
Where is this posted that it's getting so much traffic?
This comment was made on an article that has been deleted.
Commented 12 years ago2012-05-08 02:52:59 UTC in journal: #7777 Comment #66558
I thought I would beat Joe to the map vault, but he's already there dishing out quads like they're going out of fashion
Commented 12 years ago2012-05-07 20:14:03 UTC in journal: #1234 Comment #46245
In b4 Joebama
Commented 12 years ago2012-05-07 20:13:47 UTC in journal: #1337 Comment #38872
In b4 joebama
Commented 12 years ago2012-05-07 20:13:26 UTC in journal: #7777 Comment #66557
I am enjoying following Joebama's comment trail! :)
Commented 12 years ago2012-05-07 16:07:01 UTC in vault item: cs_twhl_2012 BETA Comment #19954
Radar image isn't included, btw.
Commented 12 years ago2012-05-04 14:05:22 UTC in journal: #7773 Comment #43507
Ofc