Comments

Commented 19 years ago2005-10-06 18:15:10 UTC in vault item: de_vice Comment #9351
Oh and I have to say that the lighting is also good!
The buildings look real also!
Commented 19 years ago2005-10-06 18:14:44 UTC in vault item: de_vice Comment #9350
Hehe I however do, the two bridges gave away the area ;)
Looks nice, the water is good and the road angles are very impressive.
Ah trees are also good :)
Commented 19 years ago2005-10-06 17:37:31 UTC in vault item: de_twilight Comment #9349
yes let me download that and let u kill me... would that raise ur self-esteem
Commented 19 years ago2005-10-06 17:02:06 UTC in vault item: de_twilight Comment #9347
Thanks for your input guys, and please pass this map around.

p.s. dm and cs and dod and all that other jazz are all comprable, guys. and besides, everyone knows nothing beats tfc...

i kid, i kid
Commented 19 years ago2005-10-06 16:56:22 UTC in vault item: de_twilight Comment #9346
i played hldm once
Not really fair to judge from one server on one occasion?!
Come play me on OpFor DM?

Anyways enough bickering, its an opinion thing. In the wrong place too!
Commented 19 years ago2005-10-06 16:43:59 UTC in vault item: de_vice Comment #9345
Er, an unVISed map barely qualifies as 'completed', you know. The VC thing sounds great, though, although I can't say I recognise it.
Commented 19 years ago2005-10-06 16:02:29 UTC in vault item: The Discombobulator Comment #9344
All hail the old monkey.
Commented 19 years ago2005-10-06 15:56:32 UTC in vault item: TWHL Dedication Project Comment #9343
I'm just curious but is this it then :) Is the excitement over? I wonder if anyone has played this on a server?

Well to end this i'm going to say i enjoyed it, I enjoyed playing it and I enjoyed the comments!

Thanks ;)
Commented 19 years ago2005-10-06 15:40:09 UTC in vault item: de_twilight Comment #9342
i played hldm once in a big server and everyone was terrible... i guess they arent used non-programmed enemies
Commented 19 years ago2005-10-06 13:45:39 UTC in vault item: Null Textures 2 Comment #9341
I have just realeased two maps that are running on Day of Defeat servers!

that makes 3
Commented 19 years ago2005-10-06 13:35:46 UTC in vault item: de_twilight Comment #9340
great job... excellent architecture and i liked the lighting...
wishes someone would start a TWCS so we wouldnt have to put up with some of the people here ;)
Commented 19 years ago2005-10-06 12:39:15 UTC in vault item: de_twilight Comment #9339
Ok, to make up for that little mistake, I just download CS (caused me great pain) and tested out the map.
I think it deserves the original 4 stars I gave it:
I like the layout and style, good use of details (chairs and stuff)
Lightings alright too.
Overall could be better!
Commented 19 years ago2005-10-06 12:07:43 UTC in vault item: de_twilight Comment #9338
Evilsod, you ignorant fuck. You can comment the screenie, but NEVER, NEVER rate from the screenie!! Idiot.. :|
Commented 19 years ago2005-10-06 11:42:06 UTC in vault item: de_twilight Comment #9337
from the srceenie?!? u tit! never EVER rate from a screenie.. >_<

Me agrees with Daubster.
I played with my clan so i can post a better Gameplay rating tho.

+Gameplay - Many approaches to the bombsite can be good and bad. Good because it creates strategic thinking for the CTs, bad because ts are often over powered. this is countered by lots of places for Ts to hide and defend. Great map
Commented 19 years ago2005-10-06 08:55:34 UTC in vault item: de_twilight Comment #9336
Looks great from the screenie! Loses a star for being CS though :P
Commented 19 years ago2005-10-06 08:16:48 UTC in vault item: de_twilight Comment #9334
Great stuff. My review:
**********************
+ Architecture. Not too blocky and quite detailed for a cs map. Great work! Lots of props and nice design inside the buildings. The chairs , barrels and some crates are a bit oversized, though. You could make them small enough to jump on although it's not very necessary.
+ Texturing. It all looks nice, textures aren't too streched and they all fit.
+ Lighting. Very good for a night map. Bright enough in most places.
+ Layout. A little tricky, but very interesting. The bomb sites have lots of different approaches.
+ Gameplay. Definately nice. Not much to say about this part, just that it's good. I loved to walk on the edges of the buildings.
+/- Theme. It's a rather unoriginal theme.. Kinda cbble and havana - ish.
- Ambient sounds. Add some.. Some wind sounds outside or a radio playing some old melody (not from cs_italy, plz! > <) inside would make the atmosphere of the map better.
***************************
All in all - a really completed and interesting map. Great work! 5 stars! :D
Commented 19 years ago2005-10-06 03:48:00 UTC in vault item: Timefall (SP Mod) Comment #9333
Here you have free trial Winrar, go to downloads
http://www.rarlab.com/index.htm
Tlax
Commented 19 years ago2005-10-06 02:24:33 UTC in vault item: Cars Comment #9332
nice work dude. though they are a bit... "boxy"
but i cant really expect anything else since its hl1 :P
so... thumbs up! :D
Commented 19 years ago2005-10-05 18:56:07 UTC in vault item: ChickenMix 2 Comment #9331
I liked it a lot!

The Terrain was great!

Lighting was a little off though... I sugest using more of a mix between tex_lights and point_lights. You can really make them work together.
Commented 19 years ago2005-10-05 18:54:13 UTC in vault item: Dizzy_Killbox2 Comment #9330
no more painkillers for you!

bah, you should try and make more serious maps...
Commented 19 years ago2005-10-05 15:12:23 UTC in vault item: Timefall (SP Mod) Comment #9329
:O!!! its .rar! argh! i only have .zip
Commented 19 years ago2005-10-05 13:58:47 UTC in vault item: The Discombobulator Comment #9328
Of course it's short, it's only a competition entry :) Thanks for the stars, though, heh.
Commented 19 years ago2005-10-05 13:28:51 UTC in vault item: The Discombobulator Comment #9327
Nice! I really liked it but it's short.
Commented 19 years ago2005-10-04 11:56:14 UTC in vault item: Half-Life: Destiny Comment #9325
Told you there is little connection!
Commented 19 years ago2005-10-04 11:43:29 UTC in vault item: Dizzy_Killbox2 Comment #9324
My review:
***************
+ Idea. Well the idea was original.. The tornado, extra model..
+ Texturing.. Looked ugly to me, but since it's your theme - it's ok.
*************************
- Architecture. Blocky.
- Ambience. Apart from the spinning sound, none.
- Lighting.. The chamber looks fullbright, otherwise, stupid.
- Layout. Boring.
- Gameplay. Lots of wpns, but if the layout sucks, so dues the gameplay.
******************************
If your goal was to create a map themed on Taz - then gw, otherwise - it's rather boring and stupid. It still needs work..
Commented 19 years ago2005-10-04 10:44:24 UTC in vault item: The Discombobulator Comment #9323
Really nice map,, but I still wonder what happened.. >_<
You made that end on purpose didn't you? ^^
Commented 19 years ago2005-10-04 10:22:54 UTC in vault item: ChickenMix 2 Comment #9322
Great mod, I couldn't play all of it, I stoped when I got to the invinseble brush that stoped me from passing through some hallway betwen 2 doors.
I bet that's the place where you guys say that you need to use noclip.
I didn't have time to restart though.

And, as Hunter said there is an invinseble brush in the apache map.

Review:
+Architecture
+Looped scripted_sequences! I liked that one a lot.
+Some puzzles
+Texturing
+Placing of enemies
+/- Broken glas, Looked a bit weird scince you could see the brush sides, but, a good effect.
+/- Could have used some more weapons but at least there was
no "weapon spam"
-Got stuck once, and, while teleporting to the place with the big gun, I got weapon striped, and the second time I did it, I was allowed to keep my weapons.
-In the apache map you could see the end of the channels and tuch the skybox, :/

I say, 4 stars!
Commented 19 years ago2005-10-04 01:28:08 UTC in vault item: aim_jjf_3 Comment #9321
aim_forest.wad not found.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-10-03 22:40:17 UTC in vault item: Threatening Skies Pre-Demo Comment #9317
no what i meant by the tram spinning out of control its my computers fault i got a really old video card and yea i got stuck in the tram a few times as well
Commented 19 years ago2005-10-03 17:48:16 UTC in vault item: Dizzy_Killbox2 Comment #9316
funny looking lil map though hehe, pretty neat although bordering on the insane :)
Commented 19 years ago2005-10-03 11:20:55 UTC in vault item: ChickenMix Comment #9315
I liked it! :)
There was a few bugs but I liked it!
Review:
+Game play
+Some time, you need skillzz.. :P (I played at medium though. :) )
+Architecture
+Nice placing of enemies, no spam, but could have used some more enemies.
+Texturing

-To few info_nodes I think, the monsters navigates bad.
-Sitting scientist was sinking in to the chair and the hands where inside the desk (hart to make though)
-Teleport problems.
-In the end, you saw that the place/walk that you where in stoped, there was a big wall in the way.

Teleporting problems:
When I jumped through the last teleport that leaded to the place where the garg was.
I went stuck in a wall.
I dunno why but it worked the second time.. :S

In all, great mod, but where were the new models? :S
Worth a 4,5, wich is rounded of to 5. :)
Commented 19 years ago2005-10-03 10:52:47 UTC in vault item: ChickenMix Comment #9314
downloading.. :)
Commented 19 years ago2005-10-02 17:00:20 UTC in vault item: ChickenMix 2 Comment #9313
i got past everything without cheats on hard mode so i was super happy and what did i get after what i had felt was a nice big acomplishment? a really sour ending that i believed was a bug. -1 star for that.

Also, there is a random clip brush in the appache fight scene and there is no ladder to climb up if you fall into the water (although you CAN get up if you expose one of HL's bugs by climbing up the sloped surface using the strafe keys alternately) - 1 star for that
I preferred chickemix 1 but this was a a good game. let down by a series of easily changable bugs/crap endings.
Commented 19 years ago2005-10-02 15:19:56 UTC in vault item: ChickenMix 2 Comment #9312
Quite nice will comment later!
Commented 19 years ago2005-10-02 12:56:55 UTC in vault item: cs_training2 - BETA Comment #9311
Nicely done. It looks cool, although you could have clipped the targets so that they would be more like the player.
And I agree with Capn' P - there must be something blocking the players from shooting each other. Good work, anyways.. :)
Commented 19 years ago2005-10-02 12:38:38 UTC in vault item: Waterfall and realistic flooding Comment #9310
where would the water go?
Commented 19 years ago2005-10-02 12:15:36 UTC in vault item: ChickenMix 2 Comment #9309
Well heres my review:
********************
+ Archiecture. It all has a decent amount of detail, although it could have had more.
+ Layout.. Not too tricky, pretty good.
+ Gameplay. Balanced. Has some puzzles and interesting shooting.
+/- Lighting. Not too dark, but a tad boring.
+/- Story. A little hl1-ish, but it was ok.
- Ambience. No such thing. And I can't give a + only for my voice acting.. ;)
- Texturing. Repeating door texture, and some textures just didn't fit the enviroment.
************************
In total - it's ok, but I didn't like the ending. It would have been much more fun to make it a challenge, not to force the player to use cheats. The teleports were ok. Texturing was a drawback. Some of the textures didn't fit the theme, some were too repeating. I liked the extra models, though. Well all in all - great work! :)
Commented 19 years ago2005-10-02 11:50:28 UTC in vault item: ChickenMix 2 Comment #9308
get*
Commented 19 years ago2005-10-02 11:50:19 UTC in vault item: ChickenMix 2 Comment #9307
Oooooh yea... I gotta bet this one. :D
Commented 19 years ago2005-10-02 11:25:51 UTC in vault item: Half-Life: Destiny Comment #9306
Yea, that was the hardest thing to do... To link it to Xen, coz the idea was too hl-ish. Anyways - bronze suits me just fine! :D
Commented 19 years ago2005-10-02 10:18:11 UTC in vault item: ChickenMix 2 Comment #9305
Finnaly, it is here! :D

I'll download it.. Just noticed I never downloaded the first mixahh so I'll download that one first.
Commented 19 years ago2005-10-02 08:27:16 UTC in vault item: ChickenMix 2 Comment #9304
Hmm, fair mappack. I felt that the lab environment (the one you're fighting in) was spent most time on, the other area's stuck me as somewhat bland.
Some (nasty) errors now and then kept the gameplay from being really nice. Things like being able to get behind the rocks in the apache area (clip these area's off) or not being able to get up from the water (add a ladder) made me think it was just rushed off in a hurry. You should playtest your maps more to spot such things before releasing a map.

The getting stuck (ok, a sequence... then make that more obvious because now it isn't - also, end the game rather than letting the player wait for anything to happen) and loosing weapons felt indeed like a bug or sloppy design. There was no reason for loosing the weapons (or you should give a message that something went wrong during the teleport or such) and getting a weapon while being shot at with a sniper and some more guns... well... at least it was a different gameplay but it felt unfair and strange because I had 'earned' my weapons up to that point.

Also a remark about the puzzles: often it was unclear what a button would do or for what door a keycard was meant. Closed doors also didn't give a sound and it was hard to spot what doors would go open and what wouldn't. It's nice to give a sign so a player doesn't walk to a door only to find out that's not the way to go.

All in all, nice idea's I think, but it's rushed off and somewhat sloppy at parts.
Commented 19 years ago2005-10-02 07:53:35 UTC in vault item: ChickenMix 2 Comment #9303
You're supposed loose all the weapons and get stuck there, because that's the end.
Commented 19 years ago2005-10-02 07:48:46 UTC in vault item: ChickenMix 2 Comment #9302
Looks very nice. Although there were some problems. Don't remember all of them but here's few of them that i remembered.
Apache area needs a bit more work it looks weird where the water ends. Models keep disapearing on my machine :/ I suppose thats my hl's problem.
Should you lose all you weapons in the last map?
And i got stuck in that place where the door opens and grunt runs to a teleporter.
Some walls need more detailing. Like where the doors are.
Commented 19 years ago2005-10-01 19:24:31 UTC in vault item: Dizzy_Killbox2 Comment #9301
Yeah Steam Ceates these files foe som reason
Commented 19 years ago2005-10-01 17:37:43 UTC in vault item: ChickenMix 2 Comment #9300
downloaded will test it tomorrow.
Commented 19 years ago2005-10-01 17:17:51 UTC in vault item: ChickenMix 2 Comment #9299
Very impressive.
You have some really nice area's, like the Anomalous Materials area look-a-like. Pwn.

I suggest the following:

You have some texture allignment bugs, like these: http://img134.imageshack.us/img134/363/textureerrors0ce.jpg
Also, use a trigger_autosave before the apache scene. There is no autosave in the level, and when you get killed by the apache, you can start all over again. :)