Comments

Commented 19 years ago2005-09-29 09:52:01 UTC in vault item: de_middleages Comment #9248
you might need winrad....
i dont know but i made it as a .zip file so it should be working for winzip : blame winrad for that.
the download works for me so how come not for you?
Commented 19 years ago2005-09-29 09:50:25 UTC in vault item: de_middleages Comment #9247
it should be workie FFS
yes ive heard of wadinclude and ive asked some forum how to use it with ZHLT manually but i get no goddamn answer.
Commented 19 years ago2005-09-29 07:03:09 UTC in vault item: Cars Comment #9246
Thanks I may use them in my mod!!
Commented 19 years ago2005-09-29 05:40:04 UTC in vault item: de_dolls Comment #9245
Screenshot looks awesome!! Will try later! Even though pink is my least favourite colour!
Commented 19 years ago2005-09-29 05:39:02 UTC in vault item: Day 13 Comment #9244
Yeah but Rimrook, you're a mapping legend your HL1 maps look as good as most HL2 ones (I think) and so I will accept your comments on my first ever finished project as praise! :D

I've kinda stopped working on it any more right now (other things in life right now are making it hard for me to find the time to map) but I will get back to it.
Commented 19 years ago2005-09-28 17:40:10 UTC in vault item: de_middleages Comment #9243
Download still no workie.
Commented 19 years ago2005-09-28 17:13:16 UTC in vault item: cs_training2 - BETA Comment #9242
If you throw up a server, I might just join.
Commented 19 years ago2005-09-28 15:42:42 UTC in vault item: de_middleages Comment #9241
First: Invalid zipfile, could'nt open it.

Second: Never heard of wadinclude?
Commented 19 years ago2005-09-28 13:38:18 UTC in vault item: de_middleages Comment #9240
it dosent show size because i have used link, not uploaded it by twhl
the wads take about 6 MB
and the BSP and a sprite takes about 2 MB
thats 8MB
your computer cant deal with that?
Commented 19 years ago2005-09-28 13:36:26 UTC in vault item: de_middleages Comment #9239
there you go
Commented 19 years ago2005-09-28 11:06:32 UTC in vault item: TWHL Dedication Project Comment #9238
no :'( thats my room... i made it
Commented 19 years ago2005-09-28 09:50:00 UTC in vault item: Top Secret Comment #9237
ok Sp00L, I don'tknow how you got it to work, but the zip now has the wadfile in it! And texturingis usually the second stage of my level design.
Commented 19 years ago2005-09-28 08:34:31 UTC in vault item: Cars Comment #9236
Great*
Commented 19 years ago2005-09-28 08:34:24 UTC in vault item: Cars Comment #9235
Greap prefabs... Quite useful, especially the textures.. :D
Commented 19 years ago2005-09-28 04:59:35 UTC in vault item: TWHL Dedication Project Comment #9234
Whats the secret room? Is that the room with the working camera screen, with those two red lasers?

Neat!
Commented 19 years ago2005-09-28 04:48:53 UTC in vault item: Top Secret Comment #9233
OK fraggy:

********
Good stuff
********
  • You had a sort of puzzle going on
  • And elevator :o
  • The solar panels were nice
  • Outside was sort of realistic
********
Bad stuff
********
  • Lighting in sum places very ugly
  • Full bright in second map!!!
  • You pretty much only used 1 texure for the floors, walls and ceiling.
  • Elevator took ages to stop
  • Not another boring fight against grunts!!
  • Too short!!
Commented 19 years ago2005-09-27 13:52:47 UTC in vault item: Top Secret Comment #9232
oops. will fix soon.
Commented 19 years ago2005-09-27 13:34:53 UTC in vault item: Top Secret Comment #9231
Missing wad file, fscutsom.wad
Commented 19 years ago2005-09-27 13:17:56 UTC in vault item: TWHL Dedication Project Comment #9230
haha yea! I got the biggist room!
Commented 19 years ago2005-09-27 12:59:20 UTC in vault item: Top Secret Comment #9229
I've updated it, and made the skybox transition less obvious. Try it out! and READ THE README FILE IN THE ZIP!!!!!!!!!
Commented 19 years ago2005-09-27 12:52:14 UTC in vault item: TWHL Dedication Project Comment #9228
http://www.iwannamap.com/forums/viewtopic.php?t=1234

Link to pictures for those who do not have HL2...

And has anyone found the secret room?

Hunter made that room, the architecture isn't the best but the entities sure rocked :)
Commented 19 years ago2005-09-27 12:40:21 UTC in vault item: TWHL Dedication Project Comment #9227
also, i know its not my map, but i did make my room and i'd really like to know what people think of the entity work. it took quite a while :)
Commented 19 years ago2005-09-27 12:17:58 UTC in vault item: TWHL Dedication Project Comment #9226
Yeah i'm deeply sorry SariBous! You remember I started off with yours and Hunter told me it looked basic so I added some supports but I made your room so obsaleet that it was difficult to improve.

I hope you don't mind and thanks for that SUPER reply :D
Ok tbh I expected no more than 4 stars as it can be improved in a way but you must consider the work of the textures, each individual idea for the rooms, the text was chosen quite well, the bugs which scared me as I didn't make a copy and almost lost it :|
Lets just say I used func_detail too much which sorta screwed it up!

It looks like it's a success! I can relax hoo ra :D
Um ok so everyone has downloaded the song also? It makes Hunters space a lot more funky :D
Commented 19 years ago2005-09-27 12:15:21 UTC in vault item: TWHL Dedication Project Comment #9225
5 Starts! I love it!

I couldn't find my room though :P
Commented 19 years ago2005-09-27 12:10:14 UTC in vault item: TWHL Dedication Project Comment #9224
Okay no i've played it WITH pictures, and wow. This map is awesome. that's all i can say. AWESOME!

they only thing i can complain about is that my room is a bit square, but that's not a big deal. :)

i give this map 5 stars without the slightest hesitation, great job habboi
Commented 19 years ago2005-09-27 12:10:11 UTC in vault item: The Transporter Comment #9223
thanks for the feedback, athough when compiling with lights and vis the compiling would take too long, and i did not have the time to do it :( could of been done better with a bit more time
Commented 19 years ago2005-09-27 12:02:27 UTC in vault item: TWHL Dedication Project Comment #9222
Well if HL1 could handle this map, had hi-res textures and was easy to map then I would map for Hl1 :)
Commented 19 years ago2005-09-27 11:43:02 UTC in vault item: TWHL Dedication Project Comment #9221
This probably is good but it's FUCK co's its HL2 .. so it's useless to some people.
Commented 19 years ago2005-09-27 11:37:15 UTC in vault item: TWHL Dedication Project Comment #9220
Bah, nevermind. i saw it now;D
Commented 19 years ago2005-09-27 11:36:54 UTC in vault item: TWHL Dedication Project Comment #9219
I could not see any pictures at all :(
Commented 19 years ago2005-09-27 10:46:31 UTC in vault item: TWHL Dedication Project Comment #9217
SariBous - done
Seventh - done
Ant - done
Hunter - done
Rabid - done
Unbreakable - done
IEMC - done
M_garg - done
MiniSteve - done
Zombieloffe - done
Trapt - done
Merc - done
Rowleybob - yes
Urbanebula - done
Commented 19 years ago2005-09-27 09:26:02 UTC in vault item: gm_your_momas_favorite_map_v3 Comment #9216
Weird, it worked before, did you try download it again?
Commented 19 years ago2005-09-27 09:24:40 UTC in vault item: TWHL Dedication Project Comment #9215
I don't have HL on here right now, but can you give me a list of members in the map?
Commented 19 years ago2005-09-27 09:10:06 UTC in vault item: TWHL Dedication Project Comment #9214
Ok just to keep things clear:

You need the latest .zip extractor!
You need to download the map, the textures and the 1 song for hunters room!
Some textures are outside of the mytexes folder so copy them IN!
e.g. habboiabout, hunterface2 etc

Now there could be a TWHL dedication 2 perhaps for the ones I missed but not at this moment in time...

Your comments have been very kind and i'm glad you lot liked it!
Umm thanks to Seventh for posting it on news, thanks to hunter for testing it, and sorry for those who did not make it in namely Elon, Rat, jaardsi, jahzel etc!

Kasperg you are right it is rushed in 'a' way and this is the FINAL version unless people have problems with the fact that they are not in it.

Finally I never considered gameplay at all and 2 rooms were made by the public:

Saco made his in HL1 and I added the 2 rooms and props and vents etc...
Hunter made his room all by himself which is quite funky with the entity work!

Thanks again >D
Commented 19 years ago2005-09-27 08:15:07 UTC in vault item: mad_carpark Comment #9213
Maybe next time I do a car park*, I'll make my own cars!
I'm pretty certain they're from prefablab. www.planethalflife.com/prefablab
Or maybe Crinity but I can't remember the link...?!

*(single player mod I'm working on :o )
Commented 19 years ago2005-09-27 06:48:31 UTC in vault item: Batman Begins drivable Tumbler Comment #9212
I haven't touched this map lately, and I do understand what you meant by "behaved strangely" - I'm having trouble with thruster alignment. That's one thing I'll be working on once Steam finishes updating (over my 28.8k modem....grr). I'll see what I can do about fixing that, and giving everyone a bigger level to drive in.
Commented 19 years ago2005-09-27 05:36:24 UTC in vault item: TWHL Dedication Project Comment #9211
Am I the only one who's textures all worked ?
I made a folder in materials called mytexes, and put EVERYTHING * in there.
I made a folder inside mytexes called mytexes and put EVERYTHING * in there too.
And didn't see any pink/black.

* by everything, I mean every single file in the whole "mytexes" zip
Commented 19 years ago2005-09-27 04:39:26 UTC in vault item: TWHL Dedication Project Comment #9210
I can't wait to get home so i can try it :D
Commented 19 years ago2005-09-27 04:06:21 UTC in vault item: TWHL Dedication Project Comment #9209
Very nice map indeed. I can clearly see why it took you so much time and effort. There were lots of interesting parts, and your own combine room had very interesting brushwork.
As a dm map, it seems a bit rushed in some areas, but as a dedication map this is very good. I'd say 4.5 stars which turn out to be 5.
Commented 19 years ago2005-09-27 03:50:59 UTC in vault item: TWHL Dedication Project Comment #9208
That is... teh pwn!

Will there be a TWHL Dedication Project Part 2?

Im sure i will participate in that. ^^
Commented 19 years ago2005-09-27 02:44:55 UTC in vault item: Cars Comment #9207
Sweet Evil, this is awesome. thank you!
Commented 19 years ago2005-09-27 01:06:19 UTC in vault item: TWHL Dedication Project Comment #9206
why... bother...?
Commented 19 years ago2005-09-26 22:27:42 UTC in vault item: TWHL Dedication Project Comment #9205
Thank you Habboi!

I loved my section, a beautifully constructed cell block!

The bio textures didn't work for me for your room--which rocked hard btw!

Long Live Habboi you just made my day! :)

<runs looking for mom screaming: mom mom! i'm in a map!! mom mom!! :P
Commented 19 years ago2005-09-26 22:24:19 UTC in vault item: cs_training2 - BETA Comment #9204
Well,
I dont have any cs on this computer but will down load when I get back on my other comp, but from looking at the screen shot and reading the description, it would be great for noobs to get familiar with the aspects of aiming and how the different typ's of weapons feel, liked the idea of green light turning red and reseting (arkade type lol) well done! :)
Commented 19 years ago2005-09-26 21:35:32 UTC in vault item: TWHL Dedication Project Comment #9203
Hmm.. None of the textures worked for me... and yes, I did put them in the right folder...

waaay..... too big...
Commented 19 years ago2005-09-26 19:47:10 UTC in vault item: TWHL Dedication Project Comment #9202
nooooes, I'll never get to play it!!! please Somebody make screenies of my completed area so I can see, also want to be able to read my description!1
Commented 19 years ago2005-09-26 19:34:54 UTC in vault item: Voice Example: Freaky Scientis Comment #9201
Very funny! You actually sound like the scientist a bit :)
Commented 19 years ago2005-09-26 19:27:47 UTC in vault item: Arcane Comment #9200
Neat map. Escher-esque in a way with the teleports.

Skillfully constructed stairs and walkways.

One thin you might try is when you fall off the platform in the middle, teleport the fallen to the top of the map, so they're falling continually until shot!

nice job.
Commented 19 years ago2005-09-26 19:03:57 UTC in vault item: mad_carpark Comment #9199
Nice Idea. Very nicely done and lit imo.

-some of the car brushes and textures are borked though.