Comments

Commented 19 years ago2005-09-02 22:25:08 UTC in vault item: Static Warehouse Comment #8831
Cool,800 Completed maps in the vault!
Commented 19 years ago2005-09-02 19:36:12 UTC in vault item: de_splinter_clan Comment #8830
Nice!
Commented 19 years ago2005-09-02 16:58:20 UTC in vault item: dm_crete Comment #8829
Quite nice!
Even though it uses one texture, the important thing in this map is lighting. Different colors and contrast supply the richness and variation that in other maps are done with textures.
It kind of reminded me of my map "Floating Point" in that sense :)
There are nice jumping puzzles, some of them similar to things you can find in the first Tomb Raider. Gameplay would surely be affected by this, sometimes negatively as you would often get killed while doing some careful jump...
R_speeds are indeed very high, but these days we dont really notice. The light_spots placed under each item might be too numerous, but I remember when you told me about the difficulty to find things in my map "Guardian".
Some brushes should definately be func_walls, but this is still a very nice map.
Commented 19 years ago2005-09-02 14:23:56 UTC in vault item: dm_crete Comment #8828
Nobody plays detailed ,high quality custom maps in CS!
Commented 19 years ago2005-09-02 14:04:29 UTC in vault item: dm_crete Comment #8827
Heh,, look at the snark..

Nice map though! :)
Commented 19 years ago2005-09-02 14:02:38 UTC in vault item: C2 Breach Comment #8826
I like comments. :)
Commented 19 years ago2005-09-02 13:00:22 UTC in vault item: dm_crete Comment #8825
Mark it correctly!
Commented 19 years ago2005-09-02 12:54:40 UTC in vault item: dm_crete Comment #8824
+ Architecture
+ Light
+ Weapon placement

+/- Gameplay

- 1 texture
Commented 19 years ago2005-09-02 12:50:49 UTC in vault item: Voice Example: Freaky Scientis Comment #8823
Heh, some grin-stirring chatter.
Commented 19 years ago2005-09-02 12:32:06 UTC in vault item: dm_crete Comment #8822
Smartly done

+Architecture
+Using 1 Texture
+Lights
+Weapon Placement

but i didnt like the gameplay somehow,it looked pretty boring to me with 1 texture.
Commented 19 years ago2005-09-02 12:24:59 UTC in vault item: TowersMK2 Comment #8821
+Architecture
Yeah thanks! I got my Inspiration from the CombineCitadel and wanted to bring some combineatmosphere into HL1, with the normal textures.
+Layout, Wpn placement and Lightin are points I've got to work on.
+Detail and Ambience are a little bit tricky 'cause the vast size of the Tower make every additional brushes push the r_speeds and compiling also; allocblock_full-> unsufficient memory space.
Thanks again, for your review.
Commented 19 years ago2005-09-02 12:12:54 UTC in vault item: dm_crete Comment #8820
It looks awesome!Like the snark :)

:downloading:
Commented 19 years ago2005-09-02 09:02:18 UTC in vault item: TowersMK2 Comment #8819
My review:
********
+ Architecture. Very good. That tower looked great. I also liked the bunkers. Could have used more detail tho.
+ Layout. It was ok. 2 bunkers, a tower which is great to snipe on.
******************
+/- Gameplay. It would be ok, but the wpn placement was a lil wrong. There was ammo everywhere, but not enough wpns.
+/- Lighting. A lil boring.. :
**************************
- Texturing. The textures were either too repeating or too small in some places. I suggest re-texturing the bunker and the tower with different textures.
- Ambience. No ambient sounds.. The map could have used some...
***************************
In total - not bad. I assume this is unfinished if you put it in the unfinished vault. I'd say this is a good DM map - just needs a lil more work... :)
Commented 19 years ago2005-09-02 08:46:41 UTC in vault item: Unpluggable TV Comment #8818
Lol, well, couldn't help it, it was a part of the looping idea I had 3 months ago.

Revenge eh? >:)

Yay! I'm going to be a movie star! :D
Commented 19 years ago2005-09-02 08:44:37 UTC in vault item: Unpluggable TV Comment #8817
Nooooooooooooooooooooooooooooooooooo!

Why did you had to release the dancing alex? why?

Other then that. Nice!

Man I'm so going to take revenge madcow.

Freshed makes madcow the main person in his movie
Commented 19 years ago2005-09-02 05:55:34 UTC in vault item: kat_shotty Comment #8816
My review:
***********
+ Gameplay. I think that this would play great.
+ Layout. It's a lil big for a shotty map, but since there are no big openings, it's great.
*************
+/- Texturing. The textures are a bit repeating... I gave +/- just because there was some graffiti on the walls.
+/- Architecture. No detail, except those error signs (?). Although detail isn't very needed for such maps.
****************
- Lighting. It's just plain BORING. The same lights all over the map. Needs work here.
************************
In total - the gameplay would be great. And because this is a shotty map, detail, or some special architecture isn't needed too much. (this doesn't mean that you shouldn't add some tho.). Good work!
Commented 19 years ago2005-09-01 21:58:11 UTC in vault item: Black Mesa Entrance Comment #8815
I wanted the textures to fit while they're scaled 1.0! :(
Commented 19 years ago2005-09-01 16:22:06 UTC in vault item: Habboi's Ultra Source map! Comment #8814
Oh come on 1.4mb isn't too much :)
I'd copy it to disc and drive over to your house if it was HUGE ;)
Commented 19 years ago2005-09-01 13:37:26 UTC in vault item: Black Mesa Entrance Comment #8813
Elon sent me his, but I have to remake all of the tunnels that i've done to make it fit
Commented 19 years ago2005-09-01 10:38:51 UTC in vault item: Habboi's Ultra Source map! Comment #8812
I'm all for people releasing RMFs, and long may it continue. However, habboi, you'll notice the HL1 icon on this. Thanks for wasting 1.4mb of my dialup life. So I can't comment/rate it, only whine at you at length... ;)
Commented 19 years ago2005-09-01 10:12:33 UTC in vault item: Train Comment #8811
Well if this is 30% done then it's quite ok. You should work on the texturing al lil more. Stretch the textures in large areas, try making your textures fit together. The architecture wasnt bad, you could try adding some ambience too.. :)
Commented 19 years ago2005-09-01 10:08:11 UTC in vault item: Black Mesa Entrance Comment #8810
Heres a black mesa transit train prefab I made. The roof is broken, but I think that you can fix that yourself.. :)
Commented 19 years ago2005-09-01 07:41:23 UTC in vault item: kat_shotty Comment #8809
looks big for deagle/m3...

cluttery?
Commented 19 years ago2005-09-01 01:12:23 UTC in vault item: Justice Comment #8808
I made the changes mostly for people who have never played the map before. There were some major gameplay flaws in the last version, and I couldn't stand having them linger around forever.
Commented 19 years ago2005-08-31 17:25:27 UTC in vault item: kat_shotty Comment #8807
Hmm... Nice map :)
Commented 19 years ago2005-08-31 15:12:12 UTC in vault item: Surf Speedway Comment #8806
great job jeremy.. i must agree with rimrook its a smooth ride -try to jump from the 4th slide brush into the teleporter.. very fun ;)-
Commented 19 years ago2005-08-31 14:55:06 UTC in vault item: Black Mesa Entrance Comment #8805
ill try the black mesa train, but i don't want one quite that big. (long)
Commented 19 years ago2005-08-31 14:20:16 UTC in vault item: Black Mesa Entrance Comment #8804
i thought you always detested prefrabs Elon? Kinda confusing you want to hand em out...

If you want to change the train, you should build it on the black mesa model (use the textures as a guideline ;) ) so that it fits with the black mesa theme
Commented 19 years ago2005-08-31 14:17:49 UTC in vault item: ANTI-Skybox Comment #8803
cuz theyre bored
Commented 19 years ago2005-08-31 14:06:41 UTC in vault item: Black Mesa Entrance Comment #8802
I can send you the train that I used in my compo map!
Commented 19 years ago2005-08-31 13:56:59 UTC in vault item: HL2 tunnelend-effect for HL1 Comment #8801
Elon makes a good point. I don't dl stuff unless the screenie looks ok
Commented 19 years ago2005-08-31 13:44:43 UTC in vault item: Black Mesa Entrance Comment #8800
my train sucks bad, I know, if you have any ideas, please tell me!
Commented 19 years ago2005-08-31 13:02:29 UTC in vault item: kat_shotty Comment #8799
screenshot's angle is awfull.
Commented 19 years ago2005-08-31 08:26:17 UTC in vault item: Train Comment #8798
map is for hl1
Commented 19 years ago2005-08-31 08:05:27 UTC in vault item: Justice Comment #8797
yes... old. ive played like 3 versions of this map and noticed only subtle differences. just make a new map
Commented 19 years ago2005-08-31 07:42:35 UTC in vault item: Habboi's Ultra Source map! Comment #8796
http://twhl.co.za/mapvault_map.php?id=3282

Ahem Rabid :P

I merely copied you because you too put yours in completed so I just assumed the same...
Commented 19 years ago2005-08-31 05:09:03 UTC in vault item: Two Towers Comment #8795
Captain P ,cant play SP well.That why he calls everything hard.
Right?Captain P

:P
Commented 19 years ago2005-08-31 03:30:40 UTC in vault item: Black Mesa Entrance Comment #8794
I won't rate it, because it's SO unfinished... :)
Commented 19 years ago2005-08-31 03:16:44 UTC in vault item: cs_destruction Comment #8793
My review:
**************
+ Lighting. I liked the greenish theme.
***************************
+/- Architecture. some objects were good, but the map was a lil blocky.
+/- Texturing. It was alright, but the outside of the houses looked terrible.
*******************************
- Layout. The hostages are too far from each other, that makes the map T friendly. I didn't like those streets, blocked by wooden fences. VERY unrealistic..
- Gameplay. It's bad because of the layout.
- Ambient sounds. Add some.
********************************
Well in total - this map isn't a masterpiece, but it's ok. You should work more on gameplay and realism, and you'll have a great map. :)
Commented 19 years ago2005-08-30 21:10:06 UTC in vault item: Black Mesa Entrance Comment #8792
+furniture and all the othe details look nice
-Fullbright
-hollowed cube with the same texture on all it's sides
-no artitacture

2/5 stars
Commented 19 years ago2005-08-30 18:16:06 UTC in vault item: cs_destruction Comment #8791
Thanks for your comments Onslaught, by the way, I tought that the layout is crap...I'm happy that you think it's not. And I used the night sky for it, at least I typed it in the map properties, but it dosen't seem to work, I don't know what's the problem with it.
Commented 19 years ago2005-08-30 18:12:40 UTC in vault item: Habboi's Ultra Source map! Comment #8790
Not an example of anything nor is it really anything 'complete' -> Source files should go in Unfinished.
Commented 19 years ago2005-08-30 17:55:14 UTC in vault item: Sniper Comment #8789
i've been wondering how to do that...
Commented 19 years ago2005-08-30 17:53:38 UTC in vault item: Escape Comment #8788
Gimp? Oh yeh...why do i keep forgetting that? Thanks frag!
Commented 19 years ago2005-08-30 17:52:35 UTC in vault item: Escape Comment #8787
need an image convertor? have no money? go to gimp.org!
Commented 19 years ago2005-08-30 16:47:57 UTC in vault item: Habboi's Ultra Source map! Comment #8786
doesnt should this be in Example Section.A moderator plz move this to Example.
Commented 19 years ago2005-08-30 14:47:30 UTC in vault item: Black Mesa Entrance Comment #8785
not bad, its fullbright though. And needs lotsa work..But its not finished yet so you can just ignore that...:)
Commented 19 years ago2005-08-30 14:27:58 UTC in vault item: Explosive Storage Facility Comment #8784
yeh...my first one, War was pretty damn sucky

Any other maps to showcase?
Commented 19 years ago2005-08-30 14:25:54 UTC in vault item: Elevator Comment #8783
i don't have time to dl it, but if you just have a really simple elevator (2 positions, up and down) then try using a func_plat.
Commented 19 years ago2005-08-30 14:22:48 UTC in vault item: Trigger_Push Function Comment #8782
in hl, you do need to have a minimum speed of >800, as that is the default gravity. For a medium speed push, 840 seems to work well.

And make sure to set the direction with the compass.