Comments

Commented 19 years ago2005-08-24 10:55:07 UTC in vault item: Lab17: Storage Comment #8679
Hm, the layout seems rather confusing. There appear to be two completely seperate areas, and once you've entered either of them, you can't get out until another player comes in; then you can sneak through the doors before they shut.

Some of the corridors are rather plain, and there are some vents which are agonising to crawl through, but it's mostly nice. Still some nasty cheap furniture dotted around. Very tidy, though. I'll say... four stars.
Commented 19 years ago2005-08-24 10:37:36 UTC in vault item: LavaLab Comment #8678
A nice layout, with enough ways to get from place to place without becoming confusing. The textures are all tidily applied and in appropriate places. While the HL prefabs did make it seem like an HL map, they were a little over-used, and the fifties seats particularly looked rather dubious ? don't be afraid to use custom textures.

There's quite a bit of nice architecture, but a few sections where it decends into right-angle-dom, which is a pity.

Good job.
Commented 19 years ago2005-08-24 09:49:43 UTC in vault item: Lab17: Storage Comment #8677
I am at a loss of words to describe this map. To put it in a single sentence: Pete (the author) should have been part of the vALVE or Gearbox team and the games would have been even better.
I must say that while this map does not excel in a particular area (like bruswork, texturing, sounds etc), it is as a whole that mis map really works. Like I have mentioned before in the site's forums, there are different levels at which a map should work: Theme, Layout and detail.
In this map, detail is nice. I cant talk about the layout since I havent playtested it with people. The theme is outstanding, and a lot of imagination has been put to it (something which is sometimes lacking in maps).
I'm looking forward to "Necropolis: Mausoleum". You got yourself a fan.
Commented 19 years ago2005-08-24 09:35:21 UTC in vault item: LavaLab: Erupt Comment #8676
I'm rating this map after having played the first lavalab. This version has the good brushwork of the original, but like the description says, it's much smaller. Access to the outside area has been cut, as everything around the lab seems to have been flooded with lava. While the intention is good, the post-disaster elements (decals, sparks, lighting) arent enough to replace the original freedom we had with the other map.
Judging it by itself, it's still a good map.
Commented 19 years ago2005-08-24 09:25:19 UTC in vault item: Lab17: Flood Comment #8675
Good map, although not as good as other versions of lab17 like the quake one. The map is indeed dark but perfectly playable. Glimpses of the outside cave and secret ways to gain weapons and ammo make this map a good addition to the Lab17 series.
There is an issue that some people usually complain about. Some mappers solve the problem of big empty spaces filling them with crates. It is usually frowned upon, but in this map there is a good variation in their size and textures, and they actually have other purposes other than taking up space. Think about the official map Stalkyard. Crates made it fun! :)
Commented 19 years ago2005-08-24 09:15:42 UTC in vault item: Lab17: SlimeLab Comment #8674
Layout and architecture are two of the many strong points in this map. A lot of attention has been put to detail with a very good result, specially in the most important rooms of the lab.
The outside unreachable areas give us the feeling that this is all part of a bigger world, and it makes this and other maps so much better.
It could be a bit brighter (Since this is the pre-disaster version) and have more texture variation, but it's still a very solid map. Nice work.
Commented 19 years ago2005-08-24 09:08:12 UTC in vault item: Lab17: Quake Comment #8673
Fantastic map.
The quake damage in the map is very nicely done. Architecture and layout are more than interesting, specially in the bigger areas of the map. Gameplay is distributed in different levels, and this is one of those maps where you can use all your skills with them (good places for shotgun, RPG, etc)
The lighting and sounds in this map are great, reminding us of the HL post-disaster atmosphere.
The only two minor things I could point out would be that one of the textures seems a bit overused (walls and ceilings at the same time) and some dark areas would be better suited for a singleplayer map.
5 stars anyway.
Commented 19 years ago2005-08-24 09:02:33 UTC in vault item: C2 Breach Comment #8672
Thanks freshed!
I just figgured a little problem.
The physical explosion wich is behind the door needs to have less power, else, other people that not even is close to the door will die.
I don't know, but I'll put down some research. ;)
So.. Update comming soon!
Commented 19 years ago2005-08-24 08:58:54 UTC in vault item: LavaLab Comment #8671
Great!
This map is neatly textured, and it has an interesting layout that flows between different floor levels, as well as an outside area. The prefabs are perfectly scaled and very detailed (some are better than the HL defaults), and sounds add to a great ambience.
Some large areas of the map could have been a bit more detailed, but it's possible they are not because of r_speeds control, which is good.
Some of the sofa textures from the "fifties" texture set didnt quite belong in the lab theme, but they were still nice.
Commented 19 years ago2005-08-24 07:21:21 UTC in vault item: Lab17: Quake Comment #8670
I love slime! Jummy!
Commented 19 years ago2005-08-24 07:12:37 UTC in vault item: C2 Breach Comment #8669
Ah. I played it.

Didn't look at the vmf. YET!

It goes so fast. I guess this is cool for single player.

Good job! :)
Commented 19 years ago2005-08-24 06:44:43 UTC in vault item: C2 Breach Comment #8668
Sounds interesting. I'll download later on.
Commented 19 years ago2005-08-24 04:00:06 UTC in vault item: Palace Comment #8667
i remember that stage - nice
Commented 19 years ago2005-08-24 03:00:27 UTC in vault item: cs_heist Comment #8666
Much nicer than de_outpost: better texturing and lighting by far.

+ Excellent architecture in general; nice detail. Looks convincing.
+ Most textures (the walls, for example, fit well, but the sofas look terrible with them).
- A lot of stuff feels too big. Look at those police cars. You could stand tall in one. Careful with scale.

You should definitely use more custom textures. That ? and dropping the prefabs and adding proper details yourself ? could have you making good four- or five-star maps in my opinion. Keep it up.

Another three stars; the texturing and scale let it down.
Commented 19 years ago2005-08-24 02:53:29 UTC in vault item: de_outpost Comment #8665
A lot of stuff was very flat, the lighting was pretty terrible, and the texturing wasn't too great, but the architecture was good, if a little over-sized in my opinion (like heist). Three stars.
Commented 19 years ago2005-08-23 16:21:28 UTC in vault item: aim_mbn Comment #8663
Rowleybob:

#1: Remake?
#2: Well, you gotta be on one of the high piles of boxes.

Cyn3x: Thx
Commented 19 years ago2005-08-23 16:05:00 UTC in vault item: hi_tribes_test Comment #8662
"just accept the fact that the map is pretty bad and try to learn from the constructive criticism you have recieved."

Read what you wrote before that... Do you really call that constructive?
Commented 19 years ago2005-08-23 16:00:03 UTC in vault item: Poly-munching "cliffs" Comment #8661
Nice, I can use this for a map Im making for the moment. And anonymous, plz stop acting so jelous...
Commented 19 years ago2005-08-23 15:58:17 UTC in vault item: hi_training (for Hostile Intent) Comment #8660
so is this hl sp or hldm? It looks rather nice anyway
This comment was made on an article that has been deleted.
Commented 19 years ago2005-08-23 12:45:30 UTC in vault item: awp_zvdk32 Comment #8658
no problem MurdaRule, that's why we all are here,, right...?
Commented 19 years ago2005-08-23 12:36:42 UTC in vault item: awp_zvdk32 Comment #8657
thnx for the tutorial madcow :)
Commented 19 years ago2005-08-23 10:05:40 UTC in vault item: Escape Comment #8656
Daubster: I don't buy a thing! :P
Commented 19 years ago2005-08-23 10:00:16 UTC in vault item: awp_zvdk32 Comment #8655
Use some physical objects, like barrels or boxes..
You can spawn them with the entity prop_physics, or for dynamic entitys like,, ragdolls or mathresses, prop_ragdoll.
And, yes, every one likes 3D skyboxes! :)

Have a tutorial: http://www.hl2world.com/wiki/index.php/3D_Skyboxes

This is a very good map for being a 1:st attempt.. Keep it up! :)
My first map was just a hollow box, full with grunts (for HL1..)
Commented 19 years ago2005-08-23 09:26:03 UTC in vault item: RPG Arena Comment #8654
I like steam because it's so organized. and if you have a mod for it, it can host free online multiplayer. who can resist that?
Commented 19 years ago2005-08-23 09:20:39 UTC in vault item: The Sydney Harbour Bridge Comment #8653
holy freakin' crap...
Commented 19 years ago2005-08-23 01:39:42 UTC in vault item: de_vine Comment #8652
Wow, considering how old this map is... I mean it looks like a source map with the brilliant texturing and good use of models!

Reall neat places to walk--rafters, stairs, etc.

One of the most detailed, cleanly textured maps I've ever seen for 1.6.

Simply Amazing: 5/5
Commented 19 years ago2005-08-22 18:08:05 UTC in vault item: awp_zvdk32 Comment #8651
Yeah you have right, but im just a beginner, im learning every day something more.. so i will do that later.. thanks for your comment :)
Commented 19 years ago2005-08-22 18:02:58 UTC in vault item: awp_zvdk32 Comment #8650
No offense, but I honestly thought this was for the original CS.

I don't have CS:S, but here's my suggestion based on the screenshot:

The map looks pretty bland. Take advantage of the HL2 engine! Add a 3D skybox with trees and hills and whatever that would fit. Use a few barrel props like in the original de_dust for CS:S. (note that I said a few, don't litter the map with them or else it's not fun) Turn your ground into a displacement map, make it a bit bumpy, and seal the bottom with the NODRAW texture. Add some scenery in the level, too. Maybe like a few palm trees or some cars will do it. (not too many or it will block the view) Some little details could also do. Maybe add dustmotes in the house thingy if you don't have them or put some overlays at appropriate places. If you don't know how to do any of the above, search on how to do the above.
Commented 19 years ago2005-08-22 14:09:02 UTC in vault item: Escape Comment #8649
Elon: I don't buy software, but i do buy accessories. ;)
38_98: I understand... I can do some voice acting if you really need some.. :
Commented 19 years ago2005-08-22 13:18:35 UTC in vault item: Palace Comment #8648
wow, that looked awesome. Keep up the good work!
Commented 19 years ago2005-08-22 12:53:57 UTC in vault item: Zeromancer Comment #8647
Seems that the snarkpit.COM link dosnt work if you change it to snarkpit.NET it well work. Plz update the link so that it can be downloaded looks cool from comments :)
Commented 19 years ago2005-08-22 11:26:09 UTC in vault item: Palace Comment #8646
Thanx... it's kinda empty because it's Quake-style and the architecture is the same as the original.
Commented 19 years ago2005-08-22 10:08:33 UTC in vault item: Palace Comment #8645
+ Nice layout.
+ Good textures
+ Interesting secret places
+ Ambience
_________________________________________
- Lighting looked strangely flat in some areas
- Suffers from "quakeness" (emptyness & symetry)
Commented 19 years ago2005-08-22 08:36:12 UTC in vault item: Palace Comment #8644
Oh yea... My bad.. :|
Commented 19 years ago2005-08-22 07:37:58 UTC in vault item: Palace Comment #8643
Daubster you must have run it in singleplayer.. because in dm you allways have hev suit.
Commented 19 years ago2005-08-22 05:21:43 UTC in vault item: Waterfall and realistic flooding Comment #8642
yeh, i tried a func_wall on concrete goind up with the water, and it worked, but looked weird.
Commented 19 years ago2005-08-22 05:04:28 UTC in vault item: Palace Comment #8641
Btw - nice effects when you teleport...
Commented 19 years ago2005-08-22 05:02:33 UTC in vault item: Palace Comment #8640
That's a spicy meatball you have here... My review:
**************************************
+ Architecture. Looks great.
+ Texturing. Custom textures. They look very cool.
+ Ambience. Gives you the right feeling while playing it.
+ Layout. Interesting, with some secret places.
+ Gameplay. I really see this as a good DM map.
***************************************
- No HEV suit when you start
- Could use more weapons
**************************************
In total - this is an awesome map! 5 thumbs up! :D
Commented 19 years ago2005-08-22 04:53:04 UTC in vault item: Palace Comment #8639
Woah! Looks awesome! Dling...
Commented 19 years ago2005-08-21 21:12:04 UTC in vault item: Ubar Maep Comment #8638
It usually takes a few months to make a decent single-player map. How long did you spend making this map?

I suspect no more than a day?

I spend a month just playtesting my single-player maps.
Commented 19 years ago2005-08-21 17:33:20 UTC in vault item: fy_natureworld Comment #8637
He is right you know! Sorry I don't have CS
This comment was made on an article that has been deleted.
Commented 19 years ago2005-08-20 15:56:26 UTC in vault item: Escape Comment #8634
actually daubster...im kinda strapped for cash. Im saving up for a new computer so i dont really want to spend money on something like that, besides the cheapest one i find round my area is ?15
Commented 19 years ago2005-08-20 05:53:30 UTC in vault item: Covanant Shade turret Comment #8633
Nice try on makeing the turret.
Commented 19 years ago2005-08-20 05:32:32 UTC in vault item: Old Medkit Comment #8632
Woot,Elon is also a swedish name!
Commented 19 years ago2005-08-20 04:02:22 UTC in vault item: Old Medkit Comment #8631
I thought he was Swedish !

On toppic: really nice map :)
Commented 19 years ago2005-08-19 15:24:04 UTC in vault item: de_duzteke Comment #8630
please next time write how much player can set....I prefer play on 32 player.....Your map NICE
Commented 19 years ago2005-08-19 14:58:15 UTC in vault item: de_aztecruins 1.1a Comment #8629
look intresting....
Commented 19 years ago2005-08-19 12:13:41 UTC in vault item: Escape Comment #8628
Will you shut up! I hate it when people tell you to buy stuff even if you say that you don't want to!