Comments

Commented 19 years ago2005-08-28 15:20:02 UTC in vault item: The Great Deathmatch Times Comment #8731
Much better then your last map!
Commented 19 years ago2005-08-28 11:44:25 UTC in vault item: The Great Deathmatch Times Comment #8730
texturing isn't bad really.
Commented 19 years ago2005-08-28 10:22:39 UTC in vault item: The Great Deathmatch Times Comment #8729
The car was just a prefab but I thougt it'd look nice there, with some weapons on it.
Commented 19 years ago2005-08-28 10:18:10 UTC in vault item: The Great Deathmatch Times Comment #8728
Nice architecure +
Weapon placement -
Fall damage - (not realistic,i was going down and fired with gauss gun.But then I died by your trigger_hurt,plz delete that)
Texturing -
Car +
Commented 19 years ago2005-08-28 05:57:13 UTC in vault item: Tension Comment #8727
Oh dear, im afraid i read around that, i already was wondering for what this was. Im very sorry about that.
Commented 19 years ago2005-08-28 05:23:46 UTC in vault item: n00b_climb2_r Comment #8726
Boohoo,thats some nice architecture.

Architecture +/-
Enviroment +
Fun +
Climb map -
Sprites +
Does those lights have any source -
Commented 19 years ago2005-08-28 04:35:21 UTC in vault item: n00b_climb2_r Comment #8725
its for tfc climb map. and yes the link does work does click on the download now!! button at bottom of page going get it hosted soon
Commented 19 years ago2005-08-28 04:29:33 UTC in vault item: n00b_climb2_r Comment #8724
MOVED TO "UNFINISHED" BECAUSE THE DOWNLOAD LINK DOES NOT WORK

- Moderator
Commented 19 years ago2005-08-28 03:46:11 UTC in vault item: n00b_climb2_r Comment #8723
Is this really for normal Half-life? The screenshot doesnt look like it. Is it a minimod or something?
Commented 19 years ago2005-08-27 23:01:58 UTC in vault item: Tension Comment #8722
I FOUND A PROBLEM BUT FIXED IT! There was a problem with the map that some users found at svencoop.com. This problem consisted of the map not ending. The monster_osprey didn't have a triggertarget or triggercondition thus altering the map ending. I have fixed this problem I ask that IF YOU ORIGINALLY DOWNLOADED THE MAP BEFORE AUGUST 27, 2005 that you download the map again! Sorry for the confusion that some of you may have had.
Commented 19 years ago2005-08-27 20:04:41 UTC in vault item: Zombie Bust Door Comment #8721
Env_renders are not good for this purpose func_wall_toggle is better!
Commented 19 years ago2005-08-27 19:55:04 UTC in vault item: Tension Comment #8720
Don't put AI in multiplayer??? The map is for SVEN Co-op! Maybe you should read the map's description before you point things out!
Commented 19 years ago2005-08-27 13:36:04 UTC in vault item: Zombie Bust Door Comment #8719
Nicely made, i quite liked it:)

Nice work!
Commented 19 years ago2005-08-27 12:42:35 UTC in vault item: cs_tube_assault Comment #8718
Thanx :)
Commented 19 years ago2005-08-27 11:51:40 UTC in vault item: The Lobby Comment #8717
Thanks, as i stated before, it was a sunday afternoon project.
Commented 19 years ago2005-08-27 11:48:06 UTC in vault item: Surf Speedway Comment #8716
I think thats pretty damn cool with the spiral and all. Reminds me of a rollercoaster. Great job! Downloading..
Commented 19 years ago2005-08-27 10:45:05 UTC in vault item: Surf Speedway Comment #8715
yea it is fun but cant u add something in that map.Like mountains and houses .Its just a speedway and under that there is sky.
Commented 19 years ago2005-08-27 10:20:37 UTC in vault item: 1st attempt at making a map Comment #8714
i swear this my first map attempt. not release. besides that when i reformatted my computer, i lost the files. so im starting on a new one soon as soon as i get some inspiration
Commented 19 years ago2005-08-27 06:03:14 UTC in vault item: Tension Comment #8713
Its a nice map, but i have seen much better.
When i entered the train i got the feeling i was playing a singleplayer map, its a bad idea to put AI in multiplayer, it will strain older computers, thus eliminating a group of players.

The lightning wasnt that good, mostly the same lightning overall and pretty boring, couldnt find any dark spots but that is probably deu to my screens gamma.

The layout was fine, though it would be nice to add a extra path for the players on foot, to catch up with the train or to set up a trap.

The texturing needs some work, overall you used the same theme, but some textures dont fit together. Also it looks like you tryed to put in much work on textures in some spaces, but others look really bad.

Also check the traintrack, some textures arent aligned right.

Overall it needs a lot of work to great a good gameplay, though i didnt have the ability to test it out yet.

At one point i was impressed with your brushwork, and at the other point i was disappointed, when i came outside in the canyon i was very disappointed, the rocks could use more work instead of vertical pillars.
Commented 19 years ago2005-08-27 05:32:59 UTC in vault item: Tension Comment #8712
My review:
*************
+ Architecture. That was awesome! Great work on that!
+ Texturing. everything looks clean, the textures fit together.
+ Layout. Good wpn placement, lots of approaches to the main targets.
+ Gameplay. Great. Tons of different monsters, puzzles.
+ Lighting. Looks clear, not too dull.
************************
- Ambience. Could have used more ambient sounds outside...
**************************
In total - this is a superb map! 5 stars.
Commented 19 years ago2005-08-27 04:35:40 UTC in vault item: cs_tube_assault Comment #8711
mmmmm. coincidence?
Commented 19 years ago2005-08-27 03:36:52 UTC in vault item: Zombie Bust Door Comment #8710
Nicely made.. I would have used renders, but still - looked prety convincing.. Good use of the sounds too.. :)
Commented 19 years ago2005-08-27 03:16:42 UTC in vault item: cs_tube_assault Comment #8709
Link finally fixed, thanks to Jaardsi!
Kasperg: I like creating realistic scenarios...
Vassy: No people killed in this map.. Read the full story in the .zip... :)
Commented 19 years ago2005-08-27 03:10:05 UTC in vault item: Surf Speedway Comment #8708
Heh.. Fun.. Looks decently too... :)
Commented 19 years ago2005-08-26 14:20:47 UTC in vault item: cs_tube_assault Comment #8707
Certainly a v interesting idea, and looks good from the screenshot. Haven't downloaded so won't rate. Might not go down well with people who had friends or relatives killed in the attack though.
Commented 19 years ago2005-08-26 13:47:30 UTC in vault item: cs_tube_assault Comment #8706
Mmm. Touchy subject to map. Dont you think some potential terrorist might get ideas? In a book by Tom Clancy, terrorists crashed a plane against the Capitol Building...
Commented 19 years ago2005-08-26 13:41:37 UTC in vault item: cs_tube_assault Comment #8705
DOWNLOAD LINK BROKEN!!
Commented 19 years ago2005-08-26 09:35:12 UTC in vault item: Zombie Bust Door Comment #8704
u ll see when u check it out.It doesnt matter if u use renders or doors.
Commented 19 years ago2005-08-26 09:33:59 UTC in vault item: Zombie Bust Door Comment #8703
uhh ,no
Commented 19 years ago2005-08-26 09:15:13 UTC in vault item: Zombie Bust Door Comment #8701
Did you use env_renders?
Commented 19 years ago2005-08-26 07:47:15 UTC in vault item: gm_your_momas_favorite_map_v3 Comment #8700
Else, just go: steam > Play games > Half-life2 > properties > lunch options and write: -dev - console
Commented 19 years ago2005-08-26 06:14:49 UTC in vault item: gm_your_momas_favorite_map_v3 Comment #8699
To get the console: in the shortcut type -console in the properties for it. It should look something like this: C:\Program\Valve\Steam\steam.exe -applaunch 220 -game "c:\program\valve\steam\SteamApps\SourceMods\gmod" -console
Commented 19 years ago2005-08-26 02:37:16 UTC in vault item: Tension Comment #8698
Will dl when ill have time :)
Commented 19 years ago2005-08-25 15:30:58 UTC in vault item: scoutzknivez_ks Comment #8697
my biggestest and bestestest cs map (de_splinter_clan) took me 2 weeks to make... thats not inlcuding the time it took me to fix a big goddamned leak in it.

Take your time. Have fun mapping. Think about what the common CS player wants. Gameplay is a huge factor but the gameplay gets ruined when theres nasty lighting or arcitecture that makes the game feel silly.

I suggest you do a total remix of this map with better lighting mainly and perhaps a few more walls that are not shoot-throughable.
Commented 19 years ago2005-08-25 11:58:33 UTC in vault item: Lab17: Quake Comment #8696
Looks great!
Commented 19 years ago2005-08-25 04:17:13 UTC in vault item: The Sydney Harbour Bridge Comment #8695
This is a beautiful map, very VERY accurate to the real thing. Good texturing helps the map, and I really think those car models are damn cool. With its nice entity work and absolutely awesome architectural detail, it was a very worthy winner.
Commented 19 years ago2005-08-24 17:03:21 UTC in vault item: Lab17: Quake Comment #8694
can't say anything more. :)
Commented 19 years ago2005-08-24 12:39:05 UTC in vault item: de_outpost Comment #8693
Yeah...my first map is not very good, but decent for a first attempt, in my opinion. I definately agree that it's a big map, but it definately plays better with a big group. I mostly used existing textures from half-life so you aren't going to see anything exciting.
Commented 19 years ago2005-08-24 12:36:44 UTC in vault item: cs_heist Comment #8692
Thanks for the feedback. I was hoping to make my own textures...but then I got lazy...heh...when you don't have much free time using prefabs and other textures sure helps...even thought the results may not be what you expect. I tried to fit them as best possible.
Commented 19 years ago2005-08-24 12:35:04 UTC in vault item: Lab17: Quake Comment #8691
This is great. The flood really made the map more interesting. Great work!!
Commented 19 years ago2005-08-24 12:31:40 UTC in vault item: Lab17: SlimeLab Comment #8690
My review:
*********
+ Architecture. Looks great.
+ Texturing. Looks great too.
+ Gameplay. Good wpn placement and a couple a' secret places.
+ Layout. Looks alot like labs17_storage..
***************************
+/- Ambience. Some sounds, but you could have added more..
******************************
It's a nice map - looks alot like labs17_storage, but still it's ok.
Commented 19 years ago2005-08-24 12:27:33 UTC in vault item: Lab17: Quake Comment #8689
This is teh funk ten times over! superb. shame i never play dm.. but still, teh funk
Commented 19 years ago2005-08-24 12:26:30 UTC in vault item: Lab17: Flood Comment #8688
Nothing new, just that the passage was broken. Looks nice anyway, imo.. :)
Commented 19 years ago2005-08-24 12:20:41 UTC in vault item: Lab17: Storage Comment #8687
Review:
**************
+ Architecture. It looks great. Even those stacks of crates didn't look too boring. :o
+ Texturing. The textures don't repeat too much and make the map look even better.
+ Ambience. Sirens, alarms, falling noises... Great job with that.
+ Layout. (no comment)
**********************
+/- Gameplay. That central crate-stack area looks like fun, but the other areas just dont't look too good for deathmatch.
******************************
In total - this is a great map. The glass is still too damn strong, butthe whole map itself looks truly great.
Commented 19 years ago2005-08-24 12:11:32 UTC in vault item: LavaLab: Erupt Comment #8686
3*
Commented 19 years ago2005-08-24 12:10:30 UTC in vault item: LavaLab: Erupt Comment #8684
It's the same lavalab without the outoor area... I don't have anything new to say... Just read the lavalab review. And one more thing for both lavalab and lavalab_erupt. MAKE THE DARN GLASS WEAKER!! I shot like 3 crossbow mags into the dam thing until it broke!! >:|
Commented 19 years ago2005-08-24 12:03:07 UTC in vault item: LavaLab Comment #8683
W00t! Mapvault spam!! :D
Review:
*********
+ Layout. Lots of interesting places to go, those glass catwalks - all cool.
+ Gameplay. Good wpn placement, some secret areas with wpns.
+ Ambient sounds.
+ Texturing. Nothing special here, just that it looked ok.
**********************
+/- Architecture. Looked good in some areas, but you used too much repeating prefabs and the cliffs were rather blocky.
*************************
It's a good HLDM map, all it needs is a lil more work with architecture... :)
Commented 19 years ago2005-08-24 11:44:22 UTC in vault item: C2 Breach Comment #8682
Like I said b4 - nice. :)
Commented 19 years ago2005-08-24 11:24:37 UTC in vault item: fy_castle Comment #8681
What is Interloper's Website address?
Commented 19 years ago2005-08-24 11:03:35 UTC in vault item: Lab17: Quake Comment #8680
Very nice. A few corridors are pretty much untextured, and there are still more of those nasty sofas, but the map in general is excellent. Very nice beds. Lots of traps and li'l puzzles. The only architecture I would criticise are the rather thin walls in a couple of places.

Superb map. Five stars. Get it!