Comments

Commented 19 years ago2005-04-19 16:11:57 UTC in vault item: cs_boxrat Comment #6865
I get this error when I try to run your map:

Mod_LoadBrushModel:maps/mapname.bsp has wrong version number [571084155 should be 30]"
Commented 19 years ago2005-04-19 16:07:36 UTC in vault item: Matrix Dojo Half-Life Comment #6864
Well constructed map. :)
Shame aboutthe R speeds though
Commented 19 years ago2005-04-19 14:33:13 UTC in vault item: Windows... with blinds! Comment #6863
Go ahead and make your verticle one. Mine are just for the horizontal ones.
Commented 19 years ago2005-04-19 13:26:39 UTC in vault item: Rimrook Resort Comment #6862
+VM and layout are boss
+Waterfalls look beautiful
-When you exit the waterfall area by the window-like 45? angles, there should be some clipping, unless there is a reason to be down there in no-mans land i'm not aware of.
-A little too dark IMO.
-There is no whiskey or wine anywhere at this resort.
-There are no front desk squires or resort toadies anywhere on this map who I can bitch to about the bad customer service...<sorry, my caffiene buzz is peaking>

Nice job overall!
+1000pts
Commented 19 years ago2005-04-19 13:11:21 UTC in vault item: Rimrook Resort Comment #6861
You can also make the whole thing a func_wall, just for the purpose of a quick compile. Because of the way my compo 13 submission worked, I had to make the enitre background a func_wall. It was fairly huge, and complex, but only took about 9 seconds to compile!
Commented 19 years ago2005-04-19 13:06:02 UTC in vault item: Windows... with blinds! Comment #6860
At my school, in all the administrateive buildings have really big windows with really long vertical blinds. I was actually going to make an example for it, but you beat me to it!! :)
Commented 19 years ago2005-04-19 13:03:57 UTC in vault item: Windows... with blinds! Comment #6859
Neat Idea, and I swear to god...I just thought of doing this yesterday!!!! But the blinds were vertical.

There IS some thing to this whole collective consiousness thingy after all!
Commented 19 years ago2005-04-19 12:59:10 UTC in vault item: Tribute to TWHL Comment #6858
Thought of some suggestions in case your interested in expanding on this already sweet map:

-Use env_renders in the map vault to cycle between differnt map vault categories.
-Under formus, have some kinda tribute to the moderators, with theire names and maybe avatars displayed.
-Atom's name should be displayed in her someplace

After playing some more, some more misc. comments:
Againe, really sweet map. It sort of reminds me of the jedi archives from Star Wars: Episode II. Also transitions into other areas of the map are very fluid and harmoic. Your style of mapping is clean, visually captivating, and distinctive. Bravo!
Commented 19 years ago2005-04-19 12:16:30 UTC in vault item: cs_retreat Comment #6857
Ok well I had a go on it and the gameplay was great, the layout was great but... The mountains textures were really stretched!!!

I felt as though I was playing the old cs all over again because of the huge stretched textures. Also the bit under the electrical bit seemed like the old cs cause the water looked cheap (maybe on purpose I don't know)
The sun is great, the house is ok and the computer prop (silver one) well if you shoot it you will notice it has no bottom :/

Not bad so far, it is a great map but could be improved greatly. Consider this on your next beta.
Commented 19 years ago2005-04-19 11:56:54 UTC in vault item: Tribute to TWHL Comment #6856
Cause he is going into the big wide World!
Tis a shame some of the maps are not 5 star ones ;)
Commented 19 years ago2005-04-19 11:55:55 UTC in vault item: Solutions Comment #6855
Thanks.. :)
That is the cool room,, the rest of the map sucks.. :P
I made a screenshot there to make more downloads! MUHUHAHAHAHAHAHAH!
Notice: Mad
Commented 19 years ago2005-04-19 10:56:08 UTC in vault item: dm_combine_fort Comment #6854
thanks for all the good comments but i know this is not a 5star whos been voteing loads????
Commented 19 years ago2005-04-19 09:20:06 UTC in vault item: Windows... with blinds! Comment #6853
HL1 or HL2? nice job though
Commented 19 years ago2005-04-19 08:49:20 UTC in vault item: cs_retreat Comment #6852
Thats what i've been waitin for! HURRAH!
Commented 19 years ago2005-04-19 04:41:57 UTC in vault item: cs_retreat Comment #6851
Glad you all like the look of it :)
Framerate is not to bad - about the same as the official maps.
Commented 19 years ago2005-04-19 04:12:46 UTC in vault item: cs_retreat Comment #6850
Looks very nice
I'll take a look at it when I get back from college
I hope huge size wont mean tiny framerates ;)
Commented 19 years ago2005-04-19 03:44:41 UTC in vault item: Rimrook Resort Comment #6849
youll be surprised how short you can make compiles by using excessive null textures
Commented 19 years ago2005-04-19 03:32:55 UTC in vault item: Tribute to TWHL Comment #6848
why are you leaving anyhoo?
Commented 19 years ago2005-04-19 03:27:37 UTC in vault item: cs_retreat Comment #6847
in the words of my german mate:
"this is nice..."
Commented 19 years ago2005-04-19 03:16:24 UTC in vault item: Rimrook Resort Comment #6846
*shudders at the thought of how long it took to compile
Commented 19 years ago2005-04-19 03:14:39 UTC in vault item: Tribute to TWHL Comment #6845
now what ya shoulda done would be to do a 5 star maps bit in the map vault and shove screenies of all ur maps in there :) and also made a profile page/room and shoved yer profile in there.. i didnt expect it but the gameplay is actually pretty awsome but i have one major complaint..

u didnt mention ur best mate the hunter... dangit man.. we've been awsome friends for... 2 secs. AND YOU DIDNT MENTION ME?!?!?!? me cries
Commented 19 years ago2005-04-19 03:03:43 UTC in vault item: Tribute to TWHL Comment #6844
heck, i dont even know you and im still super-sad your leaving.. good lluck in the 'real' world mate.
Commented 19 years ago2005-04-19 01:22:06 UTC in vault item: cs_retreat Comment #6843
Someone pick my jaw off the floor.
Commented 19 years ago2005-04-18 22:17:58 UTC in vault item: aim_getsome Comment #6842
ty :)
Commented 19 years ago2005-04-18 22:17:13 UTC in vault item: ka_battlefield2 Comment #6841
hmm lol i kno u can get stuck -.- i use it as a hiding spot and its real easy to get out its like surfing lol
Commented 19 years ago2005-04-18 22:04:57 UTC in vault item: Tribute to TWHL Comment #6840
comments, people, i like to hear them!
Commented 19 years ago2005-04-18 21:34:25 UTC in vault item: Tribute to TWHL Comment #6839
Wow! I Love it. A great map in true Rimrook-style! I love the future-holo-scrolling screens! Thank you, and good luck!
Commented 19 years ago2005-04-18 19:52:04 UTC in vault item: cs_retreat Comment #6838
holy friggin crap. that looks awesome beyond awesome...
I want source so I can dl it and play it :~(
This comment was made on an article that has been deleted.
Commented 19 years ago2005-04-18 17:57:48 UTC in vault item: aim_getsome Comment #6836
Cool, simple carnage map.
I like how you did teh weaponstrip from the colt to Ak...neat.
Commented 19 years ago2005-04-18 17:52:43 UTC in vault item: SciMaker 1.1 (With Kill Func) Comment #6835
+Great sequence--lights, beams, sounds
+Arch/texturing looks great
-Like glass entry, visually stunning, but too short imo.

Your sequence has inspired me to do something of my own like this. Great job, but I would recommend expanding upon it.

+1000 pts
Commented 19 years ago2005-04-18 17:46:55 UTC in vault item: LaB101 - Update 1.4 Comment #6834
+great architecture.
+nice texturing.
Commented 19 years ago2005-04-18 17:42:23 UTC in vault item: cs_castle Comment #6833
Nice map, but it's missing somethings imo:
-barely no props --you could have suits of armor, crests, dungeon stuff, torches, just to name a few
-texturing is great in some places and dodgy in others.
+Interesting and unique layout.

Keep woriking on this one! It's nice, but could be very much better!
Commented 19 years ago2005-04-18 17:35:13 UTC in vault item: de_ramses Comment #6832
I liked it...
IMO:
+Nice Architecture
+Texturing
+Lighting
-no sounds besides the torches, maybe some sand blowing in the wind?

Nice Job!
Commented 19 years ago2005-04-18 17:29:29 UTC in vault item: aim_shotgun Comment #6831
+Neat Architecture
+Nice texturing
-What's with the floating knife?

Nice Job!
Commented 19 years ago2005-04-18 17:23:15 UTC in vault item: MatrixTrainstation Comment #6830
+Amient sound in station
+Neat effect with teleport, but i would make the tunnel longer.
+Looks nice.
Commented 19 years ago2005-04-18 17:10:57 UTC in vault item: ka_battlefield2 Comment #6829
A great start. I would recommend widening, or closing the gap between the bunker and the rockface, 'cause you can get stuck there. Landines a neat touch.

Map is missing somethin that I can't quite put my finger on. Nice work though!
Commented 19 years ago2005-04-18 16:36:41 UTC in vault item: ka_battlefield Comment #6828
Uhh you should otherwise you will end up hated....
Commented 19 years ago2005-04-18 16:36:22 UTC in vault item: ka_battlefield2 Comment #6827
Uhh be patient :/
Not much to say excpet slightly better than the last one and it needs much more detail!
Commented 19 years ago2005-04-18 15:29:07 UTC in vault item: ka_battlefield2 Comment #6826
cmon comment! lol
Commented 19 years ago2005-04-18 15:28:35 UTC in vault item: aim_getsome Comment #6825
ok ok when i submt maps i will gosh
Commented 19 years ago2005-04-18 15:28:09 UTC in vault item: ka_battlefield Comment #6824
ahhhhh i dont care how to spell your ^^
Commented 19 years ago2005-04-18 10:39:59 UTC in vault item: aim_getsome Comment #6823
Hint: Give it some more description
Commented 19 years ago2005-04-18 09:13:42 UTC in vault item: ka_battlefield Comment #6822
aaaah you just "blocked" the hell out of me !
This comment was made on an article that has been deleted.
Commented 19 years ago2005-04-18 03:55:34 UTC in vault item: ka_battlefield Comment #6820
ahum... Its spelled You're ^_^
Commented 19 years ago2005-04-18 02:54:46 UTC in vault item: Turn off light when glass is broken Comment #6819
stumbles blindly in fear AAAAAAAAAAAAAH!!!

Mis-aligned textures, repeating textures, horrible friggin textures! AAAAAAAH
Commented 19 years ago2005-04-18 02:23:57 UTC in vault item: Timefall (SP Mod) Comment #6818
Simply Amazing. This is as good as it gets in the HL universe IMO. I thought this mod was more fun than HL1, hands down.

+Beautiflly textured/amazing architecture
+astounding props and machines--holy crap!!
+Challenging/fun puzzles
-some areas too small and pretty easy to get stuck.

This is one of the most amazing maps I've seen on this site. You are definitely one of our premeire members. Great Job, as always Tlax!

+1000pts
Commented 19 years ago2005-04-18 01:30:36 UTC in vault item: Space-ship Comment #6817
Fricking amazing Mr. Bigglesworth! This map totally blew me away...I couldn't breath for like thirty seconds after walking through the corridors...simple and beautiful, and all HL sounds and textures? Rarely do I encounter maps of this level of quality and seamlessness.

Can I be your understudy? :)

+2000pts
Commented 19 years ago2005-04-18 01:21:11 UTC in vault item: Two Towers Comment #6816
Didn't try this one, but I gave DM version +625 pts.