BL, it's nice to see you attempting to act mature for once. But we all know it's cause you're trying to suck up to get to be a mod. But three days of maturity and tollerance does not erase 3 months of ignorance and immaturity.
Now why don't you show some real maturity and appologize for lying and saying I "posted over and over complaining about gman".
Commented 19 years ago2004-07-28 13:29:57 UTC
in vault item: Scientist factoryComment #3013
I'm not much of a brushwork person...I've never really focused on brushwork for competitions. Nice to know that people enjoyed it. The reason I limited it to 5 scientists at a time is because they sometimes got stuck if several were there at once. That conveyor was harder to make than I expected...
I have succesfully made a boat on water...all i did was put the origin on the ocean/lake floor instead of as part of the boat. Just put the origin just above the floor and each times the boat resets it will be on top. I also believe that func_tracktrain requires user controles but func_train does not need it. Just use func_train
Commented 19 years ago2004-07-28 12:51:28 UTC
in vault item: LaB101 - Update 1.4Comment #3011
Ok, a nice little improvement. I noticed one small bug with the keyboard machine that the electronics cart guy was using. Underneath the keyboard there is overlapping textures. But it isn't a major problem. I like all the useless gadgets, but some walls are a bit empty. Look at my 0wnage corridor, all the walls have lots of detail. You should aim for walls not like that, but still very detailed. It may look a bit gay at first but when the players play the map, it will make them more amazed at your detail.
Commented 19 years ago2004-07-28 07:43:06 UTC
in vault item: mls_darkarenaComment #3000
Things shouldn't be outside the grid limit. To solve it without getting your textures all bad aligned, tick the Texture Lock button (in one of the top bars), so it's on, then select all of your brushes and move them to somewhere in the middle of the grid. As for the rotated walls, when you press Shift while rotating you rotate in steps of 15 degrees. Rotating things 90 degrees is the most safe. For slightly rotated walls, it's best to Translate them or use the Vertex Manipulation tool. But that one requires some experience, as it can give quite some errors when you don't truly understand it...
As for the Texture Lump error, I have never heard about that before. Strange...
This comment was made on an article that has been deleted.
Commented 19 years ago2004-07-28 04:46:38 UTC
in vault item: LaB101 - Update 1.4Comment #2992
Okey. I hate the Hl engine sometimes. 4 some ppl it's totally fine. no errors. for som... not. BAH!!! I'LL KILL MYSELF!!! AHHHHHH Paw! ...............................
Commented 19 years ago2004-07-28 04:45:20 UTC
in vault item: LaB101 - Update 1.4Comment #2991
Better. I like the sci and his little electronics cart. The little machine by the pipes is good...but I think there's supposed to be a light in there...looks like there's a brush for one that has a non-lights.rad texture so its dark. Fix that.
The sci by the rail still doesnt lean on it with a SD scientist model.
Commented 19 years ago2004-07-27 21:49:29 UTC
in vault item: Scientist factoryComment #2985
Here's my review:
Gameplay: 5 Stars - It's incredibly fun! Entity use: 5 - Those lasers are amazing. Brushwork use: 3 - The brushwork is a bit simple. Overall: 13/15 - A fun map, shame about the lack of brush detail though.
Commented 19 years ago2004-07-27 21:38:02 UTC
in vault item: LaB101 - Update 1.4Comment #2982
The walls are supposed to be very clean. I do not want them filled with useless gadgets. If u were building an Secret Sciency Facility, would u build small ugly gadgets all ovr your wall for no reason, when u can easily compress them all in rooms with specifyed reasons?
Commented 19 years ago2004-07-27 21:25:00 UTC
in vault item: LaB101 - Update 1.4Comment #2978
The walls are supposed to be very clean. I do not want them filled with useless gadgets. If u were building an Secret Sciency Facility, would u build small ugly gadgets all ovr your wall for no reason, when u can easily compress them all in rooms with specifyed reasons?
Commented 19 years ago2004-07-27 21:18:31 UTC
in vault item: LaB101 - Update 1.4Comment #2977
Architecture looks alright, although the walls seem kind of empty to me, especially around the Lambda sign. Decals or more computers might work. The scientist by the rail didnt do his scripted sequence, if he should be doing one, with a SD Model. Otherwise, pretty good.
Commented 19 years ago2004-07-27 21:12:54 UTC
in vault item: LaB101 - Update 1.4Comment #2976
I've been working on the 1.2 update on it for 1 day now. Thx for the pipe tips from async. Iv'e added flanges now, alhtough im not familiar with the word i think i know what you mean. Answer to Davideo59: Yes! This is eventually going to be a minimod and im working on it. the minimod will be version 2.5 then. Keep your eyes out for my other map: " STORAGE 919 ". Youll play as a Black Mesa disrubuting officer, then you will see what happends in the lower parts of BM when the disaster occurs
Commented 19 years ago2004-07-27 19:33:30 UTC
in vault item: mls_darkarenaComment #2974
hmm, i didn't use any special wads, and how the ygot even is i wa making one fort, just copyed the other, and switched it around, unfortunatly it turned out uneven, being outside the grid, that was also a problem i started on the wrong side...all in all how does it look, d oyou think that the ping would be that high? and i did check tommys14 error thing...to no avail...
Now why don't you show some real maturity and appologize for lying and saying I "posted over and over complaining about gman".
Does the walls have any "useless gadgets" yet?
although the scientist still insistes on doing the moonwalk :/
you got the detail just right, i think.
As for the rotated walls, when you press Shift while rotating you rotate in steps of 15 degrees. Rotating things 90 degrees is the most safe. For slightly rotated walls, it's best to Translate them or use the Vertex Manipulation tool. But that one requires some experience, as it can give quite some errors when you don't truly understand it...
As for the Texture Lump error, I have never heard about that before. Strange...
How did you make the animations repeat?
The sci by the rail still doesnt lean on it with a SD scientist model.
i'd be happy to help you with scripted_sentences,sequences, titlestext,triggers etc.
Gameplay: 5 Stars - It's incredibly fun!
Entity use: 5 - Those lasers are amazing.
Brushwork use: 3 - The brushwork is a bit simple.
Overall: 13/15 - A fun map, shame about the lack of brush detail though.
As long as there's a reason for them being clean it's alright.