Comments

Commented 19 years ago2004-07-28 17:13:37 UTC in vault item: Space Ship Mini Comment #3021
Perfectly decent mapping, but a bit bland, and not very spaceshippy. Also, skyboxed.
Commented 19 years ago2004-07-28 15:59:03 UTC in vault item: New to mapping? Try this... Comment #3020
BL, it's nice to see you attempting to act mature for once. But we all know it's cause you're trying to suck up to get to be a mod. But three days of maturity and tollerance does not erase 3 months of ignorance and immaturity.

Now why don't you show some real maturity and appologize for lying and saying I "posted over and over complaining about gman".
Commented 19 years ago2004-07-28 14:51:56 UTC in vault item: cs_2fort Comment #3019
you obviously don't play TFC.
Commented 19 years ago2004-07-28 14:51:28 UTC in vault item: cs_2fort Comment #3018
how cruel Peace and LOve.
Commented 19 years ago2004-07-28 14:42:58 UTC in vault item: New to mapping? Try this... Comment #3017
grow up guys, this is not the first grade, lol.
Commented 19 years ago2004-07-28 14:24:59 UTC in vault item: A room Comment #3016
Humm it looks preety cool, I bet it would be better with textlights though
Commented 19 years ago2004-07-28 13:45:07 UTC in vault item: Freeman Lives Comment #3015
Looks like a real good start to a fun map.
Commented 19 years ago2004-07-28 13:43:21 UTC in vault item: New to mapping? Try this... Comment #3014
When you do. Go away.
Commented 19 years ago2004-07-28 13:29:57 UTC in vault item: Scientist factory Comment #3013
I'm not much of a brushwork person...I've never really focused on brushwork for competitions. Nice to know that people enjoyed it. The reason I limited it to 5 scientists at a time is because they sometimes got stuck if several were there at once. That conveyor was harder to make than I expected...
Commented 19 years ago2004-07-28 13:25:01 UTC in vault item: Boat in water (func_traintrack) Comment #3012
I have succesfully made a boat on water...all i did was put the origin on the ocean/lake floor instead of as part of the boat. Just put the origin just above the floor and each times the boat resets it will be on top. I also believe that func_tracktrain requires user controles but func_train does not need it. Just use func_train
Commented 19 years ago2004-07-28 12:51:28 UTC in vault item: LaB101 - Update 1.4 Comment #3011
Ok, a nice little improvement. I noticed one small bug with the keyboard machine that the electronics cart guy was using. Underneath the keyboard there is overlapping textures. But it isn't a major problem. I like all the useless gadgets, but some walls are a bit empty. Look at my 0wnage corridor, all the walls have lots of detail. You should aim for walls not like that, but still very detailed. It may look a bit gay at first but when the players play the map, it will make them more amazed at your detail.
Commented 19 years ago2004-07-28 12:43:56 UTC in vault item: LaB101 - Update 1.4 Comment #3010
/me downloads.

Does the walls have any "useless gadgets" yet?
Commented 19 years ago2004-07-28 11:58:27 UTC in vault item: HLywood Comment #3009
10000000 stars mate
Commented 19 years ago2004-07-28 11:53:31 UTC in vault item: Minimicus Comment #3008
beautiful is the only word i can use to describe it. beatuiful
This comment was made on an article that has been deleted.
Commented 19 years ago2004-07-28 10:51:36 UTC in vault item: Freeman Lives Comment #3006
dont underestimate other peoples ability to read tutorials, underestimate your own.
Commented 19 years ago2004-07-28 10:51:02 UTC in vault item: Freeman Lives Comment #3005
floater, thats what we here at twhl like to call SPAM.
Commented 19 years ago2004-07-28 10:47:25 UTC in vault item: de_smalltown Comment #3004
new verion will be ready in 10 ways... be prepared!
Commented 19 years ago2004-07-28 09:14:59 UTC in vault item: New to mapping? Try this... Comment #3003
prickly pimple, when do you ever learn to shut the hell up and leave?
Commented 19 years ago2004-07-28 09:13:50 UTC in vault item: Starshiptroopers Comment #3002
lol > shit.
Commented 19 years ago2004-07-28 08:04:53 UTC in vault item: LaB101 - Update 1.4 Comment #3001
veery nice map indeed.

although the scientist still insistes on doing the moonwalk :/

you got the detail just right, i think.
Commented 19 years ago2004-07-28 07:43:06 UTC in vault item: mls_darkarena Comment #3000
Things shouldn't be outside the grid limit. To solve it without getting your textures all bad aligned, tick the Texture Lock button (in one of the top bars), so it's on, then select all of your brushes and move them to somewhere in the middle of the grid.
As for the rotated walls, when you press Shift while rotating you rotate in steps of 15 degrees. Rotating things 90 degrees is the most safe. For slightly rotated walls, it's best to Translate them or use the Vertex Manipulation tool. But that one requires some experience, as it can give quite some errors when you don't truly understand it...

As for the Texture Lump error, I have never heard about that before. Strange...
This comment was made on an article that has been deleted.
Commented 19 years ago2004-07-28 06:33:42 UTC in vault item: LaB101 - Update 1.4 Comment #2998
Thats becuase i took it as "idle" instead of "action"
Commented 19 years ago2004-07-28 05:56:24 UTC in vault item: Scientist factory Comment #2997
The glass box with the sign stuck on it was good.
Commented 19 years ago2004-07-28 05:51:42 UTC in vault item: LaB101 - Update 1.4 Comment #2996
Very nice. I strongly suggest new textures, though. Custom ones. For a clean feel; those lab ones just don't go.

How did you make the animations repeat?
Commented 19 years ago2004-07-28 04:55:11 UTC in vault item: LaB101 - Update 1.4 Comment #2995
do what?! doing!! boom!!
Commented 19 years ago2004-07-28 04:50:13 UTC in vault item: LaB101 - Update 1.4 Comment #2994
Well, don't do that....
Commented 19 years ago2004-07-28 04:47:43 UTC in vault item: LaB101 - Update 1.4 Comment #2993
doing!! boom!! pawash!! tumble-bumble!!
Commented 19 years ago2004-07-28 04:46:38 UTC in vault item: LaB101 - Update 1.4 Comment #2992
Okey. I hate the Hl engine sometimes. 4 some ppl it's totally fine. no errors. for som... not. BAH!!! I'LL KILL MYSELF!!! AHHHHHH Paw! ...............................
Commented 19 years ago2004-07-28 04:45:20 UTC in vault item: LaB101 - Update 1.4 Comment #2991
Better. I like the sci and his little electronics cart. The little machine by the pipes is good...but I think there's supposed to be a light in there...looks like there's a brush for one that has a non-lights.rad texture so its dark. Fix that.

The sci by the rail still doesnt lean on it with a SD scientist model.
Commented 19 years ago2004-07-28 01:08:18 UTC in vault item: Canyon Comment #2990
Just finished it in 42 secs :) Mwahaha!
Commented 19 years ago2004-07-27 23:30:47 UTC in vault item: Freeman Lives Comment #2989
NICE!! I LIKE IT!!!
i'd be happy to help you with scripted_sentences,sequences, titlestext,triggers etc.
Commented 19 years ago2004-07-27 22:59:52 UTC in vault item: Freeman Lives Comment #2988
Looking good! The rooms are too tall though, and the outside is too plain. Add more detail to outside and the big room with the scientists.
Commented 19 years ago2004-07-27 22:17:37 UTC in vault item: Freeman Lives Comment #2987
Good work so far. Looks like it's gonna be real interesting :)
Commented 19 years ago2004-07-27 21:52:10 UTC in vault item: Freeman Lives Comment #2986
The terrain looks a bit simplistic. Read pepper's terrain tutorial. But for a first map, it's ok. Cant play it yet (reinstalling steam).
Commented 19 years ago2004-07-27 21:49:29 UTC in vault item: Scientist factory Comment #2985
Here's my review:

Gameplay: 5 Stars - It's incredibly fun!
Entity use: 5 - Those lasers are amazing.
Brushwork use: 3 - The brushwork is a bit simple.
Overall: 13/15 - A fun map, shame about the lack of brush detail though.
Commented 19 years ago2004-07-27 21:46:34 UTC in vault item: Scientist factory Comment #2984
This map is fun! I piled loads of sci's up and pressed the kill button continuosly!
Commented 19 years ago2004-07-27 21:39:48 UTC in vault item: LaB101 - Update 1.4 Comment #2983
Oh! I happnd to post the same comment. Just ignore the one before this post
Commented 19 years ago2004-07-27 21:38:02 UTC in vault item: LaB101 - Update 1.4 Comment #2982
The walls are supposed to be very clean. I do not want them filled with useless gadgets. If u were building an Secret Sciency Facility, would u build small ugly gadgets all ovr your wall for no reason, when u can easily compress them all in rooms with specifyed reasons?
Commented 19 years ago2004-07-27 21:31:26 UTC in vault item: LaB101 - Update 1.4 Comment #2981
Check out my new 0wnage Corridor for ideas on wall detail.
Commented 19 years ago2004-07-27 21:30:52 UTC in vault item: LaB101 - Update 1.4 Comment #2980
Lots of ceiling detail and no wall detail. I think lots of "useless gadgets" would look good on that map actually.
Commented 19 years ago2004-07-27 21:27:37 UTC in vault item: LaB101 - Update 1.4 Comment #2979
Yes :p.

As long as there's a reason for them being clean it's alright.
Commented 19 years ago2004-07-27 21:25:00 UTC in vault item: LaB101 - Update 1.4 Comment #2978
The walls are supposed to be very clean. I do not want them filled with useless gadgets. If u were building an Secret Sciency Facility, would u build small ugly gadgets all ovr your wall for no reason, when u can easily compress them all in rooms with specifyed reasons?
Commented 19 years ago2004-07-27 21:18:31 UTC in vault item: LaB101 - Update 1.4 Comment #2977
Architecture looks alright, although the walls seem kind of empty to me, especially around the Lambda sign. Decals or more computers might work. The scientist by the rail didnt do his scripted sequence, if he should be doing one, with a SD Model. Otherwise, pretty good.
Commented 19 years ago2004-07-27 21:12:54 UTC in vault item: LaB101 - Update 1.4 Comment #2976
I've been working on the 1.2 update on it for 1 day now. Thx for the pipe tips from async. Iv'e added flanges now, alhtough im not familiar with the word i think i know what you mean. Answer to Davideo59: Yes! This is eventually going to be a minimod and im working on it. the minimod will be version 2.5 then. Keep your eyes out for my other map: " STORAGE 919 ". Youll play as a Black Mesa disrubuting officer, then you will see what happends in the lower parts of BM when the disaster occurs :)
Commented 19 years ago2004-07-27 20:28:22 UTC in vault item: Reflections 1 Comment #2975
and you put it under your current map. (but you cant see the player)
Commented 19 years ago2004-07-27 19:33:30 UTC in vault item: mls_darkarena Comment #2974
hmm, i didn't use any special wads, and how the ygot even is i wa making one fort, just copyed the other, and switched it around, unfortunatly it turned out uneven, being outside the grid, that was also a problem i started on the wrong side...all in all how does it look, d oyou think that the ping would be that high? and i did check tommys14 error thing...to no avail... :(
Commented 19 years ago2004-07-27 19:23:53 UTC in vault item: Scientist factory Comment #2973
noo... this is your entry for build-a-machine, sorry i skimmed over the description
Commented 19 years ago2004-07-27 19:16:28 UTC in vault item: Scientist factory Comment #2972
YAY!! is this the map 4 my compo?