Comments

Commented 17 years ago2007-01-31 11:05:57 UTC in vault item: Space Shuttle Discovery Launch Comment #14112
Haha I haven't seen this done before.
Reminds me of the Goldeneye rocket sequence for some reason.
Commented 17 years ago2007-01-21 16:08:47 UTC in vault item: gg_defenestrate Comment #14053
Well not that I know of but I suppose they aren't shiny so they don't consume so much rendering power...Maybe...
Commented 17 years ago2007-01-15 07:42:38 UTC in vault item: second chance lvl 1 Comment #13996
Heh nice of you to review it but it is the past...And it'll stay here as a lesson to all.
Commented 17 years ago2006-12-22 21:05:54 UTC in vault item: dm_killbox_barrelthrow2 Comment #13793
And it is the last map ever...That'll you make like this!

I hope so at least...Just a question but are you considering making a really detailed and impressive level in the future?

This map is a good lesson but a lot of people love to see really nice and detailed levels with lighting etc...

People always suggest that you never release your first map unless it is good.

Keep practicing and good luck :)
Commented 18 years ago2006-12-11 15:35:59 UTC in vault item: Ztohnrage Comment #13661
OP4 has it's own online servers in the actual SP game so yes.
Commented 18 years ago2006-12-11 15:35:14 UTC in vault item: Mesa Storage (Mesa Map No.2) Comment #13660
There are three levels to this map.

HLSP I guess.

Looks like fun.
Commented 18 years ago2006-11-26 18:36:08 UTC in vault item: second chance lvl 1 Comment #13559
Livewire got caught watching pr0n by his mother.
Commented 18 years ago2006-11-26 18:25:02 UTC in vault item: cartoon Comment #13558
Livewire can suck my cock.
Commented 18 years ago2006-11-21 14:58:19 UTC in vault item: second chance lvl 1 Comment #13507
This was a fun map actually, if you read this message then you have found my secret announcement.

I am making a video about my Mapping Past, I was close to finishing but I don't like the limits of Windows Video Maker so I am winning another program to make a decent video.
Commented 18 years ago2006-11-18 08:50:40 UTC in vault item: cs_suburb_beta15a Comment #13472
I could say the same about a few of you, rating my map a 2 star...
This doesn't look half bad, 3.5 = 4.
Commented 18 years ago2006-11-08 18:46:11 UTC in vault item: ba_tram1 - Recreate Competition Entry Comment #13446
Could someone please rate this higher with a fair score once you've tried it...I promise you it is much better than what people have said...:P
Commented 18 years ago2006-10-30 14:32:11 UTC in vault item: Super Gordon Bros. Comment #13386
Gonna try it now, reminded me of my attempt back in the day:

http://www.habboi.co.uk/mariomap.htm
Commented 18 years ago2006-10-28 19:40:21 UTC in vault item: Old Ladder Technique Comment #13364
But it works for CSS dumbass ;D
Commented 18 years ago2006-10-28 18:31:53 UTC in vault item: Zelda - Tile Puzzle Comment #13362
Ha I was just playing Zelda a sec ago...God I hate it! So hard...Nice example.
Commented 18 years ago2006-10-21 14:14:30 UTC in vault item: Half-Life: Uplink Extended 1.1 Comment #13229
Says what Hunter says but adds:

Shovel looked dodgy where the slaves were buried.
I did not experience any invincible Gargs or Houndeyes so it was fine.

Great scripts and what nots...A bit short but hey it had quality written all over it.
Commented 18 years ago2006-10-19 17:48:12 UTC in vault item: Mana Home Comment #13215
Heh funny cause there's a compo on Interlopers where you have to recreate a level from an existing game.

Looks rather good, the custom textures do the job and it actually inspires me to make my map idea someday.
Commented 18 years ago2006-09-23 16:21:08 UTC in vault item: dm_trainyard Comment #13025
How long did this take to make?

You seem to churn maps as fast as Kasperg. Looks good.
Commented 18 years ago2006-09-16 08:01:24 UTC in vault item: de_gp2 Comment #12997
Satchmo! Shame on you ;)
The least you could do was add a 3D Skybox and not box it out...

Mind you the text is pretty well made and the advertising works on me...:S
Commented 18 years ago2006-09-05 08:11:47 UTC in vault item: TWHL Dedication Project Comment #12957
Because there was a party in my mouth and you weren?t invited!
Commented 18 years ago2006-09-04 10:23:06 UTC in vault item: Infiltration Comment #12952
I thought I'd give this a go since I was bored and...

It was a bit entertaining and one of your rooms inspired me to make some kind of puzzle map but that's for another time...

The first map - It was raining seagulls!? The displacements were nice but your brothers mountain texture was too shiny and didn't fit in with the rest of the map.

The sewer was dark but I later found out my gamma was low so...I think a small light (green) above the power box might have helped.

I kept smashing vent holes and they didn't break so like Hunter said texture differently.

The combat was very hard...I think one or two less Elite might have made it easier...I was even playing on easy and they kept shooting the AR2 balls at me...How can I dodge 20 of them!?

Map 2: Puzzles made a nice change from fighting, I could see the skybox in that outside area with water below you. Textures were unaligned in places. Detail was low in places and texture choice was eugh.

Map 3: First of all that Vort healing bit frightened me...I fell off my chair.
The Strider battles were tiresome and boring because they stood there...
The gateway models were alright but I feel you just chucked them in for the sake of it...I noticed textures and themes didn't match...

Changing to the city made me do the 'wtf face' and then I was suddenly loaded to some black room with credits and a random door in the middle...

The whole project was fun but tough but detail wise it had its moments and it had its bad moments. To be fair it looks like you put a lot of work into it and although it deserves 3.5 I think the hard work adds another .5 so 4 but you scrapped it off my shoe...My suggestions are when making maps with doors use model doors, work on hallway detail, work on NPC combat as I found enemies would face away - Use scripts to make them charge at you, moving around makes it harder to shoot them..., make Striders move and check for bugs with friends.
Commented 18 years ago2006-09-04 07:41:12 UTC in vault item: de_resident_evil_v2 Comment #12951
Dude dude dude...Convert this to Sven co-op and put a mission in it because I am a huge fan of Resident Evil and playing similar maps on Sven was a lot of fun...Only thing is they didn't really look similar to the game...You must convert or the World will fall!
This comment was made on an article that has been deleted.
Commented 18 years ago2006-08-29 06:20:36 UTC in vault item: "WARNING: Portal cluster saw into portal" (WWE RAW) Comment #12916
Heh ok...I was gonna post why I didn't attempt to fix it the past few days...
I was lazy :P

Anyway it's good you found it so enjoy.
Commented 18 years ago2006-08-26 15:33:37 UTC in vault item: "WARNING: Portal cluster saw into portal" (WWE RAW) Comment #12905
Oh and the stairs...Well the angled floor where the audience ends at each corner...You clipped most of it nicely but one bit is clipped and there's this huge gap inbetween...I had to remake that.

I func_detailed the audience together, the ring and I removed all model textures like the exit signs and the lights.
Commented 18 years ago2006-08-26 15:32:02 UTC in vault item: "WARNING: Portal cluster saw into portal" (WWE RAW) Comment #12904
It was a nice meal ;)

Anyway I have tried and tried and I am almost certain an entity is causing this error...You may need to know this:

1. Add Cubemaps
2. Use Nodraw
3. Don't use model textures aka the lights
4. I wouldn't use those effect textures...Especially on those cylinders.
5. Those cylinders on top of the arena poles look a bit dodgy...May be part of the error...
6. Use func_detail on all the audience together and complex shapes...This helped me remove all your cluster probs.
7. Your ring in the center is hollow..You could make it out of a single block and clip at angles. - Saves time and compile time.

Even after removing all errors...HL2 crashes after the map is loaded...

My assumption is an entity is doing it...I'll look into it later but now you know why...
Commented 18 years ago2006-08-26 13:32:31 UTC in vault item: "WARNING: Portal cluster saw into portal" (WWE RAW) Comment #12902
Right...I recognise the type of error but what causes it is unknown because HL2 crashes before telling.

I've had this before on a map...I won't give up mind...I'm going to eat my dinner and then I'll tear your map apart.
Commented 18 years ago2006-08-26 11:22:47 UTC in vault item: "WARNING: Portal cluster saw into portal" (WWE RAW) Comment #12900
I'll look for you...;)
Commented 18 years ago2006-08-24 15:07:40 UTC in vault item: de_simc Comment #12889
It could easily be converted if he wished it ;) But he doesn't own Source according to my knowledge.

Nice map :o
Commented 18 years ago2006-08-24 13:54:33 UTC in vault item: "Build A Statue" Entry Comment #12888
You should work for Valve! You could show them what a real player model should look like!
Commented 18 years ago2006-08-22 08:25:15 UTC in vault item: Pelican Crossing Example Comment #12881
Talk about ultra reply :o
Commented 18 years ago2006-08-22 08:00:26 UTC in vault item: fun_jumping2_2 Comment #12878
If you're lazy to give us a nice picture and a proper link then maybe we're too lazy to try your map.

Think it over.
Commented 18 years ago2006-08-18 08:25:36 UTC in vault item: Invasion 105 2.0 Comment #12864
Means replying in an old topic and thus raising the thread back to the first page or at the top.

Old threads are left old.
Commented 18 years ago2006-08-18 08:21:46 UTC in vault item: ba_tram1 - Recreate Competition Entry Comment #12863
I think it is...I worked harder on this than Kasperg and Trapt did put together.
Commented 18 years ago2006-08-11 12:34:44 UTC in vault item: ba_tram1 - Recreate Competition Entry Comment #12812
Actually I just thought...This map deserves a 3 and 4 at the most...I put so much work into it and to be honest only fullbright blocks get 2 star...I find it slightly insulting.
Commented 18 years ago2006-08-09 14:54:31 UTC in vault item: Slomo/Filter Example Comment #12792
Ah figured it out, you need to have a suit otherwise no worky.
Commented 18 years ago2006-08-09 14:33:50 UTC in vault item: Slomo/Filter Example Comment #12791
Gasp Amazing :o

Are you hiding entities cause when I copied them it complained in the outputs that I was missing them...I'll download again cause my one may be an older version.
Commented 18 years ago2006-08-06 12:07:32 UTC in vault item: ba_tram1 - Recreate Competition Entry Comment #12775
Just what I needed ;O
Commented 18 years ago2006-08-06 09:20:25 UTC in vault item: ba_tram1 - Recreate Competition Entry Comment #12772
Good Luck also =O
Commented 18 years ago2006-08-06 08:11:26 UTC in vault item: ba_tram1 - Recreate Competition Entry Comment #12769
Oh and I almost forgot:

This map is WAY below your standards, Mr. Habboi.

This line makes me smile because you think my standards are better and that touches me. Thanks.
Commented 18 years ago2006-08-06 07:32:13 UTC in vault item: ba_tram1 - Recreate Competition Entry Comment #12768
Fair enough.

So had I used displacements and added detail I would get a better rating right? I can understand the displacement part but I cannot agree to more detail on anything else. Buildings don't get more realistic than that and my artistic designs stretch no further.

I'm happy with the result, first real SP map I've ever made and it works out as a great portfolio piece for the recreating part.

Anyway thanks for the reviews because I was expecting replies like that. One more thing...I had it set to HL2 but Kasperg suggested otherwise. - Blame him.
Commented 18 years ago2006-08-05 16:44:33 UTC in vault item: ba_tram1 - Recreate Competition Entry Comment #12762
Fair Review.
Commented 18 years ago2006-08-05 14:52:53 UTC in vault item: ba_tram1 - Recreate Competition Entry Comment #12758
To be honest I think it only uses like 2 or 3 HL2 textures anyway...Heh.

Comment Read Maddymoo - Shame this isn't a voting competiton eh ;)
Commented 18 years ago2006-08-05 14:27:36 UTC in vault item: ba_tram1 - Recreate Competition Entry Comment #12753
Done and dusted.
Commented 18 years ago2006-08-05 13:05:46 UTC in vault item: ba_tram1 - Recreate Competition Entry Comment #12751
Notes: This map uses both CS:S and HL2 Materials so copy them over or you miss out.
Nubface :P
Commented 18 years ago2006-08-05 12:29:00 UTC in vault item: ba_tram1 - Recreate Competition Entry Comment #12746
Phew, I thought the first comment would be "It's crap"...

A few things: Half-way through I just noticed 'Unique Theme' and tried to change my ideas...It was too late so I spent a 'VERY' long time recreating everything. If you copied ba_tram1 over it then you'd get a pretty close scale.

I got lazy near the end and as you can tell from the cave...A bit blocky.

I could have used displacements but I'm still not confident with them yet so I opted for faithful blocks.

The train was so simple...I had FX set to 0 instead of 255. >_<
Commented 18 years ago2006-08-05 07:04:13 UTC in vault item: Competition 21 - Shadows Comment #12742
The map itself is brilliant in terms of architecture and lighting. However my only concern in the feeling of being there...Ambience. The only sound I heard was zaaap zaaap however I can understand since you said you rushed it yesterday so we can ignore that issue.

The train track is nicely curved and the lighting all around has an artistic feel to it.

If you carried on with this then it could turn into a great train ride for a mod of some sort. Perhaps a Dystopia hologram place hmm...

I'll give you 4 but I feel 4.4 is better so rounded 'down' is a 4. If you added some ambience then I'd gladly give it a full 5. Good luck.
Commented 18 years ago2006-08-02 19:31:13 UTC in vault item: My Train is Black Comment #12722
Ah sorry Vox, should have removed this:

I fixed it, turns out I had it set to no colour FX...
Commented 18 years ago2006-07-31 19:17:21 UTC in vault item: cs_exile_b1 Comment #12701
Well I'll be, this is one out of a million maps uploaded on here that actually looks good.

That, or you're good at taking pictures that hide mistakes...heh.

I would normally say "Hey I'll give it a go later" but when I say that I tend to forget...I'll try to remember but don't expect miracles ;P
Commented 18 years ago2006-07-27 10:18:12 UTC in vault item: Horror Map Comment #12676
Ok so I played it and I did jump a bit actually...The bang type noises got me but who wouldn't be scared by it...

Anyway it was a bit small but I like how you converted the HL2 models...You also edited the Zombie which I thought was cool.

I didn't quite understand the trap because at first I thought it was gonna make that body do something...Anyway it was great overall and had a nice mood to it.

4.5 out of 5 because the things that could be improved are:

Maybe more areas to move in (Vents)
Some more scares like that painting...She could follow you with her eyes...

Good good!

4.5 rounded to 5
Commented 18 years ago2006-07-27 09:52:36 UTC in vault item: Horror Map Comment #12675
I'll give it a go cause it'll give me ideas as well for something scary. I'll report after I've played it ok?