Commented 18 years ago2006-05-01 11:15:12 UTC
in vault item: CS:S Arena (remake)Comment #11620
Rednik: Why did you give this a 5? Your an idiot
esmajor: Looks like you build a hollow cube, textured the top with sky, then the rest with brick. Then you threw in random stacks of washer/dryer prop boxes with ONE barrier you made then copied about 10 times.
What can I give this other than a one star? You are not new to mapping Ive looked at your profile. Is this a joke or is this actually a map you seriously made?
If its serious and you need suggestions here they are:
Get creative, Make it in a real life place maybe closed off by fence, hills, or buildings. Put some sounds in there with actual brushwork. AS cover maybe have overturned trucks, cars, crates, etc.
Commented 18 years ago2006-04-25 22:34:06 UTC
in vault item: JusticeComment #11587
I was playing through this map again for fun and noticed some of the fade in fade out values of some of the desks on the courtroom are too low. You can see it fade out.
Commented 18 years ago2006-04-25 21:52:19 UTC
in vault item: de_vineComment #11586
I looked at the screen and said: THis is crap, a one out of 5! But then I noticed it was HL1 and crapped myself! Holy shit its an amazing map! Top notch mapping!
Commented 18 years ago2006-04-23 20:32:19 UTC
in vault item: aim_ag_texture_towersComment #11568
Dont mean to be too harsh, just pointing out the problems. It actually wouldnt look half-bad if you textured it. Sorry for Rating the 1. Meant for a 2.
I see that it did have some original points, and with more mapping you can become much better.
Commented 18 years ago2006-04-23 18:56:14 UTC
in vault item: aim_ag_texture_towersComment #11566
Just played it....
Maps arnt judged by gameplay alone. Looks like a crap ripoff from Halo's wizard.....
People in CSS are dumb anyway. They play any new map thats online no matter what it looks like. You throw anything in a server and people will join it....
I wont rate because it might be your first map. If it is, your mistakes are excuseable, but its nowhere near good.
Commented 18 years ago2006-04-23 18:03:21 UTC
in vault item: aim_ag_texture_towersComment #11564
You used Valve's example textures for maps for your map? Its brushwork looks worse than HL1. Too blocky, and plain.
I wont rate it because I didnt play it. I suggest not releasing maps like these. Use real textures, and take some time with it. Anyone here could make that in less than a half-hour....
Commented 18 years ago2006-04-21 10:35:57 UTC
in vault item: Dam outside BetaComment #11551
I actually stopped working on this map awhile ago. I did however finish cs_miami in finished maps.
I dont think I will come back to this. Alot of brushes are off the grid, There are so many little mistakes that I hate correcting. Thanks for the review though
Commented 18 years ago2006-03-31 19:45:54 UTC
in vault item: glass_warComment #11401
When I first was in your map, I was ready to give it a bad review. After furher investigation I have come to the conclusion it is a sufficient multiplayer map. I enjoyed the valve raising the water, and the map layout for gameplay.
Pro/Con table:
Gameplay and originality: Pro Clean brushwork: Pro lack of detail: Con Repititive enviornment and texture choice: Con
I suggest adding more architextural structure to the walls. More source elements would be a nice touch too.
Instead of using func_breakable for the glass, make them func_breakable surf.
Commented 18 years ago2006-03-26 20:42:24 UTC
in vault item: de_sustenanceComment #11360
I agree with satchmo. The average framerate was 30. I dont see any reason why it would be like that. Also, buildcubemaps, and add more cubemaps. Its good, but you really need to optimize! Hint brushes, area portals, snapping verticies to grid, Func_details, lower lightmap scales, etc. I give it a 4 out of 5, but if its meant for multiplayer and not for looks, then it gets a 3.
Commented 18 years ago2006-03-19 21:16:33 UTC
in vault item: sk_SniperComment #11309
Argh, dont comment on your own map please. Please read tutorials before making a map. Its very cubic. I could make it in 3 minutes. It gets what it deserves. One star. But, if you practice and READ you can become a great mapper. I look foward to your next map when you learn abit more
Commented 18 years ago2006-03-11 20:46:24 UTC
in vault item: de_sidewalkComment #11172
YOur BSP file you have linked does not have cubemaps built. I did it myself after loading the map. Also, adjust your HDR because its not set correctly. It doesnt adjust to the Iris and stays bloomed for too long. Other than that its nice.
Commented 18 years ago2006-03-01 21:02:39 UTC
in vault item: Kaufmann HouseComment #11074
Dats ok Playbus. I do understand where you are coming from, and understand. There are people out there who do that though. (Those people should BURN IN HELL)
Kasperg PM me when you make the lite version, cuz that map is just amazing! Cant wait to battle in the water below Favorite part of that map! All the little details and texture choices! IT RIVALS professional maps from any fps game!!!
Commented 18 years ago2006-03-01 17:34:29 UTC
in vault item: Kaufmann HouseComment #11069
Decompiling is only bad when you steal someones work. I would NEVER EVER do that in any situation! I am not telling him how to map. Just suggesting that he optimizes. I know he said that its only for show. I was mearly asking if he could fix it for play. I do this because his map is my FAVORITE custom map made that ive ever seen! I only wish I could play it online thats all. (BTW i deleted the VMF after lookin inside )
Commented 18 years ago2006-03-01 15:41:25 UTC
in vault item: Kaufmann HouseComment #11067
I decompiled your map and took a look at your layout. You know proper use of Area portals, hint brushes, and occulders (ESPICALLY INSIDE THE HOUSE) could fix some of those bad FPS. It is quite possibly one of the best maps I ever seen (even compared to the CSS originals) but improper optimization really hurts it PLEASE can you use hints and area portals! I would like to play this map with my friends but cant Still without the optimization its incredible!
Commented 18 years ago2006-02-20 14:57:30 UTC
in vault item: N.S.E.W. - Version 1Comment #10911
UM, the final version better look alot better cuz this is HL1 looking, bet worse. NO detail, architexture (Im assuming you will add them) No decals, overlays, no proper lighting, OMG, and buildcubemaps please.
Commented 18 years ago2006-02-20 14:22:13 UTC
in vault item: aim_scouts-ajComment #10910
Whats with the light emitting on the wall from nowhere? I agree with everything JC said, but Ill give you some constructive criticism: Um, well Usually good mappers show promise even in their first map. You however really have nothing unique or talented to show here. I would try to be original for one and independent in creating a map. Study architexture, and Vertex manipulation for terrain (Or look up Nems terrain generator) Add originality to a map, and detail! Finally, lights dont produce light from themselves. You need a bulb, or sun.............. Dont post another map until you learn these things. Look at the maps that the top mappers made on this site, and learn from them....
Commented 18 years ago2006-02-17 14:07:20 UTC
in vault item: The big shitComment #10862
Wow its losers like you who make crap maps and release them online spamming all the good ones out. The "killbox" map is a stupid idea. This is why source mapping is more noobish. Anyone can hit "configure, then go in and start mapping". Fuckin loser, stick to playing not making.
Also, I would use displacement on the skybox mountains to get them to look more real, and maybe not see as much empty space outside the map. Also, align the window textures with the window. Most of them are misaligned looking bad. Other then those small things, its a 4 star map dawg!!!
Commented 18 years ago2006-01-28 21:24:38 UTC
in vault item: Kaufmann HouseComment #10722
Very good vertex manipulation. I dont see why it chugs, you should of used a 3d skybox for all the trees in the map, maybe put brushes end to end? I only say this cuz it looks like a cool map to play in, but it will never run anything more than 1v1
This comment was made on an article that has been deleted.
esmajor: Looks like you build a hollow cube, textured the top with sky, then the rest with brick. Then you threw in random stacks of washer/dryer prop boxes with ONE barrier you made then copied about 10 times.
What can I give this other than a one star? You are not new to mapping Ive looked at your profile. Is this a joke or is this actually a map you seriously made?
If its serious and you need suggestions here they are:
Get creative, Make it in a real life place maybe closed off by fence, hills, or buildings. Put some sounds in there with actual brushwork. AS cover maybe have overturned trucks, cars, crates, etc.
BTW great map (Again)
I see that it did have some original points, and with more mapping you can become much better.
Hope I didnt turn you off to mapping
Maps arnt judged by gameplay alone. Looks like a crap ripoff from Halo's wizard.....
People in CSS are dumb anyway. They play any new map thats online no matter what it looks like. You throw anything in a server and people will join it....
I wont rate because it might be your first map. If it is, your mistakes are excuseable, but its nowhere near good.
Its a bad map, not well made, and not innovative.
I wont rate it because I didnt play it. I suggest not releasing maps like these. Use real textures, and take some time with it. Anyone here could make that in less than a half-hour....
I dont think I will come back to this. Alot of brushes are off the grid, There are so many little mistakes that I hate correcting. Thanks for the review though
Pro/Con table:
Gameplay and originality: Pro
Clean brushwork: Pro
lack of detail: Con
Repititive enviornment and texture choice: Con
I suggest adding more architextural structure to the walls. More source elements would be a nice touch too.
Instead of using func_breakable for the glass, make them func_breakable surf.
I would give this map a 2 and a half overall.
http://twhl.co.za/mapvault_map.php?id=3806&dl=1
I wish map vault had edit button
Kasperg PM me when you make the lite version, cuz that map is just amazing! Cant wait to battle in the water below Favorite part of that map! All the little details and texture choices! IT RIVALS professional maps from any fps game!!!
Um, well Usually good mappers show promise even in their first map. You however really have nothing unique or talented to show here. I would try to be original for one and independent in creating a map. Study architexture, and Vertex manipulation for terrain (Or look up Nems terrain generator) Add originality to a map, and detail!
Finally, lights dont produce light from themselves. You need a bulb, or sun..............
Dont post another map until you learn these things. Look at the maps that the top mappers made on this site, and learn from them....
http://img116.imageshack.us/img116/7020/uneven6pe.jpg
http://img116.imageshack.us/img116/5089/bune0tc.jpg
Also, I would use displacement on the skybox mountains to get them to look more real, and maybe not see as much empty space outside the map. Also, align the window textures with the window. Most of them are misaligned looking bad. Other then those small things, its a 4 star map dawg!!!