Comments

Commented 1 year ago2022-11-03 20:49:58 UTC in vault item: Trinity Engine version 3.10f Comment #104883
Yup, it's me.
Commented 1 year ago2022-11-01 22:26:34 UTC in vault item: dm_demoncore Comment #104882
This map is great. It's been added to the server!
Commented 1 year ago2022-11-01 15:28:34 UTC in vault item: aim_korobki Comment #104881
Nice first map, especially the ambiance and the use of environmental light.

Now you can start creating more architecture within the map.
Commented 1 year ago2022-11-01 12:56:50 UTC in vault item: Aquatos: Aqua Labs (Remake) Comment #104880
I love this map. Very beautiful and well made. I am only discovering this now.
Commented 1 year ago2022-10-30 23:38:02 UTC in vault item: Trinity Engine version 3.10f Comment #104879
Highlander?
Commented 1 year ago2022-10-30 00:26:09 UTC in vault item: Gonanon (released) Comment #104878
I have no clue
Meerjel01

I made the yellow by editing the blue
Commented 1 year ago2022-10-28 19:13:12 UTC in vault item: Fixed de_forge nav file Comment #104877
qannbbb
Commented 1 year ago2022-10-28 19:10:37 UTC in poll: Tis the Season Comment #104876
1/3 goes to summer
1/3 to the winter
1/3 to the spring/hauntumn
maybe there is a thing
spring = auntumn

if Seasons are a Sinus wave where the mountain is warm and the valley is cold, then
perharps spring and auntumn are the same thing (cosinus = 0 )
Commented 1 year ago2022-10-28 11:20:05 UTC in vault item: Gonanon (released) Comment #104875
Isn't that Doom 3 textures?
Commented 1 year ago2022-10-27 21:34:15 UTC in journal: Mutable Times Comment #104874
I'll remember that phrase, thanks
Commented 1 year ago2022-10-26 21:43:39 UTC in vault item: Redead_TestMap Comment #104873
i appreciate the heads up and i do know it isn't doom, but i have to juggle between myself restraining to try and detail untill i have a full layout to work with and at the same time, not going to far so that i don't loose my mind having to detail everything, that and also life, but still.
Commented 1 year ago2022-10-26 20:40:48 UTC in vault item: Gonanon (released) Comment #104872
0
Commented 1 year ago2022-10-25 19:59:32 UTC in journal: Cheaples Comment #104871
Might have to do with Git LFS I guess.
Commented 1 year ago2022-10-25 17:26:30 UTC in journal: Cheaples Comment #104870
Maybe you should use a path like this:

https://meerjel01.github.io/Videos/Cheaples.mp4
in the video source tag.

Edit: NVM, video doesn't play at all. Try converting to another file format
Commented 1 year ago2022-10-23 18:34:52 UTC in vault item: Redead_TestMap Comment #104869
It looks decent enough but remember this isn't Doom. You can go crazy with detailing not as much as in Source of course but still further than you could have gotten in Doom.
Commented 1 year ago2022-10-23 11:24:16 UTC in journal: Cheaples Comment #104868
Darn. Well here it is.
Commented 1 year ago2022-10-23 10:40:32 UTC in journal: Cheaples Comment #104867
Doesn't for me.
User posted image
Same thing happens when I try opening the .mp4 directly.
Commented 1 year ago2022-10-23 10:07:11 UTC in journal: Cheaples Comment #104866
Does not for me!
Commented 1 year ago2022-10-22 12:55:11 UTC in journal: Urby's Travel Guide Comment #104865
Happy birthday.

I am turning 50 in six days.
Commented 1 year ago2022-10-22 12:19:26 UTC in wiki page: Tutorial: Skewing textures in Hammer Comment #104864
What's the formula to do this to trapezoidal faces (e.g. Ames room)?
Commented 1 year ago2022-10-21 09:14:49 UTC in vault item: dm_diving_pools Comment #104863
When I try to use this map in deathmatch the game crashes with no error message do you know why this happens? The same thing happens with your other map dm_demoncore

edit: the issue was with parabots
Commented 1 year ago2022-10-20 10:31:50 UTC in journal: Mutable Times Comment #104862
Yes its normal to feel like that, when I was 21 I was like, i dont know what im doing but i want to do something but i dont know what it is

Honestly, around 25, that was the age when maturity really began (31 now), when I could fully admit: "the more you know, the less you know" and only once I grasped that, proper maturity could take hold
Commented 1 year ago2022-10-20 10:23:28 UTC in journal: Urby's Travel Guide Comment #104861
im glad my ancestors jumped on a ship and left UK to come to Australia and built wider roads

HAPPY DAY OF DA 36TH BIRTH, GUV
Commented 1 year ago2022-10-19 00:50:21 UTC in journal: Planning to create a mini compo with a reward Comment #104860
Ill just save up some money then
Commented 1 year ago2022-10-18 21:11:48 UTC in journal: Planning to create a mini compo with a reward Comment #104859
You're going to need a fund raiser first.
Commented 1 year ago2022-10-18 21:10:42 UTC in journal: Urby's Travel Guide Comment #104858
Damn, British people really need to invest a lot of effort just to take a Bath.
Anyway, a happy stinky birthday, Andy!
Archie said:nobody is ever going to Bath
Well maybe someday I will. I plan some time in my life to come to London and take a rented cruiser from there and visit UK around. Although maybe you're right, it would be much more fun to go towards the north, maybe visit the Lagavulin distillery.

Again, for goodness sake take a bath man, but happy BIRTHDAY!!!!!
Commented 1 year ago2022-10-18 20:10:29 UTC in journal: Planning to create a mini compo with a reward Comment #104857
I may not have explained myself well. I have 2.5$ in my Steam account.
Commented 1 year ago2022-10-18 15:39:02 UTC in journal: Urby's Travel Guide Comment #104856
nobody is ever going to Bath
Commented 1 year ago2022-10-18 14:57:34 UTC in journal: Planning to create a mini compo with a reward Comment #104855
Dude, you need to save every penny
Commented 1 year ago2022-10-18 08:44:15 UTC in journal: Urby's Travel Guide Comment #104854
It's the Demons you see...
Commented 1 year ago2022-10-18 00:41:01 UTC in journal: Urby's Travel Guide Comment #104853
Happy (A)36th birthday, Andy!
Commented 1 year ago2022-10-16 20:51:43 UTC in wiki page: Entity Flag: Passable Comment #104852
Request deletion. Entity Flag: Not solid/Passable covers both.
Commented 1 year ago2022-10-16 20:36:01 UTC in wiki page: category:Entity Guides Comment #104851
The metamod repo has seemingly complete entity lists, and we are missing a lot: https://github.com/alliedmodders/metamod-hl1/tree/master/metamod/ents

It would also be good to have articles for light_surface and other compiler entities
Commented 1 year ago2022-10-16 20:35:24 UTC in wiki page: Entity Attribute: Entity Effects Comment #104850
Do this work on point entities? If not, need to specify that it only works on brushes.
Commented 1 year ago2022-10-16 17:23:53 UTC in wiki page: Tutorial: Setting up a Mod: Addendum Comment #104849
I thought the tutorial series needs an addendum as to what other things you might want to set up for your mod; stuff that isn't related to in-game content. Feel free to add whatever I may have missed.

Also it's past midnight and I have to postpone integrating this to the rest of the tutorial's navigation.
Commented 1 year ago2022-10-16 15:43:24 UTC in journal: Mutable Times Comment #104848
Thanks. Guess I needed that.
Commented 1 year ago2022-10-16 13:05:16 UTC in wiki page: Tutorial: How to Make HD 1080p Backgrounds for HL1/Goldsrc Games Comment #104847
Here's a way better method, using irfanview.

Exporting background image to tiles using Irfanview

  1. Download and install/extract Irfanview
  2. Open image with Irfanview
  3. Change canvas size to best-fitting multiples of 256 (in this case 2048x1280)
    1. Select Image > Change canvas size
    2. Select Method 2
    3. Type in values 2048 and 1280 for width and height
    4. Select anchor top left
    5. Click OK.
  4. Export image tiles
    1. Select Options > Export image tiles
    2. Type 8 and 5 for columns and rows (remember, cols > rows)
    3. Set destination to your mod's resource/background folder
    4. Set image type as TGA
    5. Click Start
    6. Wait until operation finishes. Find the image tiles in your destination folder.
  5. Crop the right edges
    1. Open Irfanview batch mode (File > Batch conversion/Rename)
    2. Select the image tile named Mx8 (M is the row numbers 1-5) (5 files total)
    3. Press Add, or drag them to the listbox at the bottom of the dialog
    4. At the far left side, select Work As: Batch conversion
    5. Enable Use advanced options
    6. Click Advanced...
    7. UNCHECK every checkbox EXCEPT CROP (top left) and Overwrite (lower right)
    8. Enter these values under CROP:
      • X-pos: 0
      • Y-pos: 0
      • Widh: 128
      • Height: 256
      • Start corner: Left Top
    9. Press OK
    10. Press Start Batch
    11. Wait for batch operation to complete.
      • The log should report itself replacing the files. If not, you have to try again, and double-check the Advanced dialog.
    12. Click Exit batch.
  6. Crop the bottom edges. The process is similar as previous.
    • For step 2, replace with files with 5xN suffix (N is the column numbers 1-8) (8 files total)
    • For step 8, replace the following values:
      • Widh: 256
      • Height: 56
  7. Check your tiles. It should be in these dimensions:
    • 256x256 uncropped (MxN, M=1-4, N=1-7)
    • 128x256 for the right edge (Mx8 suffixed files)
    • 256x56 for the bottom edge (5xN suffixed files)
    • 128x56 for 5x8 suffixed file
    1. If not, you need to repeat from step 4 (mis-cropped) or steps 5/6 (not cropped)
  8. DONE
Commented 1 year ago2022-10-16 10:26:54 UTC in journal: Mutable Times Comment #104846
I discussed stuff like this with a friend recently, slightly younger than me, and another friend a while ago, slightly older than me. I'm feeling the exact same, and I'm turning 21 in February. No job, no interesting projects to show to get one, feeling like every little fort I try building collapses like a house of cards. It really sometimes feels like we've invested in the wrong things early on.

Life is not a race though. It's more like a long, transcontinental trip. For the ones who have a car, it's easy! For you and me, well, all we can do is walk for now. It's hard. Lots of bugs, swamps, storms in the way and we barely have any place to hide. But eventually we'll make it.

I feel that, for every person who gets life sorted out in their early 20s, there's probably a few dozen others who are about as lost as you and me. So don't worry, hang in there. Eventually we'll get a piece of that cake too.

I wonder if some of the more experienced folks here will share some wisdom. Cuz' I know for a fact nobody has life figured out, it all boils down to essentially making the best out of your current life situation. Personally I just enjoy the smaller things to stop thinking about this source of dread that is my future.
Commented 1 year ago2022-10-13 20:52:35 UTC in vault item: Clash_b1 (Beta version) Comment #104845
Your map is in the rotation of the server "GunGame 2.3 - HLDM.org"
Commented 1 year ago2022-10-13 16:13:39 UTC in vault item: Crossed Paths Comment #104844
It’d be nice to set up a TWHL Sven Co-op game once in a while, not for this map in particular (though I wouldn’t mind). I think it’d be great, there’s so much to try out.
Commented 1 year ago2022-10-12 01:55:12 UTC in vault item: Crossed Paths Comment #104843
Wow this looks cool i wish i had friends to play this
This comment was made on an article that has been deleted.
Commented 1 year ago2022-10-11 16:18:07 UTC in journal: First Day Comment #104841
Being a teen is hard enough, and being an autistic teen makes that exponentially more difficult.

Sorry you're stuck in such a hard place now. I agree with everyone else that things will be brighter.

I had to fight my way through middle school, and I am a doctor and a pilot now. There's hope for you yet.
Commented 1 year ago2022-10-07 22:54:31 UTC in vault item: compo24_deathan Comment #104840
Hi Deathan! The download died. Do you still have this?
Commented 1 year ago2022-10-07 21:54:07 UTC in vault item: dm_diving_pools Comment #104839
Thank you for checking out my map, kimilil! I'm glad you found a secret area, even though with use of bspguy :)
Commented 1 year ago2022-10-07 06:09:40 UTC in vault item: Area-based screen tint Comment #104838
This is really neat, thanks for the tutorial!
Commented 1 year ago2022-10-06 12:05:09 UTC in journal: The Club Comment #104837
I thought 'prison' was the answer, but seems the real answer is:

JIMI HENDRIX

happy day of da birth
Commented 1 year ago2022-10-05 17:15:00 UTC in journal: The Club Comment #104836
Have a super 27th birthday! And don't start a career as a musician!
Commented 1 year ago2022-10-05 15:17:33 UTC in vault item: Advanced Half-Life FGD (for VHE 3.5) Comment #104835
This is awesome. Although, attempting to load the FGD in the latest Steam version gives an error
Error: Line 14467 is incomplete
I looked at the Line given in the error. I'm guessing this is the source of the error:

iconsprite("fgd/half-life/Advanced_FGD Sprites/trigger_auto.spr") iconsprite()

As I mentioned in one of the Screenshots, J.A.C.K does not support multiple sprite(), iconsprite() or studio() parameters in one line. (at least as long as I've seen it in the Free version)

Another situation I've seen in the free version is that it only renders the last parameter.

@PointClass base(Monster, GenericMonster, CustomModelMonster, BodySkin, Monster2) studio() iconsprite("fgd/half-life/Advanced_FGD Sprites/monster_generic.spr") studio("fgd/half-life/Advanced_FGD Models/Arrows/monster_generic.mdl") = monster_generic : "Model Customizable Generic Monster" []

For example, because the last parameter in this entity is studio("fgd/half-life/Advanced_FGD Models/Arrows/monster_generic.mdl"), only the Arrow model is rendered in J.A.C.K.
Thought this would be useful in development of the JACK version
Since I've noticed this problem I think the only solution is to keep the parameter count [ number of sprite(), iconsprite() or studio() ] at 1 in the definition lines of all entities. Which means a big downgrade in FGD for the JACK version.
Also, what markup language do you use in Notepad++ for this? Or did you create your own?
I didn't use a Markup language for FGD. I used Notepad++ but used it as normal writing.
Commented 1 year ago2022-10-05 12:41:38 UTC in journal: The Club Comment #104834
...Happy birthday?