Commented 1 year ago2023-05-04 07:36:40 UTC
in vault item: Testing MapComment #105231
I sorta like the look of the screenshot here. I haven't seen nor downloaded the map (Yet) but the looks makes me think of something. Maybe some liminal space feeling.
Hard to say why it wouldn't retrigger if you hit the button again without seeing the actual map file unfortunately. Something or multiple things must be set to either play once or to be killed after being triggered. It depends on which part of it doesn't work the second time you press the button.
Commented 1 year ago2023-04-23 19:04:00 UTC
in journal: GiftComment #105223
"My Buddy!"
Obviously they're the lovers of the product they're starring on. Svansokk is the one who was in love with Gift and she found him as a close friend later. And even more later a lover.
They're not perfect ragdolls but I'm happy with them even with a single texture for eyes.
Commented 1 year ago2023-04-23 09:43:42 UTC
in journal: GiftComment #105222
Gift was supposed to be featured on an animation that I've planned for a couple of years ago. She was gonna have a buddy called Svansokk with her that was a homeless guy living in the streets and was the one that found Gift at the start.
so... you say we cannot add new inputs. what about things such as Xash3D? it is technically an open-source goldsrc, meaning there aren't any programming limitations. it should be possible to make this "buttons" variable 32 bit or something, right?
Back then, I actually don't think of any consequences or issues of joining a team. Half-Life Extended used to be something as a skin for Half-Life, turned into an Overhaul mod (Overhaul as improving or in some cases remaking certain levels from scratch, Adding some varieties to the models of monsters, Adding a new texture, ect...). From the time there was a conflict with a member about how the mod was changing directions, still remember the times where I added a elevator to the Observation Room from the Hazard Course (As a nod to Half-Life Decay), A member of the team doesn't like this due to how (If I could recall correctly, I have an issues on remembering past event) The elevator door does not make an appearance in Half-Life 1, So technically there shouldn't be any elevator door at all. I did try to argue about how that this was fine due to Half-Life: Decay but he still doesn't like it, so I had to force removing it until he left the team. Sometimes it could be hell other times it's funny.
Overtime my mapping skills had gradually improved, from just stretching a level into thinking of "what is good to add into the map". There are in times where I would get stressed over how I cannot think of new idea for the next map that I was about to make, then I need to take a day off from making a map.
Still remember where I met a dude on Discord (We sometimes chatted several times and has the talent to make C++) asked to me, If he could join the team. I asked the lead dev if he could join the team, the lead dev gave a go ahead and he was in the team in just a day. To this day he's still working on the mod, and he too worked on several mods from time to time.
I also forgot to mention that, back then I really like to offer my help to every people that I came across (because I like being helpful) One of them being Half-Life: Another Shift. I still remember how I was asked to make a Locker Room, A parking lot, and an intro sequence for Half-Life: Another Shift. This didn't really get too far tho due to how the team (Which is only three member and including myself) is just in-active Which is the sign that the mod is no longer in-active development. Hence I left. I'm actually glad that John Smokes revives the ol' Half-Life: Another Shift with a new title called Half-Life: Protocol Blue I wished the best of the best for John Smokes, so that he could finished what he had started.
At the moment, the team of HLE is trying their best to improve, polished all of the maps and patching up any possible bugs that could be found in the GoldSrc Engine so that they could at last release the "Day One" build. (They we're in no rush, since they cannot make a realistic deadline and there is no actual deadline yet.)
And according to this new replies, does that mean my Journey of Mapping is.... Crazy but Inspiring?
I indeed find it impressive enough that you almost immediately joined a team with your newly acquired mapping skills. I also remember that I had to stick with the WON version for a long time for a reason similar to yours, until a generous person bought it for me on Steam. As Urby said, working with other people helps a lot. My biggest released project yet is a collab, and I was about to give up on it if it wasn’t for the other member of the team who kept insisting that I must finish what I started.
Pretty bold to jump right into working on a mod with a team. However, I do believe that is one of the best ways to work on a project. Having people around who can immediately test your map and give feedback is incredibly useful, not to mention inspiring.
I worked solo on maps for years and either cancelled most of the things I started or only released very short maps, beatable within 10-15 minutes. With The Core however, I stuck with it for long enough to get another mapper, Archie to join the project. Same goes for the TWHL Tower mods. Working with a team really is the only way I can maintain focus on a project, as well as releasing something that lasts longer than a lunch break.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 1 year ago2023-04-14 03:38:22 UTC
in vault item: de_freightComment #105202
Not a bad start, but there isnt anything else to say. Its a nice map edit, but i think you could have done something else like extening the map. I dont play CS a lot, so im very unfamiliar with the gameplay and everything, so i might be wrong. Again, nice work. Just nice.
That is called "Burnout". It consist of you getting tired of the usual stuff or hobbies you used to do. Normally, because you tend to do the same things all the time. You can try making new stuff, or focusing on other thing and then coming back to the project. Showing off your stuff can also give some motivation.
I've never seen that video review from urby before.
Its actually very surreal, watching it is like sitting in a job interview and the HR manager is giving an explanation of the company, but he has lost so much hope in the company he has the creeping suspicion joining the company himself was a bad career move
also was never aware of "Bohemian Rhapsody with lyrics replaced by TWHL in-jokes"
So this journal wasn't meant to be a piece about a time I was cyberbullied or anything. Doing a full video review of the map of the month winner was an amazing idea, showcasing the best of what the community had to offer in a format that would entice people to visit the site. It's just Apartment was nominated, and you two did what made sense. I said in the journal that it's what I would've done had I been in your shoes (and if I was, I'd fear I would've been even more abrasive with my criticism lmao). It was more about me self reflecting and being nostalgic for my early years of trying to reach out to other humans on the internet.
To be fair, Urby brings most people to tears when they look at him.
Tears of laughter, I suppose.
Welcome back, ThatGuy4878! I don't remember you very well, unfortunately, but it's nice to see that lots of people still come back to TWHL. I do too, I used to look up to a few guys around here and it felt like my home community on the internet for a long time. For that reason it's still my 1st tab opened in Firefox on my home computer. I plan on coming back here until at least 2027!
Congratulations on your successes and stay around for a while!
They're not perfect ragdolls but I'm happy with them even with a single texture for eyes.
Overtime my mapping skills had gradually improved, from just stretching a level into thinking of "what is good to add into the map". There are in times where I would get stressed over how I cannot think of new idea for the next map that I was about to make, then I need to take a day off from making a map.
Still remember where I met a dude on Discord (We sometimes chatted several times and has the talent to make C++) asked to me, If he could join the team. I asked the lead dev if he could join the team, the lead dev gave a go ahead and he was in the team in just a day.
To this day he's still working on the mod, and he too worked on several mods from time to time.
I also forgot to mention that, back then I really like to offer my help to every people that I came across (because I like being helpful)
One of them being Half-Life: Another Shift. I still remember how I was asked to make a Locker Room, A parking lot, and an intro sequence for Half-Life: Another Shift.
This didn't really get too far tho due to how the team (Which is only three member and including myself) is just in-active
Which is the sign that the mod is no longer in-active development. Hence I left.
I'm actually glad that John Smokes revives the ol' Half-Life: Another Shift with a new title called Half-Life: Protocol Blue
I wished the best of the best for John Smokes, so that he could finished what he had started.
At the moment, the team of HLE is trying their best to improve, polished all of the maps and patching up any possible bugs that could be found in the GoldSrc Engine so that they could at last release the "Day One" build.
(They we're in no rush, since they cannot make a realistic deadline and there is no actual deadline yet.)
And according to this new replies, does that mean my Journey of Mapping is.... Crazy but Inspiring?
As Urby said, working with other people helps a lot. My biggest released project yet is a collab, and I was about to give up on it if it wasn’t for the other member of the team who kept insisting that I must finish what I started.
I worked solo on maps for years and either cancelled most of the things I started or only released very short maps, beatable within 10-15 minutes. With The Core however, I stuck with it for long enough to get another mapper, Archie to join the project. Same goes for the TWHL Tower mods. Working with a team really is the only way I can maintain focus on a project, as well as releasing something that lasts longer than a lunch break.
I dont play CS a lot, so im very unfamiliar with the gameplay and everything, so i might be wrong. Again, nice work. Just nice.
I'll make sure to include those in the guide 😄
Its actually very surreal, watching it is like sitting in a job interview and the HR manager is giving an explanation of the company, but he has lost so much hope in the company he has the creeping suspicion joining the company himself was a bad career move
also was never aware of "Bohemian Rhapsody with lyrics replaced by TWHL in-jokes"
It was more about me self reflecting and being nostalgic for my early years of trying to reach out to other humans on the internet.
Gotta check the TWHL tab more often.
Welcome back, ThatGuy4878! I don't remember you very well, unfortunately, but it's nice to see that lots of people still come back to TWHL. I do too, I used to look up to a few guys around here and it felt like my home community on the internet for a long time. For that reason it's still my 1st tab opened in Firefox on my home computer. I plan on coming back here until at least 2027!
Congratulations on your successes and stay around for a while!