Thank you! This is exactly one of the two reasons why I wanted to get those specifications on the wiki here. So more knowledgeable people like you and Penguinboy would be able to add to it and make corrections.
That way we can have a more complete and correct picture which will very much help with my second reason for doing this: Make the specifications available and easy to find so other people wanting to use these to make cool apps would be able to do so ^^
Regarding wad files, as far as I know palettes are always preceded by a color-count int16, and the color-count + palette colors should be padded so they're 4-byte aligned. In practice most if not all palettes just contain 256 colors, so I'm not sure whether textures with smaller palettes would even be accepted by various tools. But yeah, `Palette[width][height] palette` should be `char[colors_used][3] palette`, and each mipmap is 4x as small as the previous one.
Hey Psy, indeed you might be right. To be honest, the best setup for this kind of map wasn't entirely clear to me, so I went for these settings. Might be a more convenient way indeed to have set this up.
Commented 1 year ago2023-07-22 01:45:53 UTC
in vault item: tm_relic(环山遗迹)Comment #105429
Great map!
There's a few minor issues I have with it, such as a little hole in the floor showing the skybox at the bottom of the map or the odd texture choice for the massive opening near middle on the door frame pillars, other then that, stunning job!
Commented 1 year ago2023-07-21 14:48:57 UTC
in wiki page: item_antidoteComment #105426
The item_antidote can be found in only one Half-Life map, the multiplayer map datacore. However, due to a glitch, it immediately falls out of the map. It can be retrieved using noclip by flying directly below the stairs in the room with the longjump module. The item_antidote was replaced with an item_battery in op4_datacore, which does not fall out of the map. The antidote is not found in Opposing Force, Blue Shift, or Decay.
Commented 1 year ago2023-07-21 14:40:14 UTC
in wiki page: ammo_9mmboxComment #105425
The ammo_9mmbox, also referred to as chainammo, was not used in any Half-Life or Blue-Shift maps. The entity was used by Gearbox and can be found in Decay in ht07signal (x2), ht10focus, and ht12fubar (x2); and in the Opposing Force multiplayer maps op4_park, op4_repent, op4cp_park, op4ctf_chasm (x2), and cp4ctf_dam (x3)
Commented 1 year ago2023-07-20 16:43:17 UTC
in vault item: GoldSrc Map2PropComment #105422
On the outside it's mostly just a smaller filesize for the executable. A bloated library was refactored out to make that happen, and a lot of the math functions it provided were replaced with standard library ones or rewritten by myself.
Also found and fixed a bug related to reading .obj files with ORIGIN brushes.
Commented 1 year ago2023-07-20 04:46:56 UTC
in journal: One Map at a TimeComment #105420
I'll for sure look into it, would be pretty awesome to test maps as well. I'll probably try it out tomorrow morning on jump arena se, or maybe I'll finish the full version first...just need to add lights, weapons, and more spawns shouldn't take too long...I'll let you know though.
Commented 1 year ago2023-07-19 17:10:33 UTC
in vault item: GoldSrc Map2PropComment #105417
It was compiled on Win10 so it's possible it might not work on Win7 (it not being supported and all that).
The size is mostly due to a library I used for a lot of the math functions, and I agree it's unnecessarily large. Been working on refactoring out that bloated library since last week and should have a new version ready pretty soon. 🙂
Commented 1 year ago2023-07-18 07:39:47 UTC
in vault item: GoldSrc Map2PropComment #105408
Definitely! It basically lets you use your level editor to create models.
I hope it's useful to those that don't want to learn to use a 3D editor but still want to make model props for their maps. ^^
You shouldn't blame yourself for JD stop responding to you. As you said, Nightdive Studios were in contact with JD about purchasing the SiN franchise at the time, and it's not uncommon for the buyer putting a claim on any content related to the purchase and have related persons sign NDAs. It's possible JD just isn't allowed to speak to you at all about any of that content.
In other words, it's not a failing on your part. Things outside your control happened.
Commented 1 year ago2023-07-15 15:37:26 UTC
in vault item: GoldSrc Map2PropComment #105401
我最近很有可能有体验的机会,十分感谢您的工作和爱。爱来自中国。
I am very likely to have a chance to experience it soon, thank you very much for your work and love. Love comes from China.
Commented 1 year ago2023-07-14 20:21:54 UTC
in vault item: GoldSrc Map2PropComment #105397
Earlier today I was thinking about trying the maps to models process and low and behold I see this.
I haven't had a chance to try the tool out yet, but I am endlessly grateful that you're working on it!
Commented 1 year ago2023-07-14 18:04:20 UTC
in journal: Last Day as a DoctorComment #105396
I hope you can have your first commercial flight soon. It must be so exciting. I would have liked to get into it too, but with ADD it's a bad idea. But I will try to fly a plane for the first time soon. The local club has a day in August for people who want to try.
How do you think mental health problems affect Asians differently?
This isn't really useful for Q&A since the forums are where you should go to get a response, but, I'll respond to these in case anyone has the same issues:
@sadpepe: The classname in this tutorial is weapon_eagle, it's possible that in your console and in the impulse 101 code, you typed deagle by mistake. The names need to match or nothing will happen.
@The Skeleton: If you are not willing to spend a bit of time to learn, then programming is not for you. This tutorial is intended to be useful, not to entertain you.
@Chris I Guess: Start with the Half-Life Programming - Getting Started guide. It will tell you how to get these files. Note that if you don't know how to code, editing the HL SDK is going to be a very painful learning experience.
Commented 1 year ago2023-07-09 19:09:52 UTC
in journal: Last Day as a DoctorComment #105391
Congrats for your courage!
I have a friend that keeps suggesting me I should take an ATC course. It's quite well paid, but I think I would trade one stressful profession with another.
Commented 1 year ago2023-07-08 06:42:51 UTC
in vault item: CS:S Arena (remake)Comment #105389
I have not been on this site in a VERY long time. I don't map for this game anymore, but I had made quite a few friends along the way. I know my skills back then were total crap LOL. I've moved onto other things but still pop in once in a while to say hi. So, with that said, yeah I barely even remember creating this thing.
Commented 1 year ago2023-07-07 21:28:29 UTC
in journal: There's ConesComment #105388
Well, it's a fairly featureless, low resolution screenshot of what I think is a Source engine level. What else are we supposed to be getting from this?
That way we can have a more complete and correct picture which will very much help with my second reason for doing this: Make the specifications available and easy to find so other people wanting to use these to make cool apps would be able to do so ^^
I'll make the corrections to the WAD format 🙂
I wanted to point you to https://github.com/LogicAndTrick/sledge-formats/tree/master/Sledge.Formats.Map/Formats , but it looks like Penguinboy already started updating some of the wiki pages. He knows more about the various .rmf file versions and figured out the meaning of several more .jmf fields.
Regarding wad files, as far as I know palettes are always preceded by a color-count int16, and the color-count + palette colors should be padded so they're 4-byte aligned. In practice most if not all palettes just contain 256 colors, so I'm not sure whether textures with smaller palettes would even be accepted by various tools. But yeah, `Palette[width][height] palette` should be `char[colors_used][3] palette`, and each mipmap is 4x as small as the previous one.
Thank you for your feedback. Could you please take a screenshot?
There's a few minor issues I have with it, such as a little hole in the floor showing the skybox at the bottom of the map or the odd texture choice for the massive opening near middle on the door frame pillars, other then that, stunning job!
There is no reason to launch it as a multiplayer game though.
The models look indistinguishable from their brush counterparts.
Amazing job with the program <3
Also found and fixed a bug related to reading .obj files with ORIGIN brushes.
Thank you for the suggestion,
JJ
The size is mostly due to a library I used for a lot of the math functions, and I agree it's unnecessarily large. Been working on refactoring out that bloated library since last week and should have a new version ready pretty soon. 🙂
The program can't start because api-ms-win-core-path-l1-1-0.dll is missing from your computer. Try reinstalling the program to fix this problem.
That's on Windows 7. Why is the executable so massive?
I hope it's useful to those that don't want to learn to use a 3D editor but still want to make model props for their maps. ^^
You shouldn't blame yourself for JD stop responding to you. As you said, Nightdive Studios were in contact with JD about purchasing the SiN franchise at the time, and it's not uncommon for the buyer putting a claim on any content related to the purchase and have related persons sign NDAs. It's possible JD just isn't allowed to speak to you at all about any of that content.
In other words, it's not a failing on your part. Things outside your control happened.
I am very likely to have a chance to experience it soon, thank you very much for your work and love. Love comes from China.
I haven't had a chance to try the tool out yet, but I am endlessly grateful that you're working on it!
How do you think mental health problems affect Asians differently?
Do you want to fly?
@sadpepe: The classname in this tutorial is
weapon_eagle
, it's possible that in your console and in the impulse 101 code, you typed deagle by mistake. The names need to match or nothing will happen.@The Skeleton: If you are not willing to spend a bit of time to learn, then programming is not for you. This tutorial is intended to be useful, not to entertain you.
@Chris I Guess: Start with the Half-Life Programming - Getting Started guide. It will tell you how to get these files. Note that if you don't know how to code, editing the HL SDK is going to be a very painful learning experience.
I have a friend that keeps suggesting me I should take an ATC course. It's quite well paid, but I think I would trade one stressful profession with another.