Comments

Commented 1 year ago2022-12-19 15:39:37 UTC in journal: Spamming Journals Comment #104934
(Not gonna spam journals no but give out my greatest work by far!)
It's not my greatest work!
Commented 1 year ago2022-12-17 21:40:06 UTC in journal: N̶o̶,̶ ̶̶N̶o̶v̶e̶m̶b̶e̶r̶ Finally December! Comment #104933
Winter is always better with people around
Very true. But people also drain my energy. And when I am alone, my mood just collapses and my thoughts turn dark. Vitamin D helps a little so I always take that. Unfortunately there are no fresh blueberries this time of the year: they hate the cold as much as I do.

I am sure lots of people get Winter depression in Romania too, but even there your Winters must be milder than Sweden's. My ancestors were idiots to move so far north - couldn't they have stayed in Greece or Italy or something? I've been in Croatia for 11 days now, and it is fantastic! Even though it's been raining every day I am outside all day except when I am working or when my feet get too tired. It was 18 degrees here yesterday, while Växjö is covered in snow. I feel so much happier from being outside and getting exercise and sunlight. I'll probably get fat from eating too much pistachio baklava, but it's worth it
Commented 1 year ago2022-12-17 09:11:35 UTC in news: Competition - The Whole Goop Life Comment #104932
I was env_shooting some goop the other day so this speaks to me
Commented 1 year ago2022-12-16 11:57:01 UTC in wiki page: trigger_changelevel Comment #104931
gameaddict117o7 said:What's "No Intermission"?
I know it's 11 years since this comment was made but posting this anyway just in case anyone else wants to know what this flag does.

Out of curiosity I looked up trigger_changelevel in the Half-Life SDK and it appears it only defines the "USE Only" flag and this is the only flag it checks against.
It seems it's a leftover from Quake where after a level change was triggered it would switch camera to an info_intermission during the "monsters killed/secrets found" screen, unless the flag was checked. While this functionality was removed in Half-Life, the flag remained.

TLDR: The "No Intermission" flag doesn't do anything and is just a leftover from Quake.
Commented 1 year ago2022-12-16 08:55:36 UTC in vault item: Assassination Black Sea Comment #104930
Youtube short trailer

I spent a fair amount of time making this map and every texture on it. There is almost no seams and the textures are made to fit with each other.
Commented 1 year ago2022-12-16 01:11:28 UTC in news: Competition - The Whole Goop Life Comment #104929
ah great, another competition! I'll start working on a map, feeling up for it. 'green goo' as a theme is pretty challenging eh, we might need to get super creative for this one.
Commented 1 year ago2022-12-14 01:40:23 UTC in news: Competition - The Whole Goop Life Comment #104928
Would a script count as programming? (I wanna use a custom .cfg of my own + some other stuff)
So long as you don't edit any base game files (use a mini-mod if you must) but by coding I mean nothing that is going to alter the way the game plays or the ways that entities work. Just remember that I will be judging the maps and their use of toxic waste and other such slimes.
Commented 1 year ago2022-12-13 01:11:53 UTC in news: Competition - The Whole Goop Life Comment #104927
Would a script count as programming? (I wanna use a custom .cfg of my own + some other stuff)
This comment was made on an article that has been deleted.
Commented 1 year ago2022-12-11 14:41:02 UTC in news: Competition - The Whole Goop Life Comment #104925
Wow! 20 years, what a milestone.
This comment was made on an article that has been deleted.
Commented 1 year ago2022-12-10 10:29:35 UTC in wiki page: env_smoker Comment #104923
If you wish to add this entity to your FGD, you may use this:
@PointClass base(Targetname) = env_smoker : "Smoke emitter"
[
    health(integer) : "Duration (seconds)" : "2"
    scale(string) : "Smoke sprite scale" : "1.0"
    dmg(string) : "Dispersion of smoke particles" : "0.0"
]
Commented 1 year ago2022-12-09 20:54:43 UTC in journal: Spamming Journals Comment #104922
Do someone have ArtStation here?
Commented 1 year ago2022-12-08 17:54:35 UTC in journal: Spamming Journals Comment #104921
Yes
Commented 1 year ago2022-12-03 17:40:53 UTC in vault item: Old Crappy Textures i made a year ago Comment #104920
One man's trash is another man's treasure...
Commented 1 year ago2022-12-03 16:19:59 UTC in vault item: Kitten Comment #104919
5.9/10
Architecture — 2.4
Texturing — 5.5
Ambience — 8.5
Lighting — 7.6
Gameplay — 5.5

Really cool map. I like it. Can i have this in my map collection im making?
Commented 1 year ago2022-12-03 16:15:13 UTC in vault item: TWHL Cubicles: TWHL Office (2022) Comment #104918
7.6/10
Architecture — 9
Texturing — 9
Ambience — 8.8
Lighting — 8.8
Gameplay — 2.5

cool
Commented 1 year ago2022-12-02 18:26:56 UTC in vault item: sv_prefab Comment #104917
Looks great, I'll definitely use your lovingly crafted microwave. Note: The bounce pad is missing a texture when I play it on vanilla HL. Not sure if I'm doing something wrong.
This comment was made on an article that has been deleted.
Commented 1 year ago2022-12-02 14:54:34 UTC in vault item: Neo-Tokyo Comment #104915
Great level! Love the details. The cars, and the partially opened storefront with the light coming out. Good stuff!
Commented 1 year ago2022-12-02 02:53:24 UTC in vault item: dm_diving_pools Comment #104914
Truly inspired. Obviously a labor of love! Big and intricate, with high levels of interactive detail. Something about it reminds me of Duke Nukem 3D (I mean that as a compliment).
This comment was made on an article that has been deleted.
Commented 1 year ago2022-11-30 00:33:37 UTC in vault item: op4_tunnels Comment #104912
Hi Goonty:
-No, not all the weapons are available. I thought some of them were unnecessary for the map. Although, i think i'm being unfair to the hivehand, haha.
-Thank you for letting me know!
Commented 1 year ago2022-11-28 20:33:20 UTC in vault item: trash_orange Comment #104911
If you press the "Edit" button you can replace your upload instead of making a new vault post for each update. And if you click "Edit Screenshots" you can add a screenshot - I suspect the number of people on this site who knows what this map is about is 1, and a screenshot is a good way to change that.
Commented 1 year ago2022-11-28 19:11:30 UTC in vault item: op4_tunnels Comment #104910
Good, big level. Two things:
-Are all of the weapons available?
-You can get trapped on the geometry of the cylindrical green whirring thingy if you try to jump behind it.
Commented 1 year ago2022-11-27 17:26:07 UTC in vault item: dm_cliffedge Comment #104908
Good map. Feels like the actual part of the game. but i found a place i got stuck https://youtu.be/Oq4La6lTaNY
Commented 1 year ago2022-11-26 06:59:42 UTC in wiki page: Tutorial: Coding Fog Comment #104907
for Solokiller's Updated SDK users, replace all includes to "windows.h" to "PlatfromHeaders.h"
Commented 1 year ago2022-11-24 22:09:42 UTC in journal: Spamming Journals Comment #104906
a cute animation!
Commented 1 year ago2022-11-24 18:26:59 UTC in journal: Spamming Journals Comment #104905
Yes
Commented 1 year ago2022-11-24 17:06:51 UTC in journal: Spamming Journals Comment #104904
You've made a cute animation.
Commented 1 year ago2022-11-21 03:41:02 UTC in vault item: dm_24_1_chaosbox Comment #104903
Welcome to TWHL! Thanks for sharing your map! Would you mind adding a screenshot? It's unlikely that a lot of people would download your map without having an idea of what it looks like
Commented 1 year ago2022-11-19 23:47:46 UTC in vault item: Off A Rail Comment #104902
8.4/10
Architecture — 8
Texturing — 6
Ambience — 8
Lighting — 10
Gameplay — 10

I participated in "bridge the gap" and most submitted contend was f****** fantastic. This map takes my vote for the most amazing shadows i've ever seen. I dont play hl so i cant judge the map from a player perspective but visually this is amazing. I hope Archie will explain one day how he got them shadows so crisp looking without being jagged like minecraft.
Commented 1 year ago2022-11-16 09:44:44 UTC in wiki page: VERC: Half-Life Editing Tips Comment #104901
A few years ago, the author, Dave Johnston, posted some corrections about these tips on his blog: https://www.johnsto.co.uk/blog/51-editing-tips-errata/
Commented 1 year ago2022-11-15 21:44:52 UTC in vault item: Op4Goonty (deathmatch map for Opposing Force) Comment #104900
Nice one!
Commented 1 year ago2022-11-15 08:23:47 UTC in journal: N̶o̶,̶ ̶̶N̶o̶v̶e̶m̶b̶e̶r̶ Finally December! Comment #104899
Winter is always better with people around. The smell of oranges, cinnamon apple pie etc.
Get some vitamin D supplements and antioxidants from berries. You live in the country of blueberries, should be easy for you.

Otherwise, tbh I understand you when it comes to December at least.

For me, the beginning of the cold season is at last a mental break for me. I finally feel at peace inside and enjoy reading etc. During summer or during winter when there's snow on the slopes I always feel quite guilty if I don't do or plan some outside activity, or plan to travel somewhere.
Commented 1 year ago2022-11-14 19:27:08 UTC in journal: N̶o̶,̶ ̶̶N̶o̶v̶e̶m̶b̶e̶r̶ Finally December! Comment #104898
Sheer up the potato man
User posted image
Commented 1 year ago2022-11-14 14:55:39 UTC in vault item: Op4Goonty (deathmatch map for Opposing Force) Comment #104897
Pretty decent map, played it with Sandbot and had a good time. The map ran properly and I encountered no problems or bugs. Other then that theres not much to say, its just your average Opposing Force deathmatch map.

4/5
Commented 1 year ago2022-11-14 10:58:34 UTC in journal: N̶o̶,̶ ̶̶N̶o̶v̶e̶m̶b̶e̶r̶ Finally December! Comment #104896
i long for the day when the inverted seasons of the southern hemisphere get the recognition they deserve
Commented 1 year ago2022-11-14 08:44:40 UTC in journal: N̶o̶,̶ ̶̶N̶o̶v̶e̶m̶b̶e̶r̶ Finally December! Comment #104895
I drink it every now and then but not every day like I used to - I miss it, but I don't like addictions and it's a lot easier for me to get up and out of bed in the morning when I am not dependent on caffeine. Plus it tastes so much better when you are not drinking it out of habit or need. It's a good suggestion though
Commented 1 year ago2022-11-14 08:20:31 UTC in journal: N̶o̶,̶ ̶̶N̶o̶v̶e̶m̶b̶e̶r̶ Finally December! Comment #104894
That Växjö capture do really tell what the outside looks like currently up here in Swe.

A question. Do you drink coffee? That can liven someone up a bit.
Commented 1 year ago2022-11-14 01:21:29 UTC in journal: N̶o̶,̶ ̶̶N̶o̶v̶e̶m̶b̶e̶r̶ Finally December! Comment #104893
That's really beautiful, Admer
Commented 1 year ago2022-11-13 22:12:06 UTC in vault item: Op4Goonty (deathmatch map for Opposing Force) Comment #104892
NOTE: I corrected a messed up slippery floor. Shouldn't be an issue anymore.
Commented 1 year ago2022-11-13 20:16:32 UTC in journal: N̶o̶,̶ ̶̶N̶o̶v̶e̶m̶b̶e̶r̶ Finally December! Comment #104891
Finally, a "fuck winter!" journal!
Waited for this day
Commented 1 year ago2022-11-11 14:57:02 UTC in journal: N̶o̶,̶ ̶̶N̶o̶v̶e̶m̶b̶e̶r̶ Finally December! Comment #104890
Mmm winter, by unloved. This is basically that time of the year when my life feels sad, dull and monotonous, yet, I seem to do a lot more during winter than any other season. It's a weird effect, but that's just life.

I'm enjoying the autumn though while we still have leaves on trees. Like, not green, not dry orange either, but yellow. Makes for some nice pictures.
User posted image
User posted image
User posted image
I should post-process these a bit and jam them into the "Post your photos" thread. x3
Commented 1 year ago2022-11-09 17:55:26 UTC in vault item: Gonanon (released) Comment #104889
Yes it is from doom3 I checked
Commented 1 year ago2022-11-08 10:48:11 UTC in vault item: dm_demoncore Comment #104888
Thank You! I'm glad it did!
Commented 1 year ago2022-11-06 17:28:47 UTC in vault item: Authentic First-Person Weapons Comment #104887
looks beautiful!
Commented 1 year ago2022-11-06 10:38:37 UTC in vault item: Neo-Tokyo Comment #104886
I absolutely love this. The fast car lol :D Good stuff.
Commented 1 year ago2022-11-05 18:56:40 UTC in wiki page: VERC: The Opposing Force Opening Sequence Comment #104885
Thank you :D
Commented 1 year ago2022-11-05 05:23:17 UTC in vault item: Trinity Engine version 3.10f Comment #104884
oh. i'm a big fan of trinity engine. :)