Comments

Commented 1 year ago2023-04-21 22:13:34 UTC in poll: Tis the Season Comment #105218
This monster is loving the spring weather. 18 degrees ❤
Commented 1 year ago2023-04-21 19:14:19 UTC in journal: Gift Comment #105217
User posted image
Commented 1 year ago2023-04-21 13:52:44 UTC in journal: Gift Comment #105216
User posted image
Commented 1 year ago2023-04-20 23:37:53 UTC in wiki page: Entity Programming - Handling Player Input Comment #105215
so... you say we cannot add new inputs. what about things such as Xash3D? it is technically an open-source goldsrc, meaning there aren't any programming limitations. it should be possible to make this "buttons" variable 32 bit or something, right?
Commented 1 year ago2023-04-19 15:46:00 UTC in vault item: Prefab Pack For your map Comment #105214
Who takes screenshots like that? The window isn't even maximized. Put some more effort into showcasing what you've made.
Commented 1 year ago2023-04-19 00:02:11 UTC in vault item: OP4_PATIO | DEATHMATCH Comment #105213
Hell yeah, bro! Beautiful map.
Commented 1 year ago2023-04-18 13:26:32 UTC in journal: Long Story of how I gain the ability to make a GoldSource map. Comment #105212
Back then, I actually don't think of any consequences or issues of joining a team. Half-Life Extended used to be something as a skin for Half-Life, turned into an Overhaul mod (Overhaul as improving or in some cases remaking certain levels from scratch, Adding some varieties to the models of monsters, Adding a new texture, ect...). From the time there was a conflict with a member about how the mod was changing directions, still remember the times where I added a elevator to the Observation Room from the Hazard Course (As a nod to Half-Life Decay), A member of the team doesn't like this due to how (If I could recall correctly, I have an issues on remembering past event) The elevator door does not make an appearance in Half-Life 1, So technically there shouldn't be any elevator door at all. I did try to argue about how that this was fine due to Half-Life: Decay but he still doesn't like it, so I had to force removing it until he left the team. Sometimes it could be hell other times it's funny.

Overtime my mapping skills had gradually improved, from just stretching a level into thinking of "what is good to add into the map". There are in times where I would get stressed over how I cannot think of new idea for the next map that I was about to make, then I need to take a day off from making a map.

Still remember where I met a dude on Discord (We sometimes chatted several times and has the talent to make C++) asked to me, If he could join the team. I asked the lead dev if he could join the team, the lead dev gave a go ahead and he was in the team in just a day.
To this day he's still working on the mod, and he too worked on several mods from time to time.

I also forgot to mention that, back then I really like to offer my help to every people that I came across (because I like being helpful)
One of them being Half-Life: Another Shift. I still remember how I was asked to make a Locker Room, A parking lot, and an intro sequence for Half-Life: Another Shift.
This didn't really get too far tho due to how the team (Which is only three member and including myself) is just in-active
Which is the sign that the mod is no longer in-active development. Hence I left.
I'm actually glad that John Smokes revives the ol' Half-Life: Another Shift with a new title called Half-Life: Protocol Blue
I wished the best of the best for John Smokes, so that he could finished what he had started.

At the moment, the team of HLE is trying their best to improve, polished all of the maps and patching up any possible bugs that could be found in the GoldSrc Engine so that they could at last release the "Day One" build.
(They we're in no rush, since they cannot make a realistic deadline and there is no actual deadline yet.)

And according to this new replies, does that mean my Journey of Mapping is.... Crazy but Inspiring?
Commented 1 year ago2023-04-18 08:55:56 UTC in journal: Long Story of how I gain the ability to make a GoldSource map. Comment #105211
I indeed find it impressive enough that you almost immediately joined a team with your newly acquired mapping skills. I also remember that I had to stick with the WON version for a long time for a reason similar to yours, until a generous person bought it for me on Steam.
As Urby said, working with other people helps a lot. My biggest released project yet is a collab, and I was about to give up on it if it wasn’t for the other member of the team who kept insisting that I must finish what I started.
Commented 1 year ago2023-04-17 21:44:41 UTC in journal: #8892 Comment #105210
hey I wasn't dead, just sleeping :P
Commented 1 year ago2023-04-17 21:44:13 UTC in vault item: BspTexRemap v0.3 (pre-release 2) Comment #105209
Man, this is clever and very evil at the same time. I'm glad we don't have to do this kind of stuff in FreeHL :)
Commented 1 year ago2023-04-17 21:42:57 UTC in vault item: BspTexRemap v0.3 (pre-release 2) Comment #105208
this is awesome
Commented 1 year ago2023-04-17 20:51:24 UTC in journal: Long Story of how I gain the ability to make a GoldSource map. Comment #105207
Pretty bold to jump right into working on a mod with a team. However, I do believe that is one of the best ways to work on a project. Having people around who can immediately test your map and give feedback is incredibly useful, not to mention inspiring.

I worked solo on maps for years and either cancelled most of the things I started or only released very short maps, beatable within 10-15 minutes. With The Core however, I stuck with it for long enough to get another mapper, Archie to join the project. Same goes for the TWHL Tower mods. Working with a team really is the only way I can maintain focus on a project, as well as releasing something that lasts longer than a lunch break.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 1 year ago2023-04-15 19:57:16 UTC in vault item: Prefab Pack For your map Comment #105204
Would you care to add more details? The screenshot isn't great, nor is the description. What prefabs are contained in this download?
This comment was made on an article that has been deleted.
Commented 1 year ago2023-04-14 03:38:22 UTC in vault item: de_freight Comment #105202
Not a bad start, but there isnt anything else to say. Its a nice map edit, but i think you could have done something else like extening the map.
I dont play CS a lot, so im very unfamiliar with the gameplay and everything, so i might be wrong. Again, nice work. Just nice.
Commented 1 year ago2023-04-13 22:39:34 UTC in wiki page: Tutorial: Map details and misc Comment #105201
Could you upload them to TWHL instead? You can use the link above
Commented 1 year ago2023-04-12 20:27:04 UTC in journal: Everything I Hate is Game Related Comment #105200
That is called "Burnout". It consist of you getting tired of the usual stuff or hobbies you used to do. Normally, because you tend to do the same things all the time. You can try making new stuff, or focusing on other thing and then coming back to the project. Showing off your stuff can also give some motivation.
Commented 1 year ago2023-04-12 02:21:17 UTC in vault item: de_dust_deadline Comment #105199
10/10 would play again
Commented 1 year ago2023-04-10 22:37:11 UTC in vault item: Half-Life: Blue Shift Bench Comment #105198
i want the plant too ;(
Commented 1 year ago2023-04-10 18:24:03 UTC in vault item: Sewers Comment #105197
cool
Commented 1 year ago2023-04-06 18:55:42 UTC in vault item: Map2Curve v0.81 Comment #105196
This looks really impressive. Site looks detailed too. You are wonderful person who supports goldsrc scene.
Commented 1 year ago2023-04-05 21:57:14 UTC in journal: #1 Comment #105195
Hello, and welcome to Zombo.com TWHL
Commented 1 year ago2023-04-05 19:59:04 UTC in journal: #1 Comment #105194
hello oskar potatis
Commented 1 year ago2023-04-04 22:16:33 UTC in journal: #6605 Comment #105193
nfs sucked since underground
Commented 1 year ago2023-04-03 21:38:02 UTC in vault item: wow.bsp Comment #105192
Surprisingly difficult, but still fun in a way. Good job.
Commented 1 year ago2023-03-29 18:51:02 UTC in journal: Everything I Hate is Game Related Comment #105191
Addiction. I want to finish what I've started as well.
Commented 1 year ago2023-03-29 15:22:42 UTC in journal: Everything I Hate is Game Related Comment #105190
don't work on anything game related?
Commented 1 year ago2023-03-27 09:12:01 UTC in vault item: info_hullshape example Comment #105189
Thank you for your additions, kimilil!
I'll make sure to include those in the guide 😄
Commented 1 year ago2023-03-27 08:13:44 UTC in journal: What Winning a Map of the Month Award When I Was 14 Taught Me Comment #105188
I've never seen that video review from urby before.

Its actually very surreal, watching it is like sitting in a job interview and the HR manager is giving an explanation of the company, but he has lost so much hope in the company he has the creeping suspicion joining the company himself was a bad career move

also was never aware of "Bohemian Rhapsody with lyrics replaced by TWHL in-jokes"
Commented 1 year ago2023-03-24 02:39:13 UTC in journal: What Winning a Map of the Month Award When I Was 14 Taught Me Comment #105187
Also it's awesome to see these old names again! I hope you're all doing well Archie, Urby, and Striker!
Commented 1 year ago2023-03-24 02:38:26 UTC in journal: What Winning a Map of the Month Award When I Was 14 Taught Me Comment #105186
So this journal wasn't meant to be a piece about a time I was cyberbullied or anything. Doing a full video review of the map of the month winner was an amazing idea, showcasing the best of what the community had to offer in a format that would entice people to visit the site. It's just Apartment was nominated, and you two did what made sense. I said in the journal that it's what I would've done had I been in your shoes (and if I was, I'd fear I would've been even more abrasive with my criticism lmao).
It was more about me self reflecting and being nostalgic for my early years of trying to reach out to other humans on the internet.
Commented 1 year ago2023-03-23 01:42:47 UTC in journal: What Winning a Map of the Month Award When I Was 14 Taught Me Comment #105185
Welcome back!
Commented 1 year ago2023-03-22 20:54:06 UTC in vault item: dm_hydroelectric Comment #105184
It's fun
Commented 1 year ago2023-03-21 22:34:21 UTC in news: Competition - The Whole Goop Life Comment #105183
Holy shi--- I might actually join this on.. oh.

Gotta check the TWHL tab more often.
Commented 1 year ago2023-03-21 22:31:35 UTC in journal: What Winning a Map of the Month Award When I Was 14 Taught Me Comment #105182
To be fair, Urby brings most people to tears when they look at him.
Tears of laughter, I suppose.

Welcome back, ThatGuy4878! I don't remember you very well, unfortunately, but it's nice to see that lots of people still come back to TWHL. I do too, I used to look up to a few guys around here and it felt like my home community on the internet for a long time. For that reason it's still my 1st tab opened in Firefox on my home computer. I plan on coming back here until at least 2027!

Congratulations on your successes and stay around for a while!
Commented 1 year ago2023-03-21 15:50:12 UTC in journal: What Winning a Map of the Month Award When I Was 14 Taught Me Comment #105181
I wouldn't trust this Urby guy. The Core still isn't done 11 years later and I think what he was feeling in the video was "release-envy" since he'd never released anything worthy of Map of the Month himself. Screw that guy. I don't know him. Never heard of him even. Nope.

It's good to see you around again. I had hoped that my review wouldn't taken too seriously. I had a real thing for Zero Punctuation at the time and that caused me to emulate Yahtzee Crowshaw's style of exaggerating the negatives in a map/mod but not as well written or funny...

If it's any consolation, that review got the YouTube Poop treatment a year or so later:
Commented 1 year ago2023-03-21 15:07:20 UTC in journal: What Winning a Map of the Month Award When I Was 14 Taught Me Comment #105180
To be fair, urby brings most people to tears when they look at him.

Thanks for posting this - it's a good reminder that things we say online have consequences, and what was a joke for one person might not be a joke for another. I'm glad you look back on it as constructive.

That said, I still apologise for my part in hurting your feelings - I had plenty growing up to do in 2011, too.
Commented 1 year ago2023-03-21 08:09:59 UTC in vault item: info_hullshape example Comment #105179
Thank you for clearing the ambiguity once and for all. 🙏‍

A small note: If you want the player to fit a tight space of width w, the hull size must be at maximum w-1. If the narrowest passable doorway in the map is 24u wide, the hullshape needs to be 23u wide (both directions ofc).

Another note: The origin height of hull3 (ducking player) should be half of the original 36u hull regardless of the height of your custom hull. I did a little testing and, for whatever reason, you could get the ducking hull stuck under the standing hull, meaning players can't recover from a ducking position, and would stay ducking unless they jump.
Commented 1 year ago2023-03-20 18:40:23 UTC in journal: What Winning a Map of the Month Award When I Was 14 Taught Me Comment #105178
I've just realised how much TWHL contributed to my current personality. When my parents and other IRL people just brushed things off as "not normal" and similar labels, TWHL folks would actually talk to me about some things, and probably have endured way more than my parents ever did lol. All the cringe things I used to post back in the day.

I don't remember you, probably because I only joined here in 2016 (when I was 14), but yeah, I learned a fun piece of TWHL history. Hello!
Commented 1 year ago2023-03-20 17:35:22 UTC in vault item: dm_hydroelectric Comment #105177
You are officially not my friend anymore.
What are you, 11? If someone insults you, you threaten to not hang out with them?
It's sick how you guys protect yourselves and your incredibly conservative/unimaginative concepts.
If we're making a map for a contest, we make it for the contest. If the map isn't good, we just don't win. And yeah, Deathmatch maps are in general pretty boring. But that's because we've all seen them before. To someone new, this map is a frickin masterpiece. I know, because I showed the map to someone new, and they thought it was a frickin masterpiece.
It's like hurray 5/5, you've made another gray poop. You're so focused on masterbating on you maps' visual features that you miss how deadly boring and static they are.
So what? Just about anything we can make is going to be boring because there's little left that hasn't been done. All we CAN do at this point is try and improve the visual style.
Dude, stop being overly critical and maybe appreciate what I'm sure was quite a lot of work for Jessie.
This comment was made on an article that has been deleted.
Commented 1 year ago2023-03-17 18:40:17 UTC in wiki page: Tutorial: Materials.txt Comment #105175
^ Thank you for linking, that's a pretty cool read.

Also to let you know I released a tool that makes use of the 12-char quirk and renames embedded custom textures to those in materials.txt:
Loading embedded content: Vault Item #6732
Commented 1 year ago2023-03-16 21:00:47 UTC in journal: Working on a small HL enhancement mod, anyone interested? Comment #105174
Make sure to fix the view bobbing and the crowbar. The crowbar was actually underpowered for the 2001 rerelease. It used to one-shot headcrabs, but it doesn't anymore.
Commented 1 year ago2023-03-16 03:32:11 UTC in journal: #1 Comment #105173
@LoveForfunc_tank: Atom started TWHL
Commented 1 year ago2023-03-13 22:20:31 UTC in wiki page: Weapons Programming - Standard Weapons Comment #105172
Hey just saying were is the Weapons.h and the other stuff?
Commented 1 year ago2023-03-13 17:39:36 UTC in journal: Annual vita log 0x015 Comment #105171
Thanks!
Commented 1 year ago2023-03-13 11:16:34 UTC in journal: End of Medicine Comment #105170
"That waz not medicin" :/
Commented 1 year ago2023-03-12 20:40:24 UTC in journal: Annual vita log 0x015 Comment #105169
Happy birthday!