Comments

Commented 1 year ago2022-10-07 21:54:07 UTC in vault item: dm_diving_pools Comment #104839
Thank you for checking out my map, kimilil! I'm glad you found a secret area, even though with use of bspguy :)
Commented 1 year ago2022-10-07 06:09:40 UTC in vault item: Area-based screen tint Comment #104838
This is really neat, thanks for the tutorial!
Commented 1 year ago2022-10-06 12:05:09 UTC in journal: The Club Comment #104837
I thought 'prison' was the answer, but seems the real answer is:

JIMI HENDRIX

happy day of da birth
Commented 1 year ago2022-10-05 17:15:00 UTC in journal: The Club Comment #104836
Have a super 27th birthday! And don't start a career as a musician!
Commented 1 year ago2022-10-05 15:17:33 UTC in vault item: Advanced Half-Life FGD (for VHE 3.5) Comment #104835
This is awesome. Although, attempting to load the FGD in the latest Steam version gives an error
Error: Line 14467 is incomplete
I looked at the Line given in the error. I'm guessing this is the source of the error:

iconsprite("fgd/half-life/Advanced_FGD Sprites/trigger_auto.spr") iconsprite()

As I mentioned in one of the Screenshots, J.A.C.K does not support multiple sprite(), iconsprite() or studio() parameters in one line. (at least as long as I've seen it in the Free version)

Another situation I've seen in the free version is that it only renders the last parameter.

@PointClass base(Monster, GenericMonster, CustomModelMonster, BodySkin, Monster2) studio() iconsprite("fgd/half-life/Advanced_FGD Sprites/monster_generic.spr") studio("fgd/half-life/Advanced_FGD Models/Arrows/monster_generic.mdl") = monster_generic : "Model Customizable Generic Monster" []

For example, because the last parameter in this entity is studio("fgd/half-life/Advanced_FGD Models/Arrows/monster_generic.mdl"), only the Arrow model is rendered in J.A.C.K.
Thought this would be useful in development of the JACK version
Since I've noticed this problem I think the only solution is to keep the parameter count [ number of sprite(), iconsprite() or studio() ] at 1 in the definition lines of all entities. Which means a big downgrade in FGD for the JACK version.
Also, what markup language do you use in Notepad++ for this? Or did you create your own?
I didn't use a Markup language for FGD. I used Notepad++ but used it as normal writing.
Commented 1 year ago2022-10-05 12:41:38 UTC in journal: The Club Comment #104834
...Happy birthday?
Commented 1 year ago2022-10-05 12:38:20 UTC in journal: Hi Comment #104833
Well holy shit! It's Raver. I made your avatar...

Please find a new avatar. :D
Commented 1 year ago2022-10-05 10:41:01 UTC in wiki page: Tutorial: (Almost) correct detail textures for upscaling WAD textures Comment #104832
What blending mode would I use for Paint.NET?
Commented 1 year ago2022-10-03 16:20:17 UTC in vault item: Advanced Half-Life FGD (for VHE 3.5) Comment #104831
Also, what markup language do you use in Notepad++ for this? Or did you create your own?
Nevermind https://developer.valvesoftware.com/wiki/Notepad%2B%2B_VDF_languages
Commented 1 year ago2022-10-03 16:17:26 UTC in vault item: Advanced Half-Life FGD (for VHE 3.5) Comment #104830
This is awesome. Although, attempting to load the FGD in the latest Steam version gives an error
Error: Line 14467 is incomplete

This doesn't occur in the Free JACK version though.

Thought this would be useful in development of the JACK version
Commented 1 year ago2022-10-03 16:10:28 UTC in vault item: Fixed de_forge nav file Comment #104829
Now you can ;)
Commented 1 year ago2022-10-03 13:48:41 UTC in journal: Hi Comment #104828
I remember you :) Do we get a TWHLer discount at your restaurant and how is the ichthyosaur soup?
Commented 1 year ago2022-10-03 09:45:03 UTC in journal: First Day Comment #104827
I'm sure a lot of people here can relate to your primary school experience. Don't worry, it gets better :)

Big change for me at that age was finding more hobbies I could share with people outside the digital space. A lot of cool things already have great and welcoming communities around them. For me it was indoor climbing - something I still do today 15-20 years later! Maybe it's sport or music or theatre or chess or painting or woodwork or sailing - or anything! Having at least one thing separate from your digital life and your school life can be hugely beneficial.
Commented 1 year ago2022-10-03 09:06:45 UTC in journal: First Day Comment #104826
Stop Typing Like This, Please. It Is Incorrect. Your text is very hard to read because of that.

I hope your life situation improves. I can relate, I had really bad classmates in primary school and was bullied a lot in 6th grade. 7th grade onward had less bullying, but my classmates made every day an inconvenience because it was fun to them.

But if I learned one thing, it's that life is like a wave. It goes up and down. And from what I can tell, you've been going down quite a bit, which only means one thing: it's about to go up.
Commented 1 year ago2022-10-03 08:15:15 UTC in vault item: Fixed de_forge nav file Comment #104825
Nope, we can't see it in the screenshots ;)
Commented 1 year ago2022-10-03 07:43:00 UTC in vault item: Area-based screen tint Comment #104824
Nice! You came across the same technique I used to fake night lighting in one of my unreleased maps.
Commented 1 year ago2022-10-02 07:14:08 UTC in vault item: dm_diving_pools Comment #104823
It's like being on a real place. Very masterfully done.

Also couldn't help myself from opening the file in bspguy to see how the flip do you trigger all the buttons to get to the secret, and also having a sneak peek at it. It's a whole other level (in both sense!)
Commented 1 year ago2022-10-01 21:33:12 UTC in vault item: TWHL Cubicles Comment #104822
Still had crashings even without those folders.

I resorted to editing the liblist.gam and comparing it to another mod that also uses vanilla dlls and is confirmed to work - USS Darkstar. I replaced gamedll to match darkstar's so it now reads:
gamedll "..\valve\dlls\hl.dll"

the edited liblist.gam:
// gamedir "cubicles"
game "TWHL Cubicles"
startmap "cubicle01"
trainmap "cubicle01"
version "1"
// gamedll "dlls\hl.dll"
gamedll "..\valve\dlls\hl.dll"
// cldll "1"
mpentity "info_player_coop"
url_info "TWHL.co.za"
// hlversion "1110"
type "singleplayer_only"
And now it runs!

edit: rating
Commented 1 year ago2022-10-01 18:14:11 UTC in journal: Hi Comment #104821
Hello! I don't know you, but it's always good to hear from TWHL veterans
Commented 1 year ago2022-10-01 12:51:02 UTC in vault item: Asian Courtyard Comment #104820
Thnx Oskar!
Commented 1 year ago2022-09-30 07:37:57 UTC in wiki page: VERC: Customizable Hud Color Comment #104819
how do i open the these files
i don't have a program for it
Commented 1 year ago2022-09-30 05:47:34 UTC in vault item: dm_diving_pools Comment #104818
Thank you for visiting our drowning swimming pools, glad you liked it! :) I hope you'll have a great time with friends!
Commented 1 year ago2022-09-30 00:06:27 UTC in vault item: MISSION MCPOKER Comment #104817
A very Funny Mod :D
Commented 1 year ago2022-09-29 23:46:28 UTC in vault item: At the Island of Madness; The Hidder World Comment #104816
it's ok :lol:
Commented 1 year ago2022-09-29 22:47:15 UTC in vault item: At the Island of Madness; The Hidder World Comment #104815
I like that you are making a big forest map, that's not too common. And you use sounds a lot, that's very important :)

You can delete most of the files from the download. Many are included in Half-Life already, and many others are not used by your maps. Your maps only use the following files:
Alien word.wad
chateau.wad
Cosmic Horror1.wad
CrazyD.wad
cs_cbble.wad
cs_havana.wad
cs_office.wad
de_airstrip.wad
de_piranesi.wad
halflifealpha.WAD
HLAZ.wad
itsitaly.wad
LifesEnd.wad
made in island1.wad
made in island2.wad
maps/The_hidder_World.bsp
maps/the_hidder_world_prt_1.bsp
maps/the_hidder_World_prt_2.bsp
neilm2.wad
neilm4.wad
neilm5.wad
op4ctf.wad
OPFOR.WAD
sound/ambience/A Is to B as B Is to C.wav
sound/ambience/amazon-jungle-morning-24939.wav
sound/ambience/City Hall.wav
sound/ambience/Dandelion.wav
sound/ambience/Don't Wait Till Daylight.wav
sound/ambience/Drawing the Lightning.wav
sound/ambience/Ham.wav
sound/ambience/Nothing Is Real.wav
sound/ambience/Opening the Mouth (1).wav
sound/ambience/Opening the Mouth.wav
sound/ambience/Ready Lets Go.wav
sound/ambience/Something Turns to Nothing (320 kbps).wav
sound/ambience/The Smallest Weird Number.wav
sound/ambience/Torero.wav
sound/ambience/videoplayback.wav
sound/ambience/Waiting (2) Mono.wav
t2_789.wad
t2_mrfloyd.wad
tfc.WAD
tfc2.wad
If you remove the other files that aren't needed, you cut the size down from 580 MiB to 126 MiB. This means faster downloads and less space wasted. Of course, since this is just a prototype it's not a big deal
This comment was made on an article that has been deleted.
Commented 1 year ago2022-09-29 13:04:23 UTC in vault item: dm_diving_pools Comment #104813
really nice map, just wandered around a bit, the lighting is amazing. I'll play it with friends this weekend, thanks for uploading!
Commented 1 year ago2022-09-29 13:03:13 UTC in vault item: Plucked from Reality Comment #104812
nice layout, looks like a lot of fun (I like abstract maps). I'll test it this weekend with some friends! thanks for uploading
Commented 1 year ago2022-09-29 01:33:44 UTC in vault item: dm_diving_pools Comment #104811
look Nice :)
Commented 1 year ago2022-09-29 01:28:17 UTC in vault item: At the Island of Madness; The Hidder World Comment #104810
yea Hidden
Commented 1 year ago2022-09-29 00:17:37 UTC in vault item: At the Island of Madness; The Hidder World Comment #104809
Hi and welcome to TWHL. Did you mean "hidden"? If not, what does hidder mean in this context?
Commented 1 year ago2022-09-28 20:34:48 UTC in vault item: Server crashes (md_havic) Comment #104808
Yes, the server (and we!) need all the other files, not just the .bsp
Commented 1 year ago2022-09-28 18:52:22 UTC in vault item: Scripted conversations Comment #104807
I have added a compiled .bsp to the download.
Commented 1 year ago2022-09-28 18:29:58 UTC in vault item: Timed Laser Fence Comment #104806
I have taken the liberty of adding a compiled .bsp to the download.
Commented 1 year ago2022-09-28 17:52:20 UTC in vault item: Bad surface extents in kz_mountain Comment #104805
Because there is no indication that anyone has played your map, and because your map crashes the game for me, I have renamed this and moved it from "Completed" to "Problems".

Your map crashes the game with a missing WAD error message because you forgot to include kz_mountain.wad. When I create a kz_mountain.wad, the game crshes with the error message "Bad surface extens 1616/0 at position (1024, -1728, 1328)".

If you decide to fix your map, don't forget to include the skybox (gfx/env/hairyface*.tga)
This comment was made on an article that has been deleted.
Commented 1 year ago2022-09-27 04:54:50 UTC in wiki page: Vlatitude: Monster_generic and Monster_furniture Comment #104803
any way to make monster_furniture solid? I've set the bbox and clipbox of the model but I still have no collision with the model.
do I set the monsterclip flag?
Commented 1 year ago2022-09-26 07:11:57 UTC in wiki page: Tutorial: Doors Comment #104802
For peoples which having problem with the "origin" brush: This brush have to be tied to your door as entity (func_door or func_door_rotating).

About the place to put it, the door will slide / rotate around it, usually I put it somewhere inside the door according to my needs. Just try it :).
Commented 1 year ago2022-09-24 15:53:45 UTC in vault item: Colony 42 Comment #104801
There is not. Odd coincidence though, especially given how uncreative my train of thought was when picking it
This comment was made on an article that has been deleted.
Commented 1 year ago2022-09-24 00:01:37 UTC in vault item: Barney won't move to aiscripted_sequence - city Comment #104799
It's missing
  • halflife2.wad
  • myown.wad
  • walltex.wad
I believe all or most of the textures that are missing are from Half-Life 2, and this is the WAD radu_dark_mapper was referring to: https://twhl.info/thread/view/10802
This comment was made on an article that has been deleted.
Commented 1 year ago2022-09-22 19:35:31 UTC in vault item: pk_arctic Comment #104797
I have re up'd
Commented 1 year ago2022-09-22 17:16:19 UTC in vault item: cs_nightclub_source Comment #104796
It plays a lot like cs_assault which I really like. The download died but thanks to Jessie I could restore it
Commented 1 year ago2022-09-21 19:52:30 UTC in vault item: Balin's Tomb By Cpl.1nsane Comment #104795
The download broke but has been restored thanks to Jessie. Unfortunately, "ambience/Lord of the Rings .wav" (yes, I meant to type the extra space at the end) is missing but the map can still be played.
Commented 1 year ago2022-09-21 01:54:38 UTC in vault item: dm_diving_pools Comment #104794
Thank You! I found myself using light_surface most of the time, i really love how they work.
Commented 1 year ago2022-09-20 21:01:38 UTC in vault item: dm_diving_pools Comment #104793
Looks really nice from the screenshots. It feels like a real location. The lighting is spot-on without necessarily using light_spot.
Commented 1 year ago2022-09-20 19:05:17 UTC in vault item: Hotdog's Cubicle Comment #104792
The download (external link http://www.filefront.com/15704219/cubicle_hlifehotdog.rar) died. I have replaced it with your .bsp from the TWHL Cubicles mod and it seems to work fine.
Commented 1 year ago2022-09-20 18:05:03 UTC in vault item: TWHL Cubicles Comment #104791
The DLLs are actually not needed for switching between maps with the N and P keyboard buttons.

How to prevent the game from crashing

Delete the folders "dlls" and "cl_dlls"
Commented 1 year ago2022-09-19 20:59:14 UTC in vault item: Deagle_Nightyard Comment #104789
Do you still have this map, Bruce? :)