This is delightful. I checked out the original a couple of nights ago and the difference is astounding. Not just in terms of the amount people have changed, in many cases beyond just an avatar, but in the mapping itself. It's far easier to move around this redesign and take note of the portraits of those who stuck around, and yes... those which haven't changed since 2010. Certainly a bittersweet feeling.
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Apparently there is a new version of this map on the horizon. I've come back to take another look at this one and while there's not a whole lot to do in the map, it's a very nice little time capsule.
Commented 2 years ago2022-03-09 21:33:37 UTC
in vault item: BalanceBeamComment #104202
I've added blazurban.wad to the download. Unfortunately this is an exceptionally bad map. What you see in the screenshot is all there is too it (except some colour)
Commented 2 years ago2022-03-06 13:30:21 UTC
in vault item: Dry (sky)Comment #104193
It's cool that you're uploading all these skyboxes you've made, I don't think I've seen any in the vault before. Is it okay for us to use these in our maps?
Commented 2 years ago2022-02-25 04:32:13 UTC
in vault item: LIFE/2 Map Pack (PART 1)Comment #104182
Thanks for sharing this! You can click the Edit Screenshots button to add a screenshot. This map pack fits within TWHL's 16MB file limit if you use 7-zip to compress.
Looks like it's all free maps made in 1998 and 1999. Nice! These will be fun to try.
A couple of notes: sn2.wav should go into sound/ambience. It looks like "frontlin" is for the Quake mod Team Fortress oddly enough (Half-Life's Team Fortress Classic is not the original Team Fortress), and "heliprop.mdl" is likely also for Quake (file can't be opened with HLMV and it starts with the file signature "IDPO" instead of GoldSrc's usual "IDST")
Super sweet, Suparsonik
https://www.youtube.com/watch?v=rxtrSQV1Ie4
Thats interesting! i did not know that there was a QUAKE map in the CD
Looks like it's all free maps made in 1998 and 1999. Nice! These will be fun to try.
A couple of notes:
sn2.wav should go into sound/ambience.
It looks like "frontlin" is for the Quake mod Team Fortress oddly enough (Half-Life's Team Fortress Classic is not the original Team Fortress), and "heliprop.mdl" is likely also for Quake (file can't be opened with HLMV and it starts with the file signature "IDPO" instead of GoldSrc's usual "IDST")