Commented 15 years ago2008-12-01 02:52:50 UTC
in vault item: de_shadysandsComment #7351
Thanks for the feedback!
Mario: Thanks, but I'm more-or-less aware of invisible wall locations; probably won't bother fixing them in this map and will move on to a bigger project.
Commented 15 years ago2008-12-01 00:10:52 UTC
in vault item: de_shadysandsComment #7356
Looks great but the terrain will affect game play with the invisible brushes it creates. On one corner right outside the building the invisible brush completely blocks you and you have to walk around and jump over it. It's not a problem everywhere just certain areas. If you want, I can show you exactly where it happens.
Yeah... I guess I should work on that, huh? Fine, I'll make the sequel, I'm having trouble with my Spirit MOD anyway, might as well... You guys keep pulling me back into this project! ;D
Okay, so i played the next chapter. i liked the first chapter and was looking forward to the second one. So I downloaded it, installed it and loaded it up. Now, first up I was like, nice, looks really good. A nice bit of warmup combat then i came to the building, but couldn't get in. Took me a second to figure out i had to duck through the door, i was like, thats ok, i don't mind that mistake. Then i jumped out the window climbed the ladder and finished off the soldier at the top of the cliff. At this point i was like, this is really cool! I'm really enjoying this! Then i entered the airlock, green smoke came out and i went, oh dear, im in trouble now and then i prepared for some gun blazing platform action. Instead, i was faced with a black screen with the words "To be continued...". At this point i was like, "WTF!!!! NOOOOOOOOO! I WAS JUST GETTING INTO IT!!! WHY OH WHY, SOMEONE SHOOT ME!!"
Need i continue? I even waited for a minute just to make sure you weren't having me on...
Commented 15 years ago2008-11-30 19:04:21 UTC
in journal: #5481Comment #40793
they mention that the framework of a modern day skyscraper is strong enough to hold a multiple level habitat as the floors go up. of course after the windows have been blown out. They said along the way, many of the species could evolve differently. They approximated because of the climate, that the domestic cats would seek higher ground from the larger predators in the streets, and prey upon the birds, pidgeons, and rodents that have called the overgrown sky home. But they mentioned that a cat living in high altitude could evolve to be similar to that of a flying squirrel with webbed limbs for gliding. The chances were actually high.
Yeah my pad has no cable. I watch whatever on the intawebs.
Lesse here... The zombies at the begining aren't supposed to be on the same unit, as they would just get in your way, being friendly an all (You're supposed to be a zombie too, remember.) I did'nt really notice unalinged textures, I'll look at that, and the door WAS a bit of a problem... you need to gib the houndeye if it does'nt move... I'll fix what I can find. thanks for the feedback. Edit: Okay, fixed the houndeye, so it should'nt be close to the door. If it goes there, just hurt it and run away.
This comment was made on an article that has been deleted.
as i said, some of the monsters werent on the same unit as me and there were some unaligned textures and the door, that only opened when i jumped on it and closed in a lightning speed lol
ok i played it. very short. had some bugs aswell, like some of the monsters werent correctly aligned and some architecture bugs, but it was ok overall. 3.5 stars
They work on my computer... Maybe it's because of my connection, the files don't always upload properly or something. It could also be an imcompatibility of versions. do you use steam, or WON?
I'll upload the other version, the one without new models. Edit: There. Hope it works now.
Commented 15 years ago2008-11-30 12:39:51 UTC
in vault item: de_monComment #8990
Seker:
well, I don't really know what this does, but I guess that if you mess with the entityes on the .bsp using some kind of software that enables this, you could try to modify or delete some entityes and see if the issue goes away..
vortigaunt666:
That explosions/sprites after the C4 explosion shouldn't happen. I've played lots of time and never got any problems. Is there anything special that you are doing? The boat was a veichle until some point, but it's so buggy that I've prefered to leave it as a func_train (Whic is a little buggy too :P). And more, at the very begining of this map, it was planned to be just a buch of rivers and everyone had to drive boats, but ofcurse it din't play so well.
Commented 15 years ago2008-11-30 02:06:36 UTC
in journal: #5479Comment #47101
Baby killer. You'll burn in hell along with your child for creating a mindless killing machine. Considering that the average gamer is a borderline sociopathic killer, I can only imagine the horrors that will arise from this little expiriment of yours. Less harm would be done if you'd simply given your son a gun and told him to shoot at everybody he saw. I hope for his sake that he will find the error in his father's ways before it is too late.
Commented 15 years ago2008-11-29 21:26:42 UTC
in wiki page: Tutorial: SoundscapesComment #100766
The problem is that you don't have to write the map's name. example: "soundscapes_venetia.txt". Just name it "soundscapes" and thats it!... It will apply to all maps compiled...
I'd never spend that much time on something which I myself wouldn't profit anything from. They must really be hardcore fans. If they stop I'll go mental
Well, if you want, I can upload the other one, I guess. I probably won't finish the series, and if I do, It'll be a while, as I'm working on a new project... But yeah, I'll try to remember to upload day 2. EDIT: And Daubster, 4 stars is really nice to give me, especially as this was my first official release! Thanks for being kind.
Video is so damn awesome.
Mario: Thanks, but I'm more-or-less aware of invisible wall locations; probably won't bother fixing them in this map and will move on to a bigger project.
The BMS guys should have just tried to get it as close to the HL2. This one looks too slow and wimpy.
Need i continue? I even waited for a minute just to make sure you weren't having me on...
Took me fucking years to find the easter egg.
now quit your bitchin'
at least, in spirit i plan to map again...
Yeah my pad has no cable. I watch whatever on the intawebs.
Edit: Okay, fixed the houndeye, so it should'nt be close to the door. If it goes there, just hurt it and run away.
I'll upload the other version, the one without new models.
Edit: There. Hope it works now.
well, I don't really know what this does, but I guess that if you mess with the entityes on the .bsp using some kind of software that enables this, you could try to modify or delete some entityes and see if the issue goes away..
vortigaunt666:
That explosions/sprites after the C4 explosion shouldn't happen. I've played lots of time and never got any problems. Is there anything special that you are doing?
The boat was a veichle until some point, but it's so buggy that I've prefered to leave it as a func_train (Whic is a little buggy too :P). And more, at the very begining of this map, it was planned to be just a buch of rivers and everyone had to drive boats, but ofcurse it din't play so well.
http://img123.imageshack.us/my.php?image=somethingmc3.png
"Now, when I left him alone with you for half an hour, look at what you've done!"
Sincerely, Jack.
If they stop I'll go mental
EDIT: And Daubster, 4 stars is really nice to give me, especially as this was my first official release! Thanks for being kind.
was great fun, albeit pretty nastily blocky :3