Comments

Commented 15 years ago2008-11-19 11:21:17 UTC in vault item: Abandoned Locomotive Warehouse Comment #10320
This is an interesting creation ;)
Commented 15 years ago2008-11-19 11:04:38 UTC in news: Happy Birthday Half-Life! Comment #98846
Oh my god , it looks so fabulous !Looks much more better than hl:source and I think it's better than hl2 itself.
Commented 15 years ago2008-11-19 10:14:56 UTC in news: Happy Birthday Half-Life! Comment #98845
Long live Gordon Freeman.

And that release was pretty damn nice. ;o
Commented 15 years ago2008-11-19 08:51:27 UTC in news: Happy Birthday Half-Life! Comment #98844
He must feel so used.
EDIT:
Damn you, mystery hijacker!
Commented 15 years ago2008-11-19 08:47:02 UTC in news: Happy Birthday Half-Life! Comment #98843
Yay! Happy B'day to him. It's been ten years and, still, a lot of people still map for it.
Commented 15 years ago2008-11-19 05:42:58 UTC in wiki page: Tutorial: Making a working plug and combine generator Comment #100918
Great job, this will come in very handy in my upcomming project
Commented 15 years ago2008-11-19 04:49:36 UTC in news: Time 4 Left 4 Dead 4 Everyone 4 Ever! Comment #98842
"the game is based off of the source engine (like all of Valve's games)"
ORLY?
Commented 15 years ago2008-11-18 23:56:59 UTC in news: Time 4 Left 4 Dead 4 Everyone 4 Ever! Comment #98841
Wow, so the director adapts to a working map, just as well as it would for an official left 4 dead map?

Imagine the possibilities, this is huge!
Commented 15 years ago2008-11-18 22:24:54 UTC in vault item: Compo26 - Lost Canyon Comment #10319
Much better. I still don't like the outdoor bit very much, bit too blocky and some displacements don't align but otherwise this is a very well polished and puzzling map. Well done! :)
Commented 15 years ago2008-11-18 22:23:43 UTC in news: Time 4 Left 4 Dead 4 Everyone 4 Ever! Comment #98840
"no combine vs. tank :("

only a matter of time before gmod fixes this
Commented 15 years ago2008-11-18 20:27:52 UTC in journal: #5465 Comment #52438
so far, so fun. loving this game. actually kinda hard. and when you're trying to get away, not knowing if there is a roof below you kinda sucks
Commented 15 years ago2008-11-18 20:27:44 UTC in news: Time 4 Left 4 Dead 4 Everyone 4 Ever! Comment #98839
It's fairly easy to get different maps into L4D. The really awesome thing about the director is that it doesn't require any ingame entities to decide where things spawn, how they move etc... The Director just needs a working map to use. Since the game is based off of the source engine (like all of Valve's games) you can take any other map (CS:S, HL2, TF2 etc) and put it in.

For example, I saw someone play on de_dust on L4D demo. All he did was put it in the L4D map directory and CS:S models into the required directorys and it worked. Just imagine the possibilities with this eh?

Although, you won't be able to end the game, neither get and guns/health kits/ammo etc as any map from another game you import won't have them. Likewise, and entities from those maps that belong to the specific game will not be able to work in L4D, so no combine vs. tank :(
Commented 15 years ago2008-11-18 18:45:53 UTC in news: Time 4 Left 4 Dead 4 Everyone 4 Ever! Comment #98838
I saw L4D on a TF2 map called dustbowl, so i suppose its possible with a few hacks. Check Youtube for the movie.
Commented 15 years ago2008-11-18 17:04:04 UTC in news: Time 4 Left 4 Dead 4 Everyone 4 Ever! Comment #98837
So can you use the Source/Hammer to make custom maps yet? Or does Valve still need to release some files?

And yes, it's a blast. I only got 3 hours of sleep last night x_x
Commented 15 years ago2008-11-18 16:26:14 UTC in news: Time 4 Left 4 Dead 4 Everyone 4 Ever! Comment #98836
KANG-KABLAFF! DibidibidibidibiDO!
Commented 15 years ago2008-11-18 16:11:27 UTC in news: Time 4 Left 4 Dead 4 Everyone 4 Ever! Comment #98835
Someone buy it for me on my steam account. Thanks!
Commented 15 years ago2008-11-18 14:07:04 UTC in journal: #5465 Comment #52434
And for that, EA should burn in hell.
Commented 15 years ago2008-11-18 12:39:59 UTC in journal: #5455 Comment #50266
Won the compo. ^^
Commented 15 years ago2008-11-18 10:40:31 UTC in news: Time 4 Left 4 Dead 4 Everyone 4 Ever! Comment #98834
Huntey was incapacitated by Hunter

I need someone to play with. All my usual mates are at college today D: D: D:

EDIT
Just finished No Mercy. :D that whole section just before the rooftop, pushing zombies off the side of the hospital. awesome.
Commented 15 years ago2008-11-18 10:25:07 UTC in news: Time 4 Left 4 Dead 4 Everyone 4 Ever! Comment #98833
Indeed D:
Commented 15 years ago2008-11-18 10:16:08 UTC in news: Time 4 Left 4 Dead 4 Everyone 4 Ever! Comment #98832
Massive hijack is massive.
Commented 15 years ago2008-11-18 06:21:53 UTC in journal: #5465 Comment #52430
I hope those who want it on PC aren't expecting to have it any time soon. The PC release date is January '09.
Commented 15 years ago2008-11-18 05:26:39 UTC in news: Time 4 Left 4 Dead 4 Everyone 4 Ever! Comment #98831
hells yeah.
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Commented 15 years ago2008-11-17 23:21:48 UTC in journal: #5464 Comment #44321
geez i want to make one. I'm working with a buddy to play through and unlock junk. Perhaps you could see a Rimrook map in the future. :)

I'll check your out tomorrow.
Commented 15 years ago2008-11-17 23:19:13 UTC in journal: #5465 Comment #52437
haha. i played the demo and felt that way a few times.
Commented 15 years ago2008-11-17 21:55:24 UTC in journal: #5465 Comment #52431
You can pass HL2 is about 6 hours, and the episodes obviously in far less. Doesn't stop me playing them over and over again.

I'm about an hour and a half into Mirror's Edge, having fun so far. The only thing to complain about so far is the sense of direction, sometimes you just have no clue where to go, and little time to think about it.. might just be my bad luck, but it's always when I'm getting shot at. :<
Commented 15 years ago2008-11-17 18:30:22 UTC in journal: #5465 Comment #52436
after playing the demo on 360, xbox just seems a bit more easily playable. the left bumper and trigger control your upward and downward movements. the thumbsticks help get that ever so slight precision. ect.
Commented 15 years ago2008-11-17 18:23:58 UTC in journal: #5465 Comment #52433
It's about 8 they say but I think 5 is probably more accurate.

Anyway I'm getting on PC :P
Commented 15 years ago2008-11-17 18:22:41 UTC in journal: #5465 Comment #52435
That sucks to hear. o_o
The replay value better be good.
Commented 15 years ago2008-11-17 18:19:40 UTC in journal: #5465 Comment #52432
I hope you have 5 hours to spare, because I hear that's how long it takes to beat.
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Commented 15 years ago2008-11-17 14:44:48 UTC in news: Left 4 Dead Demo Released Comment #98830
breaks down and buys it See you all online at midnight tonight lol

It sounds like a lot of the tweak stuff (rendering commands) are locked out in the demo. I hope this is changed in the full version of the game- being able to tweak the graphic settings is important to those of us running older systems.

I almost want to do some Source mapping just for this game.
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Commented 15 years ago2008-11-17 10:42:07 UTC in vault item: Entity Challenge 2 - Rube Goldberg Machine Comment #10318
Loved the idea as well as diversity of objects used in the chain reaction. Very creative. Brushwork was top-notch, which is something you'd normally expect from a map by you. ;>

I wish this had the realistic and perfectly clean movement of Redka's entry, though. A combination of creativity and precision would have really kicked ass.

Nice work establishing a rather interesting setting as well.
Commented 15 years ago2008-11-17 10:38:37 UTC in vault item: Entity Challenge #2 Comment #10355
Very nice. Everything beind 100% clean with no intercepting brushes and mostly correct physics made me think you were using animated models for a moment.

Apart from the ending being a wee bit dry, this is by far the best GoldSource Rube Goldberg machine I've seen yet.

Great work!
Commented 15 years ago2008-11-17 10:36:02 UTC in vault item: Rube Goldberg Machine Comment #10354
Pretty nice, I liked the slapstick-induced ending. ;>
Those domino-like falling blocks needed a bit tuning though. Turned out a bit short too.

I'd give it a 3.5, meaning 4 in the current system. Good job.
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Commented 15 years ago2008-11-17 02:25:43 UTC in vault item: Compo26 - Lost Canyon Comment #9531
I like the ambiance, but I don't get the puzzles.

I put that triangular thing into the box, and all the doors closed on me.

I did not appreciate being stung when I jumped into the water in the pool either. Perhaps there should be at least some warning?
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Commented 15 years ago2008-11-16 22:23:00 UTC in vault item: Detritus Comment #9532
hl/hl2sp are my favs. I'll check it out l8r
Commented 15 years ago2008-11-16 21:56:56 UTC in vault item: Compo26 - Lost Canyon Comment #9537
I'll check it out too. I played b1 when you released it.... lets see the improvements!! I'm working on b2 of my comp entry too. maybe about a week or so out from b2 stage.
Commented 15 years ago2008-11-16 20:11:37 UTC in journal: #5460 Comment #56256
Nice Airboat. I wish you luck in goofing off, comics, Machinima, or whatever you use GMOD for.
EDIT: I hate winter. When I get up I only have half an hour, then I have to do a virus scan so hammer does'nt crash the computer... Wish I had a floppy with a warm-up batch on it.
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Commented 15 years ago2008-11-16 16:57:49 UTC in vault item: Apartment Comment #9536
Screeney changed.
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