Comments

Commented 15 years ago2008-12-04 17:49:54 UTC in vault item: Radiation: Day 3 (for Flat-Life) Comment #5483
*sigh. I'm working on detail. I think day 2 AND day 3 in a single map would'nt work, with the size of the maps. If you want to continue the seiries, let me know, I have 3D mapping to do as well.
EDIT: There. Added a bit of detail, and the RMF's for the entire trilogy. And I'm DONE working on it. PM me if you want to work on it.
Commented 15 years ago2008-12-04 16:28:55 UTC in vault item: Simple camera Comment #5488
I'm not sure but I think we already have a camera example map in the vault. I suggest checking the vault before submitting an example map. Good job, anyway. :)
Commented 15 years ago2008-12-04 14:03:38 UTC in journal: #5487 Comment #52330
Hah. Nice email, Pb. :D
Commented 15 years ago2008-12-04 11:55:51 UTC in journal: #5486 Comment #53259
Sounds cool =D
Commented 15 years ago2008-12-04 10:11:21 UTC in journal: #5487 Comment #52327
Penguin: You should reply quickly or they'll delete your account thinking you're no longer a paying customer.
Commented 15 years ago2008-12-03 23:40:24 UTC in vault item: Radiation: Day 3 (for Flat-Life) Comment #5491
*claps some more

You should have made day 2 and 3 together, that was so awsome! I am much impressed!! Fix it up and release it again!
Commented 15 years ago2008-12-03 23:11:35 UTC in journal: #5487 Comment #52329
to: YOU
from: official_valve_email@yahoo.com

Dear Valued Steam Customer,

Please give us your Steam password.
We forgot it.

Love, Valve.
Commented 15 years ago2008-12-03 22:58:47 UTC in journal: #5487 Comment #52326
Crap! You're on to me!
Commented 15 years ago2008-12-03 22:32:45 UTC in journal: #5487 Comment #52332
One of my steam friends was telling me about a message he got just like that!
Commented 15 years ago2008-12-03 22:03:26 UTC in vault item: Radiation: Day 3 (for Flat-Life) Comment #5490
lol. I hope you enjoy it. Keep in mind I rushed it so you could play.
Commented 15 years ago2008-12-03 21:40:34 UTC in vault item: de_shadysands Comment #5489
+terrain looks superbly constructed
+terrain texturing
+general construction
+detailing
+decal use

-stuck points
-walkthrough tapestry/rugs weird
-scale a little large inside house imo (windows height, furnit)
-invisible border--is it just the grade or you have clips?
-sounds? (i was playing music so i might have missed subtle ones)

One thing i found really cool is there were no visual errors which usually come with this type of construction. One way to combat the stuck points might be to make the problem areas func_illusionaries and then put some simple, invisible stuff underneath... illusionaries also give you better clipnode economy ; )

i couldn't find the easter egg and the only destructible item i could find was the poster covering the "Orchid Eater" book. = )

i'll go 5 for shear beauty, errorless appearance, and scope of the terrain (even if you couldn't walk on that much).

* * * * *
Commented 15 years ago2008-12-03 21:33:54 UTC in vault item: Radiation: Day 3 (for Flat-Life) Comment #5535
*claps with high expectation!!!!!

(downloading)
Commented 15 years ago2008-12-03 20:57:15 UTC in vault item: Radiation: Day 3 (for Flat-Life) Comment #5764
There. I did it. It was a rush job, but I did it. And if you don't like it, you have a copy of my RMF so you can make your own. I hope you enjoy it, but if you don't you know how to make it more to your liking.
Commented 15 years ago2008-12-03 19:59:32 UTC in journal: #5486 Comment #53264
I was being sarcastic when I said complain. I really look forward to it.
Commented 15 years ago2008-12-03 14:39:40 UTC in vault item: de_stroikes Comment #5765
A really nice and big review for such a small map. Thank you ;)
Commented 15 years ago2008-12-03 14:26:48 UTC in vault item: de_shadysands Comment #5763
I shall repeat myself. Tis' the epiphany of awesome. shite. worst map ever

Fix'd your typo there - Daub
Commented 15 years ago2008-12-03 14:26:12 UTC in vault item: de_stroikes Comment #6330
I really don't know how to review this without sounding too harsh. I do like it, but I'm worried that's simply because it reminds me of vertigo which always has a place in my heart.

Architecture is completely un-notable. While i see you were trying to replicate the feeling of Vertigo, and you did that very well, I can't help but feel that replicating a map that's probably 8 years old by now is a bad idea. I would have preferred to see your own graphical interpretation of the classic map, rather than something so similar.

Texturing is bland and in some cases quite odd. The concrete vent and exceptionally dull staircase are the two cases that stood out most for me. Your use of decals was quite nice, but more would have been better to add variety unless you used more varied textures.

Lighting is just as bland. The job of lighting is to amplify, compliment and add variety to the brushwork and texturing. Your lighting does none of these. Repeated use of the same dull off-cream colour just makes everything look bland. Probably the worst point.

As far as atmosphere is concerned, I noticed you only added sound in one area (bombsite B, i think.) This makes the sound stand out rather than be in the background like it should be. There shouldn't be a notable transition between silence and sound. Put some ambience in the inside areas too.

I wont bother commenting on gameplay since the map from base was far too small to make a decent game, but you at least did try to make an interesting layout in the limited space you had.

I like it. I really do... I just don't know why. sorry ):
Commented 15 years ago2008-12-03 10:46:14 UTC in journal: #5486 Comment #53260
Awesome. :D
Commented 15 years ago2008-12-03 09:14:35 UTC in vault item: de_stroikes Comment #6339
Can someone comment my map? What's bad or good? I want to know that,because i dont want to make the same mistakes in my other maps.
Commented 15 years ago2008-12-03 08:52:57 UTC in vault item: Carousel [beta] Comment #6341
Link not working..
Commented 15 years ago2008-12-03 02:51:23 UTC in vault item: de_shadysands Comment #6393
Thanks for commenting. :>

Did use BEVEL on every unseen terrain face, as besides reducing clipnode
borkage, it also does a great job killing wpolies.
Commented 15 years ago2008-12-02 21:40:05 UTC in vault item: de_shadysands Comment #6956
Looks really good. I know you can sometimes fix that error by using the 'bevel' texture on the unseen faces rather than the 'null' (but maybe you did that already!?!)
You can get it with the latest version of Zoners
Commented 15 years ago2008-12-02 21:36:30 UTC in journal: #5486 Comment #53262
Well, i am actually linking the different chapters, there are six chapters. Each with about 4-6 maps each, probably lasting an average 10 minutes per chapter.

IN YOUR FACE JEFFMOD!!!
Commented 15 years ago2008-12-02 21:33:32 UTC in journal: #5486 Comment #53261
*sarcasm
Commented 15 years ago2008-12-02 21:16:27 UTC in journal: #5486 Comment #53263
YAY! FLAT-LIFE!
(sarcasim)
Now I complain YOUR map is too short!
(/sarcasim)
No, seriously though, YAY! FLAT-LIFE MAP! WITH HOLIDAY CHEER! :D :D :D :D
Okay, I'm done.
Commented 15 years ago2008-12-02 17:26:08 UTC in vault item: Space Tempest M35 Comment #6955
Linkie is brokie
Commented 15 years ago2008-12-02 14:56:47 UTC in news: Happy Birthday Half-Life! Comment #98881
Half-life is still very much alive, this is going to be epic. Or atleast i hope so, otherwise i deny ever having said that... YOU CANT MAKE ME ANYTHING
Commented 15 years ago2008-12-02 14:54:26 UTC in journal: #5484 Comment #50287
Still up, still lagging, still no answer to my multiple complaints.
Commented 15 years ago2008-12-02 14:27:48 UTC in vault item: de_stroikes Comment #6954
looks nice. ill check it out now!
Commented 15 years ago2008-12-02 13:55:31 UTC in journal: #5484 Comment #50283
What about your HLDM server?
Commented 15 years ago2008-12-02 07:45:17 UTC in news: Happy Birthday Half-Life! Comment #98880
Wow! This is the way Black Mesa was meant to look! (and what Half Life: Source failed to look like)

That vista scene at the end, from Half-life's "Surface Tension" looks like win to me, I cant wait to see what that looks like in the game.
Commented 15 years ago2008-12-02 03:31:30 UTC in vault item: zm_swastika Comment #6953
I wouldn't mind seeing more feed back or at least a rating, the map is like 5 megabytes for ffs.
Commented 15 years ago2008-12-01 20:11:00 UTC in news: Happy Birthday Half-Life! Comment #98879
All over his keyboard.
Commented 15 years ago2008-12-01 19:30:56 UTC in news: Happy Birthday Half-Life! Comment #98878
You sneezed?
Commented 15 years ago2008-12-01 17:48:24 UTC in vault item: Iris Door Comment #7003
This door looks pretty good and looks really easy to make. The way I make mine is by making each part of the door a func train so that they don't rotate. Check out my metroid mod to see mine. It takes a little bit more tweaking but the end results are flawless.
This comment was made on an article that has been deleted.
Commented 15 years ago2008-12-01 16:44:52 UTC in vault item: Iris Door Comment #7002
Oh thank you very much. I really need some of these , I'm too lazy to make one myself XD XD .
Commented 15 years ago2008-12-01 15:14:47 UTC in news: Happy Birthday Half-Life! Comment #98877
someone fetch me a tissue, I made a mess!
Commented 15 years ago2008-12-01 14:35:16 UTC in news: Happy Birthday Half-Life! Comment #98876
not epic. legendary
Commented 15 years ago2008-12-01 13:54:53 UTC in news: Happy Birthday Half-Life! Comment #98875
I no longer have need for porn. I can just watch this over and over.
Commented 15 years ago2008-12-01 13:04:35 UTC in journal: #5484 Comment #50286
Rim: A-yup, works every time. :>
Strideh: srry no LOL
Commented 15 years ago2008-12-01 11:53:18 UTC in news: Happy Birthday Half-Life! Comment #98874
Sweet God. Most epic 2 minutes ever.
Commented 15 years ago2008-12-01 11:49:09 UTC in news: Happy Birthday Half-Life! Comment #98873
Haha listen to this guy on GT forums:

"Yes, it's called Black Mesa: Source. It's the whole fucking point. Y'know? Black Mesa... in the Source engine? Even their website fucking says so.
Also, there is no such thing as Orange Box engine."
Commented 15 years ago2008-12-01 11:09:06 UTC in news: Happy Birthday Half-Life! Comment #98872
Valve won't buy it because I think that would be very impopular.
Commented 15 years ago2008-12-01 10:55:42 UTC in vault item: DM_BeerFort Comment #7001
you just love 45 degree angles don't you rim?
Commented 15 years ago2008-12-01 09:03:27 UTC in news: Happy Birthday Half-Life! Comment #98871
I can't get over how many people keep saying "I can't believe they won't sell this" or "Damnit Valve buy it off them" etc...

These kids are gonna give them ideas damnit XD
Commented 15 years ago2008-12-01 08:37:51 UTC in journal: #5484 Comment #50288
lol nice ;)
Commented 15 years ago2008-12-01 06:52:05 UTC in news: Happy Birthday Half-Life! Comment #98870
Oh god it's incredible. I want it now.
Commented 15 years ago2008-12-01 06:41:11 UTC in journal: #5484 Comment #50284
You can send that book to me now, plz?
Commented 15 years ago2008-12-01 05:38:01 UTC in news: Happy Birthday Half-Life! Comment #98869
WIN TRAILER IS WIN.
Watch it in HD - the scene with the tentacle monster is AWESOME.