Comments

Commented 15 years ago2008-11-27 15:56:25 UTC in journal: #5475 Comment #40792
lol back when it supported quake and quake 2
Commented 15 years ago2008-11-27 13:16:58 UTC in vault item: WATER Comment #16899
(i didn't read the other's comments)

k. Architecture is pretty bleh except for the keyslots and door forcefields are done believably. Scale is off a bit for the first room--ceiling too too low--, boringly textured, and the door barriers are just kinda weird unless they are meant to look like oot--which i never played.

I couldn't make it to the third door or the door after the room floods and didn't know what to do--the sequence and triggers were flawless btw. I'm not the greatest at puzzles so could totally be me.

since it seems to be a wip i won't rate right now, but if i had too it'd be a 3 i guess.

sorry if overly harsh... = )
This comment was made on an article that has been deleted.
Commented 15 years ago2008-11-27 09:02:43 UTC in vault item: Cs_Canbunk Comment #16897
I'm 5 years late :(
Commented 15 years ago2008-11-27 06:43:54 UTC in journal: #5476 Comment #56263
why are you jealous ?
Commented 15 years ago2008-11-26 22:30:29 UTC in news: Happy Birthday Half-Life! Comment #98863
;o
Commented 15 years ago2008-11-26 19:01:21 UTC in journal: #5476 Comment #56264
Striker, Now you can try making the cool glass that breaks in parts and the ragdolls and the completely awsome Prop_physics!!! (No, I'm not mocking you, I'm jealous)
EDIT: No seriously, I'm jealous.
Commented 15 years ago2008-11-26 18:44:26 UTC in journal: #5476 Comment #56258
striker loves the nob.
Commented 15 years ago2008-11-26 18:27:39 UTC in journal: #5476 Comment #56262
Oh and I forgot to say the knob is just superb . How come I never noticed the prop_door_rotatings beauty in hl2 until now ?
Commented 15 years ago2008-11-26 18:24:59 UTC in journal: #5476 Comment #56257
prop_door_rotating.

compile.

yes, i can see the challenge.
Commented 15 years ago2008-11-26 18:24:47 UTC in journal: #5476 Comment #56261
I was sure you won't read the text between the brackets but whatever ...
I don't consider being and expert actualy means being creative ...
Commented 15 years ago2008-11-26 18:23:39 UTC in journal: #5476 Comment #56259
HL1 EXPERT huh...
Commented 15 years ago2008-11-26 13:58:22 UTC in journal: #5473 Comment #50280
I'm so sorry I don't know lituanian. I would join happily :( .
Commented 15 years ago2008-11-26 13:30:04 UTC in journal: #5475 Comment #40790
Worldcraft? :D
Nobody uses that anymore.
Commented 15 years ago2008-11-26 11:27:01 UTC in news: Happy Birthday Half-Life! Comment #98862
paid*
Commented 15 years ago2008-11-26 10:45:49 UTC in news: Happy Birthday Half-Life! Comment #98861
Do not get paid, they are all devoted Half-Life fans. What they're doing is simply MASSIVE, so it must really suck for them the amount of abuse they get for taking so long.
Commented 15 years ago2008-11-26 07:06:21 UTC in journal: #5475 Comment #40791
This really makes me want to fire up worldcraft and make some stuff in goldsrc, Screenshots look cash so far Rimrook
Commented 15 years ago2008-11-26 06:25:10 UTC in news: Happy Birthday Half-Life! Comment #98860
spag i agree. since last time ive entered that site they've got so much more content done. man i wonder who makes this stuff and do they get payed. they could make serious money out of that mod

Edit: and oh yeeah, co-op will be really awesome!
Commented 15 years ago2008-11-26 02:58:00 UTC in journal: #5473 Comment #50279
Exactly. :>
Commented 15 years ago2008-11-26 00:42:42 UTC in wiki page: Tutorial: Basic Logic_Compares and Game_UIs Comment #100807
I think the crane is a vehicle entity down near the airboat and jeep.
Commented 15 years ago2008-11-25 18:48:25 UTC in vault item: hlife_hotdog_compo26 Comment #16922
| Spoilers Below! |
V =============== V

this looks quite impressive and i've only been through the first level. What i've noticed so far:
+great detailing and nice architecture in general
+great use of small seperate ambients, bravo!
+Fun gameplay not too hard not too easy
+multi-faceted or staged puzzle, not just one button to find or one thing to do, but a sequence you must travail
+nice lighting
+good use of effects such as sprites, beams, etc.

i loved that the first level you have to push the pushables to float upon... it reminded me of portal in a way. also loved the geometry of the crystal globe and the design of the cliffs... All very Nice.

I'm going 5 for only playing the first level, considering the amount of work that went into it, and you have half a dozen more, it's only fitting this gets a 5-star rating imo. I'll comment on the rest wehn i've had time to play it! = )

* * * * *
Commented 15 years ago2008-11-25 18:15:48 UTC in journal: #5473 Comment #50273
Gz!
Now you can spread our mods and maps amongst your lithuanian peers! ;)
Commented 15 years ago2008-11-25 06:35:45 UTC in journal: #5473 Comment #50272
E-Penis strikes back!!
Commented 15 years ago2008-11-25 06:20:37 UTC in vault item: DM_BeerFort Comment #16926
Cant say anything about the gaeplay yet as i havent had time to play it with someone online yet, but the layout looks decent, with a few minor things that could be different, although discard that last comment, since i havent played it yet ^_^.

The style is pretty consistent, nothing we havent seen yet, but you succeeded in your goal off keeping it simple ,which owns you a Twinkie!!

Il get back to you when i have DM' ed it with someone(read - muzz, if i can get him to put down L4D;))
Commented 15 years ago2008-11-24 23:44:09 UTC in wiki page: Tutorial: NPC Scripting Basics Comment #100842
a problem... I haven't got those animations. Iv only got idle_smg1 and other guns like 400times and that's it.. ^^
Commented 15 years ago2008-11-24 22:08:03 UTC in journal: #5475 Comment #40783
I didn't think anyone would like the slight modifications of the Health and Energy chargers. Then again, a beer-powered hazard suit is win.
Commented 15 years ago2008-11-24 16:20:46 UTC in journal: #5475 Comment #40784
<3
Commented 15 years ago2008-11-24 16:06:12 UTC in vault item: DM_BeerFort Comment #16925
Fun to play around. I like how the jump module is hard to get.
Might need a few more weapons, But for 5 hours, and no custom textures, it's damn cool.
4 stars and i love the fosters and pizza hut.
Pure genius.
Commented 15 years ago2008-11-24 15:55:43 UTC in vault item: DM_BeerFort Comment #16924
I plan to revise. I could plop some custom textures in there, simple replacing of the existing ones, which is caek.

Second version will come later.
Commented 15 years ago2008-11-24 14:50:31 UTC in journal: #5475 Comment #40788
I already played it but I want also moar screens
Commented 15 years ago2008-11-24 14:46:37 UTC in journal: #5475 Comment #40787
slackers. go try it out instead
Commented 15 years ago2008-11-24 14:40:37 UTC in journal: #5475 Comment #40789
Yes, more screenshots please.
Commented 15 years ago2008-11-24 14:34:33 UTC in journal: #5475 Comment #40786
More screenshots, please? :)
Commented 15 years ago2008-11-24 12:52:47 UTC in vault item: DM_BeerFort Comment #12893
I'll download right now.

[EDIT] Your map is quite fun to play , but a little monotone in texturing. And again, like many maps(I think I have a map were I don't have no sound at all but the rest of my maps have at least one sound as an ambience) yours doesn't have at least a sound for ambience.
And you should have written(is this the correct spelling?:D) on the walls how to use the beer and pizza. I only noticed after 5 minutes that I have to press USE near them ;))

Well the layout sounds fun , you should improve the map and release a second version ;)
Commented 15 years ago2008-11-24 12:25:10 UTC in vault item: DM_BeerFort Comment #12892
Beer and pizza? If you were to throw in some buffalo wings, you'll have the perfect eat-a-thon for a NFL game. Damn it, you got me hungry now! I have to go out now and get myself some pizza and beer. Oh yea, I'll checkout your map as soon as I am done pigging out.....
Commented 15 years ago2008-11-24 10:13:58 UTC in journal: #5475 Comment #40785
Best.name.ever. <3
Commented 15 years ago2008-11-23 22:37:49 UTC in vault item: Lab11: LavaLab Comment #12891
Yeah, I wasn't sure if the windows broke at all at first, but I kept on throwing grenades at them when I saw the portal and they eventually gave in.
Commented 15 years ago2008-11-23 13:41:20 UTC in vault item: de_watertower Comment #9167
I love your old ver. :D lol
Commented 15 years ago2008-11-23 10:12:28 UTC in journal: #5474 Comment #51165
Yeah... Maybe it went past you instead of through... If so, I hope it does'nt hit my part of Ontario...
Commented 15 years ago2008-11-23 09:09:16 UTC in vault item: Lab11: LavaLab Comment #10305
Yeah, the whole ultra-cubic exterior thing is lifted straight from the original (although the interior was a little more creative than that of the original...) I guess I could have gone for an octagonal lab, or something less symmetrical, but then I'd have never got the darn thing finished! (Spent too many nodes and other resources on the rock terrain! :-))

And as for the windows ... my windows are ALWAYS too strong! Not sure what's happening there... :-)
Commented 15 years ago2008-11-23 04:36:34 UTC in journal: #5472 Comment #48768
I'm in the same boat as Tetsu0, unfortunately that boat is sinking. Fast

With the ever-increasing conflicts with half-life and my newer hardware (my graphics card in particular) I know for a fact I'm switching completely to source after I finish my C&C3 cine-mod. I'm thinking I'll scrap my original mod project too, the space station one. Maybe I'll continue it later in source.

Simply put. Go to source, its the way of the future.
This comment was made on an article that has been deleted.
Commented 15 years ago2008-11-23 02:15:14 UTC in journal: #5474 Comment #51162
Rather odd, there were reports of a storm (and bitching on whats being done to protect Stanley park). Interestingly enough, a 'storm' hardly showed up, yet power nearly went out several times.

I dunno if its heading east, thats probably something to check the weather for in the nest few days.
Commented 15 years ago2008-11-23 01:24:29 UTC in journal: #5472 Comment #48765
I know source is better but once i get into it i just get freaked out and fall back on the infinitely more familiar goldsource
This comment was made on an article that has been deleted.
Commented 15 years ago2008-11-22 23:46:24 UTC in vault item: Lab11: LavaLab Comment #10308
Glad you could use my textures!

The map's got really awesome rock terrain that's not visible from screenshots at all. I felt the squareness of the main structure was just too overwhelming though. It's just a really strange map, it's got a kind of old-school inventive spirit you don't see much anymore with everybody shooting for ultra-realistic urban settings and such.
Commented 15 years ago2008-11-22 22:56:45 UTC in journal: #5474 Comment #51164
@ Tetsu0 and raver: I really hope those aren't related. By the way, is the storm gone yet, and is it headed east?
Commented 15 years ago2008-11-22 22:52:08 UTC in wiki page: Goldsource Error: Can't Select 3D Window Comment #101184
causes me to crash on map load :[
This comment was made on an article that has been deleted.
Commented 15 years ago2008-11-22 21:52:25 UTC in journal: #5473 Comment #50276
Had my fair share of mod positions for different Mod development teams. All dead now.

Oh and gratz.