Comments

Commented 14 years ago2010-03-15 20:22:58 UTC in journal: #6446 Comment #41330
AAAAAAAAAAAAHHHHHHHHHHRRRRGGGGGGGGGGHHHHHHHHHH!!!!!!!!!!!

I finished, but the client needed a bunch of things changed. I'm up all night again. Also found out my rates, $50/h! over 10 hours is 1.5x pay. I have about 40+ hours logged plus whatever tonight is.
Commented 14 years ago2010-03-14 22:56:46 UTC in vault item: Biodome Comment #17980
Heh, I told you someone would say those things. I think this is still pending an update.

Oh, it comes with a MAP file and has the attachment thing enabled down below. I may update this myself :P
Commented 14 years ago2010-03-14 16:32:49 UTC in journal: #6445 Comment #51286
wat?
Commented 14 years ago2010-03-13 12:13:47 UTC in journal: #6443 Comment #34746
Lolevator.
Commented 14 years ago2010-03-11 14:47:07 UTC in journal: #6439 Comment #41323
Nothing beats the old fashioned way.
Commented 14 years ago2010-03-11 14:43:21 UTC in journal: #6440 Comment #56839
Woot! Another cubicle!

KOTH and CP are just what they are. King of the Hill and Capture Point. They seem to be rather successful on the server and we need more of them.
Commented 14 years ago2010-03-11 14:01:31 UTC in journal: #6440 Comment #56838
Make a KOTH or CP map for the HLDM server! :D:D:D:D:D
Commented 14 years ago2010-03-10 21:16:23 UTC in journal: #6439 Comment #41322
3Ds Max 7
Adobe Photoshop CS
Commented 14 years ago2010-03-10 19:08:23 UTC in journal: #6439 Comment #41321
That's what I was thinking.
Commented 14 years ago2010-03-09 20:05:17 UTC in vault item: arena_artefact_v2 Comment #17962
Is artifact misspelled purposely?
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Commented 14 years ago2010-03-04 18:37:45 UTC in journal: #6427 Comment #60559
Its proven if we meet aliens, we would hate on the aliens and no longer ourselves. Gotta hate something, its human nature. We're a deadly specie and that's why we'll do good/bad amongst the stars.
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This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
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Commented 14 years ago2010-02-28 21:23:06 UTC in vault item: Hotdog's Cubicle Comment #17855
I didn't have any problems with it.
It is a very nice map. I'd love to see this blown up bigger for a DM map or something. The VM is elite.

I think the balcony you stand on could be a little higher to see more of the stuff in the map. Also, the light on the ceiling aren't bright like lights are. Put sprites on them or a light to brighten them up a bit.

As far as I can see, this map meets the requirements entirely for the cubicle challenge. Well done.

5 stars but I recommend an update just once with a few minor things.
Commented 14 years ago2010-02-28 18:20:56 UTC in journal: #6420 Comment #60555
Fantastic trophy there! Call a taxidermist and get that shit mounted.
Commented 14 years ago2010-02-27 16:41:06 UTC in journal: #6417 Comment #39075
Things about unity that bother me so far:
? No Selection drag box.
? Multiple selection modification sucks.
? Free version is very buggy.
Commented 14 years ago2010-02-26 16:03:27 UTC in journal: #6417 Comment #39074
Yay! Another Unity person! I have a friend!

You need the lock-mouse script. Freeb this Javascript.

function Start ()
{
// Start out in paused mode in web player

if (Application.platform == RuntimePlatform.OSXWebPlayer ||
    Application.platform == RuntimePlatform.WindowsWebPlayer)
{
	SetPause(true);
}
else
{
	SetPause(false);
	Screen.lockCursor = true;
}
}

function OnApplicationQuit ()
{
Time.timeScale = 1;
}

function SetPause (pause : boolean)
{
Input.ResetInputAxes();
var gos : Object[] = FindObjectsOfType(GameObject);
for (var go : GameObject in gos)
	go.SendMessage("DidPause", pause, SendMessageOptions.DontRequireReceiver);

transform.position = Vector3.zero;

if (pause)
{
	Time.timeScale = 0;
	transform.position = Vector3 (.5, .5, 0);
	guiText.anchor = TextAnchor.MiddleCenter;
}
else
{
	guiText.anchor = TextAnchor.UpperLeft;
	transform.position = Vector3(0, 1, 0);
	Time.timeScale = 1;
}
}

function DidPause (pause : boolean)
{
if (pause)
{
    // Show the button again
    guiText.enabled = true;
	guiText.text = "Click to start playing";
}
else
{
    // Disable the button
    guiText.enabled = true;
    guiText.text = "Escape to show the cursor";
}
}

function OnMouseDown ()
{
// Lock the cursor
Screen.lockCursor = true;
}

private var wasLocked = false;

function Update ()
{
if (Input.GetMouseButton(0))
	Screen.lockCursor = true;
// Did we lose cursor locking?
// eg. because the user pressed escape
// or because he switched to another application
// or because some script set Screen.lockCursor = false;
if (!Screen.lockCursor && wasLocked)
{
    wasLocked = false;
    SetPause(true);
}
// Did we gain cursor locking?
else if (Screen.lockCursor && !wasLocked)
{
    wasLocked = true;
    SetPause(false);
}
}

Place it on your camera and it'll work. It'll make it so the mouse doesn't float around when you look.
Commented 14 years ago2010-02-25 20:40:47 UTC in vault item: TWHL Cubicles: TWHL Office Comment #17872
also add the wad you're using.

OMG GREEN ONIONS
Commented 14 years ago2010-02-24 13:15:35 UTC in vault item: King of the Hill Template v1.1 Comment #17868
Took me 7 hours to make the update. ENJOY IT DAMMIT! x_X
Commented 14 years ago2010-02-21 20:32:32 UTC in journal: #6410 Comment #44496
"Transformers 2" as performed by Rimrook
Scene 1:
Rimrook goes to kitchen and shakes the silverware drawer for 2 hours.
-Curtains-
The End.
Commented 14 years ago2010-02-18 17:06:57 UTC in journal: #6404 Comment #41312
I broke the screws in it.

But why does an expensive chair have the back held up by a thin piece of plastic and two small screws? It's seriously crappy, although the seating, wheels, and just about everything else about it really really nice.

EDIT: They were going to sell the chair anyway. No big deal :)
Commented 14 years ago2010-02-17 15:40:07 UTC in journal: #6400 Comment #63563
olde.
Commented 14 years ago2010-02-13 15:24:17 UTC in vault item: CP TWHL3 Comment #11998
LOL Too much scotch for Huntey again!
Commented 14 years ago2010-02-13 11:40:41 UTC in journal: #1672 Comment #50194
Boioioioioink?
Commented 14 years ago2010-02-13 11:30:35 UTC in journal: #6396 Comment #48998
Paranormal Activity on nothing is also a bad idea. Can't imagine Akira on shrooms, but it would be less scary than Paranormal Activity
Commented 14 years ago2010-02-12 21:48:41 UTC in vault item: CP TWHL3 Comment #12021
Sooo...

Add turrets
Add capturing messages
Add scoring
Add better mapping

Minus starting with crossbows

What about the time it took to capture? Was it alright? I don't think anyone complained about it. Also, there was a limit as to how many rounds were won before the map changes. It was originally set if a team won twice, the map ends. For testing purposes I changed it to 20 so people could really play it out. (and we did for an hour!)

I'll update the template first. If anyone starts mapping, just leave some space for the points. The point templates are drag and drop and can be done last.
Commented 14 years ago2010-02-12 00:51:55 UTC in vault item: CP TWHL3 Comment #12018
Fuuuuuck last minute I had something pop up when you stood on it, but it was glitchy and weird.

Seriously now, do you want me to spend several weeks on a map to possibly have it be terrible? No one's ever done CP map, so its experimental.

EDIT: After a proper play test, I'll refine the template and update the map as an example for future maps.
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Commented 14 years ago2010-02-11 02:37:54 UTC in journal: #6389 Comment #53502
My grandfather died before every test in middle school... until he actually died of course. I hope you get the time off, you're boss should understand these things only happen once.
Commented 14 years ago2010-02-11 02:35:41 UTC in journal: #6390 Comment #59809
PS3 is gay.
Xbox is gay.
Second Life is gay.
Tito is questionable.

:3
Commented 14 years ago2010-02-10 14:37:48 UTC in journal: #6385 Comment #41308
tried that, I don't know what is causing it.
Commented 14 years ago2010-02-10 03:30:57 UTC in journal: #6385 Comment #41307
My map idea was a Capture point map that was TWHL3 themed, the different points were locations like the vault, tutorials, news, forums, and shoutbox.

However, my lighting will not smooth out. since the textures are pretty much flat colors, RAD makes a buttfuck of noisey diffuse artifacts all over everything. I really don't want to full-bright it... although it looks ok full bright.
Commented 14 years ago2010-02-08 06:00:32 UTC in journal: #6380 Comment #48975
Fuck Blu.
Commented 14 years ago2010-02-06 22:36:56 UTC in journal: #6376 Comment #54258
:(
Commented 14 years ago2010-02-05 17:16:18 UTC in journal: #6375 Comment #48631
Are you updating this?

... Nice gun. :3
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Commented 14 years ago2010-02-04 12:14:53 UTC in journal: #6373 Comment #56800
L4D is Sven Coop with zombies.
Commented 14 years ago2010-02-04 12:14:14 UTC in journal: #6374 Comment #54114
cool
Commented 14 years ago2010-01-26 01:12:45 UTC in journal: #6348 Comment #61791
My computer still exhibits the self-powering on anomaly. :(
Commented 14 years ago2010-01-24 01:52:52 UTC in journal: #6343 Comment #56789
I don't bother with ED. Common rule of humans:

Something awesome happens: Tell your friends!
Something shitty happens: Complain on internet.
Commented 14 years ago2010-01-21 17:00:13 UTC in vault item: csde_elementary Comment #17901
yeah, the fake tree throws me off too. just make the entire thing a scout tower made of wood planks or something. It'd look better and not clash so much.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 14 years ago2010-01-14 16:13:47 UTC in news: Ho Ho Ho Comment #99518
SHIIIIUUUUUHHH!!!!
Commented 14 years ago2010-01-11 02:12:38 UTC in vault item: Equip Zones Comment #17800
Of course it has been around for a long time. That doesn't mean everyone knows how to do it.
Commented 14 years ago2010-01-09 10:43:21 UTC in vault item: Equip Zones Comment #17788
... they are player specific! If a player walks into an area, that player only gets equipped.

you CAN make a glock dispensing soda machine.
This comment was made on an article that has been deleted.