I finished, but the client needed a bunch of things changed. I'm up all night again. Also found out my rates, $50/h! over 10 hours is 1.5x pay. I have about 40+ hours logged plus whatever tonight is.
Commented 14 years ago2010-03-04 18:37:45 UTC
in journal: #6427Comment #60559
Its proven if we meet aliens, we would hate on the aliens and no longer ourselves. Gotta hate something, its human nature. We're a deadly specie and that's why we'll do good/bad amongst the stars.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 14 years ago2010-02-28 21:23:06 UTC
in vault item: Hotdog's CubicleComment #17855
I didn't have any problems with it. It is a very nice map. I'd love to see this blown up bigger for a DM map or something. The VM is elite.
I think the balcony you stand on could be a little higher to see more of the stuff in the map. Also, the light on the ceiling aren't bright like lights are. Put sprites on them or a light to brighten them up a bit.
As far as I can see, this map meets the requirements entirely for the cubicle challenge. Well done.
5 stars but I recommend an update just once with a few minor things.
Commented 14 years ago2010-02-26 16:03:27 UTC
in journal: #6417Comment #39074
Yay! Another Unity person! I have a friend!
You need the lock-mouse script. Freeb this Javascript.
function Start () {
// Start out in paused mode in web player
if (Application.platform == RuntimePlatform.OSXWebPlayer ||
Application.platform == RuntimePlatform.WindowsWebPlayer)
{
SetPause(true);
}
else
{
SetPause(false);
Screen.lockCursor = true;
}
}
function OnApplicationQuit () {
Time.timeScale = 1;
}
function SetPause (pause : boolean) {
Input.ResetInputAxes();
var gos : Object[] = FindObjectsOfType(GameObject);
for (var go : GameObject in gos)
go.SendMessage("DidPause", pause, SendMessageOptions.DontRequireReceiver);
transform.position = Vector3.zero;
if (pause)
{
Time.timeScale = 0;
transform.position = Vector3 (.5, .5, 0);
guiText.anchor = TextAnchor.MiddleCenter;
}
else
{
guiText.anchor = TextAnchor.UpperLeft;
transform.position = Vector3(0, 1, 0);
Time.timeScale = 1;
}
}
function DidPause (pause : boolean) {
if (pause)
{
// Show the button again
guiText.enabled = true;
guiText.text = "Click to start playing";
}
else
{
// Disable the button
guiText.enabled = true;
guiText.text = "Escape to show the cursor";
}
}
function OnMouseDown () {
// Lock the cursor
Screen.lockCursor = true;
}
private var wasLocked = false;
function Update () {
if (Input.GetMouseButton(0))
Screen.lockCursor = true;
// Did we lose cursor locking?
// eg. because the user pressed escape
// or because he switched to another application
// or because some script set Screen.lockCursor = false;
if (!Screen.lockCursor && wasLocked)
{
wasLocked = false;
SetPause(true);
}
// Did we gain cursor locking?
else if (Screen.lockCursor && !wasLocked)
{
wasLocked = true;
SetPause(false);
}
}
Place it on your camera and it'll work. It'll make it so the mouse doesn't float around when you look.
Commented 14 years ago2010-02-18 17:06:57 UTC
in journal: #6404Comment #41312
I broke the screws in it.
But why does an expensive chair have the back held up by a thin piece of plastic and two small screws? It's seriously crappy, although the seating, wheels, and just about everything else about it really really nice.
EDIT: They were going to sell the chair anyway. No big deal
What about the time it took to capture? Was it alright? I don't think anyone complained about it. Also, there was a limit as to how many rounds were won before the map changes. It was originally set if a team won twice, the map ends. For testing purposes I changed it to 20 so people could really play it out. (and we did for an hour!)
I'll update the template first. If anyone starts mapping, just leave some space for the points. The point templates are drag and drop and can be done last.
Commented 14 years ago2010-02-11 02:37:54 UTC
in journal: #6389Comment #53502
My grandfather died before every test in middle school... until he actually died of course. I hope you get the time off, you're boss should understand these things only happen once.
Commented 14 years ago2010-02-10 03:30:57 UTC
in journal: #6385Comment #41307
My map idea was a Capture point map that was TWHL3 themed, the different points were locations like the vault, tutorials, news, forums, and shoutbox.
However, my lighting will not smooth out. since the textures are pretty much flat colors, RAD makes a buttfuck of noisey diffuse artifacts all over everything. I really don't want to full-bright it... although it looks ok full bright.
Commented 14 years ago2010-01-21 17:00:13 UTC
in vault item: csde_elementaryComment #17901
yeah, the fake tree throws me off too. just make the entire thing a scout tower made of wood planks or something. It'd look better and not clash so much.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
I finished, but the client needed a bunch of things changed. I'm up all night again. Also found out my rates, $50/h! over 10 hours is 1.5x pay. I have about 40+ hours logged plus whatever tonight is.
Oh, it comes with a MAP file and has the attachment thing enabled down below. I may update this myself
KOTH and CP are just what they are. King of the Hill and Capture Point. They seem to be rather successful on the server and we need more of them.
Adobe Photoshop CS
It is a very nice map. I'd love to see this blown up bigger for a DM map or something. The VM is elite.
I think the balcony you stand on could be a little higher to see more of the stuff in the map. Also, the light on the ceiling aren't bright like lights are. Put sprites on them or a light to brighten them up a bit.
As far as I can see, this map meets the requirements entirely for the cubicle challenge. Well done.
5 stars but I recommend an update just once with a few minor things.
? No Selection drag box.
? Multiple selection modification sucks.
? Free version is very buggy.
You need the lock-mouse script. Freeb this Javascript.
function Start ()
{ }
function OnApplicationQuit ()
{ }
function SetPause (pause : boolean)
{ }
function DidPause (pause : boolean)
{ }
function OnMouseDown ()
{ }
private var wasLocked = false;
function Update ()
{ }
Place it on your camera and it'll work. It'll make it so the mouse doesn't float around when you look.
OMG GREEN ONIONS
But why does an expensive chair have the back held up by a thin piece of plastic and two small screws? It's seriously crappy, although the seating, wheels, and just about everything else about it really really nice.
EDIT: They were going to sell the chair anyway. No big deal
Add turrets
Add capturing messages
Add scoring
Add better mapping
Minus starting with crossbows
What about the time it took to capture? Was it alright? I don't think anyone complained about it. Also, there was a limit as to how many rounds were won before the map changes. It was originally set if a team won twice, the map ends. For testing purposes I changed it to 20 so people could really play it out. (and we did for an hour!)
I'll update the template first. If anyone starts mapping, just leave some space for the points. The point templates are drag and drop and can be done last.
Seriously now, do you want me to spend several weeks on a map to possibly have it be terrible? No one's ever done CP map, so its experimental.
EDIT: After a proper play test, I'll refine the template and update the map as an example for future maps.
Xbox is gay.
Second Life is gay.
Tito is questionable.
:3
However, my lighting will not smooth out. since the textures are pretty much flat colors, RAD makes a buttfuck of noisey diffuse artifacts all over everything. I really don't want to full-bright it... although it looks ok full bright.
... Nice gun. :3
Something awesome happens: Tell your friends!
Something shitty happens: Complain on internet.
you CAN make a glock dispensing soda machine.