Commented 18 years ago2006-01-07 10:59:28 UTC
in vault item: Strange Findings part 1Comment #10386
Nice map +/- I liked the theme you used :), but it was a bit empty. You could have put more computers or vents in the lab :> It would made the lab feeling a bit more lab-ish and the corridors in the bottom place were too empty. - I missed some environment sounds in this map. For example you could have made computers emmit those quick beep beep beep sound that would look like they're working or something. Also you could have made a siren in the bottom part where the red light is on. That would make the atmosphere more something. +/- Good idea with the zombie hiding near the barney, but it didn't scare me. You could have made that place a bit darker and/or with flickering lights. Maybe add 2 zombies instead of 1 :). + The HEV fitted fine in that locker. I liked that idea :o. - Like said by others water needed to be transperant, and you used 3 water entities which is not a good idea. I would also suggest make the waves a bit more smaller 1-2 px max. That would look more realistic. +/- good idea with those ichtys but it was somewhat a buggy place, they didn't attack me and one of them got stuck somewhere. And i suppose you wanted to make player jump into the water, but i was able to jump from the broken platfom on the one where a crowbar was without touching the water. - Ending? didn't noticed one I got a crowbar, whacked some planks and got into a corridor which was empty and with a dead end.
With a bit more improvement it could be a five star map easy
Commented 19 years ago2005-10-21 07:10:31 UTC
in vault item: TWHL Dedication ProjectComment #9487
Finally i got hldm going normally so i tested it. GOOD JOB Habboi. Very nice. Although i noticed some weird lightning and other bugs. Maybe my dm is b0rk? oh well
Commented 19 years ago2005-10-02 07:48:46 UTC
in vault item: ChickenMix 2Comment #9302
Looks very nice. Although there were some problems. Don't remember all of them but here's few of them that i remembered. Apache area needs a bit more work it looks weird where the water ends. Models keep disapearing on my machine :/ I suppose thats my hl's problem. Should you lose all you weapons in the last map? And i got stuck in that place where the door opens and grunt runs to a teleporter. Some walls need more detailing. Like where the doors are.
Commented 19 years ago2005-09-16 16:26:55 UTC
in vault item: de_dollsComment #9038
why do you rate all maps with one star? Mods should ban you from rating bitch. And you want to be a normal member of this community, how can you be one if you're acting like this?
Commented 19 years ago2005-09-04 15:25:34 UTC
in vault item: Mortar LabsComment #8855
ok how do you get into that tower without cheating? When you look around from the tower you see a room in the bottom which is nulled (you can see the inside of it) Could use more textures, stairs look weird. Architecture needs a bit work. I'd like to give it 3.5 so it goest to 4.
Commented 19 years ago2005-08-13 14:43:47 UTC
in vault item: xdm_destroyComment #8577
Well architecture was nice, i liked the way you hidden the bazooka. Also the were few bugs in this map. There was a place where that xen thingy that should push you up was below normal ground level. Textured didn't match in some places, like in that big room with a hole in the ceiling. Bit empty in some rooms. And the most important YOU USED LIGHT ENTITIES. Use textlights.
BTW map didn't run in dm (gave me some gay error) for me so maybe thats the problem why i got these bugs.
Available Again In: 24 days
The architecture looks great
+/- I liked the theme you used :), but it was a bit empty. You could have put more computers or vents in the lab :> It would made the lab feeling a bit more lab-ish and the corridors in the bottom place were too empty.
- I missed some environment sounds in this map. For example you could have made computers emmit those quick beep beep beep sound that would look like they're working or something. Also you could have made a siren in the bottom part where the red light is on. That would make the atmosphere more something.
+/- Good idea with the zombie hiding near the barney, but it didn't scare me. You could have made that place a bit darker and/or with flickering lights. Maybe add 2 zombies instead of 1 :).
+ The HEV fitted fine in that locker. I liked that idea :o.
- Like said by others water needed to be transperant, and you used 3 water entities which is not a good idea. I would also suggest make the waves a bit more smaller 1-2 px max. That would look more realistic.
+/- good idea with those ichtys but it was somewhat a buggy place, they didn't attack me and one of them got stuck somewhere. And i suppose you wanted to make player jump into the water, but i was able to jump from the broken platfom on the one where a crowbar was without touching the water.
- Ending? didn't noticed one I got a crowbar, whacked some planks and got into a corridor which was empty and with a dead end.
With a bit more improvement it could be a five star map easy
Maybe my dm is b0rk? oh well
Apache area needs a bit more work it looks weird where the water ends. Models keep disapearing on my machine :/ I suppose thats my hl's problem.
Should you lose all you weapons in the last map?
And i got stuck in that place where the door opens and grunt runs to a teleporter.
Some walls need more detailing. Like where the doors are.
d/l
When you look around from the tower you see a room in the bottom which is nulled (you can see the inside of it) Could use more textures, stairs look weird. Architecture needs a bit work. I'd like to give it 3.5 so it goest to 4.
And the most important YOU USED LIGHT ENTITIES. Use textlights.
BTW map didn't run in dm (gave me some gay error) for me so maybe thats the problem why i got these bugs.
haha cockpit... that cracked me up