Comments

Commented 17 years ago2006-10-07 00:06:53 UTC in vault item: de_disneyland Comment #13102
What the hell!!!... Nice screenshot... I'll download later.
Commented 17 years ago2006-10-02 23:42:44 UTC in vault item: fun_hkkcr Comment #13075
Man, crazylf2 I really suggest you to don't read these unconstructive and stupid spams.
For Exos... You really need to be more modest with who those don't have the same mapping capability or is a begginer. You must see the bad parts of the map but you must see the good type of the map too, and me and 3moGirl knows that this map have it. If you don't like it, post some constructive feedbacks, like the "river problems need repairs" etc. You just put the mapper down with your spams.
Commented 17 years ago2006-10-02 23:25:29 UTC in vault item: Versalife Comment #13073
Building/Office map type. Good for deathmatch.
Commented 17 years ago2006-10-02 23:19:46 UTC in vault item: fun_speeding4 Comment #13072
Dont rate your own maps.
Commented 17 years ago2006-10-02 23:18:30 UTC in vault item: fun_hkmtr Comment #13071
Well. What I can say...
  • I saw your other maps, and It seens that you like to make subways and train maps.
  • Your maps have a nice layout and estrategicaly well done.
  • The train is very shitty. the walls are floating and you should fix that.
  • At the tunnel end you can see outside the world.
  • The subways stairs are floating.
  • You must reduce to near 32 points from ground the seats at pillars.
  • Add more junk at your maps, like phones, coke machines etc...
But It still a good map. Keep mapping! I see an beautiful future for your maps. :).
Commented 17 years ago2006-10-02 00:21:18 UTC in vault item: The_Challenge Comment #13062
I've played this one time trough normal Half-Life, other time trough SvenCoop with my friend. We have a lot of fun with this map. The archtecture are very detailed and well realized. The tasks diversion and themes are an advantage for an good gameplay and fun. I loved that ship and maze tasks. But we could have more fun with the following things:
+Ammo and health at the tasks.
-Exessive and unecessary monstermakers.
I think that are coming more great SvenCoop and single-player maps from you. Right??. Great Job :).
Commented 17 years ago2006-09-30 22:57:48 UTC in vault item: Gosu Comment #13056
Great Work. I love lab/xen map themes. That xen space was amazing and the MedKit too. I only didn't like that rotating cylinder at the hazardous machinery room. 5 stars.
Commented 17 years ago2006-09-27 23:24:31 UTC in vault item: cs_castlefight Comment #13046
I understand. I've this hate too ^^. My first map was very much horrible than this map.
Commented 17 years ago2006-09-06 23:12:59 UTC in vault item: cs_v_arena_camper Comment #12959
Ah you made that 2 years ago. I remember it.
Commented 17 years ago2006-08-15 17:33:50 UTC in vault item: Invasion 105 2.0 Comment #12851
I have jump this part: Configure your hammer to map with Spirit.Fgd
Commented 17 years ago2006-08-15 17:31:11 UTC in vault item: Invasion 105 2.0 Comment #12850
download Spirit Of Half-Life 1.2 (i have used to make this map), then create a monster_barney entity, go to it's properties and change the option "Reaction to Player" to "Enemy"
Spirit of Half-Life Link - http://spirit.valve-erc.com/.
Commented 17 years ago2006-08-15 15:41:59 UTC in vault item: Invasion 105 2.0 Comment #12848
@srry
if i return the grunts to be the combine, they will not attack you at the first street, i don't know the problem with that grunts and i think the barney animations are better than the grunts, the grunt head position is too up, with the barney it's fixed, they look at you when they (Barney)attack, the barneys animation remeber more Civil Protection than the grunts animation and the new skin that i put on the combine model (hl2 beta looking), its remember more hl2. I think the barney based combine is better than the grunts because its have an better animation and body position than the grunts and its AI don't have a problem with the combine model unlike the grunts do you understand??? - Sorry for the very bad english.
Commented 17 years ago2006-08-15 15:21:47 UTC in vault item: Invasion 105 2.0 Comment #12847
thanks, rowleybob, sorry for the bumping.
And Srry - the new invasion105 maps will be invasion106.
and in invasion106 you will not enter on the citadel, i have another plan for it...
Commented 17 years ago2006-08-14 16:28:59 UTC in vault item: Invasion 105 2.0 Comment #12840
humm...
<the skill patch>
Install this and the barneys will die more faster
Easy - "15" Health
Medium - "20" Health
Hard - "25" Health
<download links>
http://rapidshare.de/files/29407476/agx_invasion105v20_Skill_patch_setup.exe.html - Installer - 1,73 Mb
http://rapidshare.de/files/29407577/agx_105skill_patch.rar.html - Archive .Rar - 1,65 Kb
And Now wait for Invasion 106...
Commented 17 years ago2006-08-13 19:40:24 UTC in vault item: Invasion 105 2.0 Comment #12833
it's not my intention, sorry, i bumped because it's updated...
Commented 17 years ago2006-08-13 19:37:19 UTC in vault item: Invasion 105 2.0 Comment #12832
yes that is.
Commented 17 years ago2006-07-23 04:18:52 UTC in vault item: Srry's Minicompo #2 Entry Comment #12634
Exelent Brushwork...
That bridge are very nice... :)
Commented 17 years ago2006-07-18 01:28:36 UTC in vault item: Life's End Comment #12572
This mod remenber Azure Sheep sometimes????
Commented 17 years ago2006-07-15 00:29:23 UTC in vault item: Air fire Comment #12533
Daubster i've played this map and the sky here looks normal daytime...
Commented 17 years ago2006-06-10 00:15:38 UTC in vault item: Fire Arena Comment #12181
hey leo ladeira you are a brazilian like me and S3rius (i dont are whiting in portugues because the TWHL admin delete the non-english spam)Check my maps.
Commented 17 years ago2006-06-09 21:00:26 UTC in vault item: cs_palm Comment #12178
you have your 3 stars again srry - Sorry for the disturb
Commented 17 years ago2006-06-08 21:24:36 UTC in vault item: cs_palm Comment #12159
i call my friend S3rius to vote for me - please reenable
Commented 17 years ago2006-06-08 12:57:51 UTC in vault item: cs_palm Comment #12147
it's easy to say bad about another maps when it is not made by you
you must see your maps before saying bad about another map like that comment you posted in undertime - SORRY - I give 4 stars to this map. and reenable the ratings i will not disturb you more.
Commented 17 years ago2006-06-07 23:14:27 UTC in vault item: cs_palm Comment #12142
HEHEHE
Commented 17 years ago2006-05-21 23:26:38 UTC in vault item: Vital Signs Comment #11976
this map is too dark, you must put some lights on your maps
Commented 17 years ago2006-05-20 22:30:29 UTC in vault item: Life's End Comment #11964
it is a very great mod and why you dont put some new models and sounds on it
Commented 17 years ago2006-05-18 15:02:19 UTC in vault item: Undertime Comment #11927
it was a grunt fest because the maps are too small, if reduce the number of grunts the player will win the game too faster.