Comments

Commented 15 years ago2008-11-10 10:06:57 UTC in vault item: pl-bugscanyon_final2 Comment #17174
Not too bad a map

4/5 stars
-some blocky areas
-too many control points all at once
-red team isnt given enough time to setup to defend the 1st control point with the long travel time
+good texturing
+good lighting
+good effort
+good control point setup other than the distance to some spawnpoints
Commented 16 years ago2007-09-02 20:36:26 UTC in vault item: hlvis.exe crashes when compiling SFdoomsday Comment #15619
I dont know if this is the problem, go to map, and cheak for problems, cause i saw a bunch of "axis perpendicular to face" im not sure if this is the problem yet because i dont have time right now to compile a map this big, but it is quite impressive, nice ;D
Commented 16 years ago2007-08-18 23:12:15 UTC in vault item: Threating skies: tsao1 Comment #15569
Pretty good map so far, the tram looks pretty cool and i thought it was a nice idea to make 2 different func_trains and in the center the player could notice this in the center of the interior, unfortunatly the player could be killed by the train if you didnt know, if you still want to have 2 func trains, i would suggest adding some clips to the func_trains, around the sides and areas that the player could jam the train. The rest of the area outside of the train looked pretty good as well, the only thing i didnt like was a few objects that had a bit over stretched textures in the starting station. nice though, 3/5
Commented 16 years ago2007-07-22 17:02:11 UTC in vault item: Tunnel Effect & Small Prefabs Comment #15405
dude these are just prefabs
Commented 16 years ago2007-07-20 17:19:48 UTC in vault item: cs_lilhouse_v2 Comment #15392
looks pretty sweet, ill look at tonight ;)
Commented 16 years ago2007-07-02 15:07:25 UTC in vault item: Core_Xplosion v2 Comment #15266
The only thing i really dont like about this map is it is the walls are a little too short and makes the level feel alot more small and cramped
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Commented 16 years ago2007-06-27 14:22:57 UTC in vault item: Split-Second 2.0 Comment #15235
car...thats...for silent running
Commented 16 years ago2007-06-25 20:29:24 UTC in vault item: Aggressive Apache Comment #15223
Thx, this helped a ton at making good heli battles :D
This comment was made on an article that has been deleted.
Commented 16 years ago2007-06-11 14:49:03 UTC in vault item: Deserted Comment #15087
oh, if i get the chance ill see if i can make anything of the error, probably not though cause im not too good at hl2 errors.
Commented 16 years ago2007-06-10 19:39:06 UTC in vault item: Deserted Comment #15083
Even if this map doesnt compile its still an awsome map and it would make a great deathmatch map, nice
Commented 16 years ago2007-06-10 09:56:03 UTC in vault item: Warzone Comment #15080
yeah im not too good at using cubemaps, occluders, or hint brushes, but thanks for the feedback!
Commented 16 years ago2007-06-07 14:39:16 UTC in vault item: Warzone Comment #15067
yeah there isnt enough, but this does include a BSP file so you can play it, but the map has one building where u can walk through on 2 floors, and a small part of the outside road, this part of the map can be called done brushwise because i was going to have a teleport sequence, but this is the only part of the map done :(.
Commented 16 years ago2007-06-03 02:46:38 UTC in vault item: Warzone Comment #15051
hes not there anymore car, i replaced him with some citizans
Commented 16 years ago2007-06-03 01:22:43 UTC in vault item: Final Assult (Version 1) Comment #15049
yea, its just a pointless war map, whitch i usually dont make because they have NO point, but my friend wanted me to make this kinda map, so i put some work into it for him.
Commented 16 years ago2007-06-02 16:54:56 UTC in vault item: Epic Hallway Comment #15043
back to what dave said about the artistic value of this map, i dont really see it, its all pretty basic and couldnt have taken u more than 20 minutes, the only "artistic" thing of the map is the tiny cubes that look kinda cool, but this map isnt that great. Srry about being an ass, thats just my opinion of this map
Commented 16 years ago2007-05-31 22:44:15 UTC in vault item: Split-Second 2.0 Comment #15024
someone comment plz, i like to get feedback!
This comment was made on an article that has been deleted.
Commented 16 years ago2007-05-22 16:34:15 UTC in vault item: Elevator Example Comment #14964
Its just an elevator, and im pretty sure theres already a ton of ele example maps
Commented 16 years ago2007-05-21 20:10:50 UTC in vault item: Orb (Compo 20) Comment #14960
Its all been said, freaking awsome
Commented 16 years ago2007-05-19 18:47:51 UTC in vault item: Undertime Comment #14949
Pretty good map, but just because u should lower the amount of grunts cause the game really does get on people nerves, and repeatative.
Commented 17 years ago2007-05-12 15:20:49 UTC in vault item: Mini compo 2 no name entry Comment #14852
the missing wads are "Osprey_wad, Aircraft_carrier, and Hummer" remove them from your wad file list in hammer before you compile, because even if you dont use textures in those wads, theyre still required to run the map
Commented 17 years ago2007-05-11 18:38:34 UTC in vault item: Mini compo 2 no name entry Comment #14844
pretty good map, espesially when you get to watch a battle below. But you were missing 4 WAD files that i had to replace to get the map to run. But i really like how you had the osprey die before it drooped troops, nice
Commented 17 years ago2007-05-07 15:47:04 UTC in vault item: Ai_Goal_Follow Comment #14811
lol
Commented 17 years ago2007-04-24 16:57:54 UTC in vault item: Epic Hallway Comment #14728
well...i didnt find it funny at all, maybe on the inside a little bit, but the explosion wasnt too funny and the brushwork in the map was extremely blockish
Commented 17 years ago2007-04-16 18:15:44 UTC in vault item: zs_hillzone Comment #14640
wow not bot u really said why you rated this 5 stars
Commented 17 years ago2007-04-16 18:14:48 UTC in vault item: EnclosedSpace Comment #14639
wow carpocolypse people really have alot to say about this map! :x
Commented 17 years ago2007-04-16 18:14:10 UTC in vault item: Multi Rotation Comment #14638
oh boy
Commented 17 years ago2007-04-15 22:42:27 UTC in vault item: Areaportal Example Comment #14635
yeah i knew it would bug everyone who saw this map, but i just love that texture :P
Commented 17 years ago2007-04-11 22:58:44 UTC in vault item: Lexus LS430 2003 Comment #14603
yeah being able to drive a car would be awsome in HL, but this is a really awsome job rowley! its with some stuff as good as this that i feel like im not playing HL!
Commented 17 years ago2007-04-11 22:55:58 UTC in vault item: Final Assult (Version 1) Comment #14602
Well i changed this map quite a bit so its really kinda a different map than the other one
Commented 17 years ago2007-04-10 20:00:56 UTC in vault item: Hammer Problems (Self Shifting) Comment #14597
srry, im clueless
Commented 17 years ago2007-04-10 13:57:35 UTC in vault item: Quarintine v1.1 beginning Comment #14593
Pretty good 2 maps if u ask me, but it would be alot more helpful if you included the 2 maps in the zip file in BSP format, that way we could play the maps without having to compile them. But yeah i like what u did with these maps, nice job.
Commented 17 years ago2007-04-09 12:12:17 UTC in vault item: Unfinished Naval Boss Comment #14589
Very nice mapping, and i really like the gameplay, nice job :)
Commented 17 years ago2007-04-04 16:00:34 UTC in vault item: EnclosedSpace Comment #14569
oh
Commented 17 years ago2007-03-30 14:40:38 UTC in vault item: EnclosedSpace Comment #14527
i think so
Commented 17 years ago2007-03-25 01:08:48 UTC in vault item: Quarintine Comment #14481
Not a bad first mod. However some of the stuff in this mod i really didnt like. For the first there was too many monsters in each level whitch called a huge lag and also made the game EXTREMELY repetative. The brushwork wasnt all that bad, but alot of things were the same texture. And another thing is that you should simply texture an object and use the fit button for every side of the object, that really reduces the quality of the game. Using different textures for walls floors and ceilings also increases quality. But overall this was a good game, and i really like the idea.
Commented 17 years ago2007-03-23 20:14:21 UTC in vault item: Nightshift_FsC Comment #14465
hunter fucking put the wads in the map
Commented 17 years ago2007-03-23 15:18:09 UTC in vault item: EnclosedSpace Comment #14460
Ha ha im first, well there obviously wasnt a point to this map, but it was a little funny. But every room is complety square, but some of the stuff was just funny random.
Commented 17 years ago2007-03-21 18:51:18 UTC in vault item: WallTurretExampleMap Comment #14445
LOL> who is he?
Commented 17 years ago2007-03-21 18:50:26 UTC in vault item: WallTurretExampleMap Comment #14443
santas atacking in a chicken suit, hydeph is gay and Riley Tima is attacking
Commented 17 years ago2007-03-21 18:49:38 UTC in vault item: WallTurretExampleMap Comment #14441
call 911
Commented 17 years ago2007-03-21 18:46:43 UTC in vault item: WallTurretExampleMap Comment #14439
not really
Commented 17 years ago2007-03-20 17:07:58 UTC in vault item: Gordans Secrets Comment #14430
really boxy
Commented 17 years ago2007-03-06 17:54:31 UTC in vault item: func_autotrackchange not working (DarkMesa Start) Comment #14323
ummm...is this about a map...or...bulletpoints.....
Commented 17 years ago2007-03-02 21:28:01 UTC in vault item: Lexus LS430 2003 Comment #14312
nice rowley
Commented 17 years ago2007-03-01 17:51:09 UTC in vault item: Tribute to Rowleybob Comment #14309
Ummm.....ok....
Commented 17 years ago2007-02-28 23:41:32 UTC in vault item: Split-Second 2.0 Comment #14304
And about...a month.
Commented 17 years ago2007-02-26 23:20:58 UTC in vault item: Split-Second 2.0 Comment #14296
About scence last september.