Commented 20 years ago2003-09-28 16:30:36 UTC
in vault item: D4rKM4tcHComment #264
This is much better than your other map. Lowering the wave height and raising the water would improve it a lot. I had trouble getting out of the water. I noticed in killsaw and this map that your ladders are not see through; would you like some help with making them see through? Finally, try lowering the tops of the func_ladders so the player won't "trip" on them when walking around.
Commented 20 years ago2003-09-28 16:09:20 UTC
in vault item: KillsawComment #263
Ok I think I know your problem with the frames. You need to turn on vis. While vis is running it might seem like your computer is frozen, but it is not. It might take a few hours (at most, probably will be much shorter like 30 minutes) to compile with vis on, but it will fix your frame rate problem.
This comment was made on an article that has been deleted.
Commented 20 years ago2003-09-28 05:16:21 UTC
in vault item: fy_iceworld_5xComment #256
Hey, don't let discourage you, man. The map is great, I have collection of fy_iceworld maps and the only one I liked better is fy_iceworld2k. Keep on the good work!
Commented 20 years ago2003-09-27 17:37:59 UTC
in vault item: fy_iceworld_5xComment #253
not to be ugly ore something but i looks like a other ripoff from iceworld. maby its good maby not but there msut be around 20 iceworlds i think so might be time for something new
Commented 20 years ago2003-09-27 09:11:01 UTC
in vault item: GreekComment #251
UPDATE: expanded the use of new shrubs, moved a couple items, added a reflective floor to the "temple", added splashes around the upper waterfall, made the sewer more interesting, fixed a couple of brush problems, improved rock formations, and added some trim work around doorways.
Commented 20 years ago2003-09-22 07:46:25 UTC
in vault item: fy_iceworld_5xComment #244
im sorry, but ripping off an allready bad map and barely improving on it ?!?! even if u are a beginner, publishing maps like this is just making more of the actual "talented" mappers go unnoticed... shame on fy authors
Commented 20 years ago2003-09-20 18:40:36 UTC
in vault item: DM ArenaComment #239
ahh man, this map is one of my really old maps and i originally made a complete set of custom textures for it, lost it somewhere along the line so just bunged in standard ones instead
Commented 20 years ago2003-09-20 02:19:23 UTC
in vault item: Black Mesa Pre-DisasterComment #236
I make predisaster maps a lot of the time, and enjoy them. The problem is that everywhere is so cramped and there's a chance of DYING! And what's with the slave? And the death ray protecting him. My advice: If you want to do a PD map, make it much less cramped, use DECENT lighting, do not have leaks, and make sure it's enjoyable. At least more so. And improve those awful wall textures! One last note: Doors and posters don't usually jut out of walls.
Commented 20 years ago2003-09-17 15:14:26 UTC
in vault item: Security CamerasComment #230
If u want it to trigger when it see's you you can't..........
U can on the other hand make it appear that the cameras have seen u by placing trigger once where the cameras would view. When the player walked inot the trigger once it would trigger it and whatever it was set to trigger. Hay-presto
Anyhow I'm sure there is a way to make a timedelay but I can't think of it right now
Commented 20 years ago2003-09-17 02:37:58 UTC
in vault item: GreekComment #229
I tried "pottery" again. This time using a prefab plant pot that comes with Hammer. They randomly disappear in the map and then reappear, depending on the angles that you look at them. Another pottery failure, this time will be the last.
Commented 20 years ago2003-09-14 06:17:53 UTC
in vault item: Black Mesa Pre-DisasterComment #225
You're right. It really does need some serious work. I am improving it at the moment but might just scrap it-it is slightly boring making a map with no action or anything in it.
Commented 20 years ago2003-09-13 02:43:22 UTC
in vault item: Black Mesa Pre-DisasterComment #222
Hey. check my "A day at the office" map if you think I think I'm better than you. It's one of the worst maps I've ever created! About the only decent map I have here is mini mesa.
Commented 20 years ago2003-09-13 02:14:49 UTC
in vault item: GreekComment #220
If I add the curved bushes it will increase my r_speeds which are already pretty high in a couple places. I might try it though, maybe it won't increase the r_speeds too much.
Commented 20 years ago2003-09-13 01:32:03 UTC
in vault item: fy_iceworld_5xComment #215
OOPS! I forgot about the texture list. I already knew that. Also, I already know how to -wadinclude in the bsp. I used it in my other map de_freight for the rain texture. My bad.
makes it worth while already!
Well done.
And custom textures - computers are from DeusEx and grates from Natural Selection.
U can on the other hand make it appear that the cameras have seen u by placing trigger once where the cameras would view. When the player walked inot the trigger once it would trigger it and whatever it was set to trigger. Hay-presto
Anyhow I'm sure there is a way to make a timedelay but I can't think of it right now