Comments

Commented 18 years ago2006-05-06 18:17:28 UTC in vault item: TWV_scoutzknivez Comment #11695
"Does De_spaceship3 bring any memories The Hunter?"

De spaceship was my first map, freshed. i had an excuse
Commented 18 years ago2006-05-05 14:03:31 UTC in vault item: TWV_scoutzknivez Comment #11671
(judging from the screenshot so i wont rate but - )
  1. the ambient light is nothing like the sky
  2. you used point lights instead of textlights <URGH!>
  3. a remake of an already poor map
  4. boring repetative textures
Commented 18 years ago2006-05-05 13:08:06 UTC in vault item: TWV_scoutzknivez Comment #11669
tell me,
WHY THE HELL DID YOU USE POINTLIGHTS?

that is all
Commented 18 years ago2006-04-24 11:07:01 UTC in vault item: aim_ag_texture_towers Comment #11573
Ahaha. Xyos scared him off.

And although anybody here probably COULD make this in less than half-an-hour, it isnt actually that bad a map..
Commented 18 years ago2006-04-16 17:20:57 UTC in vault item: Octageddon Comment #11522
max viewable distance can be changed in map properties.
Commented 18 years ago2006-04-13 19:08:26 UTC in vault item: aim_submerge Comment #11495
eek. please tell me that those arent point-based lights i see! </cringe>
Commented 18 years ago2006-04-10 16:05:42 UTC in vault item: aim_ak-deagle Comment #11470
"Texture Alignment: I already used it, but not at maximum"

That doesnt make sense
Commented 18 years ago2006-04-09 08:10:24 UTC in vault item: de_simc Comment #11453
oh damn. Forgot to comment on the blackboard texture. It was pwn also :)
Commented 18 years ago2006-04-09 08:10:00 UTC in vault item: de_simc Comment #11452
Wow. What a project.

The architecture and idea overall are pwn, no doubts there. Also, a lot of the textures are very good too. However, the repetetive lighting really really make the plain wall textures boring.

A few parts of the map seemed out of scale too... Namely the desks in the classroom and the pipe leading to the upper windows.

The good points however vastly out-weigh the bad points. I love the computer room thingy... Playing Blast Pit, mapping AND browsing TWHL using Opera <3 at the same time?! cool. :D

The spiral staircase was teh pwn also... And the size of the map will certainly make for some interesting gameplay.

Last thing i suppose i could comment on would be the 1337 use of ambient sounds. Very nice, and the panoramic sky is great. Is that your actual city?

Pwn, but could be a lot better with better lighting...
Commented 18 years ago2006-04-09 07:56:45 UTC in vault item: aim_ak-deagle Comment #11451
Right. Well, i must say, for a first map this is actually very good, architecturarly speaking... Naturally, it suffers from all the normal first-map errors, but i can see you really are enthusiastic about mapping and you put a lot of effort into this...

Here are several things you should look into for your next map.

1) Light sources... Your lights come from nowhere. Add an actual physical light brush instead of just an entity.

2) Texture alignment... I was impressed by your architecture (i couldn't do that in my first map) but it was ruined by very sloppy texture alignment. Shift + A brings up the Texture face tool, use it to align textures.

3) architecture... Like I already said, nice in some places, but honestly, the map was really boring... If you're going to use so few textures, make some interesting architecture. Things as simple as bumps in the walls will make a map a whole lot better.

4) Size... For an aim_map, this map is tiny... That will slaughter the gameplay and i doubt rounds would last longer than 30 seconds

5) More cover... Not crates though. Far too many maps are just filled with crates. they're boring and annoying. Try to find an original way of providing cover for the players.

Yeah, so overall, it shows promise. Keep at it
Commented 18 years ago2006-04-09 07:44:04 UTC in vault item: aim_ak-deagle Comment #11450
hmmm. judging from screenshot, this looks like a decent first map.

This deserves my download. I'll comment after playing
Commented 18 years ago2006-03-19 06:48:40 UTC in vault item: sk_Sniper Comment #11297
I wouldn't be so harsh if you hadn't commented on both your OWN maps.

Its shit. Its a box, its 4 textures. Its appaulingly bad and doesnt deserve to be in the map vault.

Dont submit maps until you can at least create a series of rooms connected by corridoors. Nobody will download this, especially since you commented on your own map
Commented 18 years ago2006-03-18 18:18:14 UTC in vault item: Sky Snipe Comment #11291
For a first map, this is really good.. Its quite fun for an awp/scout map, but the the texturing is absolutely dreadful....
Commented 18 years ago2006-03-15 17:36:55 UTC in vault item: dm_breach Comment #11243
thius would be worthy of 2nd place if it didn't have so many silly bugs.. 2 more days work on this might have seen you with gold..
Commented 18 years ago2006-03-13 13:21:42 UTC in vault item: sk_bombplanting Comment #11192
/me nominates map to be deleted.

reasons

1) 3 textures
2) its. a. box
3) commented on own map
4) no map description
5) wtf is sk_?
Commented 18 years ago2006-03-10 17:41:35 UTC in vault item: candybox Comment #11163
simple remedy to your problem - kill your girlfriend ;P
Commented 18 years ago2006-03-05 08:57:33 UTC in vault item: dm_lars Comment #11112
oh mai gosh! medipack R2-D2. teh pwn!
Commented 18 years ago2006-03-02 13:22:54 UTC in vault item: Day 14 Comment #11082
hmm.. I'm a little curious as to how this mini-series is 10mb larger than a HL1 mod which took 4 years to complete
(nato)
Commented 18 years ago2006-03-01 10:34:05 UTC in vault item: Day 14 Comment #11061
/me flees
Commented 18 years ago2006-02-28 10:40:57 UTC in vault item: Day 14 Comment #11048
so i was right with my theory playbus, that it was to do with making the tiles sound like the words.. incorperating chat language and roman numerals?
Commented 18 years ago2006-02-27 18:28:37 UTC in vault item: Day 14 Comment #11022
Wow. I must say i am VERY impressed.

I cant be bothered writing a full-blown review so i'll just state some key pluses and minuses.

+ The overall atmosphere was great. The mapping and dust particles, set along with great lighting made sure of that.

+ It managed to keep me entertained for almost a whole hour. That's a good thing.

+ The puzzle in the second map is frustrating but fun. I had pretty much figured out the whole of the second part of the puzzle before i finally figured out how to get at the gravity gun.
(out of interest, is there an order in which you have to put the tiles in the baskets? i tried U IV VII II B and then just put a random one in the last one for 'empty' and it worked)

+ You got voice actors

+ The strider movement was excellent. "Oh thank god, im safe here" Then it sticks its fucking great big gun in through the roof :P

+ Are so many enemies good for Gordon's health? Our survey says - No

- the voices were FAR too quiet. I could barely hear a word the woman was saying.

- FUCKING. HEADCRABS :P

- Lack of ambience.

+/- The mapping wasn't very good in some places, but great in others.

+/- The texturing was the same as the mapping

Overall :

Definately worthy of 5 stars. G-man's manic laugh made sure of that :)
I shall alert PCGamer immediately
Commented 18 years ago2006-02-27 17:30:59 UTC in vault item: Day 14 Comment #11016
:o
/downloads!

Day 13 was featured in PCGamer (UK)

so the sequel MUST be good!
Commented 18 years ago2006-02-25 21:28:34 UTC in vault item: dm_control Comment #10998
I'm dissapointed nobody got it :

"Control"
from
James Bond : Goldeneye (N64)
Commented 18 years ago2006-02-25 21:26:30 UTC in vault item: Scoutz_dirty Comment #10997
/this map has been moved to the unfinished vault

(yes i can predict the future)
Commented 18 years ago2006-02-24 20:23:08 UTC in vault item: de_complex Comment #10988
"The file must be a ZIP archive"

its stated when you submit a map
Commented 18 years ago2006-02-24 17:41:59 UTC in vault item: de_complex Comment #10983
zip the file please
Commented 18 years ago2006-02-24 14:34:04 UTC in vault item: dm_control Comment #10979
thanks for all the helpful comments!

Has nobody yet figured out what this map is based on?
Not the textures, but the layout is very similarly based to a certain game level..
Commented 18 years ago2006-02-23 17:14:20 UTC in vault item: dm_control Comment #10961
eh? sorry, but i honestly beleive it bears no resemblance at all to Black Mesa
Commented 18 years ago2006-02-20 20:23:07 UTC in vault item: aim_scouts-aj Comment #10923
just to add more minuses

-default sky
-lights coming from nowhere
-can be made in literally 2 minutes
-AWP_maps are terrible, this is hurtfully awful.
Commented 18 years ago2006-02-19 12:25:16 UTC in vault item: Alternative Origin Comment #10892
OMFG HAHAHAHAHAHAAH!

the only nag i have about it, is that you spelt the [Censored] SH instead of CH
Commented 18 years ago2006-02-19 11:06:46 UTC in vault item: aim_mp5_65 Comment #10886
also, dont make up false accounts or get your friends to comment.
Downloads: 0
and yet somebody has played it?

YOU PHAIL!
Commented 18 years ago2006-02-19 11:02:56 UTC in vault item: aim_mp5_65 Comment #10883
nobody is going to download your map with a pitiful description liek that, and dont multi-spam the map vault.
Commented 18 years ago2006-02-18 07:42:27 UTC in vault item: cs_palm Comment #10865
judging from the screenshot, it looks fullbright... is it?
Commented 18 years ago2006-02-12 09:56:49 UTC in vault item: dm_poisongarden Comment #10850
instead of making people download poison garden lite i they want better gameplay, can you not reduce the poison hurt in this one so that people can have good gameplay AND sexeh looks?
Commented 18 years ago2006-02-05 18:49:26 UTC in vault item: fy_dust_usmc Comment #10812
it shouldnt take that long. especially without lights.. you must have some problems for it to take that long
Commented 18 years ago2006-01-31 12:23:05 UTC in vault item: dm_poisongarden Comment #10755
HAH! fun ^^
Commented 18 years ago2006-01-31 11:12:21 UTC in vault item: dm_poisongarden Comment #10753
http://img85.imageshack.us/img85/1490/rimrookomgosh1xv.jpg

thats the screenshot of the Egon room btw.. its poison in that pool, an evil nemises for those wishing to grab the egon.
Commented 18 years ago2006-01-31 11:08:30 UTC in vault item: dm_poisongarden Comment #10752
OH MY GOSH!
OH MY GOSH!
OHMYGOSH
OHMYGOSHOMGOSHOHMYGOSH!!!!!!!

WOW!

The moment i spawned i knew i was going to enjoy the map, simply by looking at the uber-cool textures, and the great, interesting archiecture!
The textures were AWSOME, and they suited the theme sooo well!
The sprites were great, i mean REALLY great..
The gameplay looked in some places like it would be awsome, but in others, like it wouldn't be so good.. the long tunnel which goes round the map doesn't provide any cover and you could get raped with shotgun from behind.. also, dont try to use the RPG in confined areas :)

The layout is great, nothing too difficult to figure out, but it still managed to feel like one of your maps rimrook.. doesn;t seem to have and end and that idicates that it will flow beautifully...

Now onto the little details... The room above the RPG is... for lack of better wording - SEX.. like really.. really.. really... sex...
As is the part of the tunnel that sticks out from the main structure, giving thep layer a strange nausiating feeling, and i was rather paranoid at that point, having only just spawned from falling after trying to get the RPG :P

The egon room is unbelivable.. absolutely indescribable (so i took a screenshot :) ) it is just.. well.. rimrook-style goodness...

The healing rings are awsome.. i wanna know how you made them . was it decals?

SPOILERS BEYOND

The RPG floor is.. cool, yet frustrating.. i thought i had finally got over, (having just grabbed the RPG) little did i know that the floor surrounding the raised RPG platform was also breakable.. wheeeee. splunch! (splunch is a great word)

The poison was an interesting take on a DM match... it should make gameplay interesting, with players running to healing rings after getting poisoned, hoping against hope that they wont die after heroicly going for the stronger weapons.

There were a few things i didn't like however.

First, was the ambient light.. in the first room i spawned in, there is a hole in the roof, showing off the sky.. however, there is ambient lights shining down which is far too bright...

Second, was the yellow trim along a panel type thing which travvelled along above the tunnel in one section.. it was just plain yellow...

Well, i think thats it. Once again, awsome map rimrook..

(and another of your maps that i'm gonnah ave to pay child support to :P )
Commented 18 years ago2006-01-31 10:40:47 UTC in vault item: dm_poisongarden Comment #10750
<P.S> Great host :) 300kbps constant
Commented 18 years ago2006-01-31 10:39:58 UTC in vault item: dm_poisongarden Comment #10749
OH SWEET JESUS ITS HERE!

<hits download button several times more than neccisary>
Commented 18 years ago2006-01-23 13:07:58 UTC in vault item: DM_Stranded V2 Comment #10645
i'm... so... freaking... happy :'D :'D :'D

<hugs entire member population of TWHL in one, suffocating many innocent people>
Commented 18 years ago2006-01-22 08:32:15 UTC in vault item: fy_DONT_look_down! Comment #10603
he's a total n00b...

Released the same map twice, with no changes & his maps are just blocks. no light. shit
Commented 18 years ago2006-01-22 08:00:43 UTC in vault item: fy_DONT_look_down! Comment #10601
oh brilliant. another fullbright map
Commented 18 years ago2006-01-21 21:31:02 UTC in vault item: fy_DONT_look_down! Comment #10597
eh, i thought something prevented people submitting in the completed vault without a screenie
Commented 18 years ago2006-01-20 21:51:27 UTC in vault item: DM_Stranded V2 Comment #10578
thanks ^_^

er, about the lighting.. i dont know how to make my custom textures textlights..
Commented 18 years ago2006-01-20 20:58:52 UTC in vault item: DM_Stranded V2 Comment #10575
oh also, look out for the three (3) secret areas
Commented 18 years ago2006-01-20 19:09:41 UTC in vault item: The big shit Comment #10568
this doesnt even deserve one star... it deserves a minus number
Commented 18 years ago2006-01-18 15:19:23 UTC in vault item: fy_deathrows2fx Comment #10534
1) does that not count as cheating

2) what?! what the HELL is the point of that?
Commented 18 years ago2006-01-18 06:11:56 UTC in vault item: fy_deathrows2fx Comment #10531
this should get moved to the unfinished vault.. fullbright maps are NOT complete... if you wanted 'a lot' of light, add bright lights. Nothing should make people have to play on a map without shadow...
Commented 18 years ago2006-01-12 10:27:38 UTC in vault item: Trirena Comment #10438
i think it needs another couple of rooms... maybe slightly more frequent weapon placement.. a lot of ammo, hardly any guns... Very nice architecturarly