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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured game:
Half-Life
by
Valve Software
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Category: definitions
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Category: definitions
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Subcategories
Glossary
(50)
Tool Textures
(11)
Review Required
(10)
Review Required
(1)
Pages in this category
AAATRIGGER
activator
AllocBlock
Batch Compiling
BEVEL
black_HIDDEN
bounding box
Brush
Brush Entity
Brush Outside World
BSP
BSP Compiler
Carve
Channel (Audio)
Channel (Image)
CLIP
Clipping tool
Command
Compile
Console
CONTENTWATER
CSG Compiler
CVAR
Deathmatch
Decal
Decompiling
Displacement
Entity
Epoly
FGD
File Types and Formats
FullBright
GoldSrc
Hammer Editor
HDR
HINT
Hollow
hud.txt and weapon_*.txt
HULL #
J.A.C.K.
Leaf
Leak
liblist.gam
lightmap
lights.rad and <mapname>.rad
Map
materials.txt
Mod
Model
NULL
Origin
PAK
Plane
Point Entity
Pointfile
Portal
precache
Prefab
r_speeds
RAD Compiler
Ripent
Sentences.txt
settings.scr and user.scr
Skin
SKIP
SKY texture
Skybox
Source
Special Entity Names
Sprite
Texture
Texture Light
Texture Lock
titles.txt
Tool Textures
Translucent texture
VHE
Viewmodel
VIS Compiler
Visgroup
visleaf
WAD
WON Half-Life
Wpoly