News posts

atom17 years ago2003-12-09 19:20:00 UTC 0 comments
I decided to hold off posting news here until I'd got the contest results out. "What contest is that?" I hear you ask! I'm sure most of you will be pleased to know that that was the last contest to be held under the current system. The new system will involve the community more (yeah!), and will guarantee on-time results. That's about all that's decided at this stage though.

In other news...

Seventh-Monkey has just joined the ranks of the forum / MV mods, so watch out!

I've just emerged from several weeks of exams. They were the last ones I can at least pretend were a joke. Next year they get serious and not very funny. They kept me busy though, so to celebrate my newfound freedom (which will last six whole weeks), I'm doing some upgrading to TWHL. Due to popular demand, the forums can now be moderated, there's a user search feature, and forum search is under development. The menu has changed slightly. And how about private messaging?

Don't you northerners feel silly getting such short holidays at the best time of the year?
Andy17 years ago2003-12-04 08:40:00 UTC 0 comments
Ok, so December has begun and it is almost the end of the year...

There have been considerable difficulties encountered since the change of servers (and it seemed so good to start with:-) and for that I apoligise, not that I can do anything about it. But spare a thought for us as well, I can't get in to do Admin stuff as often as I would like because I also get the 404 error.

SlayerA is keeping an eye on the Map Vault, and I am following the discussions in the Forums.

Speaking of Forums, some people seem to have forgotten that it is not polite to intentionally Flame or use bad language. Remember that this site has been built by a community of people who prefer to help each other, instead of slagging each other off.

If you don't want to follow that simple guide line, then please take your comments somewhere else. I don't want to be forced to edit forum posts or ban members. I believe in free speech and hope that you all have the maturity and common sense required to ignore confronting posts.
As for the site and the problems we are encountering, please be assured that we are trying to rectify the problems and to streamline some processes for next year. More info on that soon.
A tutorial about Keys by Marlborometal has been posted for your enjoyment!!.

Don't forget The Sequel to Vassy's excellent Setting up a Mod tutorial called
Splash Screens by Steinin.
Andy17 years ago2003-11-02 10:43:00 UTC 0 comments

The long awaited down and dirty guide to Changing Levels by Kol.
Andy17 years ago2003-10-30 09:38:00 UTC 0 comments
Just thought I would let you know that things are still happening behind the scenes at TWHL. The compo entries are in and Atom is looking at them as I type... or at least I hope he is :-)

Having spent the last two hours catching up on forum posts, I wonder if we could try to keep on the topic a bit more? That is when you are replying to posts in the General Mapping Questions forum, I don't have a problem with the madness in the other forums, but some people would like answers and we used to be really good at doing that.

Also, for those of you posting images... any chance you could reduce the size a little, say 340x210. I might not have to get glasses next month :-)
Andy18 years ago2003-10-10 18:34:00 UTC 0 comments
Having spent time doing Admin stuff, I noticed that some people were still posting under the tutorial forums. ( And why shouldn't they as we did ask them to, at the end of the tutorial :-)

Only problem is that if you post a question at the end of a tutorial, it might not get the same rapid response that it would if you posted in the general forum.

Please help out by posting all questions in the Main Forums ....

Andy18 years ago2003-10-07 00:21:00 UTC 0 comments
There has been a lot of activity on the other sites with regards to the theft/copying of the HL2 source code.
I am not going to duplicate the news, as it seems to be everywhere... but I am going to ask that if you know anything, or have stumbled across a site that is offering the code, then contact:
Andy18 years ago2003-10-07 00:21:00 UTC 0 comments
I managed to echo a news post... Arghhhhhhhhhhhh

Rather than waste good space, SlayerA's "Minimicus" has been reviewed by and given a 4 out of 5 rating. Check the review out at :
<A HREF=> Hanger16</A>.
Andy18 years ago2003-09-26 16:42:00 UTC 0 comments
Well folks.... A new competition, Map a Movie! has been started. You have 30 Days to come up with the most mind blowing map you have ever made, based on the movie of your choice.

New tutorial from Vassy that let's you in on the secrets of the Custom Game setup, check out Setting up a Mod: Part 1

And if you have a question about a specific tutorial, could you post it in the General Mapping Questions forum until we get the tutorial forums sorted out...

Also, you might notice some new screen shots in the Map Vault. Some of the files are corrupt, some are missing or there is a chance that I couldn't download it because of one reason or another. If the file is there, let me know.
atom18 years ago2003-09-18 15:55:00 UTC 2 comments
Yes, at last, we have a new forum system!

The transfer of posts from the old system went suspiciously well... I haven't moved the tutorial-specific forums yet though. I'll probably give each tutorial a thread in a special 'tutorials' forum, rather than have a separate forum for each tutorial. Coming soon.

There's a bit more planned for the new system that I'll implement in the next few days. Indicator icons, a mark-as-read system.... image bbcode ;)... and anything else anyone suggests to me :)

And the poll is over! The winner is fairly clear:

<SPAN STYLE="font-size:8pt;">Scenery</SPAN>
<TR><TD BGCOLOR="#edebd4" ALIGN="right"><SPAN STYLE="font-size:7pt;color:#cbc9b2;">13</SPAN></TD></TR>

<SPAN STYLE="font-size:8pt;">Unused models</SPAN>
<TR><TD BGCOLOR="#edebd4" ALIGN="right"><SPAN STYLE="font-size:7pt;color:#cbc9b2;">12</SPAN></TD></TR>

<SPAN STYLE="font-size:8pt;">Explosion sequence</SPAN>
<TR><TD BGCOLOR="#edebd4" ALIGN="right"><SPAN STYLE="font-size:7pt;color:#cbc9b2;">16</SPAN></TD></TR>

<SPAN STYLE="font-size:8pt;">Specific entity</SPAN>
<TR><TD BGCOLOR="#edebd4" ALIGN="right"><SPAN STYLE="font-size:7pt;color:#cbc9b2;">6</SPAN></TD></TR>

<SPAN STYLE="font-size:8pt;">Movie-based map</SPAN>
<TR><TD BGCOLOR="#edebd4" ALIGN="right"><SPAN STYLE="font-size:7pt;color:#cbc9b2;">63</SPAN></TD></TR>

<SPAN STYLE="font-size:8pt;">Something else!</SPAN>
<TR><TD BGCOLOR="#edebd4" ALIGN="right"><SPAN STYLE="font-size:7pt;color:#cbc9b2;">6</SPAN></TD></TR>

A contest will be launched in the next couple of days.

And last but not least Vassy has sent in another great tutorial : Re-Texturing Models. Worth a look even if you are a veteran mapper :-)
atom18 years ago2003-09-13 11:07:00 UTC 0 comments
Scroll down the menu bar to find... a poll! Use it to vote for the topic of the next contest. I'll explain the short topic descriptions in more detail here:

<LI>Scenery: A map focussing on scenery. The HL engine isn't really suited to outdoors stuff, but that makes this all the more interesting.
<LI>Unused models: Peruse the HL PAK file, and you'll find several models that were never used in the game. Find an inventive use for one or more of them. The fact that most of them don't do anything makes this a challenge :)
<LI>Explosion sequence: ...or destruction sequence, rocket lift-off etc. Put the sprites, sounds and lights to good use and this could be very exciting.
<LI>Specific entity: Get given a specific entity to work with... OR... focus a map on one entity. Fairly open-ended, this.
<LI>Movie-based map: Take an idea or theme, or an object, or whatever, from a movie, and build a map around it.
<LI>Something else: If none of the topics blows you away, and 'something else' becomes the overwhelming vote-taker, we'll be forced to think up more topics. :)

Thanks to everyone who submitted contest ideas - these are all them! BTW, you can only vote once every 6 hours :).

More site news: I'm redesigning the forums. Yay! Expect them to be a hell of a lot faster and easier to use than the existing ones. Check out my thread, where you can post any ideas you have for the new system.
Andy18 years ago2003-09-09 00:14:00 UTC 0 comments
Just in from SlayerA is a Single Player, Half-Life, 5 Map Mod/extension called "MINIMICUS" (3.3Mb). I have been following the development with interest for about a year now and it just gets better with the final release. There are some really tricky mapping subjects covered in this release. Have a good look and listen when you run this. I spent most of a day trying to work out how SlayerA created some of the stuff........ I gave up in the end and just asked him :-)
Anyway, get on over to the Map Vault and download this...... and let SlayerA know what you think.

If you want to try CS mapping, check out both of pepper's CS specific tutorials : CS Mapping, Part 1: "The cs_map" and : CS Mapping, Part 2: "The de_map and as_map"
Andy18 years ago2003-09-06 02:27:00 UTC 0 comments
Vassy sent me a new tutorial explaining how to import Models and Textures from other Mod's for use in Half-Life. There are tons of Models out there, and this tutorial will help you to add them to your new map, even if the Mod isn't the same. Check out Importing Models and Textures
Andy18 years ago2003-09-02 14:19:00 UTC 0 comments
I know this took a long time, but life is a bit hectic, what with two Laptops blowing up and the dog of a machine I have now not wanting to run Hammer the way I like it....
Ok, enough of my bitching, pepper started the scripted tutorial with some great stuff, and I went and trashed all that with some drool of my own. Check out Scripted it has already been updated.

And late news in is that Seventh-Monkey has entered a new tutorial Textured Lighting which is a really basic mapping function, that is VERY important to all new mappers.

Oh, Happy Birthday Jobabob...
atom18 years ago2003-08-28 14:14:00 UTC 0 comments
Happy Birthday Vassy!

And Seventh-Monkey has his b/day on Sunday, so Happy Birthday in advance to him.

There's an interesting new way to access member profiles - just go to, replacing 'membername' with (you guessed it) the member's username. Could prove convenient.

My inbox is already bursting with contest suggestions. More, more, more!