Forum posts

Posted 18 years ago2005-12-18 11:34:40 UTC
in The Map Vault Review-a-thon Post #153010
Hmm... no Hl1 maps=not fair :roll:

Edit:

*downloads and commets on crete2
Posted 18 years ago2005-12-18 11:31:40 UTC
in Timer for doors? Post #153009
Hmm... never used those names actually, I think it will work. :)

Edit:

The only problem is if one of the teams wins before that time...
Posted 18 years ago2005-12-18 11:29:43 UTC
in The Adventure of Tom the Headcrab Post #153008
Good cause you can kill Tom, his history
Why Habboi...I liked him. :cry:
Posted 18 years ago2005-12-17 11:08:24 UTC
in The Trenches : Cavern Post #152811
Thats a fade texture! Try searching for beam in halflife.wad
Posted 18 years ago2005-12-17 10:50:13 UTC
in The Trenches : Cavern Post #152809
Exelent work pepper. Nice terrain too! :o I only advise you to use the lightbeam texture for the light beams.
Posted 18 years ago2005-12-17 07:25:04 UTC
in Where are all the HL Mappers? Post #152770
I'm working hard on my entery for the last compo. Muzzle said it's neat. :biggrin:
Posted 18 years ago2005-12-17 07:17:23 UTC
in Unforseen Consequences Post #152768
The Gman is funny. :)
Posted 18 years ago2005-12-17 05:47:53 UTC
in HELP Post #152744
Just read all the tutorials. ;) Start by reading the Hammer setup guide and then In the Beginning series.
Posted 18 years ago2005-12-17 05:20:06 UTC
in Forgoten Monsters Post #152739
Isn't gus the truck driver?

The fat cop is Otis. And I think he is a very stupid idea. :P
Posted 18 years ago2005-12-17 05:17:39 UTC
in HELP Post #152738
Hmmm...wrong section I think.

Most maps in here are BSPs, to use them just place the BSP in the mod's maps folder.(valve is for Hl1 maps)
If you don't have steam the maps folder is ...half-life/<mod name>(for example: valve)/maps
If you have steam then the maps folder is in ...steam/SteamApps/<username>/half-life/<mod name>/maps
After you placed them in the right place create a shortcut to Hl.exe and in the target range add after exerything thats written in there-console
-dev
(don't forget to add a space before each parameter). Enter Hl1 through that shortcut and in the console write map <the name of the map>

And there you go! :)
Posted 18 years ago2005-12-16 15:27:46 UTC
in Timer for doors? Post #152665
Make a trigger_auto(A trigger that is activated when the level is loaded) that will target a multimanager. That multimanager will target the doors after 10 minutes and target it self after the same time.
Posted 18 years ago2005-12-16 14:46:06 UTC
in Forgoten Monsters Post #152661
Posted 18 years ago2005-12-16 14:41:48 UTC
in set map gravity Post #152660
Posted 18 years ago2005-12-16 14:40:19 UTC
in 3D Modeling Tool Post #152658
I and pepper use Gmax for modeling and blender to compile the models. Ask him for an advice he's the best modeler in here. :glad:
Posted 18 years ago2005-12-16 10:14:26 UTC
in Forgoten Monsters Post #152615
green slug weapons
Those were baby shocktroopers(the big blue guys with the shock rifles), ever wondered why they also throw these spores.
I still don't understand this "Alien race X" shit,, where did they come from, any way?
They are another race from Xen. They came through the second experiment's portal.
Posted 18 years ago2005-12-16 09:56:32 UTC
in ChMod Post #152609
Habboi, that gun isn't that complicated. :lol:
Posted 18 years ago2005-12-16 07:50:15 UTC
in Forgoten Monsters Post #152584
Vortigaunts=Alian slave
Voltigores=An alian from the X races, that big brown one with the purple stripes that shoots purple bolts at you... I just love killing them :badass:
Posted 18 years ago2005-12-16 07:31:24 UTC
in ChMod Post #152582
Nice idea. :) I'd like to help, but since I see that I can't even run my own mods through steam I'm not good enough. :cry:

Edit:

W00t I found an explanation.

Edit#2:

I made it...but I don't know how! :P

Edit#3:

User posted image

Sucks doesn't it? : I also need to add a trim to the gaurd booth...
Posted 18 years ago2005-12-15 15:04:46 UTC
in games scoring Post #152459
Valve hasn't published CS's SDK so you can't code. :roll:
Posted 18 years ago2005-12-15 14:39:13 UTC
in Level Changes Post #152456
I don't think there is an actuall way to do it, but I don't think it really matters. In Hl1's maps you can see a player start in each level but it's just so you can start from that level(loading through the console) instead of playing all the game. ;)
Posted 18 years ago2005-12-14 13:26:05 UTC
in Automatic func_tank? Post #152273
Oooo...I remember worrior, I thought he came back and asked the same question. :P

Nope I don't think it's possible in CS.
Posted 18 years ago2005-12-14 09:19:37 UTC
in The Adventure of Tom the Headcrab Post #152239
May you have a quick recovery. :)
Posted 18 years ago2005-12-14 09:06:52 UTC
in level change Post #152237
If you want to make a teleportation based transation copy the last place and use it as a base layout for the starting point of your other level. ;) If it's not teleportation then just copy the area place the info_landmarks and all, afterward place the trigger_transion all over that place so all the monsters in there will come with you to the next level. ;)
Posted 18 years ago2005-12-14 06:25:44 UTC
in Web-site update! (Photography 'n shi Post #152224
Neat pictures hazardous!! ;)
Posted 18 years ago2005-12-13 17:11:22 UTC
in Updated version of half- life (not steam Post #152149
Get Hl1 v1.1.1.0
Posted 18 years ago2005-12-13 16:40:33 UTC
in Forgoten Monsters Post #152139
Good I managed to move this discassion away from hunter's thread. :badass:
Posted 18 years ago2005-12-13 12:05:43 UTC
in Its all gone. Post #152026
Next time before formating at list place those maps in a CD or CD on key. :| This must really suck... it heppend to me too, a peresite called spyaxes. It totally ruind my computer lucky I have burned all my maps to a disc.
Posted 18 years ago2005-12-13 11:56:36 UTC
in Forgoten Monsters Post #152021
What heppend to the Genomes in Hl2, they were only an advenced stage of zombies. :confused: Also what heppend to the X-Species? Not all of them could have been killed in the explosion! And what heppend to the bullsquid and other forgoten Hl1 monsters? :zonked:
Posted 18 years ago2005-12-13 11:51:18 UTC
in The Adventure of Tom the Headcrab Post #152018
Ok I'll make another topic :P
Posted 18 years ago2005-12-13 11:47:50 UTC
in The Adventure of Tom the Headcrab Post #152016
Oh I'll just post this question in another thread to bring it back on topic... ;)

Edit:

Nahh, this is too stupid for a topic, what that heppend to the genome is the same thing that heppend to the bullsquid, valve didn't want to add that monster.
Posted 18 years ago2005-12-13 08:28:10 UTC
in The Adventure of Tom the Headcrab Post #152000
Never said they did.
Posted 18 years ago2005-12-12 15:38:37 UTC
in the de_raid project textures Post #151939
So whats the problem? :
Posted 18 years ago2005-12-12 15:36:40 UTC
in Unwanted Func_water Flooding Post #151938
flooding? Do you meen that from some reason the func_wall only ingame covers the whole map? :
Posted 18 years ago2005-12-12 12:57:45 UTC
in Mapping contest Post #151906
To map 12 maps for a boring contest with a boring theam worth much more then 50$. :P It's a total waste of time.
Posted 18 years ago2005-12-12 12:53:28 UTC
in The Adventure of Tom the Headcrab Post #151905
So I wrote an 's' afterward... It was only a mistake.
They are both fast, and, if you think about it, they look alike!
I've seen many fast zombies and I don't think they look alike! The fast zombie is much thiner then the genome. Genomes are also poisionus while fast zombies aren't.
Posted 18 years ago2005-12-12 12:48:43 UTC
in First Black Mesa: Source December Media Post #151904
Awsome, I rearly see such a good source map. :o
Posted 18 years ago2005-12-12 12:43:43 UTC
in The Adventure of Tom the Headcrab Post #151902
User posted image


This is no fast zombies.
Gearbox made it, not valve
So what valve took the idea from gearbox that blackmesa was nuked.(that package the black ops were talking about) Valve just didn't like the X-species(they were very strong and probebly not all of them were in blackmesa when it was nuked, so what heppebd to them) and genomes. This is quite annonying.
Posted 18 years ago2005-12-11 19:11:38 UTC
in Mapping contest Post #151798
Cash, I didn't see that. :nuts:
Posted 18 years ago2005-12-11 19:06:52 UTC
in The Adventure of Tom the Headcrab Post #151794
Oh whoops. I ment left to right. :aghast:
Posted 18 years ago2005-12-11 18:33:15 UTC
in Is it possible to make a roating train.. Post #151781
He wants it to spin around it axis with the angular volcacity value... :lol: A func_tracktrain only rotates in corners. :
Posted 18 years ago2005-12-11 18:27:30 UTC
in Mapping contest Post #151780
This contest sucks... :badass:
Posted 18 years ago2005-12-11 18:25:20 UTC
in Is it possible to make a roating train.. Post #151777
If you want it to stop spining and keep moving then the only answer is coding or two trains in the same spot, one spining and the other one doesn't. Use the env_render to render the spining train invisible for five seconds then make it visible with another env_render.
Posted 18 years ago2005-12-11 18:21:43 UTC
in The Adventure of Tom the Headcrab Post #151773
There is an logical order to the bubbles in a comics you don't just place them in the closest place to the speaker. You read from the right to the left and from the top to the bottom. You mixed it up when Tom talked to the other headcrabs.

Now that I think of it what heppend to the genome? It was just an advenced stage of the zombie, and it's better then those fast and poisionus zombies. : It both of them together... well sort of
Posted 18 years ago2005-12-11 16:46:41 UTC
in Measurement in Mapping Post #151737
Neat idea never used it though... :roll:
Posted 18 years ago2005-12-11 16:46:03 UTC
in Citizens Arrest Post #151736
I can see it with opera! ;) It's horrebly pixilated and it's not funny... good thing that you don't blur everything... :aghast:
Posted 18 years ago2005-12-11 16:19:27 UTC
in GUNMAN laser turret Post #151729
Yeah , it's easy Muzz , you know the dial at the top right corner? That's always what i use for directions of turrets and doors.With monsters as you said it does rotate their 'z' angle.
Did you ever compile a gunman map, that dail doesn't work for it's worldcraft 2.1's FGD. :
Posted 18 years ago2005-12-11 16:16:28 UTC
in Measurement in Mapping Post #151727
The biggst is 512 units. And I also think thats the biggest size of a texture...
Posted 18 years ago2005-12-10 18:29:39 UTC
in It's Not Over... Until I say it is - Post #151550
I ment the bloom... :lol: BLOOMMANIA :zonked:

edit:
Or does that mean the same...
Posted 18 years ago2005-12-10 18:24:28 UTC
in FGD Entity Creator Post #151549
lol can you make a env_bevrege that spawns that koso bar model from opfor? :D

Edit:

Never mind... forgot it only edits the fgd. :
Posted 18 years ago2005-12-10 17:25:28 UTC
in It's Not Over... Until I say it is - Post #151543
Arrghh...my eyes they're burning.....BLURMANIA. :aggrieved:

WHY DID YOU USE THOSE STUFF EXECTLY WHEN YOU DON'T NEED TOO, You finally placed a lansflare where it needs to be but why did you blur everything! You don't have to use photoshop on everything, something are better when they are left alone!!!