Forum posts

Posted 16 years ago2008-01-01 11:55:35 UTC
in The Third Annual Hunter Awards Post #242230
HAHAHA!
Sajo, I didn't nominate anyone for the faggotry award, I just picked from the final list. You got yourself nominated by thinking that "turkish" is a race. Also, for the sheer magnitude of your fagginess. ALLAH AKHBAR!
lol
But still it means you hate a specific country. Even though you are not entirely a racist, you are a nationalist asshole.
ALLAH AKHBAR!

edit: God doesnt exist btw. lol.
Posted 16 years ago2008-01-01 11:05:35 UTC
in The Third Annual Hunter Awards Post #242222
Some people just can't understand the finer points of #twhl's humor. I pity the fool who hates on Nickelplate.
You know nothing. I'm not going to argue anymore.
Posted 16 years ago2008-01-01 09:36:45 UTC
in The Third Annual Hunter Awards Post #242216
Then GTFO
ffs, whats with your strange tribe? Cant tolerate racists then gtfo? So practical.
Posted 16 years ago2008-01-01 08:15:39 UTC
in The Third Annual Hunter Awards Post #242211
The You're Winner Award, Presented by Nickelplate in disguise as Penguinboy
Why does that racist idiot keep presenting the faggotry awards?
Most of the people in IRC knows he is a racist. Also the most ignorant member of this community. Hell, he thought %80 of the Turkey's population were black. Oh well...I never understood the real purpose of this award ceremony anyway.
Posted 16 years ago2007-12-29 17:38:24 UTC
in Oh my god this can't be possible Post #242092
set the angle to "up" or "down"
Posted 16 years ago2007-12-24 14:38:52 UTC
in My last was closed by an admin Post #241861
you need proper titles
Posted 16 years ago2007-12-23 11:30:46 UTC
in Map of the Year || Best of 2003-2006 Post #241805
5 points: Minimicus
4 points: Orb (Compo 20)
3 points: Operation Overlord
2 points: Half-Life: Uplink Extended
1 points: HLywood
Posted 16 years ago2007-12-23 07:28:39 UTC
in func door rotating Post #241791
You probably forgot the origin brush.
Posted 16 years ago2007-12-22 20:42:23 UTC
in Flat-Life (HL2D) Post #241763
Woa, never watched the trailer before. Amazing stuff. Definetly going to play it!
Posted 16 years ago2007-12-22 12:14:25 UTC
in func_monsterclip off/on? Post #241718
I already said how I triggered the monsterclip, by triggering trigger_relays set to on or off which they target the monsterclip.

I need to trap a monster in a location after it enters there. So...monsterclip off-> the monster enters-> monsterclip on-> the monster(trapped) stays.
Posted 16 years ago2007-12-22 10:40:38 UTC
in func_monsterclip off/on? Post #241713
I've been trying to turn monsterclip off then on. I tried trigger_relays or by just directly activating the monsterclip..but both didnt work.

As it says in the HL Entity Guide:
Name (targetname) - This entity can be triggered to turn it on and off.
It is possible. But how? :(
Posted 16 years ago2007-12-22 09:06:09 UTC
in momentary-masters Post #241709
Is it possible to use momentary_rot_button and momentary_door with multisource? Because they seem to ignore their masters..not like doors or func_buttons..
Posted 16 years ago2007-12-08 09:05:37 UTC
in Team Fortress 2 Graphics Problem Post #240224
damn...
Well I tried 3D Analyzer...and it certainly doesnt make it work.

I guess I'll go look for some cheap card with Pixel Shader 1.1 support to play tf2
Posted 16 years ago2007-12-08 04:58:44 UTC
in Team Fortress 2 Graphics Problem Post #240207
Well at last I got TF2...But the bad thing is it doesnt work :(
When I try to run the game, the game closes after I see the splash screen. And it also says "The game needs directx 8.0 as minimum req."

I got, NVIDIA GeForce4 MX 440
64.0 MB
DirectX 9.0c
Windows XP
And I downloaded the latest drivers for the card
93.71 Forceware Winxp2k International_whql

It should work, HL2 works so does the other source mods.
And I really want to play TF2. How can I make it work?
Posted 16 years ago2007-12-03 18:18:00 UTC
in Christmas avatars Post #239806
Kane also finds the time to put on a santa hat in his busy schedule.
hahaha! WIN! :biggrin:
Posted 16 years ago2007-12-03 16:25:43 UTC
in need a team Post #239792
Im Making a mod that will be sort of rpish but stil deathmatch . im also new to mapping... The game is called project jayda . it takes place in a city a very dangerous city were you must live ur life and survive crazy gunners strolling around the streets Multiplayer only. Ima make it so citizen can like smack someone or use a knife and gunners can us pistols n stuff something along the lines of that
According to your post, all I can see is a person who has a %20 chance to succeed and not very serious. You cant gather a team like that. Nobody can... People need to know your mapping or leadership skills.
(if you have no mapping skills at all). Also, a leader with no mapping skills or modelling, coding wont be taken much seriously by his team. No hard feelings but that is the truth in my opinion. Because I seen mod leaders with no skills at all, forcing his/her team too much. In the end, he loses the team and the mod.
Posted 17 years ago2007-11-01 17:07:54 UTC
in You Laugh, You Lose Post #237468
Posted 17 years ago2007-11-01 16:57:46 UTC
in Halloween Costumes Post #237466
This year i am sonic the hedgehog. I made this mask myself so dont critique too much.
oh god...
Posted 17 years ago2007-09-20 12:52:39 UTC
in [WIP][HL1] Xen Assault Post #234615
links don't work !
I suppose you are in the first page?
Because the links above does work.

edit: The links in the first page do not work, I deleted them cause they were very old screenshots.
Posted 17 years ago2007-09-20 10:52:49 UTC
in [WIP][HL1] Xen Assault Post #234596
Wow, thanks for the positive comments :D
I see dark rooms with bright lights... couldn't you use some spotlights to control the light and create some better contrast maybe? just a thought
There is actually a light above the fire which lits the whole place every second. (candle B, i think) But I'll see what I can do. It's not finished yet anyway.

Completion percentage? Uhm...I think it's at %78 . I didnt get started at the last chapter yet. But I'm close :)
Posted 17 years ago2007-09-18 15:40:17 UTC
in [WIP][HL1] Xen Assault Post #234478
User posted image


User posted image


A little media update and as always, comments would be appreciated. I actually finished 5 more maps this month. (Got a speed boost :P)
But unfortunately I can't continue from now on untill I get a new voice actor. (The old one seems to be not responding for sometime.) The weapon modeller Rimrook seems to be busy more than ever...again. So I can't go any further than posting grunts, zombies, vortigaunts and race-x :)
Posted 17 years ago2007-09-17 11:59:17 UTC
in Halflife vs The Ring: my project Post #234415
Is this a mod or a map?
Posted 17 years ago2007-09-16 07:51:18 UTC
in my project: HALFLIFE vs THE RING Post #234321
You are dead in that screenshot...post another one so we can see whats really in the pic.
Posted 17 years ago2007-09-15 15:47:46 UTC
in How skip movies ??? Post #234220
You fail so hard... Oh my god, I can't even comprehend it. I JUST TOLD HIM it was possible. Are you blind?
argh..I was editing..
You fail so hard... Oh my god, I can't even comprehend it.
Why is that?
I explained why.
Isn't it obvious that I quoted your un-edited post, by the way?

It's not such a bad thing if another guy explains it step by step with another way.

No srry, you are still acting like a dick.
Posted 17 years ago2007-09-15 15:38:52 UTC
in How skip movies ??? Post #234216
Yea, I know. I was editing again. But you are faster.
You fail so hard... Oh my god, I can't even comprehend it. I JUST TOLD HIM it was possible. Are you blind?
I think I'am blind. Didn't pay attention to the whole thing with that func_button... Anyway, its not completely wasted. How was he going to get out of that black box after he pressed the func_button anyway?
Posted 17 years ago2007-09-15 15:34:13 UTC
in How skip movies ??? Post #234213
argh..I was editing..
You fail so hard... Oh my god, I can't even comprehend it.
Why is that?
Posted 17 years ago2007-09-15 15:29:31 UTC
in How skip movies ??? Post #234210
This is NOT impossible in regular half-life. All you'd need to do is teleport the player into a small back box that's been turned into one func_button, so when you press the use key it triggers another camera entity and the sequence stops. That easy.
Actually it is possible...with some tricky and risky mapping

1) Make a black box with enough space for the player to fit in.

2) Teleport (lets name this teleport1) the player into the black box when your cinematic stuff starts.

3) Place another func_teleport (lets name this teleport2) above the player in that small black box. So, when the player jumps(default - spacebar) he will enter the trigger_teleport.

4)Now we need to trigger_off the cinematic. Cover the teleport2 with a trigger_once. (it should work, if not I've got another solution)

5)Make that trigger_once, trigger_off your cinematic or other entities you were using for your cinematic. (including teleport1). Also like srry said, if you have guys walking around, they'll have to be "killed".

6)Place an info_teleport_destination at the exact same location where he got teleported into the black box (with teleport1)

7)FIN

Sorry if it sounded complicated, its really easy actually. Maybe I can make an example map if you don't understand.
Posted 17 years ago2007-09-15 14:03:04 UTC
in All's going well, eh? Post #234191
During the past few months, it seems TWHL's become a rather quiet place. There have been no huge blowouts within the forums, no spam attacks, no large-scale disruption between members that have split people apart or turned them against each other, and no annoyed moderators thinking the site is absolutely doomed. It's quite good like this, isn't it?
There haven't been any big flame wars since Orpheus got banned.
(Correct me if I'm wrong.)
TWHL teached me english, and mapping.
Same here. But that "teached" needs to be "taught", lol.
Posted 17 years ago2007-09-14 16:59:16 UTC
in I SUck! Post #234119
lol ur funny.
Woa...Is dat sum fail?
Posted 17 years ago2007-09-14 15:15:07 UTC
in You Laugh, You Lose Post #234105
I'm not sure if this has been posted already...but if its not...it must exist here...

Madness?
THIS IS SPARTAAA!
Posted 17 years ago2007-09-14 14:18:36 UTC
in Post your Videos Post #234100
Quit the drugs, now...

Nice video effects btw, which program did you use?
Posted 17 years ago2007-09-13 16:32:15 UTC
in You Laugh, You Lose Post #234043
User posted image
User posted image
Don't know why but these two often makes me laugh.
Posted 17 years ago2007-09-13 16:27:34 UTC
in Leave britney alone! Post #234042
that video is just...LMAO!

"I MEAN IT!" hahahahaha!
Posted 17 years ago2007-09-11 16:41:10 UTC
in Desktops of September Post #233908
User posted image


My! Different wallpaper. Not much.
Posted 17 years ago2007-09-08 11:15:38 UTC
in info_node? Post #233679
My map is full of info_nodes...to prevent NPCs from getting stuck anywhere on the map. I just granted them access to every point on the map, however...there is a point where these weird white and red particles rotate. I'm thinking it might be the cause of many info_nodes in one place. But these particles always don't appear. They appear sometimes...So when I delete the info_nodes then I can't be sure of it, if they were the cause.
Took a little screenshot of that point,
User posted image
Help would be appreciated.
Posted 17 years ago2007-08-16 12:06:39 UTC
in Mappers...join an SP mod! Post #232261
Nice screenshots, all looking good. Good luck with your mod. Canuck.
If I was mapping for Source, I would probably join. But unfortunately I'm not...Goldsource is too addictive when you are skilled enough to ... do or make pretty much, anything in it.
Posted 17 years ago2007-08-14 18:14:23 UTC
in Design an Emoticon! Post #232098
Thumbs up and Thumbs down is a must. IMO.
User posted image
User posted image
Also;
User posted image
>
User posted image
Posted 17 years ago2007-08-11 19:01:42 UTC
in pitch black Post #231892
  • Post the properties of your light_environment so we can see what is wrong.
  • Did you try running the map with a normal light entity?
Posted 17 years ago2007-08-11 11:39:46 UTC
in You Laugh, You Lose Post #231838
Some of you probably watched this earlier but what the hell...It's still hilarious!
Posted 17 years ago2007-08-10 18:59:21 UTC
in A question about Kane in C and C Post #231806
Kane injected himself with liquid tiberium and he is now immortal?

I miss the old Westwood, they are not like what they used to be when they became a part of the EA games. They should have made NoX 2 or continued the Dune series. (Dune wars are as good as Tiberium wars and red alert)
Or were they always been a part of the EA games?
Posted 17 years ago2007-08-09 13:43:56 UTC
in Where do I find Origianl Game Maps? Post #231700
Yeah, that's what I was thinking too Sajo. Closest thing to that was the place where you were out in the field and there was a black-op up there with that giant rocket launcher thingy.
Yea... that was going to be my second guess :P
That is an entity called op4mortar. (Very cool entity :combine: )
Right, that's just a func_tank. I believe we have a tutorial on that entity here.
I think he is not talking about the mounted machine gun, when you kill the grunts with the mounted machine gun. You get to a place where a tank on a train fires at you.

It's a func_tankmortar. (not saying this to be a smartass. Just correcting) Search it in "The Entity Guide" like Daubster said.
Posted 17 years ago2007-08-09 07:25:14 UTC
in Where do I find Origianl Game Maps? Post #231679
I dont think, there was a tank sequence in op4. Also, why would a tank shoot you in op4...you are on the same side. And since Black Ops can't have a tank. Yea...I'm pretty sure there isn't any tank in op4.
Posted 17 years ago2007-08-07 17:19:55 UTC
in Design an Emoticon! Post #231529
It would be better if the letters were scrolling from right to left. IMO
Posted 17 years ago2007-08-04 15:23:11 UTC
in Zombie related death? Post #231252
Well, it only fixed the problem if I raised them sky high.
16 units didn't do the same trick.
How can the rotatings affect the player when he is over 128 units under them?
Badly made fans, invalid solid structure or bad vertex manipulation...etc. Remake the fans. Or check the other fans that you used the copy-paste method. Copy-paste mostly screws the shape of the brushes. If you didn't copy-paste anything. Just remake the fans. :cyclops:
Posted 17 years ago2007-08-01 14:52:28 UTC
in Unknow error Mapping Post #230984
Error 5899: Metadata file missing or damaged [-1]!!!
Your .rmf or .map file is damaged or corrupted. As long as I remember, I had that error when I screwed my .map file. I can be wrong though.
Posted 17 years ago2007-07-31 12:05:43 UTC
in Apache - Trigger Condition Death Post #230871
Hah, it WORKS! Don't delete the obstacles which the Apache can hit and explode before going through the trigger, cover them with the same trigger_once as well.

Woowaa!

:combine: :combine: :combine:
Posted 17 years ago2007-07-30 13:28:56 UTC
in Apache - Trigger Condition Death Post #230779
NO! I can not give up! I think I got a solution to this :)
What if I make a huge trigger_once (with monsters and no client flags ticked) which covers the area under the path_corners? So when Apache dies/gets destroyed, it must fall through the trigger_once in order to hit the ground and explode. It might work? Right?

note: Also we have to make sure that there aren't other obstacles which the Apache can hit and explode before going through the trigger.
Posted 17 years ago2007-07-29 17:42:33 UTC
in Who would win in a fight? Post #230680
oops, didn't see the second page.
You didn't have to be a dick, though.
Posted 17 years ago2007-07-29 17:36:16 UTC
in Who would win in a fight? Post #230677
Neo can dodge bullets. Bullets just tickle Superman.
Neo can go through walls. Superman just destroys them, leaving dust and bunch of rocks.
Neo wears badass coats and sunglasses. Superman wears...tights.

Neo wins for just being cool.
Posted 17 years ago2007-07-29 17:28:15 UTC
in env_shake Post #230667
Give it a name. Set it's duration and power. Trigger it.

Also be sure to place it near somewhere where the player can feel it. Or just increase the "Effect Radius".

edit: Hmm... I thought, this was for Goldsource. My bad.