Forum posts

Posted 20 years ago2004-07-27 21:51:10 UTC
in a science and industry problem Post #45708
ooh... its been a long time...
i used to like SI...
i think.
:
Posted 20 years ago2004-07-27 21:47:36 UTC
in Program poll Post #45706
VHE3.5 here
Posted 20 years ago2004-07-27 18:44:18 UTC
in My walls are buggy... Post #45631
it is possible to shoot threw walls in cs whit powerful rifles
Posted 20 years ago2004-07-27 18:40:50 UTC
in Counter-Strike 1.6 FGD Post #45630
is it the
"Experts" FGD for WorldCraft?

(halflife-cs_expert.fgd)
Posted 20 years ago2004-07-27 13:13:27 UTC
in Stupidest post ever competition Post #45506
lol
wtf?
Posted 20 years ago2004-07-27 13:09:58 UTC
in Bann this 6L9 Post #45503
who is he anyway?
Posted 20 years ago2004-07-26 23:28:29 UTC
in TFC mapping Post #45255
ah, thanks m8
that was what i was looking for...
Posted 20 years ago2004-07-26 22:53:47 UTC
in Trigger_hurt Post #45244
did u use the aaatrigger texture?
if not that might b the problem...
maby...
or maby not...
i dont know...
:confused:
Posted 20 years ago2004-07-26 22:49:45 UTC
in TFC mapping Post #45243
Have anyone any idea how the h*** to make a TFC map?
the entitys are quite advanced and hard to understand...
are there a tutorial for this?
i could sure need one!
:confused:
Posted 20 years ago2004-07-26 17:55:13 UTC
in i.am.making.compo.plz.enter Post #45189
I'll join...
if its ok?
:)
Posted 20 years ago2004-07-26 17:51:50 UTC
in mapping for other games... Post #45184
Battle Field: 1942
Battle Field: Vietnam
Operation Flashpoint
Posted 20 years ago2004-07-22 09:25:02 UTC
in STARGATETC NEED MAPPERS Post #43737
god!
the ? is the sybol for earth you moron!!
if you havent watched the film or the series you otha just shut up m8...
:|
Posted 20 years ago2004-07-20 01:29:11 UTC
in File converting (.bsp to .rmf) Post #43065
what if i should loose the rmf file for a map that I made and want to continue editing it
thats alowed, rigt?
what do i do to decompile it?
or where do i find a decompiler?
:P
Posted 20 years ago2004-07-16 22:21:09 UTC
in mapping for hl2 Post #42149
is there tools for mapping for hl2
if there is where do i find it
any fgd files or something?
Posted 20 years ago2004-07-15 00:28:42 UTC
in quick machine comp question Post #41461
"yeah"
Posted 20 years ago2004-07-13 00:32:14 UTC
in Error on page... Post #40904
somtimes when im trying to enter tis page ig et this error:

Warning: mysql_num_rows(): supplied argument is not a valid MySQL result resource in /mnt/web_i/d18/s00/a000tm53/www/twhl/login2.php on line 24
Warning: Cannot modify header information - headers already sent by (output started at /mnt/web_i/d18/s00/a000tm53/www/twhl/login2.php:24) in /mnt/web_i/d18/s00/a000tm53/www/twhl/login2.php on line 33
Warning: Cannot modify header information - headers already sent by (output started at /mnt/web_i/d18/s00/a000tm53/www/twhl/login2.php:24) in /mnt/web_i/d18/s00/a000tm53/www/twhl/login2.php on line 34
Warning: Cannot modify header information - headers already sent by (output started at /mnt/web_i/d18/s00/a000tm53/www/twhl/login2.php:24) in /mnt/web_i/d18/s00/a000tm53/www/twhl/login2.php on line 35
Warning: Cannot modify header information - headers already sent by (output started at /mnt/web_i/d18/s00/a000tm53/www/twhl/login2.php:24) in /mnt/web_i/d18/s00/a000tm53/www/twhl/login2.php on line 36

Can someone PLEASE tell me what it is?
:
Posted 20 years ago2004-07-13 00:25:18 UTC
in what does the TW stand for. Post #40903
i thought it ment "The World of Half Life"...
oh well, close ;)
Posted 20 years ago2004-07-13 00:23:09 UTC
in quick machine comp question Post #40902
nice, keep up the good work m8
Posted 20 years ago2004-07-12 14:37:47 UTC
in Recreating First Maps Post #40699
my first map was two rooms...
whitout lights...
Posted 20 years ago2004-07-12 14:28:41 UTC
in Moving Entities Post #40694
you could try to make a multi_manager and manny smaller trigger_hurt
and trigger the hurts to activate after eachoter...
if you get what i mean...?
Posted 20 years ago2004-07-12 14:26:34 UTC
in Train & Train Tracks Post #40693
go see a tutorial m8 :P
Posted 20 years ago2004-07-12 01:15:32 UTC
in Train & Train Tracks Post #40573
sorry m8, no hard feelings right?
start relaxing, its very important.
no-one becomes an expert over night.
life is'nt fair, i know (Beleve me!)
oh well, atleast im going to bed now...
cya
Posted 20 years ago2004-07-12 00:48:22 UTC
in Train & Train Tracks Post #40569
calm down m8
i usually go to bed when i get to fustrated...
(after standing yelling at the screen in half an hour that is...)
;)
Posted 20 years ago2004-07-12 00:46:13 UTC
in How old are you? Post #40568
im 17...
Posted 20 years ago2004-07-12 00:43:49 UTC
in Train & Train Tracks Post #40565
jeez man... just keep experimenting!
Posted 20 years ago2004-07-10 17:28:52 UTC
in CS: disabling a weapon from the buy menu Post #40279
hmm... ok, too bad tho. :|
Posted 20 years ago2004-07-10 01:12:38 UTC
in CS: disabling a weapon from the buy menu Post #40118
Ho do i disabling a weapon from the buy menu?
example: disabling AWP so that no one can buy it...
Posted 20 years ago2004-07-10 01:08:28 UTC
in Compile error: Post #40117
here is a way:
export the map to *.map
then load the *.map
if there is some strange brush on the map remove it and save it again

this workt whit me...
Posted 20 years ago2004-07-10 01:06:17 UTC
in Func_TrackTrain whitout path_track Post #40115
well... i did it...
i had to mix cs and hl...
Posted 20 years ago2004-07-08 21:31:04 UTC
in Func_TrackTrain whitout path_track Post #39829
aha... never mind i got it to work
Posted 20 years ago2004-07-08 21:23:06 UTC
in Func_TrackTrain whitout path_track Post #39828
that's right, but i want them in my new mod
you dont know where i could find a tutorial for fgd editing?
Posted 20 years ago2004-07-08 20:49:48 UTC
in Func_TrackTrain whitout path_track Post #39824
thats right, Cars.
but is it possible to do it in HL in sted of cs?

and yes they have that in hl2, but they arent that crappy there
Posted 20 years ago2004-07-08 16:28:28 UTC
in Func_TrackTrain whitout path_track Post #39766
yah Bratty thats what i ment and yes there is better cars in hl2
atleast there was one in the alfa version...
and ty Captain P that was what i was looking 4
Posted 20 years ago2004-07-08 12:40:05 UTC
in Func_TrackTrain whitout path_track Post #39727
Is it possible to make a Func_TrackTrain whit out path_track?
And how do I make cars like they have done in that CS map?
if anyone know, please tell me...
: :confused: :zonked:
Posted 20 years ago2004-06-28 22:55:40 UTC
in Machine Compo Post #37321
"aye"
and probably "f* yeah"...
Posted 20 years ago2004-06-16 20:09:58 UTC
in mall door thingy (sensors) Post #33967
why make it so hard when you can do it SO easy?
eh?
:P

ok ok ok, maby SlayerA's is more stable...
;)
Posted 20 years ago2004-06-16 20:07:12 UTC
in mall door thingy (sensors) Post #33966
ive finally done it!!!
ive uploaded it here:

http://cariad.co.za/twhl/mapvault_map.php?id=1384&dl=1

:)
:cool:
Posted 20 years ago2004-06-10 16:18:24 UTC
in MyModIdeaInTheMaking Post #32111
ive made a bf1942 mod...
...
..
.
...never mind
Posted 20 years ago2004-06-10 16:11:47 UTC
in Gamespy Arcade Post #32107
GSA sux...
Posted 20 years ago2004-06-10 16:11:01 UTC
in What nationality are you? Post #32106
im Norwegian...
Posted 20 years ago2004-06-10 16:10:10 UTC
in Schools out...When? Post #32105
I?ve just finished my electro exam...
yay!!! :) :) :)
I?m hoping to get into a ?Internet communications technology? school for next year?
:
Posted 20 years ago2004-06-10 15:59:33 UTC
in 1000th member. Post #32101
ok... umm...
maby we otha selebrate wedensdays
Posted 20 years ago2004-06-10 15:55:18 UTC
in OOOOoolllllldddddd........ Post #32099
i want a compo...
Posted 20 years ago2004-06-10 15:51:20 UTC
in mall door thingy (sensors) Post #32097
lol...
oh well, ill be experimenting whit it...
Posted 20 years ago2004-06-10 11:36:12 UTC
in mall door thingy (sensors) Post #32046
oh well thank youme
:nuts:
Posted 20 years ago2004-06-10 11:35:36 UTC
in mall door thingy (sensors) Post #32045
hi howdy, here's how youI do it:
first add you?re door and all that other s**t that you wish to have in you?re miserable little room.
Name you?re door something, like for example: NOSE
Add a respectable aaatrigger textured thingy in front of the door and set it to trigger_once.
Now youI have to set the "target" to youre door's name (NOSE)
and wola, a pathetic mall door thingy...
(I'm not crazy...)
;)
Posted 20 years ago2004-06-10 11:17:08 UTC
in mall door thingy (sensors) Post #32040
You know in malls there usually are these weird doors that opens when you walk in front of them... is that possible in half life? And how?
I guess it have to be some kind of trigger that you have to walk into to trigger?
Anyone? :
Posted 20 years ago2004-06-10 11:05:22 UTC
in What is this weird yellow stuff? Post #32036
umm... yes... erm...
a monster touching a monster...
ok, whatever makes you happy...
nah just messin whit ya
;) :P ;)
Posted 20 years ago2004-05-24 11:31:01 UTC
in speed control Post #28497
hmm...
nice to know.
ty
Posted 20 years ago2004-05-23 18:23:40 UTC
in Sand Dunes? Post #28411
lol
true, so true