Forum posts

Posted 20 years ago2004-08-05 03:17:01 UTC
in avatars Post #48043
It might reduce the filesize and add more compression so it fits.

It looks more blurry to me than pixelated though.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-05 02:38:27 UTC
in avatars Post #48035
They're cursed images :P .

Actually, they look fine to me. Monitor issue maybe?
See never before seen Martial Arts technique!

Drunken Pirate (I'll take ye all on!)

Monkey Stance! (Get off me!)

Blue Shoe!

Crouching behind a hidden well! Full of action-packed kung fu action!
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-05 02:30:30 UTC
in Worst way to die Post #48031
Being born with all your organs in your hands and when your are 25 you accidentally get your hands cought in the door.
Ouch. That would hurt beyond belief.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-05 01:54:36 UTC
in My new ns map info and updates Post #48026
http://www.natural-selection.org/Mapping_Guidelines.html

Guidelines to creating maps for NS and requirements for them to be official, not to mention an extensive entity guide.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-05 01:07:26 UTC
in Dream Or Disaster Post #48022
Hmm...I'm no expert on the subject, though I know a few people who know more about this kinda stuff. I'll see if I can get them to take a look.

Good luck.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-05 01:06:10 UTC
in avatars Post #48021
Pixelation is often caused by saving into jpeg format due to compression.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-05 00:45:41 UTC
in My new ns map info and updates Post #48020
http://www.natural-selection.org

Or, click teh browse games button in Steam and click the 3rd party games tab.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-05 00:02:53 UTC
in A Horror Idea, Some Screens Post #48014
You could use Spirit and movewith, could you not?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-04 23:56:35 UTC
in Beat it to death Post #48012
In a more general explanation that may help later on:

There are two types of entities, brush entities and point entities. Brush entities are setups made from brushes. Often, they are things like triggers but they can be things like func_walls to stop face splitting, or doors or buttons.

Point entities are the ones made with the entity tool, like the info_player_start. These are often things such as weapons, game_ triggers that affect gameplay by giving points and displaying text, and special triggers and entites useful to mapmakers and entity masters such as multimanagers and multisources.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-04 22:39:04 UTC
in ending a svencoop lvl Post #47991
Well if you want your SC map to have an ending, just make the object you use/objective area trigger the env_fade. Rather simple.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-04 22:22:24 UTC
in Can you make monsters.. Post #47986
You don't really need the SDK unless you know a fair deal of C++ and are a mod coder. You can get it from the ERC, afaik, and bypass the fileplanet queue. It IS NOT the complete source for the game. It has the parts of the source that are useful to coders and developers.
then put a scripted_sequence with the attack animation.
and you could trigger_once it so it happens when the player is near.
The scripted_sequence is unnecessary. Just targeting the object will cause the monster to attack the item until it breaks, in the case of a func_breakable, thus playing an attack animation.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-04 20:13:14 UTC
in Can you make monsters.. Post #47962
Make the monster's target the name of the thing you want it to attack.

Yes, it's called teh SDK. Software Developer's Kit.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-04 19:14:12 UTC
in Map Vault Suggestion Post #47947
If your posts are helpful, make sense, dont spam the forums, and use correct spelling and punctuation, then there's no such thing as posting too much!

As for the first idea, I believe the same thing has been suggested for the forum system, shouldnt be too hard to implement for the MV.

Number 2 sounds like an excellent idea.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-04 18:38:19 UTC
in NS map screenies! Post #47942
http://dhost.info/RabidMonkey777/ns_screens.htm

A Natural-Selection map I'm working on. I've already given this link on IRC, but thought I'd share it with the people who dont have it.

Feedback and comments are encouraged and apprecieated :) .
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-04 17:44:02 UTC
in favorite hl hero or villian Post #47935
That early Gordon model is in the Steam GCF as doctor.mdl.

Noone seems to know about the mysterious Chumtoad!

If you have Blue Shift, get all the ammo from the gun range, go back to Calhoun's locker and bust the box. ministeve was also so kind as to post a demo file showing people how to get to Chumtoad's Lair in Bshift.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-04 17:30:57 UTC
in TFC Entity Guide Post #47933
Indeed :) .
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-04 17:28:56 UTC
in HL2 Map Editor Post #47932
I think it would be horribly laggy and difficult to render real-time reflections in editor.

Lighting in-editor is a good idea though. It's been done in two popular editors (RED and UnrealED) practically instantly, it might be harder/slower with the empty-world Geometry HL uses, though, I'm not sure.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-04 15:15:04 UTC
in leaf thread....=lag? Post #47916
I don't think you can...
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-04 15:02:15 UTC
in leaf thread....=lag? Post #47914
I don't run VIS or RAD when I playtest. Makes compile times quicker.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-04 14:57:54 UTC
in TFC Entity Guide Post #47911
NS entity guide? Here you go:

http://www.natural-selection.org/Mapping_Guidelines.html

That has a guide to all the NS entities, as well as tips and guidelines if you are going to try and create an official map.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-04 14:55:15 UTC
in Problem with MILKSHAPE 3D Post #47909
Get the newer 1.7.1 version. This is a 1.6.6 bug, afaik.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-04 14:32:49 UTC
in TFC Entity Guide Post #47903
There is a TFC entity guide...good find!

For all looking for this TFC entity guide:

http://cariad.co.za/twhl/entitycats.php?game=3
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-04 14:28:44 UTC
in Cowering scientists...! Post #47902
You need to make the sentence not SC_FEAR0, but
!SC_FEAR0 in order for it to work in a scripted sentence.

Anonymous, remember clip brushes also block the player's movement, so unless you want to block off an area, you'd use a func_monsterclip

Pre-disaster and gag sounds like a good combination to get the sci to stay put and stay shut.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-04 14:21:26 UTC
in Play DM with Bots... Post #47899
That's what I was thinking, you'd have to write behavior code for every move you could throw at the bot to make it a good match and that would be nearly impossible.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-04 04:01:15 UTC
in ToDo Post #47849
Thank you :) .

I think that was part of the aim of Andy's post, to motivate forum-goers to try and provide helpful answers and resources as it makes the forums a better place and can involve benefits for you :P .
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-04 02:57:59 UTC
in suit only area? Post #47841
You could also use masters and multisources.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-04 02:54:18 UTC
in suit only area? Post #47840
Give the trigger a name. Afaik, any entity with a name waits to be triggered, except for special entites (Like an info_location in NS).
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-04 02:21:32 UTC
in suit only area? Post #47835
You could make a trigger over the location where you pickup the suit that enables the trigger_multiple or whatever you cant do until you have the suit.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-04 02:13:15 UTC
in leaf thread....=lag? Post #47831
Skyboxing is when you create a big brush covered in SKY, hollow it out, and put your level inside said box. It will drive up your r_speeds, compile times, and is just a bad practice. Don't do it in your maps.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-04 01:09:39 UTC
in Best Xen picture ever Post #47823
In Half-Life, you won't see graphics that good :p. They look blocky because of engine limitations. If we lived in a perfect world without game limitations, thats what they would look like.

The collar and cuffs are made from some sort of conductive Xen metal substance.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-04 01:06:29 UTC
in Play DM with Bots... Post #47822
Well, afaik, the Bot code is based off the SP code (For HLDM at the very least) so they wouldnt be much smarter. You could code it yourself, but it would be fairly hard.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-04 00:07:52 UTC
in NEW SERVER FOR MAPPERS Post #47819
If you have that other computer and Linux then yes.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-03 23:54:50 UTC
in leaf thread....=lag? Post #47818
Well mouse lag would be caused by running a compile with -full or having a slow computer.

Make sure you are not skyboxing the level. That will drive compile times through the roof.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-03 23:07:49 UTC
in Saved games don?t retain Paths... Post #47811
That kind of data not being saved sounds like a very likely cause of this problem. Hopefully theres a fix in HL2 :)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-03 22:35:44 UTC
in i am sick of fake floaters... Post #47810
Hazardous has good advice. Although you may be proud of maps in which you've done what you think is very good scripting, they just don't rival the quality of most of the maps in the MV, no offense. Take a look at some of the maps and try to get to that level of quality, and when you think you have it, post it. Don't worry, none of us are going to expect incredible quality of a newer mapper, but all of us expect things a little better/more logical than some of the stuff you've posted.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-03 21:48:36 UTC
in Saved games don?t retain Paths... Post #47807
I've seen this happen as well, monsters seem to freeze and not do things assigned to them after loading a savegame. I think its just a game issue that happens and there is no way to really avoid it, you'd just have to restart the map to get them to work again.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-03 20:43:55 UTC
in inputting custom .wav files Post #47798
You'll still have the CS PAK file if you didnt delete your WON version. All the same files and their updated versions are stored in the Steam GCF file, though, so its better to use them from there than the PAK file.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-03 20:03:41 UTC
in Best Xen picture ever Post #47793
It was drawn by VALVe's senior artist.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-03 20:00:28 UTC
in Cowering scientists...! Post #47792
The monsters are coded to use those trigger conditions and trigger targets. Anonymous has a good idea to try triggering a door or light to test the setup, it might be an issue with teh aiscripted_sequence .
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-03 19:57:12 UTC
in inputting custom .wav files Post #47790
If you add SC_STOP4 scientist/bob then, afaik, the game would randomly select from the SC_STOP group, so if it picks SC_STOP4 then it
would play the bob file.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-03 19:54:58 UTC
in my entities are gone Post #47789
I know for a fact (as in that I just downloaded the FGD from DDR) that the one they have works. If it doesn't work for halfhack, then reinstalling seems like an easy way to try and correct the problem.

Yes, you need to set FGDs up in hammer to use them. It doesn't matter where they are placed in explorer, however. I've had FGDs lying around in the C drive, on the desktop, and in My Docs and it worked ok.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-03 18:58:24 UTC
in my entities are gone Post #47783
Yes, I've had this before but restarting Hammer seemed to fix it. Reinstalling would be a good idea, and if you have VHE 3.5, reverting to 3.4 might be an idea.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-03 18:54:05 UTC
in Best Xen picture ever Post #47781
Hm, its rather good. I wouldn't say it looks realistic as there is nothing to base its realism off of. Were you looking for the term 'well drawn?'
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-03 18:52:08 UTC
in Play DM with Bots... Post #47779
Once you have the bot, there should be a guide on how to use the bot or a forum on the bot's page that may help you in setting up and playing games with bots.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-03 18:49:09 UTC
in How do I make a move for title? Post #47778
Which most people did. If you want your mod to be played and your work to be seen by a wider audience, it should be designed with Steam in mind. Just a thought....
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-03 16:50:56 UTC
in new monsters Post #47757
Afaik, from a little modelling experience, this is all set in the .qc file you get when you decompile a model. Check the forums section of HIT under 'Help Desk', there is some useful information on modeling there that may help you.

http://hl-improvement.com
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-03 16:43:07 UTC
in Cowering scientists...! Post #47755
Is the triggercondition 'see player' ?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-03 16:24:36 UTC
in new monsters Post #47752
If you want two different types of zombies with new animations though, you'd have to add new code and make a new mod.

You can also change the skins and such by adding new skins to the models' skingroups. Afaik, these are chosen randomly.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-03 15:45:47 UTC
in NEW SERVER FOR MAPPERS Post #47742
Correct, but I think the latest build is something along the lines of 1.1.2.0 though I'm not sure.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-03 15:34:12 UTC
in My new mod Post #47739
You need to specify and setup a #channel in order for people to get onto the IRC network.

May I suggest getting an IRCbear account and setting up an IRC channel on the same network as TWHL? It's rather easy and can be done in a matter of minutes.
RabidMonkey RabidMonkeymapmapmapfapmap